Creative Challenge
"A floating island with giant clock gears; minimalist style"
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<defs>
<!-- Sky gradient -->
<linearGradient id="skyGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="#1a2980" />
<stop offset="50%" stop-color="#26d0ce" />
<stop offset="100%" stop-color="#73e5dd" />
</linearGradient>
<!-- Island gradients -->
<linearGradient id="islandGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#5d4037" />
<stop offset="100%" stop-color="#8d6e63" />
</linearGradient>
<linearGradient id="grassGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#81c784" />
<stop offset="100%" stop-color="#4caf50" />
</linearGradient>
<!-- Gear gradients -->
<linearGradient id="goldGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#f7ef8a" />
<stop offset="100%" stop-color="#d4af37" />
</linearGradient>
<linearGradient id="silverGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#e0e0e0" />
<stop offset="100%" stop-color="#a0a0a0" />
</linearGradient>
<linearGradient id="bronzeGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#e8b27d" />
<stop offset="100%" stop-color="#b87333" />
</linearGradient>
<!-- Golden gear -->
<g id="gear1">
<path d="M 0,-30 L 5,-29 L 7,-24 L 30,-10 L 30,-5 L 25,0 L 30,5 L 30,10 L 7,24 L 5,29 L 0,30 L -5,29 L -7,24 L -30,10 L -30,5 L -25,0 L -30,-5 L -30,-10 L -7,-24 L -5,-29 Z" fill="url(#goldGradient)" />
<circle cx="0" cy="0" r="20" fill="#f7ef8a" />
<circle cx="0" cy="0" r="5" fill="#d4af37" />
<!-- Clock markings -->
<line x1="0" y1="-18" x2="0" y2="-15" stroke="#333" stroke-width="1" />
<line x1="18" y1="0" x2="15" y2="0" stroke="#333" stroke-width="1" />
<line x1="0" y1="18" x2="0" y2="15" stroke="#333" stroke-width="1" />
<line x1="-18" y1="0" x2="-15" y2="0" stroke="#333" stroke-width="1" />
<line x1="13" y1="-13" x2="11" y2="-11" stroke="#333" stroke-width="0.5" />
<line x1="13" y1="13" x2="11" y2="11" stroke="#333" stroke-width="0.5" />
<line x1="-13" y1="13" x2="-11" y2="11" stroke="#333" stroke-width="0.5" />
<line x1="-13" y1="-13" x2="-11" y2="-11" stroke="#333" stroke-width="0.5" />
<!-- Clock hands -->
<line x1="0" y1="0" x2="0" y2="-12" stroke="#333" stroke-width="1.5" />
<line x1="0" y1="0" x2="8" y2="0" stroke="#333" stroke-width="1.5" />
</g>
<!-- Silver gear -->
<g id="gear2">
<path d="M 0,-18 L 3,-17 L 4,-15 L 18,-6 L 18,-3 L 15,0 L 18,3 L 18,6 L 4,15 L 3,17 L 0,18 L -3,17 L -4,15 L -18,6 L -18,3 L -15,0 L -18,-3 L -18,-6 L -4,-15 L -3,-17 Z" fill="url(#silverGradient)" />
<circle cx="0" cy="0" r="10" fill="#e0e0e0" />
<circle cx="0" cy="0" r="3" fill="#a0a0a0" />
</g>
<!-- Bronze gear -->
<g id="gear3">
<path d="M 0,-25 L 4,-24 L 6,-20 L 25,-8 L 25,-4 L 21,0 L 25,4 L 25,8 L 6,20 L 4,24 L 0,25 L -4,24 L -6,20 L -25,8 L -25,4 L -21,0 L -25,-4 L -25,-8 L -6,-20 L -4,-24 Z" fill="url(#bronzeGradient)" />
<circle cx="0" cy="0" r="15" fill="#e8b27d" />
<circle cx="0" cy="0" r="4" fill="#b87333" />
</g>
<!-- Small golden gear -->
<g id="smallGear">
<path d="M 0,-12 L 2,-11.5 L 3,-10 L 12,-4 L 12,-2 L 10,0 L 12,2 L 12,4 L 3,10 L 2,11.5 L 0,12 L -2,11.5 L -3,10 L -12,4 L -12,2 L -10,0 L -12,-2 L -12,-4 L -3,-10 L -2,-11.5 Z" fill="url(#goldGradient)" />
<circle cx="0" cy="0" r="7" fill="#f7ef8a" />
<circle cx="0" cy="0" r="2" fill="#d4af37" />
</g>
<!-- Cloud -->
<g id="cloud">
<path d="M -25,0 C -25,-12 -15,-18 0,-18 C 8,-18 15,-12 18,-5 C 25,-12 35,-12 42,-5 C 48,0 48,8 42,12 C 35,18 0,18 -18,12 C -25,8 -25,0 -25,0 Z" fill="white" opacity="0.7" />
</g>
<!-- Shadow filter -->
<filter id="shadow" x="-20%" y="-20%" width="140%" height="140%">
<feGaussianBlur in="SourceAlpha" stdDeviation="3" />
