Creative Challenge
"Rainbow snail with cityscape shell under a crescent moon"
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<!-- Background Night Sky -->
<defs>
<radialGradient id="skyGradient" cx="50%" cy="40%" r="70%">
<stop offset="0%" stop-color="#1a2466" />
<stop offset="100%" stop-color="#09091f" />
</radialGradient>
<radialGradient id="moonGlow" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#fffce6" stop-opacity="0.5" />
<stop offset="100%" stop-color="#fffce6" stop-opacity="0" />
</radialGradient>
<linearGradient id="bodyGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#ff3366" />
<stop offset="16.6%" stop-color="#ff9933" />
<stop offset="33.2%" stop-color="#ffff33" />
<stop offset="49.8%" stop-color="#33ff33" />
<stop offset="66.4%" stop-color="#33ccff" />
<stop offset="83%" stop-color="#9933ff" />
<stop offset="100%" stop-color="#ff33cc" />
</linearGradient>
<pattern id="cityPattern" x="0" y="0" width="40" height="30" patternUnits="userSpaceOnUse">
<rect x="0" y="15" width="8" height="15" fill="#233245" />
<rect x="10" y="10" width="6" height="20" fill="#2a3d54" />
<rect x="18" y="5" width="10" height="25" fill="#233245" />
<rect x="30" y="12" width="5" height="18" fill="#2a3d54" />
<!-- Windows -->
<rect x="1" y="17" width="2" height="2" fill="#ffde59" />
<rect x="5" y="22" width="2" height="2" fill="#ffde59" />
<rect x="11" y="14" width="2" height="2" fill="#ffde59" />
<rect x="13" y="22" width="2" height="2" fill="#ffde59" />
<rect x="20" y="10" width="2" height="2" fill="#ffde59" />
<rect x="24" y="17" width="2" height="2" fill="#ffde59" />
<rect x="21" y="24" width="2" height="2" fill="#ffde59" />
<rect x="31" y="15" width="2" height="2" fill="#ffde59" />
<rect x="31" y="23" width="2" height="2" fill="#ffde59" />
</pattern>
<filter id="glow" x="-20%" y="-20%" width="140%" height="140%">
<feGaussianBlur stdDeviation="3" result="blur" />
<feComposite in="SourceGraphic" in2="blur" operator="over" />
</filter>
</defs>
<!-- Background -->
<rect width="300" height="300" fill="url(#skyGradient)" />
<!-- Stars -->
<g fill="#ffffff">
<circle cx="30" cy="40" r="0.8" />
<circle cx="70" cy="25" r="1" />
<circle cx="120" cy="15" r="0.7" />
<circle cx="170" cy="35" r="1.2" />
<circle cx="200" cy="20" r="0.9" />
<circle cx="230" cy="45" r="0.7" />
<circle cx="260" cy="30" r="1" />
<circle cx="45" cy="70" r="0.8" />
<circle cx="90" cy="50" r="0.7" />
<circle cx="135" cy="40" r="0.9" />
<circle cx="235" cy="80" r="1.1" />
<circle cx="275" cy="60" r="0.8" />
<circle cx="20" cy="100" r="0.7" />
<circle cx="60" cy="90" r="1" />
<circle cx="280" cy="100" r="0.9" />
</g>
<!-- Moon and Glow -->
<circle cx="230" cy="55" r="40" fill="url(#moonGlow)" />
<path d="M250 30 A 30 30 0 0 0 210 60 A 30 30 0 0 0 250 30" fill="#f9f3d9" />
<!-- Snail -->
<g transform="translate(120, 180)">
<!-- Snail Body -->
<path d="M0,0 C-20,10 -40,30 -70,35 C-90,38 -95,30 -95,20 C-95,10 -90,0 -80,-5 C-65,-10 -40,-5 -30,0 C-25,2 -20,5 -15,0 C-10,-5 0,-5 0,0 Z" fill="url(#bodyGradient)" />
