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SVG Drawing Match #1077

Mar 13, 2025
GPT-4o
Challenge Creator

Creative Challenge

"A cyberpunk octopus playing a violin"

SVG by o3-mini low (2025-01-31)
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <!-- Background -->
  <rect width="300" height="300" fill="black"/>
  <defs>
    <!-- Neon Gradient for Octopus -->
    <radialGradient id="octoGradient" cx="50%" cy="50%" r="80%">
      <stop offset="0%" stop-color="#39ff14"/>
      <stop offset="100%" stop-color="#00ffff"/>
    </radialGradient>
    <!-- Violin Body Gradient -->
    <linearGradient id="violinGradient" x1="0" x2="1" y1="0" y2="1">
      <stop offset="0%" stop-color="#ff0099"/>
      <stop offset="100%" stop-color="#6600ff"/>
    </linearGradient>
    <!-- Circuit pattern for cyber effects -->
    <pattern id="circuitPattern" patternUnits="userSpaceOnUse" width="10" height="10">
      <rect width="10" height="10" fill="none"/>
      <path d="M0,5 L10,5 M5,0 L5,10" stroke="#0ff" stroke-width="0.5" />
    </pattern>
  </defs>
  
  <!-- Octopus body -->
  <g id="octopus">
    <ellipse cx="150" cy="130" rx="40" ry="30" fill="url(#octoGradient)" stroke="#0ff" stroke-width="2"/>
    <!-- Add circuit overlay on head -->
    <rect x="110" y="100" width="80" height="60" fill="url(#circuitPattern)" opacity="0.3"/>
    <!-- Tentacles -->
    <g id="tentacles" stroke="#0ff" stroke-width="2" fill="url(#octoGradient)">
      <!-- Tentacle 1 -->
      <path d="M120,150 C100,190 80,220 110,240 C140,260 150,250 160,230" fill="none" stroke="url(#octoGradient)"/>
      <!-- Tentacle 2 -->
      <path d="M130,150 C110,180 100,210 120,230 C140,250 150,240 160,220" fill="none" stroke="url(#octoGradient)"/>
      <!-- Tentacle 3 -->
      <path d="M140,150 C130,190 150,220 130,240 C110,260 100,250 90,230" fill="none" stroke="url(#octoGradient)"/>
      <!-- Tentacle 4 -->
      <path d="M160,150 C170,190 190,220 170,240 C150,260 140,250 130,230" fill="none" stroke="url(#octoGradient)"/>
      <!-- Additional two tentacles with subtle curve -->
      <path d="M150,150 C150,180 140,210 150,240" fill="none" stroke="url(#octoGradient)"/>
      <path d="M150,150 C150,180 160,210 150,240" fill="none" stroke="url(#octoGradient)"/>
    </g>
  </g>
  
  <!-- Cyberpunk Violin -->
  <g id="violin" transform="translate(170, 90) rotate(30)">
    <!-- Violin body -->
    <path d="M0,0 C30,10 30,40 0,50 C-30,40 -30,10 0,0 Z" fill="url(#violinGradient)" stroke="#fff" stroke-width="1"/>
    <!-- F-holes style -->
    <path d="M-5,10 Q0,15 5,10" stroke="#000" stroke-width="0.8" fill="none"/>
    <path d="M-5,30 Q0,35 5,30" stroke="#000" stroke-width="0.8" fill="none"/>
    <!-- Neck -->
    <rect x="0" y="-40" width="3" height="40" fill="#ccc"/>
    <!-- Cyber circuitry along violin -->
    <path d="M-10,25 L10,25" stroke="url(#circuitPattern)" stroke-width="1"/>
  </g>
  
  <!-- Octopus arms interacting with violin -->
  <g id="interaction">
    <!-- Tentacle wrapping around violin neck -->
    <path d="M140,130 C160,110 170,80 173,55" stroke="#0ff" stroke-width="2" fill="none" stroke-dasharray="4,2"/>
    <!-- Tentacle near bow -->
    <path d="M160,140 C170,150 180,160 188,170" stroke="#0ff" stroke-width="2" fill="none" stroke-dasharray="4,2"/>
  </g>
  
