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SVG Drawing Match #1080

Mar 13, 2025
GPT-4o
Challenge Creator

Creative Challenge

"Surreal desert teapot floating above a sand dune, steam forming intricate geometric shapes"

SVG by Gemini Pro 1.5
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <defs>
    <radialGradient id="sandGradient" cx="50%" cy="50%" r="50%" fx="50%" fy="50%">
      <stop offset="0%" stop-color="#f2e9d8" />
      <stop offset="50%" stop-color="#e0d1b9" />
      <stop offset="100%" stop-color="#d1c2a8" />
    </radialGradient>
    <pattern id="dunePattern" width="20" height="10" patternUnits="userSpaceOnUse">
      <path d="M0 0 L10 10 L20 0 Z" fill="#c8b79a" stroke="#b8a689" stroke-width="0.5" />
    </pattern>
  </defs>

  <path d="M50 200 C 50 250, 250 250, 250 200 L 250 280 L 50 280 Z" fill="url(#sandGradient)" stroke="#b8a689"/>
  <rect x="50" y="200" width="200" height="80" fill="url(#dunePattern)" />

  <path d="M100 120 C 110 100, 190 100, 200 120 L 220 140 C 200 120, 120 120, 100 140 Z" fill="#bcaaa4" stroke="#5d4037" stroke-width="2"/>
  <ellipse cx="150" cy="130" rx="30" ry="20" fill="#bcaaa4" stroke="#5d4037" stroke-width="2"/>
  <path d="M150 110 C 155 90, 145 90, 150 70" stroke="#5d4037" stroke-width="3" stroke-linecap="round" />

  <path d="M130 70 C 140 50, 160 50, 170 70" stroke="#e57373" stroke-width="2" stroke-linecap="round"/>
  <polygon points="135 55 145 35 155 35 165 55" fill="none" stroke="#ba68c8" stroke-width="2" stroke-linejoin="round"/>
  <polyline points="140 40 145 20 155 20 160 40" fill="none" stroke="#4fc3f7" stroke-width="2" stroke-linecap="round" />

  <path d="M150 70 C 165 50, 180 40, 200 50 C 220 60, 200 80, 170 70" fill="#fff8e1" stroke="#ffb74d" stroke-width="2"/>
  <path d="M150 70 C 135 50, 120 40, 100 50 C 80 60, 100 80, 130 70" fill="#fff3e0" stroke="#ff8a65" stroke-width="2"/>

</svg>
SVG by Claude 3.7 Sonnet (2025-02-19)
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <!-- Definitions for gradient and patterns -->
  <defs>
    <!-- Sky gradient -->
    <linearGradient id="skyGradient" x1="0%" y1="0%" x2="0%" y2="100%">
      <stop offset="0%" stop-color="#ff6e7f" />
      <stop offset="100%" stop-color="#bfe9ff" />
    </linearGradient>
    
    <!-- Sand dune gradient -->
    <linearGradient id="sandGradient" x1="0%" y1="0%" x2="100%" y2="0%">
      <stop offset="0%" stop-color="#f2c94c" />
      <stop offset="50%" stop-color="#f7d779" />
      <stop offset="100%" stop-color="#e6b325" />
    </linearGradient>
    
    <!-- Teapot gradient -->
    <linearGradient id="teapotGradient" x1="20%" y1="20%" x2="80%" y2="80%">
      <stop offset="0%" stop-color="#9d50bb" />
      <stop offset="100%" stop-color="#6e48aa" />
    </linearGradient>
    
    <!-- Steam pattern -->
    <pattern id="steamPattern" patternUnits="userSpaceOnUse" width="30" height="30" patternTransform="rotate(45)">
      <path d="M0,15 L30,15" stroke="#ffffff" stroke-width="3" stroke-dasharray="1,5" />
    </pattern>
    
    <!-- Filter for shadow -->
    <filter id="shadow" x="-20%" y="-20%" width="140%" height="140%">
      <feGaussianBlur in="SourceAlpha" stdDeviation="3" />
      <feOffset dx="2" dy="4" />
      <feComponentTransfer>
        <feFuncA type="linear" slope="0.6" />
      </feComponentTransfer>
      <feMerge>
        <feMergeNode />
        <feMergeNode in="SourceGraphic" />
      </feMerge>
    </filter>
    