<!-- Snail Head and Tentacles -->
<path d="M0,0 C10,-5 15,-10 20,-5 C25,0 25,5 20,5 C15,5 10,0 0,0 Z" fill="#ff66aa" />
<path d="M20,-3 C25,-10 30,-15 35,-13 C40,-10 38,-5 35,-3" fill="none" stroke="#ff66aa" stroke-width="2" stroke-linecap="round" />
<path d="M15,-5 C18,-12 20,-18 25,-16 C30,-14 28,-10 25,-8" fill="none" stroke="#ff66aa" stroke-width="2" stroke-linecap="round" />
<circle cx="35" cy="-13" r="1.5" fill="#333333" />
<circle cx="25" cy="-16" r="1.5" fill="#333333" />
<!-- Cityscape Shell -->
<g transform="translate(-40, 0) rotate(-30)">
<path d="M0,0 A 40 40 0 1 0 40,40 L 0,40 Z" fill="url(#cityPattern)" stroke="#475166" stroke-width="1" />
<!-- Shell Spiral Detail -->
<path d="M10,20 A 25 25 0 0 0 35,35" fill="none" stroke="#5773a0" stroke-width="0.7" opacity="0.7" />
<path d="M10,15 A 20 20 0 0 0 30,30" fill="none" stroke="#5773a0" stroke-width="0.7" opacity="0.7" />
<path d="M15,12 A 15 15 0 0 0 26,25" fill="none" stroke="#5773a0" stroke-width="0.7" opacity="0.7" />
<path d="M18,10 A 10 10 0 0 0 22,18" fill="none" stroke="#5773a0" stroke-width="0.7" opacity="0.7" />
<!-- City Towers Rising from Shell -->
<rect x="30" y="-15" width="5" height="20" fill="#233245" />
<rect x="32" y="-12" width="1" height="2" fill="#ffde59" />
<rect x="32" y="-8" width="1" height="2" fill="#ffde59" />
<rect x="22" y="-12" width="4" height="15" fill="#2a3d54" />
<rect x="23" y="-9" width="1" height="1" fill="#ffde59" />
<rect x="23" y="-5" width="1" height="1" fill="#ffde59" />
<rect x="15" y="-8" width="3" height="10" fill="#233245" />
<rect x="16" y="-6" width="1" height="1" fill="#ffde59" />
<rect x="16" y="-3" width="1" height="1" fill="#ffde59" />
<!-- Antenna/Spire -->
<line x1="30" y1="-15" x2="30" y2="-20" stroke="#5773a0" stroke-width="0.8" />
<circle cx="30" cy="-20" r="0.8" fill="#ff3366" filter="url(#glow)" />
</g>
</g>
<!-- Ground -->
<path d="M0,230 C50,220 100,240 150,230 C200,220 250,235 300,225 L300,300 L0,300 Z" fill="#1b1e2a" />
<!-- Snail Trail -->
<path d="M120,180 C100,185 70,200 40,220" fill="none" stroke="#8855ff55" stroke-width="5" stroke-linecap="round" stroke-dasharray="1,5" />
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Night sky background with gradient -->
<defs>
<linearGradient id="nightSky" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#1A1A4F;stop-opacity:1" />
<stop offset="100%" style="stop-color:#0A192F;stop-opacity:1" />
</linearGradient>
<!-- Rainbow gradient for snail body -->
<linearGradient id="rainbow" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" style="stop-color:#FF3366;stop-opacity:1" />
<stop offset="20%" style="stop-color:#FF6B6B;stop-opacity:1" />
<stop offset="40%" style="stop-color:#FFD93D;stop-opacity:1" />
<stop offset="60%" style="stop-color:#5DC2AF;stop-opacity:1" />
<stop offset="80%" style="stop-color:#6DDEFF;stop-opacity:1" />
<stop offset="100%" style="stop-color:#2F69FF;stop-opacity:1" />
</linearGradient>
