Creative Challenge
"An owl wearing a magician's cape, casting stars with a wand, in a geometric style"
<svg width="300" height="300" viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="grad1" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" style="stop-color:rgb(255,165,0);stop-opacity:1" />
<stop offset="100%" style="stop-color:rgb(255,215,0);stop-opacity:1" />
</linearGradient>
<linearGradient id="grad2" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" style="stop-color:rgb(135,206,250);stop-opacity:1" />
<stop offset="100%" style="stop-color:rgb(70,130,180);stop-opacity:1" />
</linearGradient>
<pattern id="starPattern" patternUnits="userSpaceOnUse" width="10" height="10">
<polygon points="5,0 9.5,6.5 10,10 5,7.5 0,10 0.5,6.5" fill="white" />
</pattern>
</defs>
<rect x="0" y="0" width="300" height="300" fill="url(#grad2)" />
<path d="M150 100 q 50 -50 100 0 T 250 200 Q 200 250 150 250 Q 100 250 50 200 T 150 100 z" fill="url(#grad1)" />
<circle cx="150" cy="140" r="15" fill="white" />
<circle cx="150" cy="140" r="5" fill="black" />
<path d="M150 200 l-50 50 l50 0 l50 0 z" fill="url(#grad1)" />
<path d="M150 250 l-40 30 l80 0 z" fill="url(#grad1)" />
<path d="M150 250 l-40 30 l80 0" stroke="white" stroke-width="3" fill="none" />
<polygon points="150,280 165,290 135,290" fill="black" />
<rect x="120" y="250" width="60" height="20" fill="url(#grad1)" />
<rect x="125" y="255" width="50" height="10" fill="url(#grad2)" />
<polygon points="140,270 160,270 170,290 150,300 130,290" fill="url(#starPattern)" />
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Background with animated stars -->
<rect width="300" height="300" fill="url(#night-sky)" />
<!-- Star pattern -->
<pattern id="stars" x="0" y="0" width="100" height="100" patternUnits="userSpaceOnUse">
<path d="M50 0l28.3 28.3L75 12.5 50 0z" fill="#FFF" />
<path d="M0 50l28.3 28.3 12.5-37.5 37.5 0z" fill="#FFF" />
<path d="M25 75l37.5 0 28.3-28.3-37.5-37.5z" fill="#FFF" />
</pattern>
<!-- Night sky gradient -->
<linearGradient id="night-sky" x1="0" y1="0" x2="0" y2="300">
<stop offset="0" stop-color="#1a1a4a" />
<stop offset="1" stop-color="#2a2a6a" />
</linearGradient>
<!-- Owl body -->
<g transform="translate(150,150)">
<!-- Owl head -->
<path d="M0 0h60v60h-60z" fill="#4a4a4a" />
<!-- Owl ears -->
<path d="M20 0l20 40-20 40" fill="#6a6a6a" />
<path d="M40 0l-20 40 20 40" fill="#6a6a6a" />
<!-- Owl eyes -->
<circle cx="25" cy="30" r="10" fill="gold" />
<circle cx="35" cy="30" r="10" fill="gold" />
<circle cx="25" cy="30" r="5" fill="#333" />
<circle cx="35" cy="30" r="5" fill="#333" />
<!-- Beak -->
<path d="M30 40h0v10h-10z" fill="#c88" />
<!-- Cape -->
<path d="M-50 -50 Q0 -100 50 -50 Q100 -100 150 -50 Q200 -100 250 -50 Q300 -100 300 0 L300 0 L300 -50 Q300 -100 250 -150"
fill="url(#cape-gradient)" />
<!-- Cape gradient -->
<linearGradient id="cape-gradient" x1="0" y1="0" x2="300" y2="300">
<stop offset="0" stop-color="#8a2be2" />
<stop offset="1" stop-color="#e91e63" />
</linearGradient>
<!-- Wand -->
<path d="M-100 -50 L100 0" stroke="#fff" stroke-width="4" />
<!-- Wand stars -->
<g transform="translate(100,0)" fill="#fff">
<path d="M0 0l5 5-5 5 5-5" />
<path d="M0 0l-5 5 5 5-5-5" />
</g>
<!-- Wing -->
<path d="M0 0 Q-50 -100 -100 -50 Q-150 -0 -100 50 Q-50 100 0 0" fill="url(#wing-gradient)" />
<!-- Wing gradient -->
<linearGradient id="wing-gradient" x1="-100" y1="50" x2="100" y2="50">
<stop offset="0" stop-color="#4a4a4a" />
<stop offset="1" stop-color="#6a6a6a" />
</linearGradient>
</g>
<!-- Motion blur effect -->
<circle cx="100" cy="0" r="20" fill="url(#blur-gradient)" opacity="0.5" />
<circle cx="80" cy="20" r="15" fill="url(#blur-gradient)" opacity="0.5" />
<circle cx="120" cy="20" r="15" fill="url(#blur-gradient)" opacity="0.5" />
<!-- Blur gradient -->
<radialGradient id="blur-gradient" fx="50%" fy="50%" r="1">
<stop offset="0" stop-color="#fff" stop-opacity="0.8" />
<stop offset="1" stop-color="#fff" stop-opacity="0" />
</radialGradient>
</svg>
Judge's Analysis
Player 2's image better adheres to the prompt by clearly depicting an owl with a magician's cape and a wand casting stars, all within a geometric style.
The use of contrasting colors and geometric shapes enhances the visual appeal and creativity.
Player 1's image lacks clear depiction of the owl and the magical elements required by the prompt.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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