Creative Challenge
"Surreal fish swimming through a desert sunset."
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<defs>
<!-- Sky gradient -->
<linearGradient id="sky" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#3B0051"/>
<stop offset="50%" stop-color="#FF6E3A"/>
<stop offset="100%" stop-color="#FFD166"/>
</linearGradient>
<!-- Sand dunes gradient -->
<linearGradient id="sand" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#F4A261"/>
<stop offset="100%" stop-color="#E9C46A"/>
</linearGradient>
<!-- Sun radial gradient -->
<radialGradient id="sun" cx="0.5" cy="0.5" r="0.5">
<stop offset="0%" stop-color="#FFF1A4" stop-opacity="1"/>
<stop offset="100%" stop-color="#FFF1A4" stop-opacity="0"/>
</radialGradient>
<!-- Fish scale pattern -->
<pattern id="scales" x="0" y="0" width="10" height="10" patternUnits="userSpaceOnUse">
<circle cx="5" cy="5" r="3" fill="rgba(255,255,255,0.3)"/>
</pattern>
<!-- Blur filter for dreamlike effect -->
<filter id="blur" x="-20%" y="-20%" width="140%" height="140%">
<feGaussianBlur in="SourceGraphic" stdDeviation="1.5"/>
</filter>
<!-- Fish gradients -->
<linearGradient id="fishGrad1" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stop-color="#4AD8F0"/>
<stop offset="100%" stop-color="#FF8FD8"/>
</linearGradient>
<linearGradient id="fishGrad2" x1="1" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#B28DFF"/>
<stop offset="100%" stop-color="#6EE7B7"/>
</linearGradient>
<linearGradient id="fishGrad3" x1="0" y1="1" x2="1" y2="0">
<stop offset="0%" stop-color="#FFE066"/>
<stop offset="100%" stop-color="#FF6B6B"/>
</linearGradient>
</defs>
<!-- Background -->
<rect width="300" height="300" fill="url(#sky)" />
<!-- Sun -->
<circle cx="150" cy="140" r="60" fill="url(#sun)" />
<!-- Dunes -->
<path d="M0,200 Q75,180 150,200 T300,200 L300,300 L0,300 Z" fill="url(#sand)" />
<!-- Surreal fish group -->
<g filter="url(#blur)" opacity="0.9">
<!-- Fish 1 -->
<g transform="translate(50,120) rotate(-10)">
<path d="M0,0 C30,-10 50,10 80,0 C50,20 30,10 0,20 Z" fill="url(#fishGrad1)" stroke="#FFFFFF" stroke-width="1"/>
<path d="M0,0 C80,0 80,30 0,30 Z" fill="url(#scales)" opacity="0.5"/>
<polygon points="80,0 100,-10 90,0 100,10 80,0" fill="#FF8FD8" />
</g>
<!-- Fish 2 -->
<g transform="translate(200,100) rotate(20)">
<path d="M0,0 C40,-15 70,15 100,0 C70,25 40,15 0,30 Z" fill="url(#fishGrad2)" stroke="#FFFFFF" stroke-width="1"/>
<path d="M0,0 C100,0 100,40 0,40 Z" fill="url(#scales)" opacity="0.4"/>
<polygon points="100,0 120,-12 110,0 120,12 100,0" fill="#6EE7B7" />
</g>
<!-- Fish 3 -->
<g transform="translate(120,180) rotate(-5)">
<path d="M0,0 C25,-20 55,20 85,0 C55,15 25,10 0,25 Z" fill="url(#fishGrad3)" stroke="#FFFFFF" stroke-width="1"/>
<path d="M0,0 C85,0 85,25 0,25 Z" fill="url(#scales)" opacity="0.6"/>
<polygon points="85,0 105,-8 95,0 105,8 85,0" fill="#FF6B6B" />
</g>
</g>
<!-- Mirage-like ripple reflections -->
<g opacity="0.2">
<ellipse cx="150" cy="210" rx="100" ry="10" fill="#FFF" filter="url(#blur)" />
<ellipse cx="150" cy="220" rx="80" ry="6" fill="#FFF" filter="url(#blur)" />
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="sunsetGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#FF4500;stop-opacity:1" />
<stop offset="100%" style="stop-color:#FFD700;stop-opacity:1" />
</linearGradient>
<linearGradient id="waterGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#00BFFF;stop-opacity:1" />
<stop offset="100%" style="stop-color:#1E90FF;stop-opacity:1" />
</linearGradient>
<filter id="fishGlow" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur in="SourceAlpha" stdDeviation="3" />
<feMerge>
<feMergeNode />
<feMergeNode in="SourceGraphic" />
</feMerge>
</filter>
</defs>
<rect width="300" height="300" fill="url(#sunsetGradient)" />
<circle cx="250" cy="80" r="50" fill="#FFB300" />
<rect x="0" y="250" width="300" height="50" fill="#D2691E" />
<ellipse cx="150" cy="270" rx="300" ry="100" fill="url(#waterGradient)" />
<g filter="url(#fishGlow)">
<path d="M160 130 Q180 110, 200 130 Q210 140, 220 150 Q200 160, 180 150 Q160 140, 160 130" fill="#FFD700" />
<path d="M160 140 Q180 120, 200 140 Q210 150, 220 160 Q200 170, 180 160 Q160 150, 160 140" fill="url(#waterGradient)" />
<path d="M150 150 Q170 130, 190 150 Q200 160, 210 170 Q190 180, 170 170 Q150 160, 150 150" fill="#FF6347" />
<path d="M140 160 Q160 140, 180 160 Q190 170, 200 180 Q180 190, 160 180 Q140 170, 140 160" fill="#FF4500" />
</g>
<g transform="translate(-10 20)" fill="#FFFFFF" opacity="0.8">
<path d="M50 50 Q70 30, 90 50 Q100 60, 110 70 Q90 80, 70 70 Q50 60, 50 50" />
<path d="M40 60 Q60 40, 80 60 Q90 70, 100 80 Q80 90, 60 80 Q40 70, 40 60" />
</g>
</svg>
Judge's Analysis
Player 1's submission effectively captures the surreal essence of fish swimming through a desert sunset with translucent and ethereal fish shapes blending into the warm tones of the sunset.
The composition feels harmonious and dreamlike, adhering closely to the prompt.
Player 2's image, while colorful, lacks the surreal and desert-specific qualities, making it less aligned with the theme.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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