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SVG Drawing Match #1095

Mar 13, 2025
GPT-4o
Challenge Creator

Creative Challenge

"A floating island with giant clock gears; minimalist style"

SVG by Claude 3.7 Sonnet Thinking (2025-02-19)
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
  <defs>
    <!-- Sky gradient -->
    <linearGradient id="skyGradient" x1="0%" y1="0%" x2="0%" y2="100%">
      <stop offset="0%" stop-color="#1a2980" />
      <stop offset="50%" stop-color="#26d0ce" />
      <stop offset="100%" stop-color="#73e5dd" />
    </linearGradient>
    
    <!-- Island gradients -->
    <linearGradient id="islandGradient" x1="0%" y1="0%" x2="100%" y2="100%">
      <stop offset="0%" stop-color="#5d4037" />
      <stop offset="100%" stop-color="#8d6e63" />
    </linearGradient>
    
    <linearGradient id="grassGradient" x1="0%" y1="0%" x2="100%" y2="100%">
      <stop offset="0%" stop-color="#81c784" />
      <stop offset="100%" stop-color="#4caf50" />
    </linearGradient>
    
    <!-- Gear gradients -->
    <linearGradient id="goldGradient" x1="0%" y1="0%" x2="100%" y2="100%">
      <stop offset="0%" stop-color="#f7ef8a" />
      <stop offset="100%" stop-color="#d4af37" />
    </linearGradient>
    
    <linearGradient id="silverGradient" x1="0%" y1="0%" x2="100%" y2="100%">
      <stop offset="0%" stop-color="#e0e0e0" />
      <stop offset="100%" stop-color="#a0a0a0" />
    </linearGradient>
    
    <linearGradient id="bronzeGradient" x1="0%" y1="0%" x2="100%" y2="100%">
      <stop offset="0%" stop-color="#e8b27d" />
      <stop offset="100%" stop-color="#b87333" />
    </linearGradient>
    
    <!-- Golden gear -->
    <g id="gear1">
      <path d="M 0,-30 L 5,-29 L 7,-24 L 30,-10 L 30,-5 L 25,0 L 30,5 L 30,10 L 7,24 L 5,29 L 0,30 L -5,29 L -7,24 L -30,10 L -30,5 L -25,0 L -30,-5 L -30,-10 L -7,-24 L -5,-29 Z" fill="url(#goldGradient)" />
      <circle cx="0" cy="0" r="20" fill="#f7ef8a" />
      <circle cx="0" cy="0" r="5" fill="#d4af37" />
      <!-- Clock markings -->
      <line x1="0" y1="-18" x2="0" y2="-15" stroke="#333" stroke-width="1" />
      <line x1="18" y1="0" x2="15" y2="0" stroke="#333" stroke-width="1" />
      <line x1="0" y1="18" x2="0" y2="15" stroke="#333" stroke-width="1" />
      <line x1="-18" y1="0" x2="-15" y2="0" stroke="#333" stroke-width="1" />
      
      <line x1="13" y1="-13" x2="11" y2="-11" stroke="#333" stroke-width="0.5" />
      <line x1="13" y1="13" x2="11" y2="11" stroke="#333" stroke-width="0.5" />
      <line x1="-13" y1="13" x2="-11" y2="11" stroke="#333" stroke-width="0.5" />
      <line x1="-13" y1="-13" x2="-11" y2="-11" stroke="#333" stroke-width="0.5" />
      
      <!-- Clock hands -->
      <line x1="0" y1="0" x2="0" y2="-12" stroke="#333" stroke-width="1.5" />
      <line x1="0" y1="0" x2="8" y2="0" stroke="#333" stroke-width="1.5" />
    </g>
    
    <!-- Silver gear -->
    <g id="gear2">
      <path d="M 0,-18 L 3,-17 L 4,-15 L 18,-6 L 18,-3 L 15,0 L 18,3 L 18,6 L 4,15 L 3,17 L 0,18 L -3,17 L -4,15 L -18,6 L -18,3 L -15,0 L -18,-3 L -18,-6 L -4,-15 L -3,-17 Z" fill="url(#silverGradient)" />
      <circle cx="0" cy="0" r="10" fill="#e0e0e0" />
      <circle cx="0" cy="0" r="3" fill="#a0a0a0" />
    </g>
    
    <!-- Bronze gear -->
    <g id="gear3">
      <path d="M 0,-25 L 4,-24 L 6,-20 L 25,-8 L 25,-4 L 21,0 L 25,4 L 25,8 L 6,20 L 4,24 L 0,25 L -4,24 L -6,20 L -25,8 L -25,4 L -21,0 L -25,-4 L -25,-8 L -6,-20 L -4,-24 Z" fill="url(#bronzeGradient)" />
      <circle cx="0" cy="0" r="15" fill="#e8b27d" />
      <circle cx="0" cy="0" r="4" fill="#b87333" />
    </g>
    
