Creative Challenge
"A steampunk owl with gears for feathers perched on a floating clockwork island"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="skyGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color: #1e3c72; stop-opacity:1" />
<stop offset="100%" style="stop-color: #2a5298; stop-opacity:1" />
</linearGradient>
<radialGradient id="islandGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" style="stop-color:#8B4513; stop-opacity:1" />
<stop offset="100%" style="stop-color:#5A2D0C; stop-opacity:1" />
</radialGradient>
<linearGradient id="gearGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#B0C4DE; stop-opacity:1" />
<stop offset="100%" style="stop-color:#708090; stop-opacity:1" />
</linearGradient>
<linearGradient id="owlGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#708090; stop-opacity:1" />
<stop offset="100%" style="stop-color:#2F4F4F; stop-opacity:1" />
</linearGradient>
<pattern id="metalPattern" patternUnits="userSpaceOnUse" width="10" height="10">
<rect width="10" height="10" fill="#808080"/>
<path d="M0,0 L10,10 M10,0 L0,10" stroke="#696969" stroke-width="1"/>
</pattern>
</defs>
<rect width="300" height="300" fill="url(#skyGradient)" />
<!-- Floating Clockwork Island -->
<ellipse cx="150" cy="220" rx="80" ry="30" fill="url(#islandGradient)" stroke="#3E2723" stroke-width="2"/>
<!-- Gears on the Island -->
<g id="gears" transform="translate(150,220)">
<g class="gear" transform="translate(-40,-10)">
<circle r="10" fill="url(#gearGradient)" stroke="#000" stroke-width="1"/>
<path d="M10,0 L12,2 M8,0 L6,2 M0,10 L2,12 M0,8 L2,6 M-10,0 L-12,2 M-8,0 L-6,2 M0,-10 L2,-12 M0,-8 L2,-6" stroke="#000" stroke-width="1"/>
</g>
<g class="gear" transform="translate(0,-15)">
<circle r="15" fill="url(#gearGradient)" stroke="#000" stroke-width="1"/>
<path d="M15,0 L17,2 M13,0 L11,2 M0,15 L2,17 M0,13 L2,11 M-15,0 L-17,2 M-13,0 L-11,2 M0,-15 L2,-17 M0,-13 L2,-11" stroke="#000" stroke-width="1"/>
</g>
<g class="gear" transform="translate(30,10)">
<circle r="8" fill="url(#gearGradient)" stroke="#000" stroke-width="1"/>
<path d="M8,0 L9,1 M6,0 L5,1 M0,8 L1,9 M0,6 L1,5 M-8,0 L-9,1 M-6,0 L-5,1 M0,-8 L1,-9 M0,-6 L1,-5" stroke="#000" stroke-width="1"/>
</g>
</g>
<!-- Clockwork Island Details -->
<rect x="110" y="210" width="80" height="20" fill="url(#metalPattern)" stroke="#000" stroke-width="1"/>
<!-- Steampunk Owl -->
<g id="owl" transform="translate(150,180)">
<!-- Body -->
<ellipse cx="0" cy="0" rx="20" ry="30" fill="url(#owlGradient)" stroke="#2F4F4F" stroke-width="2"/>
<!-- Eyes -->
<circle cx="-7" cy="-5" r="5" fill="#FFD700" stroke="#000" stroke-width="1"/>
<circle cx="7" cy="-5" r="5" fill="#FFD700" stroke="#000" stroke-width="1"/>
<!-- Goggles -->
<g transform="translate(0,-10)">
<circle cx="-7" cy="0" r="4" fill="none" stroke="#A9A9A9" stroke-width="1"/>
<circle cx="7" cy="0" r="4" fill="none" stroke="#A9A9A9" stroke-width="1"/>
<line x1="-3,0" y1="0" x2="3,0" y2="0" stroke="#A9A9A9" stroke-width="1"/>
<line x1="0,-4" y1="0" x2="0,4" y2="0" stroke="#A9A9A9" stroke-width="1"/>
</g>
<!-- Wings (Gears) -->
<g class="feathers">
