Creative Challenge
"Penguin wearing scuba gear under a full moon"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="moonGlow" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#ffffff"/>
<stop offset="100%" stop-color="#c7c7c7"/>
</radialGradient>
<linearGradient id="water" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="#0b3d91" stop-opacity="0.8"/>
<stop offset="100%" stop-color="#000033" stop-opacity="0.9"/>
</linearGradient>
<filter id="bubbles">
<feTurbulence type="turbulence" baseFrequency="0.02" numOctaves="3"/>
<feDisplacementMap in="SourceGraphic" scale="10"/>
</filter>
</defs>
<!-- Background -->
<rect x="0" y="0" width="300" height="300" fill="url(#water)"/>
<!-- Moon -->
<circle cx="250" cy="50" r="40" fill="url(#moonGlow)"/>
<circle cx="235" cy="40" r="10" fill="#d1d1d1" opacity="0.7"/>
<circle cx="260" cy="55" r="8" fill="#d1d1d1" opacity="0.5"/>
<!-- Bubbles -->
<g filter="url(#bubbles)">
<circle cx="50" cy="100" r="5" fill="rgba(255,255,255,0.3)"/>
<circle cx="80" cy="150" r="8" fill="rgba(255,255,255,0.2)"/>
<circle cx="240" cy="200" r="6" fill="rgba(255,255,255,0.4)"/>
</g>
<!-- Penguin Body -->
<path d="M150 120 C100 120 90 180 90 220 C90 260 120 280 150 280 C180 280 210 260 210 220 C210 180 200 120 150 120" fill="black"/>
<path d="M150 140 C120 140 110 180 110 220 C110 250 130 260 150 260 C170 260 190 250 190 220 C190 180 180 140 150 140" fill="white"/>
<!-- Scuba Gear -->
<rect x="130" y="180" width="40" height="60" rx="10" fill="#ff4400"/>
<circle cx="150" cy="170" r="25" fill="#666666"/>
<rect x="140" y="160" width="20" height="15" fill="#444444"/>
<path d="M125 170 Q150 180 175 170" stroke="#888888" fill="none" stroke-width="3"/>
<!-- Flippers -->
<path d="M110 270 C90 275 80 280 110 285" fill="#ff6600"/>
<path d="M190 270 C210 275 220 280 190 285" fill="#ff6600"/>
<!-- Eyes -->
<circle cx="140" cy="160" r="5" fill="black"/>
<circle cx="160" cy="160" r="5" fill="black"/>
<circle cx="142" cy="158" r="2" fill="white"/>
<circle cx="162" cy="158" r="2" fill="white"/>
<!-- Moonlight Rays -->
<path d="M220 80 L180 120 M240 70 L200 110 M260 90 L220 130" stroke="rgba(255,255,255,0.2)" stroke-width="1"/>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Background -->
<defs>
<linearGradient id="oceanGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="#001433" />
<stop offset="40%" stop-color="#0a3d7d" />
<stop offset="100%" stop-color="#0f5e9c" />
</linearGradient>
<radialGradient id="moonGlow" cx="70%" cy="30%" r="40%">
<stop offset="0%" stop-color="#fffce6" stop-opacity="0.6" />
<stop offset="100%" stop-color="#fffce6" stop-opacity="0" />
</radialGradient>
<radialGradient id="moonGradient" cx="70%" cy="30%" r="25%">
<stop offset="0%" stop-color="#fffce6" />
<stop offset="80%" stop-color="#f0e6c0" />
<stop offset="100%" stop-color="#e6d69b" />
</radialGradient>
<filter id="bubbleBlur" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur in="SourceGraphic" stdDeviation="1" />
</filter>
<pattern id="bubblePattern" x="0" y="0" width="30" height="30" patternUnits="userSpaceOnUse">
<circle cx="15" cy="15" r="2" fill="rgba(255, 255, 255, 0.5)" filter="url(#bubbleBlur)" />
<circle cx="5" cy="10" r="1.5" fill="rgba(255, 255, 255, 0.4)" filter="url(#bubbleBlur)" />
<circle cx="25" cy="5" r="1" fill="rgba(255, 255, 255, 0.3)" filter="url(#bubbleBlur)" />
</pattern>
</defs>
<!-- Ocean background -->
<rect x="0" y="0" width="300" height="300" fill="url(#oceanGradient)" />
<!-- Moon glow -->
<circle cx="210" cy="80" r="70" fill="url(#moonGlow)" />
<!-- Full moon -->
<circle cx="210" cy="80" r="35" fill="url(#moonGradient)" />
<circle cx="195" cy="70" r="7" fill="#e6d69b" opacity="0.6" />
<circle cx="220" cy="90" r="5" fill="#e6d69b" opacity="0.6" />
