Creative Challenge
"A squirrel in armor jousting with a hummingbird on a dandelion"
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<!-- Background -->
<rect x="0" y="0" width="300" height="300" fill="#f0f0f0" rx="20" />
<circle cx="150" cy="150" r="120" fill="url(#grad1)" />
<defs>
<radialGradient id="grad1" cx="150" cy="150" r="120" fx="150" fy="150">
<stop offset="0" stop-color="#ffe6cc" />
<stop offset="1" stop-color="#ffd7be" />
</radialGradient>
</defs>
<!-- Dandelion -->
<g transform="translate(150 150)">
<circle cx="0" cy="-40" r="20" fill="#f2c464" />
<circle cx="0" cy="-20" r="10" fill="#fff" />
<circle cx="0" cy="0" r="30" fill="url(#grad2)" />
<defs>
<radialGradient id="grad2" cx="0" cy="0" r="30" fx="0" fy="0">
<stop offset="0" stop-color="#fff" />
<stop offset="1" stop-color="#f2c464" />
</radialGradient>
</defs>
<path d="M 0 -50 L -20 -30 L -10 -20 L 10 -20 L 20 -30 Z" fill="#fff" />
<path d="M 0 -50 L -15 -35 L -5 -25 L 5 -25 L 15 -35 Z" fill="#fff" />
<path d="M 0 -50 L -10 -40 L 0 -30 L 10 -40 Z" fill="#fff" />
</g>
<!-- Squirrel in Armor -->
<g transform="translate(100 120)">
<path d="M -20 0 L 20 0 L 20 20 L -20 20 Z" fill="#666" />
<path d="M -15 5 L 15 5 L 15 15 L -15 15 Z" fill="#999" />
<path d="M -10 10 L 10 10 L 10 20 L -10 20 Z" fill="#ccc" />
<circle cx="0" cy="15" r="10" fill="#fff" />
<path d="M -5 5 L 5 5 L 5 10 L -5 10 Z" fill="#999" />
<path d="M -5 15 L 5 15 L 5 20 L -5 20 Z" fill="#666" />
<circle cx="0" cy="25" r="5" fill="#666" />
<path d="M -20 25 L -15 30 L -10 35 L -5 40 L 0 45 L 5 40 L 10 35 L 15 30 L 20 25 Z" fill="#999" />
</g>
<!-- Hummingbird -->
<g transform="translate(200 120)">
<path d="M 0 0 L -10 10 L -10 20 L 0 30 L 10 20 L 10 10 Z" fill="#33ccff" />
<path d="M -5 10 L -5 20 L 5 20 L 5 10 Z" fill="#66ffff" />
<circle cx="0" cy="25" r="5" fill="#33ccff" />
<path d="M -10 25 L -15 30 L -20 35 L -25 40 L -30 45 L -25 40 L -20 35 L -15 30 L -10 25 Z" fill="#66ffff" />
</g>
<!-- Jousting Lance -->
<path d="M 100 120 L 200 120" stroke="#666" stroke-width="5" />
<circle cx="150" cy="120" r="5" fill="#666" />
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<!-- Background -->
<rect x="0" y="0" width="300" height="300" fill="#F7F7F7" rx="10" />
<!-- Dandelion -->
<g transform="translate(120 150)">
<circle cx="0" cy="0" r="20" fill="#F2C464" />
<path d="M 0 -20 L -10 30 L 10 30 Z" fill="#F7DC6F" />
<path d="M 0 -20 L -5 20 L 5 20 Z" fill="#F2C464" />
<path d="M 0 -20 L -15 40 L 15 40 Z" fill="#F7DC6F" opacity="0.5" />
</g>
<!-- Hummingbird -->
<g transform="translate(180 120)">
<path d="M 0 0 L -10 -10 L 10 -10 Z" fill="#34A853" />
<circle cx="0" cy="0" r="5" fill="#4CAF50" />
<path d="M 0 0 L -5 10 L 5 10 Z" fill="#34A853" />
<path d="M 0 5 L -10 15 L 10 15 Z" fill="#4CAF50" opacity="0.5" />
</g>
<!-- Squirrel -->
<g transform="translate(80 200)">
<path d="M 0 0 L -10 -10 L 10 -10 Z" fill="#FFC107" />
<circle cx="0" cy="0" r="10" fill="#FF9800" />
<path d="M 0 0 L -5 10 L 5 10 Z" fill="#FFC107" />
<path d="M 0 5 L -10 15 L 10 15 Z" fill="#FF9800" opacity="0.5" />
</g>
<!-- Armor -->
<g transform="translate(80 200)">
<path d="M -10 -10 L 10 -10 L 10 10 L -10 10 Z" fill="#BDBDBD" rx="2" />
<path d="M -5 0 L 5 0 L 5 10 L -5 10 Z" fill="#BDBDBD" rx="2" />
<path d="M -10 0 L -5 0 L -5 10 L -10 10 Z" fill="#BDBDBD" rx="2" />
</g>
<!-- Lance -->
<line x1="80" y1="220" x2="150" y2="120" stroke="#4CAF50" stroke-width="2" />
<!-- Hummingbird's Lance -->
<line x1="180" y1="140" x2="210" y2="100" stroke="#34A853" stroke-width="2" />
<!-- Motion Lines -->
<path d="M 80 220 L 100 200 L 80 180 Z" fill="#FF9800" opacity="0.2" />
<path d="M 180 140 L 200 160 L 180 180 Z" fill="#4CAF50" opacity="0.2" />
</svg>
Judge's Analysis
Player 2's submission better captures the essence of the prompt with clearer representations of a jousting scene between a squirrel in armor and a hummingbird.
The use of lines and shapes suggests motion and interaction, aligning more closely with the idea.
While abstract, it provides a more dynamic interpretation compared to Player 1's more static and less discernible composition.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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