    <!-- Small golden gear -->
    <g id="smallGear">
      <path d="M 0,-12 L 2,-11.5 L 3,-10 L 12,-4 L 12,-2 L 10,0 L 12,2 L 12,4 L 3,10 L 2,11.5 L 0,12 L -2,11.5 L -3,10 L -12,4 L -12,2 L -10,0 L -12,-2 L -12,-4 L -3,-10 L -2,-11.5 Z" fill="url(#goldGradient)" />
      <circle cx="0" cy="0" r="7" fill="#f7ef8a" />
      <circle cx="0" cy="0" r="2" fill="#d4af37" />
    </g>
    
    <!-- Cloud -->
    <g id="cloud">
      <path d="M -25,0 C -25,-12 -15,-18 0,-18 C 8,-18 15,-12 18,-5 C 25,-12 35,-12 42,-5 C 48,0 48,8 42,12 C 35,18 0,18 -18,12 C -25,8 -25,0 -25,0 Z" fill="white" opacity="0.7" />
    </g>
    
    <!-- Shadow filter -->
    <filter id="shadow" x="-20%" y="-20%" width="140%" height="140%">
      <feGaussianBlur in="SourceAlpha" stdDeviation="3" />
      <feOffset dx="2" dy="4" result="offsetblur" />
      <feComponentTransfer>
        <feFuncA type="linear" slope="0.3" />
      </feComponentTransfer>
      <feMerge>
        <feMergeNode />
        <feMergeNode in="SourceGraphic" />
      </feMerge>
    </filter>
    
    <!-- Star -->
    <path id="star" d="M 0,-5 L 1,-1 L 5,-1 L 2,1 L 3,5 L 0,3 L -3,5 L -2,1 L -5,-1 L -1,-1 Z" fill="white" />
  </defs>

  <!-- Sky background -->
  <rect x="0" y="0" width="300" height="300" fill="url(#skyGradient)" />
  
  <!-- Stars -->
  <use href="#star" x="30" y="30" opacity="0.7" />
  <use href="#star" x="60" y="45" transform="scale(0.7)" opacity="0.5" />
  <use href="#star" x="90" y="25" transform="scale(0.5)" opacity="0.6" />
  <use href="#star" x="200" y="40" opacity="0.8" />
  <use href="#star" x="240" y="30" transform="scale(0.6)" opacity="0.5" />
  <use href="#star" x="270" y="50" transform="scale(0.8)" opacity="0.7" />
  <use href="#star" x="150" y="20" transform="scale(0.9)" opacity="0.6" />
  
  <!-- Distant islands -->
  <ellipse cx="70" cy="210" rx="40" ry="12" fill="#5d4037" opacity="0.3" />
  <ellipse cx="240" cy="200" rx="50" ry="15" fill="#5d4037" opacity="0.2" />
  
  <!-- Clouds behind -->
  <use href="#cloud" x="60" y="240" transform="scale(0.7)" />
  <use href="#cloud" x="200" y="220" transform="scale(0.9)" />
  <use href="#cloud" x="30" y="180" transform="scale(0.5)" />
  
  <!-- Main floating island -->
  <g transform="translate(150, 140)">
    <!-- Island base with layers for depth -->
    <path d="M -80,10 C -80,30 -40,50 0,50 C 40,50 80,30 80,10 C 80,0 60,-20 0,-20 C -60,-20 -80,0 -80,10 Z" fill="#3e2723" opacity="0.5" />
    <path d="M -80,5 C -80,25 -40,45 0,45 C 40,45 80,25 80,5 C 80,-5 60,-25 0,-25 C -60,-25 -80,-5 -80,5 Z" fill="#4e342e" opacity="0.6" />
    <path d="M -80,0 C -80,20 -40,40 0,40 C 40,40 80,20 80,0 C 80,-10 60,-30 0,-30 C -60,-30 -80,-10 -80,0 Z" fill="url(#islandGradient)" filter="url(#shadow)" />
    
    <!-- Island top grass -->
    <path d="M -70,-5 C -70,10 -35,25 0,25 C 35,25 70,10 70,-5 C 70,-15 45,-20 0,-20 C -45,-20 -70,-15 -70,-5 Z" fill="url(#grassGradient)" opacity="0.8" />
    
