Creative Challenge
"A giraffe in a trench coat under a streetlight, noir style"
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<defs>
<linearGradient id="skyGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#0a0e17;stop-opacity:1" />
<stop offset="100%" style="stop-color:#1a2636;stop-opacity:1" />
</linearGradient>
<radialGradient id="lightGlow" cx="50%" cy="25%" r="60%" fx="50%" fy="25%">
<stop offset="0%" style="stop-color:#fffaea;stop-opacity:0.9" />
<stop offset="40%" style="stop-color:#ffeeb6;stop-opacity:0.6" />
<stop offset="80%" style="stop-color:#ffd76b;stop-opacity:0.2" />
<stop offset="100%" style="stop-color:#ffbe4d;stop-opacity:0" />
</radialGradient>
<filter id="fogEffect" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur in="SourceGraphic" stdDeviation="3" />
</filter>
<filter id="shadowBlur" x="-20%" y="-20%" width="140%" height="140%">
<feGaussianBlur in="SourceGraphic" stdDeviation="5" />
</filter>
<pattern id="wetAsphalt" patternUnits="userSpaceOnUse" width="20" height="20">
<rect width="20" height="20" fill="#1c2228" />
<rect width="10" height="10" fill="#22272e" />
<rect x="10" y="10" width="10" height="10" fill="#22272e" />
</pattern>
<filter id="noir" x="0" y="0" width="100%" height="100%">
<feColorMatrix type="matrix" values="0.3 0.3 0.3 0 0 0.3 0.3 0.3 0 0 0.3 0.3 0.3 0 0 0 0 0 1 0"/>
</filter>
</defs>
<!-- Background -->
<rect width="300" height="300" fill="url(#skyGradient)" />
<!-- Fog effect -->
<rect width="300" height="300" fill="rgba(255,255,255,0.05)" filter="url(#fogEffect)" />
<!-- Street -->
<rect x="0" y="250" width="300" height="50" fill="url(#wetAsphalt)" />
<!-- Streetlight pole -->
<rect x="65" y="80" width="8" height="170" fill="#2a2a2a" />
<ellipse cx="69" cy="80" rx="15" ry="5" fill="#3a3a3a" />
<!-- Streetlight fixture -->
<path d="M69,80 L90,60 Q100,58 105,60 L110,62 Q115,65 113,70 L90,80 Z" fill="#444444" />
<ellipse cx="105" cy="65" rx="8" ry="6" fill="#666666" />
<!-- Light glow -->
<circle cx="120" cy="120" r="100" fill="url(#lightGlow)" opacity="0.7" />
<!-- Light beam -->
<path d="M105,65 L150,250 H70 Z" fill="rgba(255,240,200,0.1)" />
<!-- Giraffe -->
<g transform="translate(140, 140) scale(0.9)">
<!-- Trench coat -->
<path d="M-40,110 L-30,30 L-20,28 L-5,110 L30,110 L45,28 L55,30 L65,110 Z" fill="#2b2b2b" />
<path d="M-30,30 C-30,25 -10,25 0,25 C10,25 30,25 30,30 L25,55 L-25,55 Z" fill="#232323" />
<!-- Coat details -->
<path d="M-5,110 L-5,55 M30,110 L30,55" stroke="#343434" stroke-width="2" />
<path d="M-25,55 L-40,110 M25,55 L40,110" stroke="#343434" stroke-width="1" />
<path d="M0,25 L0,55" stroke="#343434" stroke-width="1" />
<rect x="-12" y="40" width="24" height="6" rx="2" fill="#111111" />
<!-- Coat collar -->
<path d="M-30,30 C-25,15 -10,15 0,15 C10,15 25,15 30,30" fill="none" stroke="#232323" stroke-width="5" />
<!-- Giraffe neck -->
<path d="M0,15 C5,10 10,0 12,-20 C14,-40 8,-60 2,-80 C-4,-100 -10,-120 0,-140" fill="none" stroke="#a67c52" stroke-width="14" />
<path d="M0,15 C5,10 10,0 12,-20 C14,-40 8,-60 2,-80 C-4,-100 -10,-120 0,-140" fill="none" stroke="#8a572f" stroke-width="14" stroke-dasharray="2,14" stroke-dashoffset="7" />
<!-- Giraffe head -->
<ellipse cx="0" cy="-147" rx="12" ry="17" fill="#c19a6b" />
<path d="M-8,-150 L-12,-155 L-10,-158 M8,-150 L12,-155 L10,-158" stroke="#3f280d" stroke-width="1.5" />
<path d="M-5,-138 C-2,-136 2,-136 5,-138" stroke="#3f280d" stroke-width="1" fill="none" />
<ellipse cx="-5" cy="-152" rx="2" ry="3" fill="#2a2a2a" />
<ellipse cx="5" cy="-152" rx="2" ry="3" fill="#2a2a2a" />
<path d="M-8,-165 L-2,-170 M8,-165 L2,-170" stroke="#3f280d" stroke-width="2" />
<!-- Front legs visible below coat -->
<rect x="-30" y="110" width="10" height="20" rx="4" fill="#c19a6b" />
<rect x="20" y="110" width="10" height="20" rx="4" fill="#c19a6b" />
</g>
<!-- Shadows -->
