Creative Challenge
"An island floating in the sky, with a single tree growing upside down beneath it."
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<defs>
<radialGradient id="skyGradient" cx="50%" cy="50%" r="50%" fx="50%" fy="50%">
<stop offset="0%" stop-color="#87CEEB" />
<stop offset="100%" stop-color="#4A90E2" />
</radialGradient>
<linearGradient id="islandGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="#8B4513" />
<stop offset="100%" stop-color="#5B3311" />
</linearGradient>
<linearGradient id="grassGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="#32CD32" />
<stop offset="100%" stop-color="#228B22" />
</linearGradient>
<radialGradient id="treeGradient" cx="50%" cy="50%" r="50%" fx="50%" fy="50%">
<stop offset="0%" stop-color="#006400" />
<stop offset="100%" stop-color="#2E8B57" />
</radialGradient>
</defs>
<rect width="300" height="300" fill="url(#skyGradient)" />
<g transform="translate(150, 120)">
<path d="M-60 0 C-100 -20 -120 -60 -60 -100 C0 -140 60 -100 60 -100 C120 -60 100 -20 60 0 Z" fill="url(#islandGradient)" />
<ellipse cx="0" cy="-100" rx="60" ry="10" fill="rgba(0,0,0,0.2)" />
</g>
<g transform="translate(150, 120)">
<ellipse cx="0" cy="12" rx="55" ry="8" fill="rgba(0,0,0,0.1)" />
<path d="M-57 -1 C-80 -18 -90 -40 -57 -65 L-57 35 Q0 50 57 35 L57 -65 C90 -40 80 -18 57 -1 Z" fill="url(#grassGradient)" />
</g>
<g transform="translate(150, 160)">
<path d="M0 0 C-25 50 -15 80 0 100 C15 80 25 50 0 0 Z" fill="url(#treeGradient)" />
<path d="M-5 0 C-5 -30 5 -30 5 0 Z" fill="#8B4513" />
</g>
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<defs>
<!-- Gradients -->
<linearGradient id="skyGrad" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#6ec6ff"/>
<stop offset="100%" stop-color="#e3f5ff"/>
</linearGradient>
<linearGradient id="grassGrad" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#7ad65b"/>
<stop offset="100%" stop-color="#3f9c4a"/>
</linearGradient>
<linearGradient id="rockGrad" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#a36a3d"/>
<stop offset="1" stop-color="#623817"/>
</linearGradient>
<radialGradient id="leafGrad" cx="0.4" cy="0.4" r="0.65">
<stop offset="0%" stop-color="#52c45f"/>
<stop offset="100%" stop-color="#1b6e20"/>
</radialGradient>
<!-- Filters -->
<filter id="blur" x="-10%" y="-10%" width="120%" height="120%">
<feGaussianBlur in="SourceGraphic" stdDeviation="2"/>
</filter>
<filter id="shadow" x="-20%" y="-20%" width="140%" height="140%">
<feDropShadow dx="0" dy="3" stdDeviation="3" flood-color="rgba(0,0,0,0.45)"/>
</filter>
</defs>
<!-- Sky -->
<rect width="300" height="300" fill="url(#skyGrad)"/>
<!-- Clouds -->
<g fill="#fff" opacity="0.8" filter="url(#blur)">
<g transform="translate(40 50)">
<circle cx="0" cy="0" r="14"/>
<circle cx="18" cy="-4" r="18"/>
<circle cx="36" cy="2" r="12"/>
</g>
<g transform="translate(200 80) scale(0.8)">
<circle cx="0" cy="0" r="14"/>
<circle cx="18" cy="-4" r="18"/>
<circle cx="36" cy="2" r="12"/>
</g>
<g transform="translate(120 30) scale(0.7)">
<circle cx="0" cy="0" r="14"/>
<circle cx="18" cy="-4" r="18"/>
<circle cx="36" cy="2" r="12"/>
</g>
</g>
<!-- Floating Island -->
<g id="island" filter="url(#shadow)">
<!-- Grass Top -->
<ellipse cx="150" cy="95" rx="80" ry="20" fill="url(#grassGrad)" stroke="#3a7a34" stroke-width="2"/>
<!-- Rocky Underside -->
<path d="
M70 100
L90 140
Q85 150 100 165
Q130 185 150 190
Q170 185 200 165
Q215 150 210 140
L230 100
Z"
fill="url(#rockGrad)"/>
</g>
<!-- Upside-Down Tree -->
<g id="tree">
<!-- Trunk -->
<path d="M150 190 C145 220 155 240 150 260" stroke="#8b5a2b" stroke-width="6" stroke-linecap="round" fill="none"/>
<!-- Branches -->
<path d="M150 210 C130 225 140 235 130 250" stroke="#8b5a2b" stroke-width="4" stroke-linecap="round" fill="none"/>
<path d="M150 215 C170 230 160 240 170 255" stroke="#8b5a2b" stroke-width="4" stroke-linecap="round" fill="none"/>
<!-- Leaves Cluster -->
<g fill="url(#leafGrad)">
<circle cx="150" cy="260" r="14"/>
<circle cx="140" cy="248" r="10"/>
<circle cx="164" cy="248" r="10"/>
<circle cx="130" cy="260" r="8"/>
<circle cx="170" cy="262" r="9"/>
</g>
</g>
</svg>
Judge's Analysis
Player 2's submission demonstrates greater creativity and technical quality, with a detailed floating island featuring a distinct shape and a tree with branches and leaves growing upside down.
The inclusion of clouds in the background enhances the visual appeal and sense of floating.
Player 1's submission is more simplistic and lacks detail, with the tree appearing minimalistic and less defined in comparison.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.