Back

SVG Drawing Match #2224

May 08, 2025
GPT-4o
Challenge Creator

Creative Challenge

"A penguin juggling flaming torches on a unicycle."

SVG by DeepSeek-R1-Distill-Llama-70B
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
  <defs>
    <linearGradient id="nightSky" x1="0" y1="0" x2="0" y2="300">
      <stop offset="0%" style="stop-color:#1a3f6c"/>
      <stop offset="100%" style="stop-color:#4a7ebb"/>
    </linearGradient>
    <linearGradient id="ground" x1="0" y1="250" x2="300" y2="300">
      <stop offset="0%" style="stop-color:#666"/>
      <stop offset="100%" style="stop-color:#999"/>
    </linearGradient>
    <radialGradient id="wheel" cx="150" cy="250" r="25" fx="150" fy="245">
      <stop offset="0%" style="stop-color:#fff"/>
      <stop offset="100%" style="stop-color:#666"/>
    </radialGradient>
    <linearGradient id="flame" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" style="stop-color:#ff6b6b"/>
      <stop offset="100%" style="stop-color:#ff9f43"/>
    </linearGradient>
  </defs>

  <rect width="300" height="300" fill="url(#nightSky)"/>
  <rect x="0" y="250" width="300" height="50" fill="url(#ground)"/>

  <!-- Unicycle -->
  <circle cx="150" cy="250" r="25" fill="url(#wheel)"/>
  <circle cx="150" cy="250" r="20" fill="none" stroke="#333" stroke-width="2"/>
  <path d="M150,250L150,220" fill="none" stroke="#666" stroke-width="3"/>
  <group transform="translate(150,250)">
    <path d="M0,-25L0,25" transform="rotate(0 0 0)" stroke="#666" stroke-width="1"/>
    <path d="M0,-25L0,25" transform="rotate(60 0 0)" stroke="#666" stroke-width="1"/>
    <path d="M0,-25L0,25" transform="rotate(120 0 0)" stroke="#666" stroke-width="1"/>
    <path d="M0,-25L0,25" transform="rotate(180 0 0)" stroke="#666" stroke-width="1"/>
    <path d="M0,-25L0,25" transform="rotate(240 0 0)" stroke="#666" stroke-width="1"/>
    <path d="M0,-25L0,25" transform="rotate(300 0 0)" stroke="#666" stroke-width="1"/>
  </group>

  <!-- Penguin -->
  <ellipse cx="150" cy="210" rx="35" ry="40" fill="url(#ground)" transform="rotate(-45 150 210)"/>
  <ellipse cx="150" cy="210" rx="30" ry="35" fill="#fff"/>
  <ellipse cx="150" cy="180" rx="20" ry="25" fill="url(#ground)" transform="rotate(-45 150 180)"/>
  <path d="M150,180L170,160L130,160Z" fill="#f00"/>
  <circle cx="140" cy="165" r="3" fill="#fff"/>
  <circle cx="160" cy="165" r="3" fill="#fff"/>
  <circle cx="140" cy="165" r="1" fill="#000"/>
  <circle cx="160" cy="165" r="1" fill="#000"/>

  <!-- Torches -->
  <group transform="translate(150,150) rotate(30)">
    <rect x="-20,-100" width="40" height="80" fill="#8b4513"/>
    <path d="M-50,-100 C -50,-50 -40,0 0,0 L 50,0 C 40,0 50,-50 50,-100 L 50,-120 C 50,-140 0,-140 -50,-140 L -50,-140 C -50,-130 -40,-120 -40,-110Z" fill="url(#flame)"/>
  </group>
  <group transform="translate(150,150) rotate(-30)">
    <rect x="-20,-100" width="40" height="80" fill="#8b4513"/>
    <path d="M-50,-100 C -50,-50 -40,0 0,0 L 50,0 C 40,0 50,-50 50,-100 L 50,-120 C 50,-140 0,-140 -50,-140 L -50,-140 C -50,-130 -40,-120 -40,-110Z" fill="url(#flame)"/>
  </group>
  <group transform="translate(150,150) rotate(0)">
    <rect x="-20,-100" width="40" height="80" fill="#8b4513"/>
    <path d="M-50,-100 C -50,-50 -40,0 0,0 L 50,0 C 40,0 50,-50 50,-100 L 50,-120 C 50,-140 0,-140 -50,-140 L -50,-140 C -50,-130 -40,-120 -40,-110Z" fill="url(#flame)"/>
  </group>

