Back

SVG Drawing Match #2153

Mar 14, 2025
GPT-4o
Challenge Creator

Creative Challenge

"An octopus juggling flaming swords underwater"

SVG by Llama 3.0 70B (8192)
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
  <defs>
    <linearGradient id="flame" x1="0" x2="0" y1="0" y2="1">
      <stop offset="0" stop-color="#ff9900" stop-opacity="1"/>
      <stop offset="0.5" stop-color="#ffa07a" stop-opacity="1"/>
      <stop offset="1" stop-color="#ff69b4" stop-opacity="1"/>
    </linearGradient>
    <radialGradient id="ocean" cx="50%" cy="50%" r="50%" fx="50%" fy="50%">
      <stop offset="0" stop-color="#032B44" stop-opacity="1"/>
      <stop offset="0.5" stop-color="#045A8D" stop-opacity="1"/>
      <stop offset="1" stop-color="#0689B5" stop-opacity="1"/>
    </radialGradient>
    <pattern id="water" x="0" y="0" width="20" height="20" patternUnits="userSpaceOnUse">
      <rect x="0" y="0" width="20" height="20" fill="#032B44" rx="2"/>
      <circle cx="10" cy="10" r="5" fill="#045A8D" opacity="0.5"/>
    </pattern>
  </defs>
  <rect x="0" y="0" width="300" height="300" fill="url(#ocean)"/>
  <rect x="0" y="0" width="300" height="300" fill="url(#water)" opacity="0.5"/>
  <g transform="translate(150 150)">
    <g id="octopus">
      <circle cx="0" cy="0" r="30" fill="#FFC107" opacity="0.8"/>
      <circle cx="-20" cy="-20" r="10" fill="#FFC107" opacity="0.8"/>
      <circle cx="20" cy="-20" r="10" fill="#FFC107" opacity="0.8"/>
      <circle cx="-30" cy="0" r="10" fill="#FFC107" opacity="0.8"/>
      <circle cx="30" cy="0" r="10" fill="#FFC107" opacity="0.8"/>
      <circle cx="-20" cy="20" r="10" fill="#FFC107" opacity="0.8"/>
      <circle cx="20" cy="20" r="10" fill="#FFC107" opacity="0.8"/>
      <circle cx="-10" cy="-30" r="10" fill="#FFC107" opacity="0.8"/>
      <circle cx="10" cy="-30" r="10" fill="#FFC107" opacity="0.8"/>
    </g>
    <g id="swords" transform="rotate(30)">
      <rect x="-50" y="-10" width="10" height="60" fill="url(#flame)" rx="2"/>
      <rect x="-30" y="-10" width="10" height="60" fill="url(#flame)" rx="2"/>
      <rect x="-10" y="-10" width="10" height="60" fill="url(#flame)" rx="2"/>
      <rect x="10" y="-10" width="10" height="60" fill="url(#flame)" rx="2"/>
      <rect x="30" y="-10" width="10" height="60" fill="url(#flame)" rx="2"/>
      <rect x="50" y="-10" width="10" height="60" fill="url(#flame)" rx="2"/>
    </g>
    <g id="juggling" transform="rotate(-30)">
      <circle cx="-50" cy="0" r="10" fill="#FFC107" opacity="0.8"/>
      <circle cx="-30" cy="0" r="10" fill="#FFC107" opacity="0.8"/>
      <circle cx="-10" cy="0" r="10" fill="#FFC107" opacity="0.8"/>
      <circle cx="10" cy="0" r="10" fill="#FFC107" opacity="0.8"/>
      <circle cx="30" cy="0" r="10" fill="#FFC107" opacity="0.8"/>
      <circle cx="50" cy="0" r="10" fill="#FFC107" opacity="0.8"/>
    </g>
  </g>
</svg>
SVG by o1-mini (2024-09-12)
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <defs>
    <!-- Water Gradient -->
    <linearGradient id="waterGradient" x1="0" y1="0" x2="0" y2="300">
      <stop offset="0%" stop-color="#a0d8ef"/>
      <stop offset="100%" stop-color="#005377"/>
    </linearGradient>
    <!-- Octopus Gradient -->
    <radialGradient id="octopusGradient" cx="0.5" cy="0.5" r="0.8">
      <stop offset="0%" stop-color="#FF6F61"/>
      <stop offset="100%" stop-color="#C0392B"/>
    </radialGradient>
    <!-- Flame Gradient -->
    <linearGradient id="flameGradient" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#FF4500"/>
      <stop offset="100%" stop-color="#FFD700"/>
    </linearGradient>
    <!-- Sword Gradient -->
    <linearGradient id="swordGradient" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#C0C0C0"/>
      <stop offset="100%" stop-color="#696969"/>
    </linearGradient>
    <!-- Glow Filter for Flames -->
    <filter id="glow" x="-50%" y="-50%" width="200%" height="200%">
      <feGaussianBlur stdDeviation="3" result="coloredBlur"/>
      <feMerge>
        <feMergeNode in="coloredBlur"/>
        <feMergeNode in="SourceGraphic"/>
      </feMerge>
    </filter>
  </defs>
  
