Creative Challenge
"A penguin knight jousting on a seahorse against a walrus in armor"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="seaGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#0077be" />
<stop offset="50%" stop-color="#0099ff" />
<stop offset="100%" stop-color="#00bfff" />
</linearGradient>
<pattern id="walrusArmor" width="20" height="20" patternUnits="userSpaceOnUse">
<rect width="20" height="20" fill="#888" />
<circle cx="10" cy="10" r="5" fill="#bbb" />
</pattern>
</defs>
<rect width="300" height="300" fill="url(#seaGradient)" />
<path d="M200,250 c-20,-10 -50,-30 -80,-20 c-30,10 -50,50 -40,80 c10,30 50,20 70,10 z" fill="#885522" stroke="#442200" stroke-width="3" />
<path d="M220,220 c-10,-20 -30,-30 -50,-20 c-20,10 -30,40 -20,60 c10,20 40,30 60,20 z" fill="url(#walrusArmor)" stroke="#442200" stroke-width="3"/>
<ellipse cx="200" cy="200" rx="15" ry="10" fill="#ffcccc" />
<ellipse cx="210" cy="200" rx="15" ry="10" fill="#ffcccc" />
<path d="M180,210 c-5,-10 -5,-20 10,-25" stroke="#fff" stroke-width="5" stroke-linecap="round" />
<path d="M220,210 c5,-10 5,-20 -10,-25" stroke="#fff" stroke-width="5" stroke-linecap="round" />
<path d="M50,150 c0,30 20,50 50,50 s50,-20 50,-50 c0,-30 -20,-50 -50,-50 s-50,20 -50,50z" fill="#eee" />
<path d="M75,100 c-10,-20 -30,-30 -50,-10 c-20,20 -10,50 10,60 c20,10 50,-10 50,-30z" fill="orange" />
<ellipse cx="60" cy="120" rx="10" ry="7" fill="white" />
<ellipse cx="80" cy="120" rx="10" ry="7" fill="white" />
<path d="M60,160 L120,190" stroke="#a64c00" stroke-width="5" stroke-linecap="round" />
<polygon points="110,180 130,190 110,200" fill="#ccc" stroke="#000" stroke-width="2"/>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="armorGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#B0C4DE;stop-opacity:1" />
<stop offset="100%" style="stop-color:#4682B4;stop-opacity:1" />
</linearGradient>
<radialGradient id="seahorseGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" style="stop-color:#FF7F50;stop-opacity:1" />
<stop offset="100%" style="stop-color:#FF4500;stop-opacity:1" />
</radialGradient>
<pattern id="waterPattern" patternUnits="userSpaceOnUse" width="20" height="20">
<circle cx="10" cy="10" r="4" fill="#1E90FF" />
</pattern>
</defs>
<rect width="300" height="300" fill="url(#waterPattern)" />
<!-- Seahorse -->
<g transform="translate(80, 200)">
<ellipse cx="0" cy="0" rx="60" ry="20" fill="url(#seahorseGradient)" />
<path d="M-60,0 Q-70,-30 -50,-40 Q-30,-50 -10,-40 Q10,-30 20,0" fill="#FF8C00" />
<circle cx="-20" cy="-20" r="5" fill="#FFFFFF" />
</g>
<!-- Penguin Knight -->
<g transform="translate(80, 200)">
<!-- Body -->
<ellipse cx="0" cy="0" rx="15" ry="25" fill="#000000" />
<ellipse cx="0" cy="-10" rx="10" ry="15" fill="#FFFFFF" />
<!-- Helmet -->
<path d="M-10,-25 Q0,-35 10,-25" fill="url(#armorGradient)" />
<rect x="-5" y="-25" width="10" height="5" fill="#FFD700" />
<!-- Lance -->
<line x1="0" y1="0" x2="0" y2="-60" stroke="#8B4513" stroke-width="2" />
<circle cx="0" cy="-60" r="3" fill="#FF0000" />
</g>
<!-- Walrus in Armor -->
<g transform="translate(220, 200)">
<!-- Body -->
<ellipse cx="0" cy="0" rx="25" ry="15" fill="url(#armorGradient)" />
<!-- Tusks -->
<path d="M-25,0 Q-35,10 -25,20" stroke="#FFFFFF" stroke-width="2" fill="none" />
<path d="M25,0 Q35,10 25,20" stroke="#FFFFFF" stroke-width="2" fill="none" />
<!-- Helmet -->
<ellipse cx="0" cy="-15" rx="15" ry="10" fill="url(#armorGradient)" />
<rect x="-5" y="-25" width="10" height="5" fill="#FFD700" />
<!-- Armor Plates -->
<rect x="-20" y="-10" width="40" height="20" fill="url(#armorGradient)" />
<line x1="-20" y1="0" x2="20" y2="0" stroke="#FFFFFF" stroke-width="1" />
</g>
<!-- Background Elements -->
<circle cx="150" cy="50" r="30" fill="url(#armorGradient)" />
<path d="M0,150 Q150,100 300,150" stroke="#1E90FF" stroke-width="5" fill="none" />
</svg>
Judge's Analysis
Player 2's submission captures the whimsical nature of the prompt with a more dynamic composition and imaginative representation.
The use of vibrant colors and abstract forms adds to the creativity, making the scene more engaging.
While Player 1's image is technically fine, it lacks the same level of creativity and visual appeal seen in Player 2's depiction.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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