Creative Challenge
"Chameleon playing a tiny, neon-colored guitar on a dark branch"
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<!-- Background -->
<defs>
<radialGradient id="bgGradient" cx="50%" cy="50%" r="60%" fx="50%" fy="50%">
<stop offset="0%" stop-color="#1a0033" />
<stop offset="100%" stop-color="#000011" />
</radialGradient>
<!-- Guitar pattern -->
<pattern id="neonPattern" x="0" y="0" width="6" height="6" patternUnits="userSpaceOnUse">
<circle cx="3" cy="3" r="1" fill="#ff00ff" fill-opacity="0.4" />
</pattern>
<!-- Chameleon texture -->
<pattern id="chameleonTexture" x="0" y="0" width="10" height="10" patternUnits="userSpaceOnUse">
<path d="M0,0 L5,5 L10,0 L5,10 Z" fill="#4aff9e" fill-opacity="0.2" />
</pattern>
<!-- Branch texture -->
<pattern id="barkTexture" x="0" y="0" width="20" height="10" patternUnits="userSpaceOnUse">
<path d="M0,0 Q5,5 0,10 M10,0 Q15,5 10,10 M20,0 Q25,5 20,10" stroke="#3a2a1a" stroke-width="1.5" fill="none" />
</pattern>
<!-- Glow filter for neon elements -->
<filter id="neonGlow" x="-30%" y="-30%" width="160%" height="160%">
<feGaussianBlur stdDeviation="4" result="blur" />
<feComposite in="SourceGraphic" in2="blur" operator="over" />
</filter>
<!-- Ambient lighting -->
<filter id="ambientLight">
<feDiffuseLighting in="SourceGraphic" result="light" lighting-color="#8a00ff" surfaceScale="2">
<feDistantLight azimuth="45" elevation="60" />
</feDiffuseLighting>
<feComposite in="SourceGraphic" in2="light" operator="arithmetic" k1="1" k2="0" k3="0" k4="0" />
</filter>
</defs>
<!-- Background -->
<rect x="0" y="0" width="300" height="300" fill="url(#bgGradient)" />
<!-- Stars -->
<g>
<circle cx="30" cy="40" r="1" fill="white" />
<circle cx="60" cy="20" r="0.8" fill="white" />
<circle cx="90" cy="50" r="1.2" fill="white" />
<circle cx="150" cy="30" r="0.7" fill="white" />
<circle cx="200" cy="25" r="1" fill="white" />
<circle cx="250" cy="45" r="0.9" fill="white" />
<circle cx="270" cy="70" r="1.3" fill="white" />
<circle cx="40" cy="90" r="0.6" fill="white" />
<circle cx="280" cy="25" r="1.1" fill="white" />
</g>
<!-- Branch -->
<path d="M20,180 C60,160 120,200 180,170 C240,140 280,160 300,150"
stroke="#4d2600" stroke-width="15" fill="url(#barkTexture)" />
<path d="M20,180 C60,160 120,200 180,170 C240,140 280,160 300,150"
stroke="#2e1600" stroke-width="20" fill="none" stroke-linecap="round" opacity="0.5" />
<!-- Branch moss -->
<ellipse cx="190" cy="165" rx="25" ry="10" fill="#0a4d0a" opacity="0.6" />
<ellipse cx="80" cy="175" rx="30" ry="8" fill="#0a4d0a" opacity="0.5" />
<!-- Chameleon body -->
<g transform="translate(130, 150) rotate(-10)">
<!-- Tail -->
<path d="M-60,0 C-70,20 -90,10 -100,-10 C-110,-30 -90,-40 -70,-20 Z"
fill="#3de888" stroke="#2aaa60" stroke-width="1" />
<path d="M-60,0 C-65,5 -80,0 -85,-10"
fill="none" stroke="#2aaa60" stroke-width="1.5" stroke-linecap="round" />
<!-- Body -->
<ellipse cx="0" cy="0" rx="60" ry="20" fill="#4aff9e" stroke="#2aaa60" stroke-width="1.5" />
<path d="M-40,-10 Q-20,20 20,0 Q40,-10 50,-5" fill="none" stroke="#3de888" stroke-width="2" />
<path d="M-50,-5 Q-30,15 10,-5 Q30,-15 40,-10" fill="none" stroke="#3de888" stroke-width="1" />