    <!-- Filter for glow -->
    <filter id="glow" x="-20%" y="-20%" width="140%" height="140%">
      <feGaussianBlur in="SourceGraphic" stdDeviation="5" />
      <feComponentTransfer>
        <feFuncA type="linear" slope="0.5" />
      </feComponentTransfer>
      <feMerge>
        <feMergeNode />
        <feMergeNode in="SourceGraphic" />
      </feMerge>
    </filter>
  </defs>
  
  <!-- Background sky -->
  <rect x="0" y="0" width="300" height="300" fill="url(#skyGradient)" />
  
  <!-- Stars in the sky -->
  <g id="stars">
    <circle cx="30" cy="40" r="1.5" fill="white" />
    <circle cx="60" cy="25" r="1" fill="white" />
    <circle cx="90" cy="60" r="1.2" fill="white" />
    <circle cx="150" cy="30" r="0.8" fill="white" />
    <circle cx="200" cy="50" r="1.3" fill="white" />
    <circle cx="250" cy="35" r="1" fill="white" />
    <circle cx="270" cy="70" r="1.5" fill="white" />
  </g>
  
  <!-- Sand dunes -->
  <path d="M0,220 Q75,180 150,210 T300,190 L300,300 L0,300 Z" fill="url(#sandGradient)" />
  <path d="M0,240 Q50,230 100,240 T200,230 T300,240 L300,300 L0,300 Z" fill="#e2b93b" opacity="0.7" />
  
  <!-- Small cactus -->
  <g transform="translate(230,200) scale(0.8)">
    <path d="M0,30 Q0,0 15,0 T30,30 L25,60 L5,60 Z" fill="#2e8b57" />
    <path d="M15,15 L30,5 L32,10 L17,20 Z" fill="#2e8b57" />
    <path d="M15,30 L-5,25 L-5,30 L15,35 Z" fill="#2e8b57" />
  </g>
  
  <!-- Floating teapot -->
  <g transform="translate(150,130)" filter="url(#shadow)">
    <!-- Teapot body -->
    <ellipse cx="0" cy="0" rx="40" ry="25" fill="url(#teapotGradient)" />
    <ellipse cx="0" cy="-5" rx="30" ry="18" fill="none" stroke="#c27ade" stroke-width="1" />
    
    <!-- Teapot lid -->
    <ellipse cx="0" cy="-25" rx="12" ry="7" fill="#9d50bb" />
    <ellipse cx="0" cy="-25" rx="8" ry="4" fill="none" stroke="#c27ade" stroke-width="1" />
    <circle cx="0" cy="-30" r="3" fill="#c27ade" />
    
    <!-- Teapot spout -->
    <path d="M35,0 C60,-10 70,0 75,10" stroke="#9d50bb" stroke-width="8" stroke-linecap="round" />
    
    <!-- Teapot handle -->
    <path d="M-35,0 C-55,-10 -55,-25 -35,-25" stroke="#9d50bb" stroke-width="8" stroke-linecap="round" fill="none" />
    
    <!-- Teapot details and ornaments -->
    <circle cx="-15" cy="0" r="4" fill="#c27ade" opacity="0.7" />
    <circle cx="15" cy="0" r="4" fill="#c27ade" opacity="0.7" />
    <circle cx="0" cy="10" r="4" fill="#c27ade" opacity="0.7" />
    <path d="M-20,-10 L20,-10" stroke="#c27ade" stroke-width="1" />
  </g>
  
  <!-- Geometric steam shapes -->
  <g transform="translate(225,120)" opacity="0.9">
    <!-- Triangle -->
    <polygon points="0,0 20,-30 40,0" fill="url(#steamPattern)" filter="url(#glow)" />
    <!-- Hexagon -->
    <polygon points="45,-10 65,-30 85,-30 105,-10 85,10 65,10" fill="url(#steamPattern)" filter="url(#glow)" transform="scale(0.7)" />
    <!-- Circle -->
    <circle cx="40" cy="-50" r="15" fill="url(#steamPattern)" filter="url(#glow)" />
    <!-- Square -->
    <rect x="10" cy="-70" width="25" height="25" transform="rotate(45)" fill="url(#steamPattern)" filter="url(#glow)" />
    <!-- Connecting lines -->
    <path d="M0,0 Q30,-20 40,-50 Q60,-60 50,-70" fill="none" stroke="white" stroke-width="1" stroke-dasharray="2,3" />
  </g>
  
