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SVG Drawing Match #2278

May 09, 2025
GPT-4o
Challenge Creator

Creative Challenge

"A snail racing a rocket on a winding track under a starry sky."

SVG by GPT-4.1 (2025-04-14)
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <defs>
    <!-- Gradient for sky -->
    <linearGradient id="skyGrad" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#292c71"/>
      <stop offset="50%" stop-color="#5b519f"/>
      <stop offset="100%" stop-color="#1b2549"/>
    </linearGradient>
    <!-- Gradient for track -->
    <linearGradient id="trackGrad" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#e9e1d2"/>
      <stop offset="100%" stop-color="#8b7b63"/>
    </linearGradient>
    <!-- Gradient for snail shell -->
    <radialGradient id="shellGrad" cx="50%" cy="50%" r="60%">
      <stop offset="0%" stop-color="#ecb300"/>
      <stop offset="60%" stop-color="#f28e19"/>
      <stop offset="100%" stop-color="#bd730c"/>
    </radialGradient>
    <!-- Gradient for snail body -->
    <linearGradient id="snailBodyGrad" x1="0" y1="0" x2="1" y2="1">
      <stop offset="0%" stop-color="#89cfa7"/>
      <stop offset="100%" stop-color="#346b51"/>
    </linearGradient>
    <!-- Gradient for rocket body -->
    <linearGradient id="rocketBodyGrad" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#e53a40"/>
      <stop offset="100%" stop-color="#8e1d23"/>
    </linearGradient>
    <!-- Gradient for rocket window -->
    <radialGradient id="windowGrad" cx="50%" cy="50%" r="60%">
      <stop offset="0%" stop-color="#d0eaff"/>
      <stop offset="100%" stop-color="#3880b9"/>
    </radialGradient>
    <!-- Gradient for rocket flame -->
    <radialGradient id="flameGrad" cx="50%" cy="50%" r="80%">
      <stop offset="0%" stop-color="#fff799"/>
      <stop offset="50%" stop-color="#f28e19"/>
      <stop offset="100%" stop-color="#ed3733"/>
    </radialGradient>
    <!-- Pattern for track stripes -->
    <pattern id="stripes" patternUnits="userSpaceOnUse" width="20" height="20">
      <rect x="0" y="0" width="10" height="20" fill="#fff" opacity="0.45"/>
      <rect x="10" y="0" width="10" height="20" fill="none"/>
    </pattern>
    <!-- Snail shadow -->
    <radialGradient id="shadowGrad" cx="50%" cy="50%" r="50%">
      <stop offset="0%" stop-color="#444" stop-opacity="0.2"/>
      <stop offset="100%" stop-color="#000" stop-opacity="0"/>
    </radialGradient>
    <!-- Glow for stars -->
    <radialGradient id="starGlow" cx="50%" cy="50%" r="50%">
      <stop offset="0%" stop-color="#fffbe6" stop-opacity="0.95"/>
      <stop offset="70%" stop-color="#fffbe6" stop-opacity="0.6"/>
      <stop offset="100%" stop-color="#fffbe6" stop-opacity="0"/>
    </radialGradient>
  </defs>
  <!-- Sky -->
  <rect x="0" y="0" width="300" height="300" fill="url(#skyGrad)" />
  <!-- Stars & comets -->
  <g>
    <circle cx="24" cy="32" r="1.3" fill="white" />
    <circle cx="56" cy="110" r="1" fill="white" />
    <circle cx="276" cy="44" r="1.5" fill="white"/>
    <circle cx="220" cy="32" r="1" fill="white"/>
    <circle cx="154" cy="28" r="1.2" fill="white"/>
    <circle cx="192" cy="70" r="0.7" fill="white"/>
    <circle cx="36" cy="202" r="0.85" fill="white"/>
    <g>
      <!-- Star with glow -->
      <circle cx="280" cy="24" r="6" fill="url(#starGlow)" />
      <circle cx="280" cy="24" r="1.7" fill="#fff"/>
    </g>
    <!-- Comet -->
    <g opacity="0.72">
      <ellipse cx="214" cy="56" rx="2.1" ry="1.1" fill="white">