<feOffset dx="2" dy="4" result="offsetblur" />
<feComponentTransfer>
<feFuncA type="linear" slope="0.3" />
</feComponentTransfer>
<feMerge>
<feMergeNode />
<feMergeNode in="SourceGraphic" />
</feMerge>
</filter>
<!-- Star -->
<path id="star" d="M 0,-5 L 1,-1 L 5,-1 L 2,1 L 3,5 L 0,3 L -3,5 L -2,1 L -5,-1 L -1,-1 Z" fill="white" />
</defs>
<!-- Sky background -->
<rect x="0" y="0" width="300" height="300" fill="url(#skyGradient)" />
<!-- Stars -->
<use href="#star" x="30" y="30" opacity="0.7" />
<use href="#star" x="60" y="45" transform="scale(0.7)" opacity="0.5" />
<use href="#star" x="90" y="25" transform="scale(0.5)" opacity="0.6" />
<use href="#star" x="200" y="40" opacity="0.8" />
<use href="#star" x="240" y="30" transform="scale(0.6)" opacity="0.5" />
<use href="#star" x="270" y="50" transform="scale(0.8)" opacity="0.7" />
<use href="#star" x="150" y="20" transform="scale(0.9)" opacity="0.6" />
<!-- Distant islands -->
<ellipse cx="70" cy="210" rx="40" ry="12" fill="#5d4037" opacity="0.3" />
<ellipse cx="240" cy="200" rx="50" ry="15" fill="#5d4037" opacity="0.2" />
<!-- Clouds behind -->
<use href="#cloud" x="60" y="240" transform="scale(0.7)" />
<use href="#cloud" x="200" y="220" transform="scale(0.9)" />
<use href="#cloud" x="30" y="180" transform="scale(0.5)" />
<!-- Main floating island -->
<g transform="translate(150, 140)">
<!-- Island base with layers for depth -->
<path d="M -80,10 C -80,30 -40,50 0,50 C 40,50 80,30 80,10 C 80,0 60,-20 0,-20 C -60,-20 -80,0 -80,10 Z" fill="#3e2723" opacity="0.5" />
<path d="M -80,5 C -80,25 -40,45 0,45 C 40,45 80,25 80,5 C 80,-5 60,-25 0,-25 C -60,-25 -80,-5 -80,5 Z" fill="#4e342e" opacity="0.6" />
<path d="M -80,0 C -80,20 -40,40 0,40 C 40,40 80,20 80,0 C 80,-10 60,-30 0,-30 C -60,-30 -80,-10 -80,0 Z" fill="url(#islandGradient)" filter="url(#shadow)" />
<!-- Island top grass -->
<path d="M -70,-5 C -70,10 -35,25 0,25 C 35,25 70,10 70,-5 C 70,-15 45,-20 0,-20 C -45,-20 -70,-15 -70,-5 Z" fill="url(#grassGradient)" opacity="0.8" />
<!-- Gear structures/supports -->
<rect x="-40" y="-5" width="15" height="30" fill="#3e2723" rx="2" ry="2" />
<rect x="25" y="-15" width="15" height="35" fill="#3e2723" rx="2" ry="2" />
<rect x="-10" y="-20" width="10" height="25" fill="#3e2723" rx="2" ry="2" />
<rect x="50" y="5" width="8" height="15" fill="#3e2723" rx="2" ry="2" />
<!-- Hidden gear mechanisms -->
<path d="M -50,20 L -60,35 C -60,40 -40,45 -20,42 C 0,40 10,35 10,35 L 0,20 Z" fill="#2d2d2d" opacity="0.4" />
<path d="M 30,20 L 40,40 C 40,45 50,45 60,40 C 70,35 75,30 75,30 L 65,15 Z" fill="#2d2d2d" opacity="0.4" />
<!-- Embedded gears -->
<use href="#gear3" x="-35" y="5" transform="rotate(15)" />
<use href="#gear1" x="30" y="-10" transform="rotate(-5)" />
<use href="#gear2" x="-5" y="-12" transform="rotate(25)" />
<use href="#smallGear" x="50" y="10" transform="rotate(-15)" />
<!-- Connections between gears -->
<line x1="-35" y1="5" x2="-5" y2="-12" stroke="#333" stroke-width="1" stroke-dasharray="2 1" />
<line x1="30" y1="-10" x2="50" y2="10" stroke="#333" stroke-width="1" stroke-dasharray="2 1" />
<!-- Gear parts visible underneath -->
<g opacity="0.6">
<use href="#gear3" x="-40" y="40" transform="scale(0.7) rotate(-10)" />
<use href="#gear2" x="35" y="40" transform="scale(0.6) rotate(5)" />
</g>
</g>
<!-- Clouds in front for depth -->
<use href="#cloud" x="130" y="180" transform="scale(1.2)" />
<use href="#cloud" x="220" y="160" transform="scale(0.6)" />
<use href="#cloud" x="90" y="190" transform="scale(0.4)" />
</svg>
<svg width="300" height="300" viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="skyGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#87CEEB"/>
