Creative Challenge
"A lone tree floating on a chunk of land in space with roots reaching towards a glowing planet."
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg" shape-rendering="geometricPrecision">
<defs>
<!-- Gradient for the floating land -->
<radialGradient id="landGradient" cx="50%" cy="40%" r="70%">
<stop offset="0%" stop-color="#a97448"/>
<stop offset="50%" stop-color="#59381a"/>
<stop offset="100%" stop-color="#3b2812"/>
</radialGradient>
<!-- Gradient for the soil top -->
<linearGradient id="soilTop" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#5e4217"/>
<stop offset="100%" stop-color="#3d2a0d"/>
</linearGradient>
<!-- Gradient for tree foliage -->
<radialGradient id="leafGradient" cx="50%" cy="30%" r="60%">
<stop offset="0%" stop-color="#76c043" stop-opacity="1"/>
<stop offset="100%" stop-color="#114d08" stop-opacity="0.9"/>
</radialGradient>
<!-- Gradient for tree bark -->
<linearGradient id="barkGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#5b3a1a"/>
<stop offset="100%" stop-color="#2e1b0b"/>
</linearGradient>
<!-- Glow gradient for planet -->
<radialGradient id="planetGlow" cx="50%" cy="50%" r="90%">
<stop offset="0%" stop-color="#ffbf00" stop-opacity="1"/>
<stop offset="50%" stop-color="#f5c742" stop-opacity="0.7"/>
<stop offset="100%" stop-color="#ffdd66" stop-opacity="0"/>
</radialGradient>
<!-- Planet gradient -->
<radialGradient id="planetSurface" cx="50%" cy="50%" r="50%">
<stop offset="15%" stop-color="#f9d423"/>
<stop offset="100%" stop-color="#e67e22"/>
</radialGradient>
<!-- Star pattern -->
<pattern id="stars" x="0" y="0" width="10" height="10" patternUnits="userSpaceOnUse">
<circle cx="1" cy="1" r="0.6" fill="#fffdfa" />
<circle cx="7" cy="8" r="0.9" fill="#fffefc" opacity="0.7"/>
<circle cx="4" cy="4" r="1.1" fill="#fffbe6" opacity="0.9"/>
</pattern>
<!-- Root shape for masking glow -->
<filter id="glow" x="-50%" y="-50%" width="200%" height="200%" >
<feDropShadow dx="0" dy="0" stdDeviation="4" flood-color="#ffbf00" flood-opacity="0.8"/>
</filter>
</defs>
<!-- Background: deep space filled with stars -->
<rect width="300" height="300" fill="url(#stars)" />
<rect width="300" height="300" fill="url(#stars)" />
<rect width="300" height="300" fill="url(#stars)" opacity="0.3"/>
<rect width="300" height="300" fill="url(#stars)" opacity="0.15"/>
<!-- Subtle nebula glow behind the tree -->
<radialGradient id="nebulaGlow" cx="50%" cy="55%" r="45%">
<stop offset="20%" stop-color="#3f7aac" stop-opacity="0.35"/>
<stop offset="100%" stop-color="#0a1d2e" stop-opacity="0"/>
</radialGradient>
<circle cx="150" cy="165" r="90" fill="url(#nebulaGlow)" />
<!-- Floating chunk of land in space -->
<g transform="translate(150, 170)">
<!-- Land base shape -->
<path fill="url(#landGradient)" stroke="#3b2812" stroke-width="1.5" stroke-linejoin="round" d="
M -70 -20
Q -85 30 -45 65
Q -10 85 30 75
Q 70 65 50 10
L 55 -40
Q 30 -70 -30 -70
Q -60 -55 -70 -20 Z"/>
<!-- Soil top texture -->
<path fill="url(#soilTop)" stroke="#4a3210" stroke-width="0.9" d="
M -62 -17
Q -50 23 -25 50
Q 12 62 44 53
Q 59 42 50 13
L 50 7
Q 40 0 10 3
Q -20 8 -38 2
Q -60 -5 -62 -17 Z" />
<!-- Small rocks on soil top for texture -->
<circle cx="-30" cy="20" r="3" fill="#452f12" opacity="0.7"/>
<ellipse cx="10" cy="45" rx="4" ry="2" fill="#3c260c" opacity="0.65"/>
<circle cx="38" cy="25" r="2.2" fill="#4a3210" opacity="0.68"/>
<!-- Grass hint on soil top -->
<g stroke="#2b5a00" stroke-width="0.8" stroke-linecap="round">
<line x1="-50" y1="10" x2="-52" y2="2" />
<line x1="-48" y1="12" x2="-50" y2="5" />
<line x1="5" y1="15" x2="8" y2="8" />
<line x1="12" y1="17" x2="14" y2="11" />
<line x1="35" y1="30" x2="33" y2="23" />
</g>
</g>
<!-- Tree trunk and branches -->
<g transform="translate(150, 120)">
<!-- Main trunk -->
<path fill="url(#barkGradient)" stroke="#4a3210" stroke-width="1" stroke-linejoin="round" d="