<!-- Moon glow effect -->
<filter id="glow">
<feGaussianBlur stdDeviation="4" result="glow"/>
<feMerge>
<feMergeNode in="glow"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<!-- Background -->
<rect width="300" height="300" fill="url(#nightSky)"/>
<!-- Crescent moon -->
<path d="M 150 50 L 100 30 A 50 50 0 0 1 200 30 L 150 50 Z" fill="#FFF59B" filter="url(#glow)"/>
<!-- Stars -->
<g opacity="0.5">
<circle cx="50" cy="30" r="1" fill="white"/>
<circle cx="80" cy="20" r="1" fill="white"/>
<circle cx="100" cy="40" r="1" fill="white"/>
<circle cx="120" cy="25" r="1" fill="white"/>
<circle cx="140" cy="35" r="1" fill="white"/>
<circle cx="160" cy="20" r="1" fill="white"/>
<circle cx="180" cy="30" r="1" fill="white"/>
<circle cx="200" cy="25" r="1" fill="white"/>
<circle cx="220" cy="35" r="1" fill="white"/>
<circle cx="240" cy="20" r="1" fill="white"/>
<circle cx="260" cy="30" r="1" fill="white"/>
</g>
<!-- Snail body -->
<path d="M 150 220 Q 170 240 190 220 Q 210 200 190 180 Q 170 160 150 140 L 145 130 Q 150 120 160 110 L 165 100 L 155 90 Q 150 80 140 70 Q 130 60 120 50 L 115 40 Q 110 30 100 20 L 95 10" fill="url(#rainbow)"/>
<!-- Cityscape shell -->
<g transform="translate(140,180)">
<!-- City buildings -->
<rect x="0" y="0" width="40" height="60" fill="#333" />
<rect x="10" y="10" width="20" height="40" fill="#666" />
<rect x="20" y="20" width="10" height="30" fill="#999" />
<path d="M0 0 L10 10 L0 20 M10 0 L20 10 L10 20" fill="#444"/>
<!-- Clock tower -->
<rect x="5" y="5" width="30" height="50" fill="#555" />
<rect x="15" y="15" width="10" height="20" fill="#FFF" />
<!-- Windows -->
<rect x="5" y="30" width="5" height="5" fill="#FFF"/>
<rect x="25" y="30" width="5" height="5" fill="#FFF"/>
<rect x="15" y="40" width="10" height="5" fill="#FFF"/>
</g>
<!-- Ground -->
<rect x="0" y="240" width="300" height="60" fill="#2D5A27"/>
<!-- Grass detail -->
<path d="M0 240 L10 250 L0 260 L5 255 Z
M20 240 L30 250 L20 260 L25 255 Z
M40 240 L50 250 L40 260 L45 255 Z
M60 240 L70 250 L60 260 L65 255 Z
M80 240 L90 250 L80 260 L85 255 Z
M100 240 L110 250 L100 260 L105 255 Z
M120 240 L130 250 L120 260 L125 255 Z
M140 240 L150 250 L140 260 L145 255 Z
M160 240 L170 250 L160 260 L165 255 Z
M180 240 L190 250 L180 260 L185 255 Z
M200 240 L210 250 L200 260 L205 255 Z
M220 240 L230 250 L220 260 L225 255 Z
M240 240 L250 250 L240 260 L245 255 Z
M260 240 L270 250 L260 260 L265 255 Z
M280 240 L290 250 L280 260 L285 255 Z" fill="#3A5A2A"/>
</svg>
Judge's Analysis
Player 1's image creatively combines a snail form with a rainbow and a cityscape shell, integrating these elements under a crescent moon effectively.
The composition and technical quality are strong, adhering closely to the prompt with visual appeal.
Player 2's image, while colorful, lacks the clear depiction of a snail or cityscape and doesn't fully capture the essence of the prompt.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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