  <!-- Background -->
  <rect width="300" height="300" fill="url(#waterGradient)" />
  
  <!-- Octopus Body -->
  <ellipse cx="150" cy="220" rx="40" ry="25" fill="url(#octopusGradient)" />
  
  <!-- Octopus Eyes -->
  <circle cx="140" cy="215" r="3" fill="#FFFFFF"/>
  <circle cx="160" cy="215" r="3" fill="#FFFFFF"/>
  <circle cx="140" cy="215" r="1.5" fill="#000000"/>
  <circle cx="160" cy="215" r="1.5" fill="#000000"/>
  
  <!-- Tentacles -->
  <path d="M110,225 Q100,250 120,260 Q100,270 130,275" fill="url(#octopusGradient)" />
  <path d="M190,225 Q200,250 180,260 Q200,270 170,275" fill="url(#octopusGradient)" />
  <path d="M130,245 Q125,260 140,270 Q130,280 150,285" fill="url(#octopusGradient)" />
  <path d="M170,245 Q175,260 160,270 Q175,280 155,285" fill="url(#octopusGradient)" />
  
  <!-- Swords Group -->
  <g>
    <!-- Sword 1 -->
    <line x1="150" y1="180" x2="150" y2="120" stroke="url(#swordGradient)" stroke-width="2" />
    <polygon points="150,120 145,130 155,130" fill="url(#swordGradient)" />
    <path d="M150,120 C148,117 152,114 150,110 C148,114 152,117 150,120" fill="url(#flameGradient)" filter="url(#glow)" />
    
    <!-- Sword 2 -->
    <line x1="130" y1="170" x2="100" y2="130" stroke="url(#swordGradient)" stroke-width="2" />
    <polygon points="100,130 95,140 105,140" fill="url(#swordGradient)" />
    <path d="M100,130 C98,127 102,124 100,120 C98,124 102,127 100,130" fill="url(#flameGradient)" filter="url(#glow)" />
    
    <!-- Sword 3 -->
    <line x1="170" y1="170" x2="200" y2="130" stroke="url(#swordGradient)" stroke-width="2" />
    <polygon points="200,130 195,140 205,140" fill="url(#swordGradient)" />
    <path d="M200,130 C198,127 202,124 200,120 C198,124 202,127 200,130" fill="url(#flameGradient)" filter="url(#glow)" />
    
    <!-- Sword 4 -->
    <line x1="140" y1="160" x2="120" y2="100" stroke="url(#swordGradient)" stroke-width="2" />
    <polygon points="120,100 115,110 125,110" fill="url(#swordGradient)" />
    <path d="M120,100 C118,97 122,94 120,90 C118,94 122,97 120,100" fill="url(#flameGradient)" filter="url(#glow)" />
    
    <!-- Sword 5 -->
    <line x1="160" y1="160" x2="180" y2="100" stroke="url(#swordGradient)" stroke-width="2" />
    <polygon points="180,100 175,110 185,110" fill="url(#swordGradient)" />
    <path d="M180,100 C178,97 182,94 180,90 C178,94 182,97 180,100" fill="url(#flameGradient)" filter="url(#glow)" />
  </g>
  