  <!-- Motion lines -->
  <path d="M100,200 C 150,180 200,180 250,200" fill="none" stroke="#ff6b6b" stroke-width="2"/>
  <path d="M100,220 C 150,200 200,200 250,220" fill="none" stroke="#ff6b6b" stroke-width="2"/>
</svg>
SVG by GPT-4.1 (2025-04-14)
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <defs>
    <!-- Penguin Body Gradient -->
    <radialGradient id="penguinBody" cx="60%" cy="55%" r="85%">
      <stop offset="0%" stop-color="#3a3a57"/>
      <stop offset="100%" stop-color="#13132f"/>
    </radialGradient>
    <!-- White Belly Shine -->
    <radialGradient id="belly" cx="50%" cy="50%" r="70%">
      <stop offset="0%" stop-color="#f8fafc" />
      <stop offset="100%" stop-color="#e6e9ef" />
    </radialGradient>
    <!-- Beak/Feet -->
    <linearGradient id="beak" x1="0%" y1="0%" x2="100%" y2="100%">
      <stop offset="0%" stop-color="#f7a800"/>
      <stop offset="100%" stop-color="#f26922"/>
    </linearGradient>
    <!-- Torch Handle -->
    <linearGradient id="handleGrad" x1="0%" y1="0%" x2="0%" y2="100%">
      <stop offset="0%" stop-color="#9e7c55"/>
      <stop offset="100%" stop-color="#675032"/>
    </linearGradient>
    <!-- Torch Head -->
    <linearGradient id="torchhead" x1="30%" y1="0%" x2="70%" y2="100%">
      <stop offset="0%" stop-color="#dfebf7"/>
      <stop offset="100%" stop-color="#859fbf"/>
    </linearGradient>
    <!-- Fire Gradient -->
    <radialGradient id="fire" cx="50%" cy="60%" r="70%">
      <stop offset="0%" stop-color="#fff856" />
      <stop offset="60%" stop-color="#fd872a" />
      <stop offset="90%" stop-color="#ff2c09" />
      <stop offset="100%" stop-color="#d41407" />
    </radialGradient>
    <!-- Wheel Gradient -->
    <radialGradient id="wheel" cx="50%" cy="50%" r="80%">
      <stop offset="0%" stop-color="#3d5568"/>
      <stop offset="60%" stop-color="#1d2831"/>
      <stop offset="100%" stop-color="#000a18"/>
    </radialGradient>
    <!-- Metal Bar -->
    <linearGradient id="bar" x1="0%" y1="0%" x2="100%" y2="100%">
      <stop offset="0%" stop-color="#e1edf3"/>
      <stop offset="100%" stop-color="#6b859a"/>
    </linearGradient>
    <!-- Shadow -->
    <radialGradient id="shadow" cx="50%" cy="50%" r="70%">
      <stop offset="0%" stop-color="#2f3440" stop-opacity="0.38"/>
      <stop offset="100%" stop-color="#151721" stop-opacity="0"/>
    </radialGradient>
    <!-- Torch Fire - accented glow -->
    <radialGradient id="fireglow" cx="50%" cy="45%" r="70%">
      <stop offset="0%" stop-color="#fffecd" stop-opacity="0.9" />
      <stop offset="90%" stop-color="#ffc43c" stop-opacity="0.02" />
      <stop offset="100%" stop-color="#ff7f18" stop-opacity="0"/>
    </radialGradient>
  </defs>
  <!-- Unicycle Wheel Shadow -->
  <ellipse cx="150" cy="270" rx="40" ry="10" fill="url(#shadow)" />
  <!-- Penguin Body -->
  <ellipse cx="150" cy="160" rx="48" ry="72" fill="url(#penguinBody)" />
  <!-- Belly -->
  <ellipse cx="155" cy="177" rx="25" ry="38" fill="url(#belly)" />
  <!-- Left Flipper (juggling pose) -->
  <g>
    <path d="M104,146 Q80,112 122,144 Q109,133 108,135 Q102,145 112,156 Q118,161 123,153 L104,146 Z" fill="#20223b" opacity="0.97"/>
    <!-- Flipper Outline -->
