Creative Challenge
"Clockwork owl with gears visible, perched on a moonlit branch"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="skyGradient" cx="150" cy="150" r="150" fx="150" fy="150">
<stop offset="0%" stop-color="#0B3D91"/>
<stop offset="100%" stop-color="#000000"/>
</radialGradient>
<radialGradient id="moonGradient" cx="220" cy="80" r="40" fx="220" fy="80">
<stop offset="0%" stop-color="#FFFFFF"/>
<stop offset="100%" stop-color="#CCCCCC"/>
</radialGradient>
<linearGradient id="branchGradient" x1="0" y1="0" x2="1" y2="0">
<stop offset="0%" stop-color="#8B5E3C"/>
<stop offset="100%" stop-color="#5C4033"/>
</linearGradient>
<radialGradient id="owlBodyGradient" cx="0.5" cy="0.5" r="0.5">
<stop offset="0%" stop-color="#7D7D7D"/>
<stop offset="100%" stop-color="#4D4D4D"/>
</radialGradient>
<radialGradient id="gearGradient" cx="0.5" cy="0.5" r="0.5">
<stop offset="0%" stop-color="#E0E0E0"/>
<stop offset="100%" stop-color="#B0B0B0"/>
</radialGradient>
<pattern id="metalPattern" patternUnits="userSpaceOnUse" width="10" height="10">
<line x1="0" y="0" x2="10" y2="10" stroke="#999" stroke-width="0.5"/>
<line x1="10" y1="0" x2="0" y2="10" stroke="#999" stroke-width="0.5"/>
</pattern>
<filter id="shadow" x="-20%" y="-20%" width="140%" height="140%">
<feDropShadow dx="2" dy="4" stdDeviation="3" flood-color="#000000" flood-opacity="0.5"/>
</filter>
</defs>
<!-- Background Sky -->
<rect width="300" height="300" fill="url(#skyGradient)" />
<!-- Moon -->
<circle cx="220" cy="80" r="40" fill="url(#moonGradient)" />
<!-- Branch -->
<path d="M50,250 C100,200 200,200 250,250" stroke="url(#branchGradient)" stroke-width="8" fill="none" />
<!-- Owl Body -->
<ellipse cx="150" cy="180" rx="40" ry="50" fill="url(#owlBodyGradient)" filter="url(#shadow)" />
<!-- Owl Head -->
<circle cx="150" cy="120" r="25" fill="url(#owlBodyGradient)" filter="url(#shadow)" />
<!-- Eyes -->
<circle cx="140" cy="115" r="5" fill="#FFFFFF"/>
<circle cx="160" cy="115" r="5" fill="#FFFFFF"/>
<circle cx="140" cy="115" r="2" fill="#000000"/>
<circle cx="160" cy="115" r="2" fill="#000000"/>
<!-- Beak -->
<polygon points="150,125 145,135 155,135" fill="#FFA500" />
<!-- Wings with Gears -->
<g transform="translate(110,180)">
<g transform="rotate(-30)">
<circle cx="0" cy="0" r="15" fill="url(#gearGradient)" stroke="#666" stroke-width="2"/>
<path d="M0,-15 L2,-10 M0,15 L2,10 M15,0 L10,2 M-15,0 L-10,2 M10,10 L5,15 M-10,10 L-5,15 M10,-10 L5,-15 M-10,-10 L-5,-15" stroke="#333" stroke-width="1"/>
</g>
<g transform="rotate(30)">
<circle cx="0" cy="0" r="15" fill="url(#gearGradient)" stroke="#666" stroke-width="2"/>
<path d="M0,-15 L2,-10 M0,15 L2,10 M15,0 L10,2 M-15,0 L-10,2 M10,10 L5,15 M-10,10 L-5,15 M10,-10 L5,-15 M-10,-10 L-5,-15" stroke="#333" stroke-width="1"/>
</g>
</g>
<!-- Tail with Gears -->
<g transform="translate(150,220)">
<circle cx="0" cy="0" r="10" fill="url(#gearGradient)" stroke="#666" stroke-width="1"/>
<path d="M0,-10 L2,-8 M0,10 L2,8 M10,0 L8,2 M-10,0 L-8,2 M7,7 L4,10 M-7,7 L-4,10 M7,-7 L4,-10 M-7,-7 L-4,-10" stroke="#333" stroke-width="0.5"/>
</g>
<!-- Feathers with Pattern -->
<path d="M110,180 Q100,160 130,170 Q100,180 110,180" fill="url(#metalPattern)" opacity="0.8"/>
<path d="M190,180 Q200,160 170,170 Q200,180 190,180" fill="url(#metalPattern)" opacity="0.8"/>
<!-- Eyes Gear -->