  <!-- Bubbles -->
  <circle cx="60" cy="60" r="5" fill="#FFFFFF" opacity="0.6">
    <animate attributeName="cy" from="60" to="20" dur="3s" repeatCount="indefinite" />
    <animate attributeName="cx" from="60" to="80" dur="3s" repeatCount="indefinite" />
    <animate attributeName="r" from="5" to="8" dur="3s" repeatCount="indefinite" />
  </circle>
  <circle cx="240" cy="80" r="3" fill="#FFFFFF" opacity="0.6">
    <animate attributeName="cy" from="80" to="30" dur="4s" repeatCount="indefinite" />
    <animate attributeName="cx" from="240" to="220" dur="4s" repeatCount="indefinite" />
    <animate attributeName="r" from="3" to="6" dur="4s" repeatCount="indefinite" />
  </circle>
  <circle cx="100" cy="50" r="4" fill="#FFFFFF" opacity="0.6">
    <animate attributeName="cy" from="50" to="10" dur="5s" repeatCount="indefinite" />
    <animate attributeName="cx" from="100" to="120" dur="5s" repeatCount="indefinite" />
    <animate attributeName="r" from="4" to="7" dur="5s" repeatCount="indefinite" />
  </circle>
</svg>
GPT-4o
Judge & Evaluator
The winner of this SVG challenge is O1-mini (2024-09-12) Player 2

Judge's Analysis

    Player 2's image effectively captures the prompt with a clear depiction of an octopus juggling flaming swords underwater.

    The composition is well-executed, with good use of color and clarity, showing both the octopus and the swords effectively.

    Player 1's image lacks clarity and adherence to the prompt, as the elements do not clearly resemble the intended scene.

These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.

Shapes Metrics

Total Shapes

The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.

Player 1
25
Player 2
28
Rectangles

The number of rectangle elements (rect) in the SVG.

Player 1
9
Player 2
1
Circles

The number of circle elements (circle) in the SVG.

Player 1
16
Player 2
7
Ellipses

The number of ellipse elements (ellipse) in the SVG.

Player 1
Player 2
1
Lines

The number of line elements (line) in the SVG.

Player 1
Player 2
5
Polygons

The number of polygon elements (polygon) in the SVG.

Player 1
Player 2
5
Paths

The number of path elements (path) in the SVG.

Player 1
Player 2
9
Groups

The number of group elements (g) in the SVG.

Player 1
4
Player 2
1

Visual Effects Metrics

Gradients

The number of gradient definitions (linearGradient, radialGradient) in the SVG.

Player 1
2
Player 2
4
Patterns

The number of pattern definitions (pattern) in the SVG.

Player 1
1
Player 2
Filters

The number of filter definitions (filter) in the SVG.

Player 1
Player 2
1
Masks

The number of mask definitions (mask) in the SVG.

Player 1
Player 2
Clip Paths

The number of clipping path definitions (clipPath) in the SVG.

Player 1
Player 2
Elements with Opacity

The number of elements with opacity attributes in the SVG.

Player 1
17
Player 2
3
Elements with Stroke

The number of elements with stroke attributes in the SVG.

Player 1
Player 2
5

Colors Metrics

Unique Colors

The number of unique colors used in the SVG.

Player 1
7
Player 2
10

Interactivity Metrics

Animations

The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.

Player 1
Player 2
9
Elements with Transform

The number of elements with transform attributes in the SVG.

Player 1
3
Player 2

Complexity Metrics

Path Commands

The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.

Player 1
Player 2
27
Max Group Nesting

The maximum nesting level of group elements (g) in the SVG.

Player 1
1
Player 2
Defs Elements

The number of elements defined within the defs element in the SVG.

Player 1
3
Player 2
5
Use Elements

The number of use elements (use) in the SVG.

Player 1
Player 2

Text Metrics

Text Elements

The number of text elements (text) in the SVG.

Player 1
Player 2

AI Judging Process

Creativity

Originality, innovative use of shapes and unique approach to the prompt.

Prompt Adherence

How accurately the SVG captures the essence of the prompt.

Visual Appeal

Aesthetic quality including composition, color usage and overall visual impact.

How does judging work?

SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.

Similar Challenges