  <!-- Light beams from teapot -->
  <g opacity="0.3">
    <path d="M150,130 L100,220" stroke="yellow" stroke-width="2" />
    <path d="M150,130 L170,210" stroke="yellow" stroke-width="3" />
    <path d="M150,130 L200,230" stroke="yellow" stroke-width="1" />
  </g>
  
  <!-- Floating geometric shapes around teapot -->
  <g transform="translate(120,100)">
    <polygon points="0,0 5,10 -5,10" fill="#ff6e7f" opacity="0.7">
      <animateTransform attributeName="transform" type="rotate" from="0" to="360" dur="20s" repeatCount="indefinite" />
    </polygon>
  </g>
  <g transform="translate(180,140)">
    <rect x="-5" y="-5" width="10" height="10" fill="#6e48aa" opacity="0.7">
      <animateTransform attributeName="transform" type="rotate" from="0" to="-360" dur="15s" repeatCount="indefinite" />
    </rect>
  </g>
  <g transform="translate(110,160)">
    <circle cx="0" cy="0" r="4" fill="#bfe9ff" opacity="0.7">
      <animate attributeName="r" values="4;6;4" dur="5s" repeatCount="indefinite" />
    </circle>
  </g>
  
  <!-- Desert horizon glow -->
  <path d="M0,220 Q150,190 300,220" fill="none" stroke="rgba(255,110,127,0.3)" stroke-width="5" />
</svg>
GPT-4o
Judge & Evaluator
The winner of this SVG challenge is Claude 3.7 Sonnet (2025-02-19) Player 2

Judge's Analysis

    Player 2's submission effectively captures the surrealism and creativity of the prompt with a vivid, colorful depiction of a teapot hovering above a desert.

    The intricate geometric shapes formed by the steam add to the visual appeal and adherence to the prompt.

    In contrast, Player 1's image lacks the same level of detail and creativity, resulting in a less compelling interpretation.

These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.

Shapes Metrics

Total Shapes

The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.

Player 1
11
Player 2
37
Rectangles

The number of rectangle elements (rect) in the SVG.

Player 1
1
Player 2
3
Circles

The number of circle elements (circle) in the SVG.

Player 1
Player 2
13
Ellipses

The number of ellipse elements (ellipse) in the SVG.

Player 1
1
Player 2
4
Lines

The number of line elements (line) in the SVG.

Player 1
Player 2
Polygons

The number of polygon elements (polygon) in the SVG.

Player 1
1
Player 2
3
Paths

The number of path elements (path) in the SVG.

Player 1
7
Player 2
14
Groups

The number of group elements (g) in the SVG.

Player 1
Player 2
8

Visual Effects Metrics

Gradients

The number of gradient definitions (linearGradient, radialGradient) in the SVG.

Player 1
1
Player 2
3
Patterns

The number of pattern definitions (pattern) in the SVG.

Player 1
1
Player 2
1
Filters

The number of filter definitions (filter) in the SVG.

Player 1
Player 2
2
Masks

The number of mask definitions (mask) in the SVG.

Player 1
Player 2
Clip Paths

The number of clipping path definitions (clipPath) in the SVG.

Player 1
Player 2
Elements with Opacity

The number of elements with opacity attributes in the SVG.

Player 1
Player 2
9
Elements with Stroke

The number of elements with stroke attributes in the SVG.

Player 1
10
Player 2
11

Colors Metrics

Unique Colors

The number of unique colors used in the SVG.

Player 1
14
Player 2
13

Interactivity Metrics

Animations

The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.

Player 1
Player 2
3
Elements with Transform

The number of elements with transform attributes in the SVG.

Player 1
Player 2
8

Complexity Metrics

Path Commands

The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.

Player 1
24
Player 2
48
Max Group Nesting

The maximum nesting level of group elements (g) in the SVG.

Player 1
Player 2
Defs Elements

The number of elements defined within the defs element in the SVG.

Player 1
2
Player 2
6
Use Elements

The number of use elements (use) in the SVG.

Player 1
Player 2

Text Metrics

Text Elements

The number of text elements (text) in the SVG.

Player 1
Player 2

AI Judging Process

Creativity

Originality, innovative use of shapes and unique approach to the prompt.

Prompt Adherence

How accurately the SVG captures the essence of the prompt.

Visual Appeal

Aesthetic quality including composition, color usage and overall visual impact.

How does judging work?

SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.

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