<stop offset="100%" stop-color="#f0f8ff"/>
</linearGradient>
<radialGradient id="islandGradient" cx="0.5" cy="0.55" r="0.6">
<stop offset="0%" stop-color="#228B22"/>
<stop offset="100%" stop-color="#006400"/>
</radialGradient>
<linearGradient id="gearGradient" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stop-color="#FFD700"/>
<stop offset="100%" stop-color="#FFA500"/>
</linearGradient>
<radialGradient id="gearHighlight" cx="0.3" cy="0.3" r="0.7">
<stop offset="0%" stop-color="rgba(255,255,255,0.8)"/>
<stop offset="100%" stop-color="rgba(255,255,255,0)"/>
</radialGradient>
</defs>
<!-- Sky Background -->
<rect width="300" height="300" fill="url(#skyGradient)" />
<!-- Floating Island -->
<ellipse cx="150" cy="220" rx="80" ry="30" fill="url(#islandGradient)" />
<ellipse cx="150" cy="220" rx="60" ry="20" fill="url(#islandGradient)" opacity="0.8" />
<!-- Gear 1 -->
<g transform="translate(100,200)">
<circle r="30" fill="url(#gearGradient)" stroke="#FF8C00" stroke-width="2"/>
<!-- Teeth -->
<g>
<rect x="28" y="-4" width="4" height="8" fill="#FF8C00" transform="rotate(0)" />
<rect x="28" y="-4" width="4" height="8" fill="#FF8C00" transform="rotate(60)" />
<rect x="28" y="-4" width="4" height="8" fill="#FF8C00" transform="rotate(120)" />
<rect x="28" y="-4" width="4" height="8" fill="#FF8C00" transform="rotate(180)" />
<rect x="28" y="-4" width="4" height="8" fill="#FF8C00" transform="rotate(240)" />
<rect x="28" y="-4" width="4" height="8" fill="#FF8C00" transform="rotate(300)" />
</g>
<!-- Highlight -->
<circle r="30" fill="url(#gearHighlight)" />
</g>
<!-- Gear 2 -->
<g transform="translate(200,180) scale(0.8)">
<circle r="25" fill="url(#gearGradient)" stroke="#FF8C00" stroke-width="2"/>
<!-- Teeth -->
<g>
<rect x="23" y="-3" width="3" height="6" fill="#FF8C00" transform="rotate(0)" />
<rect x="23" y="-3" width="3" height="6" fill="#FF8C00" transform="rotate(60)" />
<rect x="23" y="-3" width="3" height="6" fill="#FF8C00" transform="rotate(120)" />
<rect x="23" y="-3" width="3" height="6" fill="#FF8C00" transform="rotate(180)" />
<rect x="23" y="-3" width="3" height="6" fill="#FF8C00" transform="rotate(240)" />
<rect x="23" y="-3" width="3" height="6" fill="#FF8C00" transform="rotate(300)" />
</g>
<!-- Highlight -->
<circle r="25" fill="url(#gearHighlight)" />
</g>
<!-- Gear 3 -->
<g transform="translate(150,160) scale(0.6)">
<circle r="20" fill="url(#gearGradient)" stroke="#FF8C00" stroke-width="2"/>
<!-- Teeth -->
<g>
<rect x="18" y="-2" width="2" height="4" fill="#FF8C00" transform="rotate(0)" />
<rect x="18" y="-2" width="2" height="4" fill="#FF8C00" transform="rotate(60)" />
<rect x="18" y="-2" width="2" height="4" fill="#FF8C00" transform="rotate(120)" />
<rect x="18" y="-2" width="2" height="4" fill="#FF8C00" transform="rotate(180)" />
<rect x="18" y="-2" width="2" height="4" fill="#FF8C00" transform="rotate(240)" />
<rect x="18" y="-2" width="2" height="4" fill="#FF8C00" transform="rotate(300)" />
</g>
<!-- Highlight -->
<circle r="20" fill="url(#gearHighlight)" />
</g>
</svg>
Judge's Analysis
Player 1's submission effectively captures the concept of a floating island with giant clock gears in a minimalist style.
The use of clock faces and gears is clear and integrates well with the floating island theme, while the background adds depth without overwhelming the simplicity.
In contrast, Player 2's submission lacks clear representation of clock gears, making it less aligned with the prompt.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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