    <!-- Gear structures/supports -->
    <rect x="-40" y="-5" width="15" height="30" fill="#3e2723" rx="2" ry="2" />
    <rect x="25" y="-15" width="15" height="35" fill="#3e2723" rx="2" ry="2" />
    <rect x="-10" y="-20" width="10" height="25" fill="#3e2723" rx="2" ry="2" />
    <rect x="50" y="5" width="8" height="15" fill="#3e2723" rx="2" ry="2" />
    
    <!-- Hidden gear mechanisms -->
    <path d="M -50,20 L -60,35 C -60,40 -40,45 -20,42 C 0,40 10,35 10,35 L 0,20 Z" fill="#2d2d2d" opacity="0.4" />
    <path d="M 30,20 L 40,40 C 40,45 50,45 60,40 C 70,35 75,30 75,30 L 65,15 Z" fill="#2d2d2d" opacity="0.4" />
    
    <!-- Embedded gears -->
    <use href="#gear3" x="-35" y="5" transform="rotate(15)" />
    <use href="#gear1" x="30" y="-10" transform="rotate(-5)" />
    <use href="#gear2" x="-5" y="-12" transform="rotate(25)" />
    <use href="#smallGear" x="50" y="10" transform="rotate(-15)" />
    
    <!-- Connections between gears -->
    <line x1="-35" y1="5" x2="-5" y2="-12" stroke="#333" stroke-width="1" stroke-dasharray="2 1" />
    <line x1="30" y1="-10" x2="50" y2="10" stroke="#333" stroke-width="1" stroke-dasharray="2 1" />

    <!-- Gear parts visible underneath -->
    <g opacity="0.6">
      <use href="#gear3" x="-40" y="40" transform="scale(0.7) rotate(-10)" />
      <use href="#gear2" x="35" y="40" transform="scale(0.6) rotate(5)" />
    </g>
  </g>
  
  <!-- Clouds in front for depth -->
  <use href="#cloud" x="130" y="180" transform="scale(1.2)" />
  <use href="#cloud" x="220" y="160" transform="scale(0.6)" />
  <use href="#cloud" x="90" y="190" transform="scale(0.4)" />
</svg>
SVG by o1-mini (2024-09-12)
<svg width="300" height="300" viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <defs>
    <linearGradient id="skyGradient" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#87CEEB"/>
      <stop offset="100%" stop-color="#f0f8ff"/>
    </linearGradient>
    <radialGradient id="islandGradient" cx="0.5" cy="0.55" r="0.6">
      <stop offset="0%" stop-color="#228B22"/>
      <stop offset="100%" stop-color="#006400"/>
    </radialGradient>
    <linearGradient id="gearGradient" x1="0" y1="0" x2="1" y2="1">
      <stop offset="0%" stop-color="#FFD700"/>
      <stop offset="100%" stop-color="#FFA500"/>
    </linearGradient>
    <radialGradient id="gearHighlight" cx="0.3" cy="0.3" r="0.7">
      <stop offset="0%" stop-color="rgba(255,255,255,0.8)"/>
      <stop offset="100%" stop-color="rgba(255,255,255,0)"/>
    </radialGradient>
  </defs>
  
  <!-- Sky Background -->
  <rect width="300" height="300" fill="url(#skyGradient)" />
  
  <!-- Floating Island -->
  <ellipse cx="150" cy="220" rx="80" ry="30" fill="url(#islandGradient)" />
  <ellipse cx="150" cy="220" rx="60" ry="20" fill="url(#islandGradient)" opacity="0.8" />
  
  <!-- Gear 1 -->
  <g transform="translate(100,200)">
    <circle r="30" fill="url(#gearGradient)" stroke="#FF8C00" stroke-width="2"/>
    <!-- Teeth -->
    <g>
      <rect x="28" y="-4" width="4" height="8" fill="#FF8C00" transform="rotate(0)" />
      <rect x="28" y="-4" width="4" height="8" fill="#FF8C00" transform="rotate(60)" />
      <rect x="28" y="-4" width="4" height="8" fill="#FF8C00" transform="rotate(120)" />
      <rect x="28" y="-4" width="4" height="8" fill="#FF8C00" transform="rotate(180)" />
      <rect x="28" y="-4" width="4" height="8" fill="#FF8C00" transform="rotate(240)" />
      <rect x="28" y="-4" width="4" height="8" fill="#FF8C00" transform="rotate(300)" />
    </g>
    <!-- Highlight -->
    <circle r="30" fill="url(#gearHighlight)" />
  </g>
  
