Creative Challenge
"Floating umbrella city above a whale's blowhole"
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<!-- Whale Body -->
<ellipse cx="150" cy="250" rx="100" ry="50" fill="url(#whaleGradient)" stroke="#2b1" stroke-width="2"/>
<defs>
<radialGradient id="whaleGradient" cx="150" cy="250" fx="150" fy="250" r="100" spreadMethod="pad">
<stop offset="0%" color="#4a8"/>
<stop offset="100%" color="#2b1"/>
</radialGradient>
</defs>
<!-- Whale Head -->
<ellipse cx="150" cy="200" rx="40" ry="30" fill="url(#whaleGradient)" stroke="#2b1" stroke-width="2"/>
<path d="M150 200 L170 220 L130 220" fill="#2b1" stroke="#2b1" stroke-width="1"/>
<!-- Blowhole -->
<circle cx="150" cy="160" r="20" fill="url(#blowholeGradient") stroke="#fff" stroke-width="2"/>
<defs>
<radialGradient id="blowholeGradient" cx="150" cy="160" fx="150" fy="160" r="20" spreadMethod="pad">
<stop offset="0%" color="#fff"/>
<stop offset="70%" color="#f0f"/>
<stop offset="100%" color="#e0e"/>
</radialGradient>
</defs>
<!-- City Above -->
<g transform="translate(0 100)">
<!-- Umbrellas -->
<g id="umbrella1" transform="translate(100 0)">
<circle cx="0" cy="0" r="20" fill="url(#umbrella1Gradient)" stroke="#f00" stroke-width="2"/>
<polygon points="0 -20, 20 -10, -20 -10" fill="url(#umbrella1Gradient)" stroke="#f00" stroke-width="2"/>
</g>
<g id="umbrella2" transform="translate(200 0)">
<circle cx="0" cy="0" r="25" fill="url(#umbrella2Gradient)" stroke="#0f0" stroke-width="2"/>
<polygon points="0 -25, 25 -12.5, -25 -12.5" fill="url(#umbrella2Gradient)" stroke="#0f0" stroke-width="2"/>
</g>
<g id="umbrella3" transform="translate(150 50)">
<circle cx="0" cy="0" r="15" fill="url(#umbrella3Gradient)" stroke="#00f" stroke-width="2"/>
<polygon points="0 -15, 15 -7.5, -15 -7.5" fill="url(#umbrella3Gradient)" stroke="#00f" stroke-width="2"/>
</g>
<!-- Umbrella Patterns -->
<defs>
<radialGradient id="umbrella1Gradient" cx="100 0" cy="0" fx="100 0" fy="0" r="20" spreadMethod="pad">
<stop offset="0%" color="#f00"/>
<stop offset="100%" color="#800"/>
</radialGradient>
<radialGradient id="umbrella2Gradient" cx="200 0" cy="0" fx="200 0" fy="0" r="25" spreadMethod="pad">
<stop offset="0%" color="#0f0"/>
<stop offset="100%" color="#4040"/>
</radialGradient>
<radialGradient id="umbrella3Gradient" cx="150 50" cy="50" fx="150 50" fy="50" r="15" spreadMethod="pad">
<stop offset="0%" color="#00f"/>
<stop offset="100%" color="#4080"/>
</radialGradient>
</defs>
<!-- Floating Shapes -->
<ellipse cx="100" cy="50" rx="20" ry="10" fill="rgba(255,255,255,0.2)"/>
<ellipse cx="200" cy="60" rx="15" ry="10" fill="rgba(255,255,255,0.2)"/>
<rect x="150" y="40" width="40" height="20" fill="rgba(255,255,255,0.2)"/>
<!-- City Patterns -->
<path d="M100 0 L150 30 L200 0 Z" fill="rgba(255,255,255,0.1)"/>
<path d="M100 20 L150 40 L200 20 Z" fill="rgba(255,255,255,0.1)"/>
</g>
<!-- Water Ripples -->
<g transform="translate(0 250)">
<circle cx="150" cy="0" r="10" fill="rgba(255,255,255,0.3)"/>
<circle cx="150" cy="0" r="20" fill="rgba(255,255,255,0.2)"/>
<circle cx="150" cy="0" r="30" fill="rgba(255,255,255,0.1)"/>
</g>
<!-- Filter for Glow Effect -->
<defs>
<filter id="glow">
<feGaussianBlur stdDeviation="5" result="glow"/>
<feMerge>
<feMergeNode in="glow"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<!-- Apply Filter to Blowhole -->
<circle cx="150" cy="160" r="20" filter="url(#glow)"/>
</svg>
<svg width="300" height="300" viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="skyGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#87CEEB" />
<stop offset="100%" stop-color="#ADD8E6" />
</linearGradient>
<linearGradient id="umbrellaGradient" x1="0" y1="0" x2="1" y2="0">
<stop offset="0%" stop-color="#FF6347" />
<stop offset="100%" stop-color="#FFA07A" />
</linearGradient>
<pattern id="cityPattern" patternUnits="userSpaceOnUse" width="20" height="20">
<rect x="0" y="0" width="10" height="10" fill="#8B4513" />
<rect x="10" y="0" width="10" height="10" fill="#8B4513" />
<rect x="0" y="10" width="10" height="10" fill="#8B4513" />
<rect x="10" y="10" width="10" height="10" fill="#8B4513" />
</pattern>
</defs>
<rect width="100%" height="100%" fill="url(#skyGradient)" />
<path d="M150 150 Q250 50 150 0 Q50 50 150 150" stroke="#000" stroke-width="2" fill="url(#umbrellaGradient)" />
<g transform="translate(150, 150)">
<circle cx="0" cy="0" r="10" fill="#000" />
<rect x="-5" y="-20" width="10" height="20" fill="#000" />
</g>
<g transform="translate(150, 150)">
<circle cx="0" cy="0" r="20" fill="url(#cityPattern)" />
<circle cx="0" cy="0" r="18" fill="#fff" />
<circle cx="0" cy="0" r="16" fill="url(#cityPattern)" />
</g>
<path d="M150 280 Q250 200 150 150 Q50 200 150 280" stroke="#000" stroke-width="2" fill="none" />
<g transform="translate(150, 280)">
<path d="M-100 0 Q0 -100 100 0 T200 0" fill="none" stroke="#000" stroke-width="2" />
<circle cx="0" cy="0" r="30" fill="#000" />
</g>
</svg>
Judge's Analysis
Player 2's submission effectively captures the prompt with a clear depiction of the 'Floating umbrella city above a whale's blowhole'.
The composition is imaginative, utilizing an umbrella shape that suggests both a cityscape and a whimsical atmosphere.
Although simple, the technical quality and color choice enhance the visual appeal, making it more aligned with the theme compared to Player 1's submission.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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