M 0 80
C -10 60 -14 40 0 0
C 5 -10 15 -15 25 -15
C 40 -15 40 -5 25 0
L 30 20
C 20 25 15 25 10 20
C 12 18 15 30 22 55
C 24 65 10 85 0 80 Z"/>
<!-- Secondary trunk detail -->
<path fill="none" stroke="#3b2812" stroke-width="0.5" d="
M -3 30
C -5 5 0 0 5 -15
M 12 -10
C 20 -12 25 -5 28 0"/>
<!-- Roots reaching down -->
<g stroke="#452f12" stroke-width="1.8" fill="none" filter="url(#glow)" >
<path d="M0 80 Q -15 110 -40 140" />
<path d="M0 80 Q -5 120 10 140" />
<path d="M0 80 Q 15 110 40 135" />
<path d="M0 80 Q 18 120 50 148" />
<path d="M0 80 Q -20 130 -45 160" />
</g>
</g>
<!-- Leafy canopy - lush and vibrant -->
<g transform="translate(150, 50)">
<!-- Layered leaf clusters -->
<ellipse cx="0" cy="0" rx="45" ry="28" fill="url(#leafGradient)" filter="url(#glow)" />
<ellipse cx="-20" cy="-10" rx="20" ry="14" fill="url(#leafGradient)" />
<ellipse cx="18" cy="-12" rx="24" ry="16" fill="url(#leafGradient)" />
<ellipse cx="10" cy="10" rx="30" ry="20" fill="url(#leafGradient)" />
<ellipse cx="-15" cy="5" rx="26" ry="17" fill="url(#leafGradient)" />
<!-- Veins and leaf details -->
<g stroke="#195301" stroke-width="0.6">
<line x1="-40" y1="0" x2="-20" y2="-10" />
<line x1="-20" y1="-10" x2="-10" y2="-25" />
<line x1="20" y1="-10" x2="10" y2="-18" />
<line x1="15" y1="0" x2="10" y2="15" />
<line x1="-15" y1="0" x2="-10" y2="15" />
<line x1="5" y1="10" x2="0" y2="25" />
</g>
</g>
<!-- Glowing planet on right below, focus of roots -->
<g transform="translate(230, 240)">
<!-- Outer glow aura -->
<circle r="42" fill="url(#planetGlow)" />
<!-- Planet core -->
<circle r="30" fill="url(#planetSurface)" filter="url(#glow)" />
<!-- Planet texture -->
<path fill="#d35400" opacity="0.5" d="
M -18 -12
Q -12 -25 0 -20
Q 15 -10 18 6
Q 20 20 10 25
Q 5 15 -10 18
Q -18 22 -15 10
Q -25 8 -18 -12 Z"/>
<!-- Rings of planet stylized -->
<ellipse cx="0" cy="0" rx="38" ry="13" fill="none" stroke="#f39c12" stroke-width="2" opacity="0.45" />
<ellipse cx="0" cy="0" rx="41" ry="14" fill="none" stroke="#e67e22" stroke-width="3" opacity="0.25" />
</g>
<!-- Subtle shimmer on roots connecting to planet -->
<g stroke="#ffdd66" stroke-width="1" stroke-linecap="round" opacity="0.4">
<path d="M 150 200 Q 170 220 230 220" />
<path d="M 160 210 Q 180 230 230 235" />
<path d="M 140 210 Q 180 250 220 240" />
</g>
<!-- Faint shooting stars crossing -->
<g stroke="#fdf1b6" stroke-width="1.3" stroke-linecap="round" opacity="0.15">
<line x1="45" y1="40" x2="80" y2="35" />
<line x1="120" y1="20" x2="150" y2="15" />
<line x1="270" y1="100" x2="295" y2="85" />
<line x1="230" y1="50" x2="260" y2="45" />
</g>
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<!-- Background -->
<rect x="0" y="0" width="300" height="300" fill="#000033" />
<!-- Land Chunk -->
<rect x="100" y="150" width="100" height="50" fill="#73462A" />
<!-- Roots -->
<path d="M125,200 Q130,180 135,200 Q140,180 145,200 Q150,180 155,200 Q160,180 165,200 Q170,180 175,200" fill="none" stroke="#4D3319" stroke-width="2" />
<!-- Tree -->
<path d="M140,150 Q130,100 150,50 Q160,100 160,150" fill="#1F7A1F" />
<circle cx="150" cy="100" r="20" fill="#2EB82E" />
<!-- Planet -->
<circle cx="250" cy="50" r="40" fill="#990099" />
<circle cx="250" cy="50" r="60" fill="none" stroke="#FF6699" stroke-width="2" />
<line x1="250" y1="10" x2="265" y2="25" stroke="#FF6666" stroke-width="2" />
<line x1="235" y1="65" x2="250" y2="80" stroke="#FF6666" stroke-width="2" />
</svg>
Judge's Analysis
Player 1's submission demonstrates greater creativity and visual appeal with a more intricate composition, including glowing elements and a dynamic arrangement of the tree and planet.
While Player 2's submission adheres to the prompt, it is simplistic and lacks the same level of detail and imaginative execution seen in Player 1's work.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.