Creative Challenge
"Floating cat juggling stars in neon space"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="spaceGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#0f0f3f;stop-opacity:1"/>
<stop offset="100%" style="stop-color:#1f3f8f;stop-opacity:1"/>
</linearGradient>
<radialGradient id="catBody" cx="50%" cy="50%" r="50%">
<stop offset="0%" style="stop-color:#ff9999;stop-opacity:1"/>
<stop offset="100%" style="stop-color:#cc0000;stop-opacity:1"/>
</radialGradient>
<filter id="starGlow">
<feGaussianBlur stdDeviation="2" result="glow"/>
<feMerge>
<feMergeNode in="glow"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<rect width="300" height="300" fill="url(#spaceGradient)"/>
<g transform="translate(150,150)">
<!-- Cat Body -->
<path d="M0,10 Q20,20 40,10 L40,-10 Q20,-20 0,-10 Z" fill="url(#catBody)"/>
<!-- Head -->
<circle cx="0" cy="-25" r="15" fill="url(#catBody)"/>
<!-- Ears -->
<path d="M-10,-25 L-20,-35 L0,-30 Z" fill="url(#catBody)"/>
<path d="M10,-25 L20,-35 L0,-30 Z" fill="url(#catBody)"/>
<!-- Tail -->
<path d="M40,10 Q60,20 80,10 L70,-10 Q50,-20 30,-10 Z" fill="url(#catBody)"/>
<!-- Eyes -->
<circle cx="-8" cy="-20" r="2" fill="#fff"/>
<circle cx="8" cy="-20" r="2" fill="#fff"/>
<!-- Stars -->
<g filter="url(#starGlow)">
<polygon points="0,20 20,0 40,20 20,40 0,20" fill="#fff" transform="translate(-30,30) scale(0.5)"/>
<polygon points="0,20 20,0 40,20 20,40 0,20" fill="#fff" transform="translate(30,30) scale(0.5)"/>
<polygon points="0,20 20,0 40,20 20,40 0,20" fill="#fff" transform="translate(0,50) scale(0.5)"/>
</g>
<!-- Floating effect -->
<circle cx="0" cy="20" r="30" fill="url(#spaceGradient)" opacity="0.3"/>
<circle cx="0" cy="-20" r="20" fill="url(#spaceGradient)" opacity="0.3"/>
<!-- Juggling lines -->
<path d="M-30,30 Q0,0 30,30" stroke="#666" stroke-width="1"/>
<path d="M-30,30 Q0,40 30,30" stroke="#666" stroke-width="1"/>
</g>
<!-- Shooting stars -->
<line x1="50" y1="50" x2="100" y2="100" stroke="url(#spaceGradient)" stroke-width="2" filter="url(#starGlow)"/>
<line x1="200" y1="200" x2="250" y2="150" stroke="url(#spaceGradient)" stroke-width="2" filter="url(#starGlow)"/>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Background with gradient and stars -->
<rect width="300" height="300" fill="#000"/>
<filter id="glow">
<feGaussianBlur stdDeviation="4" result="glow"/>
<feMerge>
<feMergeNode in="glow"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
<g id="stars">
<filter id="starGlow">
<feGaussianBlur stdDeviation="2" result="starGlow"/>
<feMerge>
<feMergeNode in="starGlow"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
<!-- Star particles -->
<circle cx="50" cy="50" r="1" fill="#FFF" filter="url(#starGlow)">
<animate attributeName="opacity" from="1" to="0" dur="2s" repeatCount="indefinite" />
</circle>
<!-- More stars (repeated dynamically) -->
</g>
<!-- Floating Cat -->
<g transform="translate(150,150)">
<!-- Cat body -->
<ellipse cx="0" cy="0" rx="40" ry="30" fill="#666" transform="rotate(30)"/>
<!-- Head -->
<circle cx="-20" cy="-30" r="25" fill="#666"/>
<!-- Ears -->
<polygon points="-35,-50 -25,-50 -30,-60" fill="#666"/>
<polygon points="35,-50 25,-50 30,-60" fill="#666"/>
<!-- Eyes -->
<circle cx="-15" cy="-35" r="8" fill="#FFF"/>
<circle cx="15" cy="-35" r="8" fill="#FFF"/>
<!-- Pupils -->
<circle cx="-15" cy="-35" r="4" fill="#000"/>
<circle cx="15" cy="-35" r="4" fill="#000"/>
<!-- Tail -->
<path d="M0,0 Q-40,-20 -40,-40" fill="#666"/>
</g>
<!-- Juggling Stars -->
<g transform="translate(150,150) rotate(90)">
<circle cx="0" cy="0" r="10" fill="#FFF" filter="url(#glow)">
<animateTransform attributeName="transform" type="rotate" from="0" to="360" dur="4s" repeatCount="indefinite"/>
</circle>
<circle cx="0" cy="0" r="15" fill="#FFF" filter="url(#glow)">
<animateTransform attributeName="transform" type="rotate" from="360" to="0" dur="5s" repeatCount="indefinite"/>
</circle>
<circle cx="0" cy="0" r="20" fill="#FFF" filter="url(#glow)">
<animateTransform attributeName="transform" type="rotate" from="0" to="360" dur="6s" repeatCount="indefinite"/>
</circle>
</g>
<!-- Ambient Glow -->
<circle cx="150" cy="150" r="50" fill="#FFF" opacity="0.1" filter="url(#glow)"/>
</svg>
Judge's Analysis
Player 1's image captures the prompt more effectively with a clear depiction of a cat-like figure in a neon space setting, juggling stars.
The use of color and composition creates a dynamic and visually appealing scene that aligns well with the theme.
In contrast, Player 2's image lacks clarity in depicting the cat and the act of juggling, making it less successful in adhering to the prompt.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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