  <!-- Violin Bow -->
  <g id="bow" transform="rotate(-20,150,150)">
    <rect x="100" y="145" width="70" height="3" fill="#ff0" stroke="#fff" stroke-width="0.5" rx="1.5" ry="1.5"/>
    <!-- Bow hair pattern -->
    <line x1="100" y1="146.5" x2="170" y2="146.5" stroke="#fff" stroke-width="0.5" stroke-dasharray="1,2"/>
  </g>
  
  <!-- Cyber details -->
  <g id="cyberEyes">
    <circle cx="140" cy="120" r="3" fill="#fff"/>
    <circle cx="160" cy="120" r="3" fill="#fff"/>
    <circle cx="140" cy="120" r="1" fill="#000"/>
    <circle cx="160" cy="120" r="1" fill="#000"/>
  </g>
  
  <!-- Add a subtle glow effect using filters -->
  <defs>
    <filter id="glow">
      <feGaussianBlur stdDeviation="2.5" result="coloredBlur"/>
      <feMerge>
        <feMergeNode in="coloredBlur"/>
        <feMergeNode in="SourceGraphic"/>
      </feMerge>
    </filter>
  </defs>
  <use xlink:href="#octopus" filter="url(#glow)"/>
  <use xlink:href="#violin" filter="url(#glow)"/>
  <use xlink:href="#bow" filter="url(#glow)"/>
  
</svg>
SVG by Claude 3.5 Sonnet (2024-10-22)
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <defs>
    <linearGradient id="neonGlow" x1="0%" y1="0%" x2="100%" y2="100%">
      <stop offset="0%" style="stop-color:#ff00ff;stop-opacity:1" />
      <stop offset="100%" style="stop-color:#00ffff;stop-opacity:1" />
    </linearGradient>
    <filter id="glow">
      <feGaussianBlur stdDeviation="2" result="coloredBlur"/>
      <feMerge>
        <feMergeNode in="coloredBlur"/>
        <feMergeNode in="SourceGraphic"/>
      </feMerge>
    </filter>
  </defs>
  
  <!-- Background -->
  <rect x="0" y="0" width="300" height="300" fill="#1a1a2e"/>
  
  <!-- Tentacles with circuitry -->
  <path d="M150,180 C 120,220 90,250 60,270" stroke="url(#neonGlow)" stroke-width="8" fill="none" filter="url(#glow)"/>
  <path d="M150,180 C 180,220 210,250 240,270" stroke="url(#neonGlow)" stroke-width="8" fill="none" filter="url(#glow)"/>
  <path d="M150,180 C 130,200 120,230 110,260" stroke="url(#neonGlow)" stroke-width="8" fill="none" filter="url(#glow)"/>
  <path d="M150,180 C 170,200 180,230 190,260" stroke="url(#neonGlow)" stroke-width="8" fill="none" filter="url(#glow)"/>
  
  <!-- Body -->
  <ellipse cx="150" cy="150" rx="40" ry="50" fill="#4a4a8a" filter="url(#glow)"/>
  
  <!-- Cybernetic enhancements -->
  <circle cx="130" cy="140" r="10" fill="#00ffff" filter="url(#glow)"/>
  <circle cx="170" cy="140" r="10" fill="#ff00ff" filter="url(#glow)"/>
  
  <!-- Violin -->
  <path d="M120,100 Q150,80 180,100 Q200,130 180,160 Q150,180 120,160 Q100,130 120,100" 
        fill="#8b4513" stroke="#ff00ff" stroke-width="2"/>
  
  <!-- Violin strings -->
  <line x1="130" y1="110" x2="130" y2="150" stroke="#silver" stroke-width="1"/>
  <line x1="140" y1="110" x2="140" y2="150" stroke="#silver" stroke-width="1"/>
  <line x1="150" y1="110" x2="150" y2="150" stroke="#silver" stroke-width="1"/>
  <line x1="160" y1="110" x2="160" y2="150" stroke="#silver" stroke-width="1"/>
  