<g transform="rotate(-30)">
<circle cx="-20" cy="0" r="3" fill="url(#gearGradient)" stroke="#000" stroke-width="0.5"/>
<path d="M-23,0 L-27,2 M-23,0 L-27,-2 M-20,3 L-22,5 M-20,-3 L-22,-5" stroke="#000" stroke-width="0.5"/>
</g>
<g transform="rotate(30)">
<circle cx="20" cy="0" r="3" fill="url(#gearGradient)" stroke="#000" stroke-width="0.5"/>
<path d="M23,0 L27,2 M23,0 L27,-2 M20,3 L22,5 M20,-3 L22,-5" stroke="#000" stroke-width="0.5"/>
</g>
<g transform="rotate(-60)">
<circle cx="-15" cy="0" r="2" fill="url(#gearGradient)" stroke="#000" stroke-width="0.5"/>
<path d="M-17,0 L-19,1 M-17,0 L-19,-1 M-15,2 L-16,3 M-15,-2 L-16,-3" stroke="#000" stroke-width="0.5"/>
</g>
<g transform="rotate(60)">
<circle cx="15" cy="0" r="2" fill="url(#gearGradient)" stroke="#000" stroke-width="0.5"/>
<path d="M17,0 L19,1 M17,0 L19,-1 M15,2 L16,3 M15,-2 L16,-3" stroke="#000" stroke-width="0.5"/>
</g>
</g>
<!-- Tail -->
<polygon points="0,15 -10,25 0,35 10,25" fill="url(#metalPattern)" stroke="#000" stroke-width="1"/>
<!-- Beak -->
<polygon points="0,0 5,5 -5,5" fill="#FFA500" stroke="#000" stroke-width="0.5"/>
<!-- Feet -->
<g transform="translate(-7,30)">
<line x1="0" y1="0" x2="0" y2="10" stroke="#DAA520" stroke-width="2"/>
<line x1="0" y1="10" x2="-5" y2="15" stroke="#DAA520" stroke-width="2"/>
<line x1="0" y1="10" x2="5" y2="15" stroke="#DAA520" stroke-width="2"/>
</g>
<g transform="translate(7,30)">
<line x1="0" y1="0" x2="0" y2="10" stroke="#DAA520" stroke-width="2"/>
<line x1="0" y1="10" x2="-5" y2="15" stroke="#DAA520" stroke-width="2"/>
<line x1="0" y1="10" x2="5" y2="15" stroke="#DAA520" stroke-width="2"/>
</g>
<!-- Mechanical Details -->
<circle cx="0" cy="-10" r="3" fill="#696969" stroke="#000" stroke-width="0.5"/>
<path d="M-10,-10 L-15,-15 M10,-10 L15,-15" stroke="#000" stroke-width="0.5"/>
</g>
<!-- Floating Effect (Shadow) -->
<ellipse cx="150" cy="220" rx="80" ry="5" fill="rgba(0,0,0,0.2)" />
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<!-- Clockwork island -->
<circle cx="150" cy="150" r="120" fill="#9f877c" />
<circle cx="150" cy="150" r="100" fill="#c09c87" />
<!-- Steampunk owl -->
<!-- Body -->
<ellipse cx="150" cy="130" rx="40" ry="60" fill="#584f4a" />
<!-- Eyes -->
<circle cx="135" cy="120" r="6" fill="#2f2b27" />
<circle cx="165" cy="120" r="6" fill="#2f2b27" />
<!-- Beak -->
<polygon points="150,130 145,140 155,140" fill="#835d3c" />
<!-- Gears for feathers -->
<circle cx="95" cy="130" r="15" fill="#6e615e" />
<circle cx="155" cy="100" r="15" fill="#6e615e" />
<circle cx="205" cy="135" r="15" fill="#6e615e" />
<!-- Wings -->
<path d="M80,130 Q100,90 140,100 Q160,100 210,120 Q200,150 150,150 Q120,130 80,130" fill="#584f4a" />
</svg>
Judge's Analysis
Player 1's image more closely resembles a steampunk owl with visible gears and a clockwork island.
The use of colors and elements like goggles and gears enhances the steampunk theme and makes it more visually appealing.
Player 2's image lacks detail and doesn't clearly depict an owl or a steampunk aesthetic.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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