<!-- Pattern overlay -->
<ellipse cx="0" cy="0" rx="60" ry="20" fill="url(#chameleonTexture)" />
<!-- Head -->
<ellipse cx="55" cy="-5" rx="20" ry="15" fill="#4aff9e" stroke="#2aaa60" stroke-width="1.5" />
<path d="M65,-5 L70,-10 Q75,-12 80,-5 Q75,0 70,0 Z" fill="#4aff9e" stroke="#2aaa60" stroke-width="1" />
<!-- Eye ridge -->
<path d="M60,-15 Q65,-20 70,-15" fill="none" stroke="#2aaa60" stroke-width="1.5" stroke-linecap="round" />
<!-- Eye -->
<g transform="translate(65, -13) rotate(-5)">
<ellipse cx="0" cy="0" rx="6" ry="6" fill="white" stroke="#2aaa60" stroke-width="1" />
<ellipse cx="0" cy="0" rx="4" ry="4" fill="#ffaa00" />
<ellipse cx="0" cy="0" rx="2" ry="2" fill="black" />
<circle cx="2" cy="-2" r="1" fill="white" />
</g>
<!-- Front leg -->
<path d="M30,15 C25,25 20,35 25,45" fill="none" stroke="#3de888" stroke-width="4" stroke-linecap="round" />
<path d="M25,45 C27,47 30,47 32,45 M25,45 C23,47 20,47 18,45 M25,45 C25,47 25,50 25,52"
fill="none" stroke="#3de888" stroke-width="2" stroke-linecap="round" />
<!-- Back leg -->
<path d="M-20,15 C-15,25 -10,35 -15,45" fill="none" stroke="#3de888" stroke-width="4" stroke-linecap="round" />
<path d="M-15,45 C-17,47 -20,47 -22,45 M-15,45 C-13,47 -10,47 -8,45 M-15,45 C-15,47 -15,50 -15,52"
fill="none" stroke="#3de888" stroke-width="2" stroke-linecap="round" />
<!-- Guitar-holding arm -->
<path d="M40,10 C50,20 45,35 40,40" fill="none" stroke="#3de888" stroke-width="4" stroke-linecap="round" />
<path d="M40,40 C42,42 43,42 45,40" fill="none" stroke="#3de888" stroke-width="2" stroke-linecap="round" />
</g>
<!-- Guitar -->
<g transform="translate(160, 190) rotate(-5) scale(0.8)">
<!-- Guitar body -->
<path d="M0,0 Q10,-15 20,-5 L30,15 Q35,30 25,40 Q10,45 0,30 Z"
fill="#ff00ff" stroke="#aa00ff" stroke-width="1.5" filter="url(#neonGlow)" />
<path d="M0,0 Q10,-15 20,-5 L30,15 Q35,30 25,40 Q10,45 0,30 Z"
fill="url(#neonPattern)" stroke-width="0" />
<!-- Guitar neck -->
<rect x="-5" y="-25" width="10" height="30" rx="2" ry="2"
fill="#00ffff" stroke="#00aaff" stroke-width="1" filter="url(#neonGlow)" />
<!-- Guitar tuning head -->
<path d="M-8,-25 L8,-25 L10,-35 L-10,-35 Z"
fill="#ff00ff" stroke="#aa00ff" stroke-width="1" filter="url(#neonGlow)" />
<!-- Tuning pegs -->
<circle cx="-7" cy="-30" r="2" fill="#00ffff" />
<circle cx="7" cy="-30" r="2" fill="#00ffff" />
<!-- Strings -->
<line x1="-3" y1="-25" x2="-3" y2="20" stroke="#ffffff" stroke-width="0.5" />
<line x1="0" y1="-25" x2="0" y2="20" stroke="#ffffff" stroke-width="0.5" />
<line x1="3" y1="-25" x2="3" y2="20" stroke="#ffffff" stroke-width="0.5" />
<!-- Frets -->
<line x1="-5" y1="-20" x2="5" y2="-20" stroke="#00ffff" stroke-width="1.5" />
<line x1="-5" y1="-15" x2="5" y2="-15" stroke="#00ffff" stroke-width="1" />
<line x1="-5" y1="-10" x2="5" y2="-10" stroke="#00ffff" stroke-width="1" />
<line x1="-5" y1="-5" x2="5" y2="-5" stroke="#00ffff" stroke-width="1" />
<!-- Sound hole -->
<circle cx="15" cy="15" r="5" fill="#330066" stroke="#ff00ff" stroke-width="1" />
<!-- Bridge -->
<rect x="10" y="25" width="10" height="3" rx="1" ry="1" fill="#00ffff" />
</g>
<!-- Tiny music notes -->