    <path d="M104,146 Q80,112 122,144 Q109,133 108,135 Q102,145 112,156 Q118,161 123,153 L104,146 Z" fill="none" stroke="#15203a" stroke-width="1.2"/>
  </g>
  <!-- Right Flipper (juggling pose) -->
  <g>
    <path d="M196,155 Q240,120 191,142 Q208,130 210,134 Q215,143 203,153 Q196,157 194,150 L196,155 Z" fill="#20223b"/>
    <path d="M196,155 Q240,120 191,142 Q208,130 210,134 Q215,143 203,153 Q196,157 194,150 L196,155 Z" fill="none" stroke="#15203a" stroke-width="1.2"/>
  </g>
  <!-- LEFT Torch (mid-air) -->
  <g transform="translate(90,95) rotate(-20)">
    <!-- Glow -->
    <ellipse cx="18" cy="8" rx="24" ry="23" fill="url(#fireglow)" />
    <!-- Handle -->
    <rect x="0" y="26" width="6" height="34" rx="2.5" fill="url(#handleGrad)" />
    <!-- Torch Head -->
    <ellipse cx="3" cy="26" rx="8" ry="8" fill="url(#torchhead)" />
    <!-- Fire -->
    <path d="M3,14 Q1,10 6,9 Q0,0 10,6 Q18,-6 12,8 Q20,10 12,18 Q10,25 5,17 Q2,16 3,14 Z"
      fill="url(#fire)" />
    <path d="M7,15 Q12,0 17,11 Q19,19 7,17 Q4,18 7,15 Z" fill="#fff8a5" opacity="0.32"/>
  </g>
  <!-- CENTER Torch (above head) -->
  <g transform="translate(140,44) rotate(-8)">
    <!-- Glow -->
    <ellipse cx="20" cy="10" rx="25" ry="18" fill="url(#fireglow)" />
    <!-- Handle -->
    <rect x="6" y="31" width="8" height="38" rx="3.5" fill="url(#handleGrad)" />
    <!-- Torch Head -->
    <ellipse cx="10" cy="31" rx="10" ry="10" fill="url(#torchhead)" />
    <!-- Fire -->
    <path d="M10,17 Q7,11 15,9 Q7,0 21,8 Q30,-7 25,11 Q32,17 20,25 Q18,37 13,22 Q9,19 10,17 Z"
      fill="url(#fire)" />
    <path d="M17,16 Q24,0 29,13 Q32,23 18,20 Q12,20 17,16 Z" fill="#fff9ba" opacity="0.33"/>
  </g>
  <!-- RIGHT Torch (descending) -->
  <g transform="translate(210,90) rotate(25)">
    <!-- Glow -->
    <ellipse cx="16" cy="7" rx="22" ry="20" fill="url(#fireglow)" />
    <!-- Handle -->
    <rect x="0" y="23" width="6" height="32" rx="2.7" fill="url(#handleGrad)" />
    <!-- Torch Head -->
    <ellipse cx="3" cy="23" rx="8" ry="8" fill="url(#torchhead)" />
    <!-- Fire -->
    <path d="M3,12 Q0,8 7,8 Q2,-2 11,5 Q19,-8 13,8 Q20,11 11,18 Q8,23 5,14 Q4,13 3,12 Z"
      fill="url(#fire)" />
    <path d="M7,13 Q12,-2 17,6 Q20,16 8,15 Q4,13 7,13 Z" fill="#fff889" opacity="0.28"/>
  </g>
  <!-- Penguin Face & Head -->
  <ellipse cx="150" cy="100" rx="34" ry="44" fill="url(#penguinBody)" />
  <!-- White Face Patch -->
  <ellipse cx="152" cy="110" rx="18" ry="22" fill="#f8fafd" />
  <!-- Cheeks -->
  <ellipse cx="139" cy="121" rx="4" ry="3" fill="#ffbaca" />
  <ellipse cx="165" cy="121" rx="4" ry="3" fill="#ffbaca" />
  <!-- Eyes -->
  <ellipse cx="143" cy="110" rx="3" ry="3.4" fill="#292d34"/>
  <ellipse cx="161" cy="110" rx="3" ry="3.4" fill="#292d34"/>
  <ellipse cx="144" cy="109" rx="0.7" ry="0.7" fill="#fff" />
  <ellipse cx="162" cy="109" rx="0.7" ry="0.7" fill="#fff" />
  <!-- Eyebrows (surprised) -->
  <path d="M140,106 Q143,104 146,106" stroke="#191a15" stroke-width="1.2" fill="none" stroke-linecap="round"/>
  <path d="M159,106 Q162,104 164,107" stroke="#191a15" stroke-width="1.2" fill="none" stroke-linecap="round"/>
  <!-- Beak, open with tongue -->
  <g>
    <path d="M147,120 Q150,123 156,120 Q151,126 146,121 Q150,127 151,122 Q153,127 155,121"
          fill="url(#beak)" />