<g transform="translate(140,115)">
<circle cx="0" cy="0" r="7" fill="url(#gearGradient)" stroke="#666" stroke-width="1"/>
<path d="M0,-7 L1,-5 M0,7 L1,5 M7,0 L5,1 M-7,0 L-5,1 M5,5 L3,7 M-5,5 L-3,7 M5,-5 L3,-7 M-5,-5 L-3,-7" stroke="#333" stroke-width="0.5"/>
</g>
<g transform="translate(160,115)">
<circle cx="0" cy="0" r="7" fill="url(#gearGradient)" stroke="#666" stroke-width="1"/>
<path d="M0,-7 L1,-5 M0,7 L1,5 M7,0 L5,1 M-7,0 L-5,1 M5,5 L3,7 M-5,5 L-3,7 M5,-5 L3,-7 M-5,-5 L-3,-7" stroke="#333" stroke-width="0.5"/>
</g>
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<!-- Night sky background with stars -->
<defs>
<linearGradient id="nightSky" x1="0" y1="0" x2="0" y2="300">
<stop offset="0" stop-color="#1a1a4a"/>
<stop offset="1" stop-color="#0a192a"/>
</linearGradient>
<pattern id="woodGrain" x="0" y="0" width="100" height="100" patternUnits="userSpaceOnUse">
<path d="M0 0 L100 100" stroke="#4a4a4a" stroke-width="2" fill="none"/>
<path d="M100 0 L0 100" stroke="#4a4a4a" stroke-width="2" fill="none"/>
</pattern>
<linearGradient id="metal" x1="0" y1="0" x2="100" y2="100">
<stop offset="0" stop-color="#c0c0c0"/>
<stop offset="1" stop-color="#404040"/>
</linearGradient>
<linearGradient id="owlBody" x1="0" y1="0" x2="100" y2="100">
<stop offset="0" stop-color="#ffd700"/>
<stop offset="1" stop-color="#ff8c00"/>
</linearGradient>
<linearGradient id="wingGradient" x1="0" y1="0" x2="100" y2="100">
<stop offset="0" stop-color="#ffd700"/>
<stop offset="1" stop-color="#ff4500"/>
</linearGradient>
</defs>
<!-- Background -->
<rect width="300" height="300" fill="url(#nightSky)"/>
<!-- Moon glow -->
<circle cx="50" cy="50" r="40" fill="url(#nightSky)" opacity="0.3">
<filter id="glow">
<feGaussianBlur stdDeviation="5"/>
</filter>
</circle>
<!-- Branch -->
<path d="M100 250 C120 240, 180 240, 200 250 L220 260, 240 250, 260 260, 280 250"
fill="url(#owlBody)" opacity="0.8">
<pattern patternUnits="userSpaceOnUse" x="0" y="0" width="100" height="100">
<rect x="0" y="0" width="100" height="100" fill="url(#woodGrain)"/>
</pattern>
</path>
<!-- Owl body -->
<circle cx="200" cy="200" r="50" fill="url(#owlBody)"/>
<circle cx="180" cy="180" r="15" fill="white"/>
<circle cx="180" cy="180" r="7" fill="#000"/>
<circle cx="220" cy="180" r="15" fill="white"/>
<circle cx="220" cy="180" r="7" fill="#000"/>
<!-- Gears -->
<g transform="translate(200,200)">
<circle cx="0" cy="0" r="40" fill="url(#metal)"/>
<circle cx="0" cy="0" r="30" fill="url(#metal)"/>
<circle cx="0" cy="0" r="20" fill="url(#metal)"/>
</g>
<!-- Wings -->
<path d="M180 200 C160 190, 140 180, 130 170" fill="url(#wingGradient)"/>
<path d="M220 200 C240 190, 260 180, 270 170" fill="url(#wingGradient)"/>
<!-- Eye glow effect -->
<circle cx="180" cy="180" r="5" fill="#ff8c00" filter="url(#glow)"/>
<circle cx="220" cy="180" r="5" fill="#ff8c00" filter="url(#glow)"/>
</svg>
Judge's Analysis
Player 1's image features visible gears, which directly adheres to the 'clockwork' aspect of the prompt.
The composition includes a moonlit background and a branch, effectively capturing the essence of the scene described.
Player 2's image, while colorful, lacks visible gears and the branch is not apparent, making it less aligned with the prompt.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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