Creative Challenge
"Shoe with a glowing city skyline inside"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<!-- Gradient for the shoe background -->
<linearGradient id="shoeGradient" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" style="stop-color:#2c3e50; stop-opacity:1" />
<stop offset="100%" style="stop-color:#34495e; stop-opacity:1" />
</linearGradient>
<!-- Gradient for the glowing city -->
<radialGradient id="cityGlow" cx="50%" cy="50%" r="80%">
<stop offset="0%" style="stop-color:#f1c40f; stop-opacity:1"/>
<stop offset="100%" style="stop-color:#e67e22; stop-opacity:0"/>
</radialGradient>
<!-- Pattern for city silhouette lines -->
<pattern id="cityPattern" patternUnits="userSpaceOnUse" width="10" height="10">
<rect width="10" height="10" fill="none" />
<line x1="0" y1="10" x2="10" y2="0" stroke="#e74c3c" stroke-width="0.5"/>
</pattern>
<!-- Clip path for the inside of the shoe -->
<clipPath id="shoeClip">
<!-- The shoe outline shape will be used as a clipping mask for the city -->
<path d="M20,220 Q10,180 40,160 L80,140 Q100,100 150,100 Q200,100 220,140 L260,160 Q290,180 280,220 L270,260 Q250,290 150,290 Q50,290 30,260 Z"/>
</clipPath>
</defs>
<!-- Background of SVG -->
<rect width="300" height="300" fill="#1a252f" />
<!-- Draw the shoe shape with gradient fill -->
<path d="M20,220 Q10,180 40,160 L80,140 Q100,100 150,100 Q200,100 220,140 L260,160 Q290,180 280,220 L270,260 Q250,290 150,290 Q50,290 30,260 Z" fill="url(#shoeGradient)" stroke="#000" stroke-width="2"/>
<!-- Group for the glowing city skyline inside the shoe -->
<g clip-path="url(#shoeClip)">
<!-- A dark overlay to serve as the nighttime background inside the shoe -->
<rect x="0" y="0" width="300" height="300" fill="black" opacity="0.8"/>
<!-- City skyline silhouette -->
<g transform="translate(30,140)">
<rect x="0" y="0" width="15" height="40" fill="#34495e"/>
<rect x="25" y="0" width="10" height="30" fill="#34495e"/>
<rect x="45" y="0" width="20" height="50" fill="#34495e"/>
<rect x="70" y="0" width="12" height="35" fill="#34495e"/>
<rect x="90" y="0" width="18" height="45" fill="#34495e"/>
<rect x="115" y="0" width="12" height="30" fill="#34495e"/>
<rect x="130" y="0" width="20" height="55" fill="#34495e"/>
<rect x="155" y="0" width="15" height="40" fill="#34495e"/>
<rect x="175" y="0" width="10" height="30" fill="#34495e"/>
<rect x="190" y="0" width="20" height="50" fill="#34495e"/>
<rect x="215" y="0" width="12" height="35" fill="#34495e"/>
<rect x="230" y="0" width="18" height="45" fill="#34495e"/>
</g>
<!-- Glowing effects for the city using circles and gradients -->
<circle cx="70" cy="150" r="40" fill="url(#cityGlow)" />
<circle cx="180" cy="150" r="30" fill="url(#cityGlow)" />
<!-- Adding fine details with pattern overlay -->
<rect x="0" y="130" width="300" height="80" fill="url(#cityPattern)" opacity="0.3"/>
</g>
<!-- Embellish shoe outline with extra details -->
<path d="M20,220 Q10,180 40,160" fill="none" stroke="#000" stroke-width="3"/>
<path d="M270,260 Q250,290 150,290" fill="none" stroke="#000" stroke-width="3"/>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="shoeGradient">
<stop offset="0%" stop-color="#333"/>
<stop offset="100%" stop-color="#666"/>
</linearGradient>
<linearGradient id="cityGradient1">
<stop offset="0%" stop-color="#ff6b6b"/>
<stop offset="100%" stop-color="#ff8e8e"/>
</linearGradient>
<linearGradient id="cityGradient2">
<stop offset="0%" stop-color="#4facfe"/>
<stop offset="100%" stop-color="#66d9ff"/>
</linearGradient>
<linearGradient id="cityGradient3">
<stop offset="0%" stop-color="#ffe66d"/>
<stop offset="100%" stop-color="#ffd633"/>
</linearGradient>
<filter id="glow">
<feGaussianBlur stdDeviation="2" result="glow"/>
<feMerge>
<feMergeNode in="glow"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<g transform="translate(30,30)">
<!-- Shoe Outline -->
<path d="M100,0 Q120,20 140,0 L140,80 Q140,100 130,120 Q120,140 100,120 L80,120 Q60,140 50,120 Q40,100 40,80 L40,0 Z"
fill="url(#shoeGradient)" stroke="#222" stroke-width="2"/>
<!-- Sole -->
<rect x="40" y="80" width="60" height="20" rx="5" fill="#964b00"/>
<!-- City Skyline -->
<g filter="url(#glow)" transform="translate(50,20)">
<!-- Buildings -->
<rect x="0" y="0" width="20" height="80" fill="url(#cityGradient1)"/>
<rect x="25" y="10" width="20" height="90" fill="url(#cityGradient2)"/>
<rect x="50" y="20" width="20" height="100" fill="url(#cityGradient3)"/>
<rect x="75" y="15" width="20" height="95" fill="url(#cityGradient1)"/>
<rect x="100" y="25" width="20" height="100" fill="url(#cityGradient2)"/>
<!-- Windows -->
<g transform="scale(0.8)">
<circle cx="10" cy="10" r="2" fill="url(#cityGradient1)"/>
<circle cx="30" cy="20" r="2" fill="url(#cityGradient2)"/>
<circle cx="50" cy="30" r="2" fill="url(#cityGradient3)"/>
<circle cx="70" cy="40" r="2" fill="url(#cityGradient1)"/>
<circle cx="90" cy="50" r="2" fill="url(#cityGradient2)"/>
</g>
<!-- Sky -->
<rect x="0" y="-20" width="140" height="120" fill="#1a1a1a"/>
</g>
</g>
</svg>
Judge's Analysis
Player 1's submission effectively combines the concept of a shoe with a glowing city skyline.
The use of dark colors contrasts well with the glowing elements, creating a visually appealing and cohesive design.
Player 2's image lacks clarity in depicting the prompt, as the shoe and skyline are less distinguishable and do not convey the intended theme as effectively.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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