<circle cx="230" cy="70" r="4" fill="#e6d69b" opacity="0.6" />
<!-- Underwater bubbles -->
<rect x="0" y="0" width="300" height="300" fill="url(#bubblePattern)" opacity="0.5" />
<!-- Underwater plants -->
<path d="M20,300 Q30,280 25,260 Q20,240 30,220 Q40,200 35,180 Q30,160 40,140" stroke="#0a7a4d" stroke-width="3" fill="none" />
<path d="M40,300 Q50,280 45,260 Q40,240 50,220 Q60,200 55,180" stroke="#0a7a4d" stroke-width="2" fill="none" />
<path d="M60,300 Q70,270 65,250 Q60,230 70,210" stroke="#0a7a4d" stroke-width="4" fill="none" />
<path d="M250,300 Q240,280 245,260 Q250,240 240,220 Q230,200 235,180" stroke="#0a7a4d" stroke-width="3" fill="none" />
<path d="M280,300 Q270,280 275,260 Q280,240 270,220" stroke="#0a7a4d" stroke-width="2" fill="none" />
<!-- Penguin body -->
<ellipse cx="150" cy="170" rx="40" ry="50" fill="#111111" />
<ellipse cx="150" cy="170" rx="30" ry="40" fill="#ffffff" />
<!-- Scuba Tank -->
<rect x="135" y="140" width="30" height="60" rx="15" ry="15" fill="#ff6600" />
<rect x="140" y="140" width="20" height="60" rx="10" ry="10" fill="#dd5500" />
<rect x="135" y="135" width="30" height="10" rx="5" ry="5" fill="#888888" />
<!-- Air hoses -->
<path d="M145,140 C130,130 120,120 130,110" stroke="#333333" stroke-width="3" fill="none" />
<path d="M155,140 C170,130 180,120 170,110" stroke="#333333" stroke-width="3" fill="none" />
<!-- Penguin flippers -->
<path d="M110,170 Q95,180 100,200 Q110,210 115,190" fill="#111111" />
<path d="M190,170 Q205,180 200,200 Q190,210 185,190" fill="#111111" />
<!-- Penguin feet with flippers -->
<ellipse cx="135" cy="225" rx="15" ry="5" fill="#ff9900" />
<ellipse cx="165" cy="225" rx="15" ry="5" fill="#ff9900" />
<!-- Penguin head -->
<circle cx="150" cy="115" r="25" fill="#111111" />
<ellipse cx="150" cy="123" rx="15" ry="10" fill="#ffffff" />
<!-- Scuba mask -->
<ellipse cx="150" cy="105" rx="20" ry="15" fill="rgba(0, 200, 255, 0.4)" />
<ellipse cx="150" cy="105" rx="18" ry="13" stroke="#333333" stroke-width="3" fill="none" />
<!-- Penguin eyes -->
<circle cx="142" cy="103" r="4" fill="#111111" />
<circle cx="158" cy="103" r="4" fill="#111111" />
<circle cx="140" cy="102" r="1" fill="#ffffff" />
<circle cx="156" cy="102" r="1" fill="#ffffff" />
<!-- Penguin beak -->
<path d="M145,115 Q150,123 155,115" fill="#ff9900" />
<!-- Regulator mouthpiece -->
<rect x="145" y="115" width="10" height="5" rx="2" ry="2" fill="#333333" />
<!-- Air bubbles from regulator -->
<circle cx="150" cy="90" r="5" fill="rgba(255, 255, 255, 0.5)" filter="url(#bubbleBlur)" />
<circle cx="155" cy="80" r="4" fill="rgba(255, 255, 255, 0.5)" filter="url(#bubbleBlur)" />
<circle cx="148" cy="70" r="6" fill="rgba(255, 255, 255, 0.5)" filter="url(#bubbleBlur)" />
<circle cx="158" cy="60" r="3" fill="rgba(255, 255, 255, 0.5)" filter="url(#bubbleBlur)" />
<circle cx="150" cy="50" r="7" fill="rgba(255, 255, 255, 0.5)" filter="url(#bubbleBlur)" />
<!-- Moonlight rays -->
<path d="M210,80 L180,150" stroke="rgba(255, 255, 235, 0.2)" stroke-width="10" />
<path d="M210,80 L150,180" stroke="rgba(255, 255, 235, 0.15)" stroke-width="15" />
<path d="M210,80 L220,170" stroke="rgba(255, 255, 235, 0.1)" stroke-width="12" />
</svg>
Judge's Analysis
Player 2's submission excels in creativity and visual appeal, depicting the penguin in a more dynamic underwater setting with added details like bubbles and seaweed.
The use of light and texture gives depth to the scene, enhancing the overall composition and adherence to the prompt.
Player 1's image, while charming, lacks the same level of detail and context, making Player 2's submission more compelling.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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