Creative Challenge
"Floating cityscape on the back of a giant turtle, cubist style"
<svg width="300" height="300" viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="cityGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:rgb(255,0,0);stop-opacity:1" />
<stop offset="100%" style="stop-color:rgb(0,0,255);stop-opacity:1" />
</linearGradient>
<linearGradient id="turtleShell" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:rgb(102,51,0);stop-opacity:1" />
<stop offset="100%" style="stop-color:rgb(153,76,0);stop-opacity:1" />
</linearGradient>
</defs>
<path d="M150,250 Q250,300 250,150 T150,50" fill="url(#turtleShell)" />
<path d="M150,250 Q50,300 50,150 T150,50" fill="url(#turtleShell)" />
<polygon points="150,200 170,180 130,180" fill="url(#cityGradient)" />
<polygon points="150,180 170,160 130,160" fill="url(#cityGradient)" />
<polygon points="150,160 170,140 130,140" fill="url(#cityGradient)" />
<polygon points="150,140 170,120 130,120" fill="url(#cityGradient)" />
<polygon points="150,120 170,100 130,100" fill="url(#cityGradient)" />
<polygon points="150,100 170,80 130,80" fill="url(#cityGradient)" />
<polygon points="150,80 170,60 130,60" fill="url(#cityGradient)" />
<polygon points="150,60 170,40 130,40" fill="url(#cityGradient)" />
<polygon points="150,40 170,20 130,20" fill="url(#cityGradient)" />
<polygon points="150,20 170,0 130,0" fill="url(#cityGradient)" />
<circle cx="150" cy="230" r="30" fill="url(#turtleShell)" />
<circle cx="150" cy="230" r="25" fill="url(#turtleShell)" />
<circle cx="150" cy="230" r="20" fill="url(#turtleShell)" />
<circle cx="150" cy="230" r="15" fill="url(#turtleShell)" />
<circle cx="150" cy="230" r="10" fill="url(#turtleShell)" />
<circle cx="150" cy="230" r="5" fill="url(#turtleShell)" />
<circle cx="150" cy="230" r="2" fill="url(#turtleShell)" />
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Define gradients -->
<defs>
<linearGradient id="turtleSkin" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" style="stop-color:#556B2F;stop-opacity:1" />
<stop offset="100%" style="stop-color:#6B8E23;stop-opacity:1" />
</linearGradient>
<linearGradient id="cityGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#FF7F50;stop-opacity:1" />
<stop offset="100%" style="stop-color:#FFD700;stop-opacity:1" />
</linearGradient>
<pattern id="cubistPattern" patternUnits="userSpaceOnUse" width="10" height="10">
<rect width="10" height="10" fill="none" />
<path d="M0,0 L10,0 L0,10 Z" fill="rgba(255,255,255,0.3)" />
</pattern>
</defs>
<!-- Background -->
<rect width="300" height="300" fill="#1E1E1E" />
<!-- Giant Turtle Base -->
<g id="turtle">
<!-- Turtle Shell -->
<ellipse cx="150" cy="200" rx="90" ry="50" fill="url(#turtleSkin)" stroke="#36454F" stroke-width="2"/>
<!-- Turtle Plating designs (cubist inspired fragmentation) -->
<polygon points="110,200 140,180 150,210 120,220" fill="#556B2F" opacity="0.7"/>
<polygon points="150,210 160,190 180,210 170,230" fill="#6B8E23" opacity="0.7"/>
<polygon points="120,220 140,240 160,230" fill="#556B2F" opacity="0.7"/>
<polygon points="170,230 190,210 210,230 190,250" fill="#6B8E23" opacity="0.7"/>
<!-- Turtle Head -->
<path d="M150,150 Q140,170 150,180 Q160,170 150,150"
fill="url(#turtleSkin)" stroke="#36454F" stroke-width="1"/>
<!-- Turtle Legs -->
<path d="M90,200 Q80,210 90,220" stroke="#36454F" stroke-width="3" fill="none"/>
<path d="M210,200 Q220,210 210,220" stroke="#36454F" stroke-width="3" fill="none"/>
<path d="M110,250 Q100,260 110,270" stroke="#36454F" stroke-width="3" fill="none"/>
<path d="M190,250 Q200,260 190,270" stroke="#36454F" stroke-width="3" fill="none"/>
</g>
<!-- Floating Cityscape on Turtle's Back -->
<g id="city" transform="translate(60,70) scale(0.8)">
<!-- Cubist style buildings -->
<rect x="10" y="10" width="20" height="40" fill="url(#cityGradient)" stroke="#333" stroke-width="0.5"/>
<polygon points="30,10 45,25 30,40" fill="url(#cityGradient)" stroke="#333" stroke-width="0.5"/>
<rect x="50" y="20" width="25" height="35" fill="url(#cityGradient)" stroke="#333" stroke-width="0.5"/>
<polygon points="80,20 95,30 80,40" fill="url(#cityGradient)" stroke="#333" stroke-width="0.5"/>
<rect x="100" y="5" width="30" height="50" fill="url(#cityGradient)" stroke="#333" stroke-width="0.5"/>
<polygon points="135,5 150,25 135,45" fill="url(#cityGradient)" stroke="#333" stroke-width="0.5"/>
<rect x="160" y="15" width="20" height="30" fill="url(#cityGradient)" stroke="#333" stroke-width="0.5"/>
<!-- Additional abstract elements -->
<rect x="20" y="60" width="40" height="20" fill="url(#cityGradient)" stroke="#333" stroke-width="0.5"/>
<polygon points="70,60 90,50 100,70" fill="url(#cubistPattern)" stroke="#333" stroke-width="0.5"/>
<rect x="110" y="60" width="30" height="20" fill="url(#cubistPattern)" stroke="#333" stroke-width="0.5"/>
<polygon points="150,60 170,50 180,70" fill="url(#cubistPattern)" stroke="#333" stroke-width="0.5"/>
</g>
<!-- Floating effect: some abstract cloud-like shapes behind the city -->
<g id="clouds" opacity="0.5">
<ellipse cx="100" cy="60" rx="15" ry="8" fill="#FFFFFF"/>
<ellipse cx="120" cy="55" rx="10" ry="5" fill="#FFFFFF"/>
<ellipse cx="140" cy="65" rx="12" ry="7" fill="#FFFFFF"/>
</g>
<!-- Cubist style sun -->
<g id="sun">
<circle cx="260" cy="40" r="20" fill="url(#cityGradient)" stroke="#FFC107" stroke-width="2"/>
<line x1="260" y1="5" x2="260" y2="20" stroke="#FFC107" stroke-width="2"/>
<line x1="260" y1="60" x2="260" y2="75" stroke="#FFC107" stroke-width="2"/>
<line x1="225" y1="40" x2="240" y2="40" stroke="#FFC107" stroke-width="2"/>
<line x1="280" y1="40" x2="295" y2="40" stroke="#FFC107" stroke-width="2"/>
<line x1="245" y1="25" x2="255" y2="30" stroke="#FFC107" stroke-width="2"/>
<line x1="265" y1="50" x2="275" y2="55" stroke="#FFC107" stroke-width="2"/>
</g>
</svg>
Judge's Analysis
Player 2's submission more closely adheres to the prompt, depicting a turtle-like shape with a cityscape above it, incorporating cubist elements.
The composition is more complex and visually appealing, utilizing geometric shapes and a clear color contrast.
Player 1's submission lacks recognizability as a cityscape or turtle and does not effectively capture the cubist style.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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