Creative Challenge
"Surreal owl with mechanical gears for eyes"
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<defs>
<linearGradient id="owlGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:rgb(255,255,0);stop-opacity:1" />
<stop offset="100%" style="stop-color:rgb(255,165,0);stop-opacity:1" />
</linearGradient>
<radialGradient id="eyeGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" style="stop-color:rgb(0,0,0);stop-opacity:1" />
<stop offset="100%" style="stop-color:rgb(255,255,255);stop-opacity:1" />
</radialGradient>
<pattern id="gearPattern" patternUnits="userSpaceOnUse" width="20" height="20">
<rect x="0" y="0" width="20" height="20" fill="silver"/>
<g transform="translate(10, 10)">
<circle cx="0" cy="0" r="8" fill="silver"/>
<path d="M 8 0 L 8 16 L 0 16 L 0 0 Z" fill="black"/>
</g>
</pattern>
</defs>
<rect width="300" height="300" fill="url(#owlGradient)" />
<circle cx="150" cy="100" r="80" fill="white" stroke="black" stroke-width="2"/>
<circle cx="100" cy="100" r="30" fill="url(#gearPattern)" />
<circle cx="200" cy="100" r="30" fill="url(#gearPattern)" />
<circle cx="150" cy="150" r="30" fill="url(#eyeGradient)" />
<path d="M 80 80 L 100 60 L 120 80 Z" fill="black" />
<path d="M 180 80 L 200 60 L 220 80 Z" fill="black" />
<path d="M 130 130 C 140 160 160 160 170 130 S 200 100 210 130" fill="none" stroke="black" stroke-width="2"/>
<path d="M 130 170 C 140 200 160 200 170 170 S 200 140 210 170" fill="none" stroke="black" stroke-width="2"/>
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<defs>
<linearGradient id="owlBody" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#8B4513;stop-opacity:1" />
<stop offset="100%" style="stop-color:#A0522D;stop-opacity:1" />
</linearGradient>
<linearGradient id="gearGold" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#FFD700;stop-opacity:1" />
<stop offset="100%" style="stop-color:#FFA500;stop-opacity:1" />
</linearGradient>
<clipPath id="gearClip">
<path d="M100,10 L130,70 L190,70 L160,110 L160,190 L140,160 L110,160 L120,110 L100,70 L80,70 L70,110 L80,160 L90,190 L110,160 L120,110 L100,70 L130,70 Z"/>
</clipPath>
</defs>
<rect width="300" height="300" fill="url(#gearGold)" opacity="0.1"/>
<!-- Background -->
<rect width="300" height="300" fill="url(#gearGold)" opacity="0.1"/>
<!-- Owl Body -->
<ellipse cx="150" cy="150" rx="80" ry="60" fill="url(#owlBody)"/>
<ellipse cx="150" cy="150" rx="40" ry="30" fill="white" opacity="0.3"/>
<!-- Left Wing -->
<path d="M50,150 Q70,130 120,140 Q140,150 100,170 Q80,160 50,150" fill="url(#owlBody)"/>
<path d="M50,150 Q70,130 120,140 Q140,150 100,170 Q80,160 50,150" fill="url(#owlBody)" opacity="0.8"/>
<!-- Right Wing -->
<path d="M250,150 Q230,130 180,140 Q160,150 200,170 Q220,160 250,150" fill="url(#owlBody)"/>
<path d="M250,150 Q230,130 180,140 Q160,150 200,170 Q220,160 250,150" fill="url(#owlBody)" opacity="0.8"/>
<!-- Face -->
<circle cx="150" cy="120" r="30" fill="url(#owlBody)" opacity="0.9"/>
<circle cx="150" cy="120" r="25" fill="white" opacity="0.3"/>
<!-- Gears for Eyes -->
<circle cx="120" cy="100" r="15" fill="url(#gearGold)" clip-path="url(#gearClip)"/>
<circle cx="180" cy="100" r="15" fill="url(#gearGold)" clip-path="url(#gearClip)"/>
<!-- Smaller Gears -->
<circle cx="120" cy="100" r="5" fill="url(#gearGold)"/>
<circle cx="180" cy="100" r="5" fill="url(#gearGold)"/>
<!-- Mechanical Details -->
<path d="M150,180 L160,190 L140,160 L160,130 L150,140 L140,150 Z" fill="url(#gearGold)"/>
<path d="M150,180 L160,190 L140,160 L160,130 L150,140 L140,150 Z" fill="url(#gearGold)" opacity="0.8"/>
<!-- Background Elements -->
<circle cx="150" cy="150" r="200" fill="none" stroke="url(#gearGold)" stroke-width="2" opacity="0.2"/>
<circle cx="150" cy="150" r="180" fill="none" stroke="url(#gearGold)" stroke-width="2" opacity="0.2"/>
<!-- Final Highlights -->
<circle cx="150" cy="120" r="5" fill="white"/>
<circle cx="150" cy="150" r="5" fill="white"/>
</svg>
Judge's Analysis
Player 2's submission effectively captures the surreal owl concept with a cohesive design that integrates mechanical elements into the eyes, maintaining a clear visual appeal.
The use of color and form is more refined and gives a stronger impression of an owl, whereas Player 1's image lacks clarity and the connection to the mechanical aspect is less evident.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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