    <ellipse cx="151" cy="122" rx="2" ry="0.9" fill="#e87056" />
  </g>
  <!-- Unicycle Post -->
  <rect x="145.5" y="220" width="9" height="29" rx="3.7" fill="url(#bar)" />
  <!-- Wheel -->
  <ellipse cx="150" cy="253" rx="34" ry="34" fill="url(#wheel)" stroke="#303647" stroke-width="4" />
  <!-- Wheel pattern spokes -->
  <g stroke="#a6b0d9" stroke-width="1.9">
    <line x1="150" y1="253" x2="150" y2="219"/>
    <line x1="150" y1="253" x2="177" y2="241"/>
    <line x1="150" y1="253" x2="179" y2="265"/>
    <line x1="150" y1="253" x2="163" y2="280"/>
    <line x1="150" y1="253" x2="137" y2="280"/>
    <line x1="150" y1="253" x2="121" y2="265"/>
    <line x1="150" y1="253" x2="122" y2="241"/>
  </g>
  <!-- Wheel Center Hub -->
  <circle cx="150" cy="253" r="6.5" fill="#edf1f4" stroke="#757676" stroke-width="1.3"/>
  <!-- Pedals -->
  <g>
    <rect x="121" y="243" width="11" height="4" rx="2" fill="#455563" />
    <rect x="169" y="263" width="11" height="4" rx="2" fill="#455563" />
  </g>
  <!-- Seat Post Bar -->
  <rect x="146" y="200" width="8" height="19" rx="3.3" fill="url(#bar)" />
  <!-- Seat -->
  <ellipse cx="150" cy="198" rx="19" ry="7.5" fill="#4e5f9d" stroke="#475181" stroke-width="2" />
  <!-- Penguin's Feet on Pedals -->
  <g>
    <g>
      <ellipse cx="127" cy="244" rx="7" ry="2.3" fill="url(#beak)" />
      <ellipse cx="127" cy="246" rx="3.9" ry="0.9" fill="#ffebad" opacity="0.42"/>
      <!-- Toes -->
      <ellipse cx="125" cy="247" rx="1" ry="0.5" fill="#e37722" />
      <ellipse cx="127" cy="247" rx="1.1" ry="0.5" fill="#e37722" />
      <ellipse cx="129" cy="247" rx="1" ry="0.5" fill="#e37722" />
    </g>
    <g>
      <ellipse cx="179" cy="265" rx="7" ry="2.1" fill="url(#beak)" />
      <ellipse cx="179" cy="267" rx="3.9" ry="0.9" fill="#fff3bb" opacity="0.42"/>
      <!-- Toes -->
      <ellipse cx="177" cy="268" rx="1" ry="0.5" fill="#e37722" />
      <ellipse cx="179" cy="268" rx="1.1" ry="0.5" fill="#e37722" />
      <ellipse cx="181" cy="268" rx="1" ry="0.5" fill="#e37722" />
    </g>
  </g>
  <!-- Decorative: juggling motion lines (arcs) -->
  <path d="M125,140 Q120,75 162,62 Q215,58 210,102" fill="none" stroke="#ffb609" stroke-width="2.3" stroke-dasharray="6 6" opacity="0.33"/>
  <path d="M105,150 Q100,93 157,45 Q230,23 228,110" fill="none" stroke="#e86f01" stroke-width="1.2" stroke-dasharray="4 7" opacity="0.19"/>
  <!-- Decorative Sparkles around fire -->
  <g opacity="0.8">
    <circle cx="102" cy="85" r="1.4" fill="#fff791"/>
    <circle cx="112" cy="90" r="0.9" fill="#fff8c4"/>
    <circle cx="134" cy="54" r="1.3" fill="#fffbd4"/>
    <circle cx="221" cy="81" r="1.2" fill="#ffe3b4"/>
    <circle cx="180" cy="44" r="1.2" fill="#fff9a6"/>
    <circle cx="203" cy="53" r="0.8" fill="#fffda2"/>
  </g>
  <!-- Optional: Small musical notes to foreground the joyful performance -->
  <g>
    <path d="M87.8,68 q3.5,-9 8,5" stroke="#274d80" stroke-width="1.2" fill="none"/>
    <ellipse cx="91" cy="69" rx="1.1" ry="1.8" fill="#403b7a" />
    <path d="M123,44 q4,-16 8,6" stroke="#274d80" stroke-width="1.2" fill="none"/>
    <ellipse cx="126" cy="46" rx="1.1" ry="1.8" fill="#403b7a" />
  </g>
</svg>
GPT-4o
Judge & Evaluator
The winner of this SVG challenge is GPT-4.1 (2025-04-14) Player 2