<g filter="url(#neonGlow)">
<path d="M180,130 Q185,125 190,130 L195,140 L190,142 L185,140 Z M195,140 L195,120"
fill="#00ffff" stroke="#ffffff" stroke-width="0.5" />
<path d="M200,110 Q205,105 210,110 L215,120 L210,122 L205,120 Z M215,120 L215,100"
fill="#ff00ff" stroke="#ffffff" stroke-width="0.5" />
<path d="M165,120 Q170,115 175,120 L180,130 L175,132 L170,130 Z M180,130 L180,110"
fill="#00ffff" stroke="#ffffff" stroke-width="0.5" />
</g>
<!-- Light flare -->
<ellipse cx="200" cy="140" rx="40" ry="20" fill="#ff00ff" opacity="0.1" />
<!-- Leaves in foreground -->
<path d="M280,100 Q290,90 300,100 L290,120 Z" fill="#115511" />
<path d="M10,120 Q20,100 30,120 L20,140 Z" fill="#115511" />
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<!-- Background -->
<rect x="0" y="0" width="300" height="300" fill="#1A1D23" rx="10" />
<!-- Branch -->
<path d="M150 100 C150 50 200 50 200 100 L250 150" stroke="#754975" stroke-width="10" fill="none" />
<path d="M200 100 C200 50 250 50 250 100 L250 150" stroke="#754975" stroke-width="5" fill="none" />
<!-- Chameleon -->
<g transform="translate(220 120)">
<circle cx="0" cy="0" r="20" fill="#66D9EF" />
<circle cx="0" cy="0" r="15" fill="#34A85A" />
<circle cx="0" cy="0" r="10" fill="#8BC34A" />
<circle cx="0" cy="0" r="5" fill="#F7DC6F" />
<path d="M0 0 L-10 -10" stroke="#34A85A" stroke-width="2" fill="none" />
<path d="M0 0 L10 -10" stroke="#34A85A" stroke-width="2" fill="none" />
<circle cx="-10" cy="-10" r="2" fill="#F7DC6F" />
<circle cx="10" cy="-10" r="2" fill="#F7DC6F" />
</g>
<!-- Guitar -->
<g transform="translate(190 130)">
<rect x="-15" y="-10" width="30" height="20" fill="#FF69B4" rx="5" />
<rect x="-10" y="-5" width="20" height="10" fill="#FFC67D" rx="5" />
<circle cx="0" cy="10" r="5" fill="#8BC34A" />
<path d="M-10 0 L10 0" stroke="#FF69B4" stroke-width="2" fill="none" />
<path d="M-10 -5 L10 -5" stroke="#FFC67D" stroke-width="1" fill="none" />
<path d="M-5 -10 L5 -10" stroke="#FF69B4" stroke-width="1" fill="none" />
</g>
<!-- Neon lights -->
<g>
<circle cx="195" cy="140" r="2" fill="#FF69B4" />
<circle cx="190" cy="135" r="2" fill="#FFC67D" />
<circle cx="185" cy="130" r="2" fill="#FF69B4" />
<circle cx="200" cy="145" r="2" fill="#FFC67D" />
</g>
<!-- Shadows -->
<g transform="translate(220 120)" fill="#1A1D23" fill-opacity="0.5">
<circle cx="0" cy="0" r="20" />
<path d="M0 0 L-10 -10" stroke-width="2" fill="none" />
<path d="M0 0 L10 -10" stroke-width="2" fill="none" />
</g>
<g transform="translate(190 130)" fill="#1A1D23" fill-opacity="0.5">
<rect x="-15" y="-10" width="30" height="20" rx="5" />
<rect x="-10" y="-5" width="20" height="10" rx="5" />
<circle cx="0" cy="10" r="5" />
</g>
</svg>
Judge's Analysis
Player 1's image clearly depicts a chameleon on a branch holding a neon-colored guitar, effectively adhering to the prompt.
The use of neon colors and a dark background creates a visually appealing contrast.
Player 2's image lacks clarity and does not convey the concept of a chameleon playing a guitar, making it less successful in fulfilling the prompt.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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