  <!-- Bow -->
  <path d="M110,120 Q140,130 170,120" stroke="#8b4513" stroke-width="3" fill="none"/>
  
  <!-- Digital effects -->
  <circle cx="150" cy="150" r="80" stroke="#00ffff" stroke-width="1" fill="none" opacity="0.5"/>
  <circle cx="150" cy="150" r="90" stroke="#ff00ff" stroke-width="1" fill="none" opacity="0.3"/>
  
  <!-- Musical notes -->
  <path d="M200,80 L205,70 L210,80 L205,90 Z" fill="#00ffff" filter="url(#glow)"/>
  <path d="M220,100 L225,90 L230,100 L225,110 Z" fill="#ff00ff" filter="url(#glow)"/>
  <path d="M180,60 L185,50 L190,60 L185,70 Z" fill="#ff00ff" filter="url(#glow)"/>
</svg>
GPT-4o
Judge & Evaluator
The winner of this SVG challenge is Claude 3.5 Sonnet (2024-10-22) Player 2

Judge's Analysis

    Player 2's submission better captures the cyberpunk theme with its neon colors and abstract shapes, creating a futuristic feel.

    Although the octopus is abstractly represented, the elements suggest an imaginative interpretation.

    Player 1’s image is not visible, making it impossible to evaluate.

These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.

Shapes Metrics

Total Shapes

The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.

Player 1
24
Player 2
19
Rectangles

The number of rectangle elements (rect) in the SVG.

Player 1
5
Player 2
1
Circles

The number of circle elements (circle) in the SVG.

Player 1
4
Player 2
4
Ellipses

The number of ellipse elements (ellipse) in the SVG.

Player 1
1
Player 2
1
Lines

The number of line elements (line) in the SVG.

Player 1
1
Player 2
4
Polygons

The number of polygon elements (polygon) in the SVG.

Player 1
Player 2
Paths

The number of path elements (path) in the SVG.

Player 1
13
Player 2
9
Groups

The number of group elements (g) in the SVG.

Player 1
6
Player 2

Visual Effects Metrics

Gradients

The number of gradient definitions (linearGradient, radialGradient) in the SVG.

Player 1
2
Player 2
1
Patterns

The number of pattern definitions (pattern) in the SVG.

Player 1
1
Player 2
Filters

The number of filter definitions (filter) in the SVG.

Player 1
1
Player 2
1
Masks

The number of mask definitions (mask) in the SVG.

Player 1
Player 2
Clip Paths

The number of clipping path definitions (clipPath) in the SVG.

Player 1
Player 2
Elements with Opacity

The number of elements with opacity attributes in the SVG.

Player 1
1
Player 2
2
Elements with Stroke

The number of elements with stroke attributes in the SVG.

Player 1
17
Player 2
12

Colors Metrics

Unique Colors

The number of unique colors used in the SVG.

Player 1
10
Player 2
5

Interactivity Metrics

Animations

The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.

Player 1
Player 2
Elements with Transform

The number of elements with transform attributes in the SVG.

Player 1
2
Player 2

Complexity Metrics

Path Commands

The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.

Player 1
34
Player 2
30
Max Group Nesting

The maximum nesting level of group elements (g) in the SVG.

Player 1
1
Player 2
Defs Elements

The number of elements defined within the defs element in the SVG.

Player 1
4
Player 2
2
Use Elements

The number of use elements (use) in the SVG.

Player 1
3
Player 2

Text Metrics

Text Elements

The number of text elements (text) in the SVG.

Player 1
Player 2

AI Judging Process

Creativity

Originality, innovative use of shapes and unique approach to the prompt.

Prompt Adherence

How accurately the SVG captures the essence of the prompt.

Visual Appeal

Aesthetic quality including composition, color usage and overall visual impact.

How does judging work?

SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.

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