Judge's Analysis

    Player 2's submission demonstrates superior creativity and technical quality, with a detailed penguin juggling flaming torches on a unicycle.

    The composition is visually appealing and adheres closely to the prompt, whereas Player 1's submission lacks detail and does not clearly convey the idea of juggling flaming torches or riding a unicycle.

These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.

Shapes Metrics

Total Shapes

The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.

Player 1
27
Player 2
70
Rectangles

The number of rectangle elements (rect) in the SVG.

Player 1
5
Player 2
7
Circles

The number of circle elements (circle) in the SVG.

Player 1
6
Player 2
7
Ellipses

The number of ellipse elements (ellipse) in the SVG.

Player 1
3
Player 2
32
Lines

The number of line elements (line) in the SVG.

Player 1
Player 2
7
Polygons

The number of polygon elements (polygon) in the SVG.

Player 1
Player 2
Paths

The number of path elements (path) in the SVG.

Player 1
13
Player 2
17
Groups

The number of group elements (g) in the SVG.

Player 1
Player 2
13

Visual Effects Metrics

Gradients

The number of gradient definitions (linearGradient, radialGradient) in the SVG.

Player 1
4
Player 2
10
Patterns

The number of pattern definitions (pattern) in the SVG.

Player 1
Player 2
Filters

The number of filter definitions (filter) in the SVG.

Player 1
Player 2
Masks

The number of mask definitions (mask) in the SVG.

Player 1
Player 2
Clip Paths

The number of clipping path definitions (clipPath) in the SVG.

Player 1
Player 2
Elements with Opacity

The number of elements with opacity attributes in the SVG.

Player 1
Player 2
9
Elements with Stroke

The number of elements with stroke attributes in the SVG.

Player 1
10
Player 2
12

Colors Metrics

Unique Colors

The number of unique colors used in the SVG.

Player 1
7
Player 2
55

Interactivity Metrics

Animations

The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.

Player 1
Player 2
Elements with Transform

The number of elements with transform attributes in the SVG.

Player 1
12
Player 2
3

Complexity Metrics

Path Commands

The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.

Player 1
49
Player 2
86
Max Group Nesting

The maximum nesting level of group elements (g) in the SVG.

Player 1
Player 2
1
Defs Elements

The number of elements defined within the defs element in the SVG.

Player 1
4
Player 2
10
Use Elements

The number of use elements (use) in the SVG.

Player 1
Player 2

Text Metrics

Text Elements

The number of text elements (text) in the SVG.

Player 1
Player 2

AI Judging Process

Creativity

Originality, innovative use of shapes and unique approach to the prompt.

Prompt Adherence

How accurately the SVG captures the essence of the prompt.

Visual Appeal

Aesthetic quality including composition, color usage and overall visual impact.

How does judging work?

SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.

Similar Challenges