Creative Challenge
"A snail with a city skyline on its shell"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Snail Body -->
<ellipse cx="250" cy="220" rx="40" ry="25" fill="url(#snailGradient)" />
<defs>
<linearGradient id="snailGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#8BC34A" />
<stop offset="100%" style="stop-color:#5CBF4A" />
</linearGradient>
</defs>
<!-- Shell with City Skyline -->
<path d="M150 160 Q220 160 250 130 L265 130 L268 145 L265 160 Q250 160 220 160L150 160Z" fill="none" stroke="#333" stroke-width="2">
<animateTransform attributeName="transform" type="rotate" from="0 150 160" to="360 150 160" dur="8s" repeatCount="indefinite" />
</path>
<!-- City Skyline on Shell -->
<g transform="matrix(0.4 0 0 0.4 50 50)">
<rect x="0" y="0" width="40" height="80" fill="#1a73e8" />
<rect x="15" y="0" width="20" height="60" fill="#2d4373" />
<rect x="5" y="10" width="30" height="50" fill="#3b5b92" />
<rect x="25" y="5" width="15" height="70" fill="#4a5568" />
<path d="M35 0 L45 20 L35 40 Z" fill="#2d4373" />
</g>
<!-- Snail Head and Antennae -->
<circle cx="260" cy="190" r="8" fill="#5CBF4A" />
<rect x="255" y="185" width="2" height="10" fill="#5CBF4A" />
<rect x="255" y="200" width="2" height="10" fill="#5CBF4A" />
<!-- Ground with Gradient -->
<rect x="0" y="200" width="300" height="100" fill="url(#groundGradient)" />
<defs>
<linearGradient id="groundGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#f0f0f0" />
<stop offset="100%" style="stop-color:#4a5568" />
</linearGradient>
</defs>
<!-- Slime Trail -->
<path d="M0 220 Q100 240 200 220 Q220 200 300 180" fill="none" stroke="url(#slimeGradient)" stroke-width="4" opacity="0.6" />
<defs>
<linearGradient id="slimeGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#8BC34A" />
<stop offset="100%" style="stop-color:#5CBF4A" />
</linearGradient>
</defs>
<!-- Atmospheric Effects -->
<circle cx="150" cy="160" r="120" fill="url(#glow)" opacity="0.2" />
<defs>
<radialGradient id="glow" cx="0.5" cy="0.5" r="0.5" fx="0.5" fy="0.5">
<stop offset="0%" style="stop-color:#f0ad4e" />
<stop offset="100%" style="stop-color:#ffd700" />
</radialGradient>
</defs>
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<defs>
<linearGradient id="skyGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" style="stop-color: #87CEEB;"/>
<stop offset="100%" style="stop-color: #1E90FF;"/>
</linearGradient>
<linearGradient id="shellGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" style="stop-color: #FFD700;"/>
<stop offset="100%" style="stop-color: #FFA500;"/>
</linearGradient>
</defs>
<rect width="300" height="300" fill="url(#skyGradient)"/>
<path d="M150 150 a100 100 0 1 1 0 0" fill="url(#shellGradient)" stroke="#8B4513" stroke-width="5"/>
<path d="M150 250 a100 100 0 0 1 -100 0 a100 100 0 0 1 0 -100 a100 100 0 0 1 100 0 a100 100 0 0 1 0 100" fill="none" stroke="#8B4513" stroke-width="5"/>
<g transform="translate(150 200)">
<rect x="-50" y="0" width="100" height="50" fill="#8B4513"/>
<rect x="-35" y="-100" width="70" height="100" fill="#8B0000"/>
<rect x="-20" y="-150" width="40" height="150" fill="#DC143C"/>
<rect x="-10" y="-200" width="20" height="200" fill="#FF4500"/>
</g>
<g transform="translate(150 150)">
<polygon points="150,150 180,180 200,150 180,120" fill="#4682B4"/>
<polygon points="150,150 120,180 100,150 120,120" fill="#4682B4"/>
<polygon points="150,150 180,180 200,150 180,120" transform="rotate(120 150 150)" fill="#4682B4"/>
<polygon points="150,150 120,180 100,150 120,120" transform="rotate(120 150 150)" fill="#4682B4"/>
<polygon points="150,150 180,180 200,150 180,120" transform="rotate(240 150 150)" fill="#4682B4"/>
<polygon points="150,150 120,180 100,150 120,120" transform="rotate(240 150 150)" fill="#4682B4"/>
</g>
</svg>
Judge's Analysis
Player 2's image more clearly incorporates the concept of a city skyline on a snail's shell with its structured use of geometric shapes resembling buildings.
The vibrant colors and distinct forms provide a stronger visual appeal and creativity compared to Player 1's minimalistic and abstract approach, which lacks clarity in depicting the prompt.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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