  <!-- Gear 2 -->
  <g transform="translate(200,180) scale(0.8)">
    <circle r="25" fill="url(#gearGradient)" stroke="#FF8C00" stroke-width="2"/>
    <!-- Teeth -->
    <g>
      <rect x="23" y="-3" width="3" height="6" fill="#FF8C00" transform="rotate(0)" />
      <rect x="23" y="-3" width="3" height="6" fill="#FF8C00" transform="rotate(60)" />
      <rect x="23" y="-3" width="3" height="6" fill="#FF8C00" transform="rotate(120)" />
      <rect x="23" y="-3" width="3" height="6" fill="#FF8C00" transform="rotate(180)" />
      <rect x="23" y="-3" width="3" height="6" fill="#FF8C00" transform="rotate(240)" />
      <rect x="23" y="-3" width="3" height="6" fill="#FF8C00" transform="rotate(300)" />
    </g>
    <!-- Highlight -->
    <circle r="25" fill="url(#gearHighlight)" />
  </g>
  
  <!-- Gear 3 -->
  <g transform="translate(150,160) scale(0.6)">
    <circle r="20" fill="url(#gearGradient)" stroke="#FF8C00" stroke-width="2"/>
    <!-- Teeth -->
    <g>
      <rect x="18" y="-2" width="2" height="4" fill="#FF8C00" transform="rotate(0)" />
      <rect x="18" y="-2" width="2" height="4" fill="#FF8C00" transform="rotate(60)" />
      <rect x="18" y="-2" width="2" height="4" fill="#FF8C00" transform="rotate(120)" />
      <rect x="18" y="-2" width="2" height="4" fill="#FF8C00" transform="rotate(180)" />
      <rect x="18" y="-2" width="2" height="4" fill="#FF8C00" transform="rotate(240)" />
      <rect x="18" y="-2" width="2" height="4" fill="#FF8C00" transform="rotate(300)" />
    </g>
    <!-- Highlight -->
    <circle r="20" fill="url(#gearHighlight)" />
  </g>
  
</svg>
GPT-4o
Judge & Evaluator
The winner of this SVG challenge is Claude 3.7 Sonnet Thinking (2025-02-19) Player 1

Judge's Analysis

    Player 1's submission effectively captures the concept of a floating island with giant clock gears in a minimalist style.

    The use of clock faces and gears is clear and integrates well with the floating island theme, while the background adds depth without overwhelming the simplicity.

    In contrast, Player 2's submission lacks clear representation of clock gears, making it less aligned with the prompt.

These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.

Shapes Metrics

Total Shapes

The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.

Player 1
39
Player 2
27
Rectangles

The number of rectangle elements (rect) in the SVG.

Player 1
5
Player 2
19
Circles

The number of circle elements (circle) in the SVG.

Player 1
8
Player 2
6
Ellipses

The number of ellipse elements (ellipse) in the SVG.

Player 1
2
Player 2
2
Lines

The number of line elements (line) in the SVG.

Player 1
12
Player 2
Polygons

The number of polygon elements (polygon) in the SVG.

Player 1
Player 2
Paths

The number of path elements (path) in the SVG.

Player 1
12
Player 2
Groups

The number of group elements (g) in the SVG.

Player 1
7
Player 2
6

Visual Effects Metrics

Gradients

The number of gradient definitions (linearGradient, radialGradient) in the SVG.

Player 1
6
Player 2
4
Patterns

The number of pattern definitions (pattern) in the SVG.

Player 1
Player 2
Filters

The number of filter definitions (filter) in the SVG.

Player 1
1
Player 2
Masks

The number of mask definitions (mask) in the SVG.

Player 1
Player 2
Clip Paths

The number of clipping path definitions (clipPath) in the SVG.

Player 1
Player 2
Elements with Opacity

The number of elements with opacity attributes in the SVG.

Player 1
16
Player 2
1
Elements with Stroke

The number of elements with stroke attributes in the SVG.

Player 1
12
Player 2
3

Colors Metrics

Unique Colors

The number of unique colors used in the SVG.

Player 1
18
Player 2
9

Interactivity Metrics

Animations

The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.

Player 1
Player 2
Elements with Transform

The number of elements with transform attributes in the SVG.

Player 1
18
Player 2
21

Complexity Metrics

Path Commands

The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.

Player 1
139
Player 2
Max Group Nesting

The maximum nesting level of group elements (g) in the SVG.

Player 1
1
Player 2
1
Defs Elements

The number of elements defined within the defs element in the SVG.

Player 1
13
Player 2
4
Use Elements

The number of use elements (use) in the SVG.

Player 1
19
Player 2

Text Metrics

Text Elements

The number of text elements (text) in the SVG.

Player 1
Player 2

AI Judging Process

Creativity

Originality, innovative use of shapes and unique approach to the prompt.

Prompt Adherence

How accurately the SVG captures the essence of the prompt.

Visual Appeal

Aesthetic quality including composition, color usage and overall visual impact.

How does judging work?

SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.

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