<ellipse cx="140" cy="270" rx="70" ry="10" fill="black" opacity="0.6" filter="url(#shadowBlur)" />
<!-- Rain effect -->
<g opacity="0.4">
<line x1="20" y1="0" x2="10" y2="30" stroke="white" stroke-width="0.5" />
<line x1="40" y1="10" x2="30" y2="40" stroke="white" stroke-width="0.5" />
<line x1="60" y1="5" x2="50" y2="35" stroke="white" stroke-width="0.5" />
<line x1="200" y1="20" x2="190" y2="50" stroke="white" stroke-width="0.5" />
<line x1="220" y1="0" x2="210" y2="30" stroke="white" stroke-width="0.5" />
<line x1="250" y1="15" x2="240" y2="45" stroke="white" stroke-width="0.5" />
<line x1="180" y1="5" x2="170" y2="35" stroke="white" stroke-width="0.5" />
<line x1="120" y1="25" x2="110" y2="55" stroke="white" stroke-width="0.5" />
<line x1="270" y1="10" x2="260" y2="40" stroke="white" stroke-width="0.5" />
</g>
<!-- Puddle reflections -->
<ellipse cx="150" cy="270" rx="40" ry="7" fill="#1a2636" opacity="0.7" />
<path d="M140,270 Q150,268 160,270" stroke="#ffd76b" stroke-width="0.5" opacity="0.3" />
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Background: Noir style with dark gradients -->
<rect width="300" height="300" fill="url(#bgGradient)" />
<defs>
<radialGradient id="bgGradient" cx="50%" cy="50%" r="70%">
<stop offset="0%" stop-color="#222" />
<stop offset="100%" stop-color="#000" />
</radialGradient>
<!-- Gradient for the streetlight glow -->
<radialGradient id="lightGlow" cx="50%" cy="0%" r="80%">
<stop offset="0%" stop-color="rgba(255,255,192,0.8)"/>
<stop offset="100%" stop-color="rgba(255,255,192,0)"/>
</radialGradient>
<!-- Pattern for the trench coat texture -->
<pattern id="coatPattern" x="0" y="0" width="10" height="10" patternUnits="userSpaceOnUse">
<path d="M0,0 L10,10 M10,0 L0,10" stroke="#5a5550" stroke-width="0.5"/>
</pattern>
</defs>
<!-- Streetlight post -->
<rect x="143" y="20" width="14" height="130" fill="#444" />
<!-- Streetlight head -->
<circle cx="150" cy="20" r="10" fill="#444" />
<!-- Light glow -->
<ellipse cx="150" cy="90" rx="80" ry="40" fill="url(#lightGlow)" />
<!-- Giraffe body: Simplified silhouette in trench coat -->
<g id="giraffe">
<!-- Trench coat body -->
<path d="M120 140 Q140 190 130 240 L170 240 Q160 190 180 140 Z" fill="url(#coatPattern)" stroke="#333" stroke-width="1"/>
<!-- Giraffe neck peeking out from coat -->
<rect x="145" y="80" width="10" height="60" fill="#e2c290" stroke="#b38b6d" stroke-width="1"/>
<!-- Giraffe head -->
<circle cx="150" cy="70" r="8" fill="#e2c290" stroke="#b38b6d" stroke-width="1"/>
<!-- Giraffe horns -->
<rect x="146" y="58" width="2" height="6" fill="#b38b6d"/>
<rect x="152" y="58" width="2" height="6" fill="#b38b6d"/>
<!-- Trench coat collar -->
<path d="M140 140 L150 125 L160 140" fill="none" stroke="#222" stroke-width="2" />
</g>
<!-- Foreground: Pavement with subtle texture -->
<rect y="240" width="300" height="60" fill="url(#pavementGradient)" />
<defs>
<linearGradient id="pavementGradient" x1="0" y1="240" x2="0" y2="300">
<stop offset="0%" stop-color="#2d2d2d"/>
<stop offset="100%" stop-color="#1a1a1a"/>
</linearGradient>
</defs>
<!-- Rain effect: few strokes to enhance noir drama -->
<g stroke="#555" stroke-width="0.5" opacity="0.5">
<line x1="50" y1="60" x2="55" y2="80" />
<line x1="90" y1="40" x2="95" y2="65" />
<line x1="200" y1="50" x2="205" y2="75" />
<line x1="250" y1="30" x2="255" y2="55" />
<line x1="70" y1="30" x2="75" y2="50" />
</g>
</svg>
Judge's Analysis
Player 1's image captures the noir style with the use of dark tones and the dramatic streetlight spotlighting the giraffe.
The trench coat is clearly defined, and the overall composition has a stylized, cartoonish appeal that fits the whimsical nature of the prompt.
Player 2's submission is more abstract, lacking clarity in the depiction of the trench coat and less effective in conveying the noir atmosphere.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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