Creative Challenge
"A fox made of fire and ice, dancing in a snowy forest at dusk"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="sky" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#190729"/>
<stop offset="100%" stop-color="#2b1a5e"/>
</linearGradient>
<radialGradient id="fire">
<stop offset="0%" stop-color="#ff6b00"/>
<stop offset="80%" stop-color="#ff2200"/>
<stop offset="100%" stop-color="#8a0000"/>
</radialGradient>
<linearGradient id="ice" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stop-color="#a0dfff"/>
<stop offset="50%" stop-color="#77c8ff"/>
<stop offset="100%" stop-color="#ffffff"/>
</linearGradient>
<filter id="glow">
<feGaussianBlur stdDeviation="3" result="glow"/>
<feMerge>
<feMergeNode in="glow"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<rect width="300" height="300" fill="url(#sky)"/>
<!-- Snowy trees -->
<g fill="#341c4f" opacity="0.8">
<path d="M50 250 l15-40 15 40z M80 230 l10-30 10 30z M120 270 l20-50 20 50z M200 240 l15-45 15 45z M250 260 l12-35 12 35z"/>
</g>
<g fill="white">
<path d="M50 250 l15-40 5 15 l-8-2 l3 10z M200 240 l5-15 l-3 8 l7-4 l4 12z"/>
</g>
<!-- Fire & ice fox -->
<g transform="translate(150 160)">
<path d="M0-40 Q20-80 40-40 Q60 0 40 40 Q20 80 0 40 Q-20 80 -40 40 Q-60 0 -40-40 Q-20-80 0-40"
fill="url(#fire)" filter="url(#glow)" opacity="0.9"/>
<path d="M-10-45 Q-30-85 -45-40 Q-60 5 -45 50 Q-30 95 -10 45 Q10 95 30 50 Q50 5 30-40 Q10-85 -10-45"
fill="url(#ice)" opacity="0.85"/>
<!-- Details -->
<path d="M-30-20 l-15-5 l10-15" stroke="#ff9933" stroke-width="2"/>
<path d="M25 10 l20 15 l-5-20" stroke="#77c8ff" stroke-width="2"/>
<circle cx="-35" cy="-5" r="4" fill="#ffffff"/>
<circle cx="30" cy="15" r="5" fill="#ff4400"/>
</g>
<!-- Ground effects -->
<path d="M0 290 Q150 270 300 290" fill="none" stroke="#ffffff" stroke-width="3" stroke-linecap="round" opacity="0.3"/>
<!-- Snowflakes -->
<g fill="white" opacity="0.8">
<circle cx="75" cy="60" r="2"/>
<circle cx="220" cy="90" r="1.5"/>
<circle cx="150" cy="30" r="1.2"/>
<circle cx="180" cy="150" r="1.8"/>
<path d="M110 110 l2-2-2-2-2 2z" transform="rotate(45 110 110)"/>
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Background with gradient sky -->
<defs>
<linearGradient id="skyGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#1a0f3c;stop-opacity:1" />
<stop offset="100%" style="stop-color:#0a192f;stop-opacity:1" />
</linearGradient>
<!-- Fire gradient -->
<linearGradient id="fireGradient" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" style="stop-color:#ff6b6b;stop-opacity:1" />
<stop offset="100%" style="stop-color:#ff8e53;stop-opacity:1" />
</linearGradient>
<!-- Ice gradient -->
<linearGradient id="iceGradient" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" style="stop-color:#7dc3e5;stop-opacity:1" />
<stop offset="100%" style="stop-color:#e9f4fd;stop-opacity:1" />
</linearGradient>
<!-- Mask for ethereal effects -->
<mask id="swirlMask">
<path d="M150 0 Q200 100, 150 200 Q100 100, 150 0" fill="#fff"/>
</mask>
<!-- Filter for glowing effects -->
<filter id="glow">
<feGaussianBlur stdDeviation="4" result="glow"/>
<feMerge>
<feMergeNode in="glow"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<!-- Background -->
<rect width="300" height="300" fill="url(#skyGradient)"/>
<!-- Snowy ground -->
<path d="M0 250 Q150 260, 300 250 L300 300 L0 300 Z" fill="#1a1a1a"/>
<!-- Fox body made of fire and ice -->
<g transform="translate(150,200)">
<!-- Fire side -->
<path d="M0 0 Q50 -20, 100 0 Q150 -20, 200 0 Q250 20, 200 50 L150 100 L100 50 L50 100 L0 50 L-50 0 Z"
fill="url(#fireGradient)" opacity="0.8"/>
<!-- Ice side -->
<path d="M0 0 Q50 -20, 100 0 Q150 -20, 200 0 Q250 20, 200 50 L150 100 L100 50 L50 100 L0 50 L-50 0 Z"
fill="url(#iceGradient)" opacity="0.8"/>
<!-- Legs and tail -->
<path d="M100 50 Q120 30, 150 40 L170 60 L160 80 L150 100" stroke="url(#fireGradient)" stroke-width="8" fill="none"/>
<path d="M200 50 Q220 30, 250 40 L270 60 L260 80 L250 100" stroke="url(#iceGradient)" stroke-width="8" fill="none"/>
<path d="M150 100 Q160 110, 170 120" stroke="url(#fireGradient)" stroke-width="6" fill="none"/>
<!-- Face -->
<g transform="translate(150,80)">
<!-- Eyes -->
<circle cx="-20" cy="0" r="15" fill="url(#iceGradient)"/>
<circle cx="20" cy="0" r="15" fill="url(#iceGradient)"/>
<path d="M-25 5 Q-20 0, -15 -5" fill="#000"/>
<path d="M-5 5 Q0 0, 5 -5" fill="#000"/>
<!-- Nose and mouth -->
<path d="M0 0 Q5 -5, 0 -10 -5 -5, 0 0 Z" fill="url(#fireGradient)"/>
<path d="M-10 -20 Q0 -25, 10 -20" stroke="url(#fireGradient)" stroke-width="4" fill="none"/>
</g>
<!-- Tail -->
<path d="M150 100 Q180 90, 210 100 Q240 110, 210 120" stroke="url(#fireGradient)" stroke-width="6" fill="none"/>
</g>
<!-- Snowflakes -->
<g filter="url(#glow)">
<path d="M50 220 * 6, 0 0" stroke="#fff" stroke-width="2" fill="none" transform="rotate(30)"/>
<path d="M200 240 * 6, 0 0" stroke="#fff" stroke-width="2" fill="none" transform="rotate(-30)"/>
</g>
</svg>
Judge's Analysis
Player 1's submission creatively integrates elements of fire and ice within a form reminiscent of a fox, set against a snowy forest backdrop.
The use of color contrasts effectively conveys the duality of fire and ice, and the composition is balanced and visually engaging.
Player 2's image lacks clear representation of the prompt and is less visually cohesive.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
Similar Challenges
"Moonlit garden with glowing crystal flowers"
"Tornado made of musical notes sweeping through a desert"
"Cat juggling planets in a starry galaxy"
"Lemon playing chess with an octopus on a floating iceberg"
"A cosmic whale breaching through a starry sky, its tail made of galaxies"
"A neon chameleon camouflaged on a circuit board"