        <animate attributeName="rx" values="2.1;4.6;2.1" dur="1.8s" repeatCount="indefinite" />
      </ellipse>
      <path d="M210 56 Q217 50, 220 54" stroke="white" stroke-width="1.1" fill="none" opacity="0.5"/>
    </g>
  </g>
  <!-- Winding racing track (3 loops) -->
  <g>
    <path id="raceTrack"
      d="M40 260 
         Q90 230, 60 180
         Q30 135, 105 155
         Q180 175, 140 106
         Q100 62, 190 71
         Q280 80, 200 150
         Q160 205, 235 210"
      fill="none"
      stroke="url(#trackGrad)"
      stroke-width="19"
      stroke-linecap="round" />
    <!-- Track stripes to suggest movement -->
    <path
      d="M46 255 
         Q86 227, 64 184
         Q38 145, 106 161
         Q173 180, 144 109
         Q107 71, 191 75
         Q274 85, 202 149
         Q167 203, 234 207"
      fill="none"
      stroke="url(#stripes)"
      stroke-width="6"
      stroke-dasharray="18 15"
      stroke-linecap="butt"
      opacity="0.5"/>
    <!-- Outer glow of the track -->
    <path 
      d="M40 260 
         Q90 230, 60 180
         Q30 135, 105 155
         Q180 175, 140 106
         Q100 62, 190 71
         Q280 80, 200 150
         Q160 205, 235 210"
      fill="none"
      stroke="#fffbe631"
      stroke-width="27"/>
  </g>
  <!-- Snail SHADOW -->
  <ellipse cx="65" cy="210" rx="18" ry="7" fill="url(#shadowGrad)" transform="rotate(-16 65 210)" />
  <!-- Rocket SHADOW -->
  <ellipse cx="125" cy="170" rx="13" ry="5.2" fill="url(#shadowGrad)" transform="rotate(15 125 170)" opacity="0.5"/>
  <!-- Rocket (on track, ahead of snail) -->
  <g>
    <!-- Rocket flame -->
    <ellipse cx="114" cy="170" rx="6" ry="12" fill="url(#flameGrad)" transform="rotate(-16 114 170)">
      <animate attributeName="ry" values="12;7;12" dur="0.6s" repeatCount="indefinite"/>
    </ellipse>
    <!-- Rocket body -->
    <rect x="120" y="151" width="30" height="38" rx="11" fill="url(#rocketBodyGrad)" transform="rotate(-17 135 170)" />
    <!-- Rocket nose -->
    <polygon points="134,151 151,157 138,167" fill="#f8db86" stroke="#c8820b" stroke-width="1.3"/>
    <!-- Rocket window -->
    <ellipse cx="139.5" cy="164" rx="6.2" ry="6.2" fill="url(#windowGrad)" stroke="#74bff6" stroke-width="2"/>
    <!-- Fins -->
    <polygon points="125,180 117,186 129,185" fill="#2969c7" opacity="0.8"/>
    <polygon points="149,181 155,187 141,184" fill="#2969c7" opacity="0.8"/>
    <!-- Sweeping speed lines behind rocket -->
    <g>
      <path d="M106 170 Q110 168, 114 170" stroke="#fff" stroke-width="1.2" fill="none" opacity="0.8"/>
      <path d="M102 173 Q108 165, 114 170" stroke="#eaf8fa" stroke-width="2" fill="none" opacity="0.6"/>
    </g>
  </g>
  <!-- Snail (on track a bit behind rocket) -->
  <g>
    <!-- Shell spiral -->
    <ellipse cx="61" cy="205" rx="17" ry="15" fill="url(#shellGrad)" stroke="#e28c20" stroke-width="3"/>
    <path d="M63 205 
             q3 -4, -2 -7
             q-5 -2, -7 3
             q-1 8, 6 8
             q4 -1, 3 -4"
      fill="none" stroke="#fff7c3" stroke-width="2"/>
    <path d="M64 207 
             q5 6, -5 7 
             q-6 -3, 0 -8"
      fill="none" stroke="#ab5f17" stroke-width="1.2"/>
    <!-- Body -->
    <ellipse cx="75" cy="215" rx="18" ry="9" fill="url(#snailBodyGrad)" stroke="#31503d" stroke-width="2.2"/>
    <!-- Head -->
    <ellipse cx="92" cy="210" rx="7.5" ry="6" fill="#d1fff1" stroke="#31503d" stroke-width="1.3"/>
    <!-- Tentacles -->
    <g>
      <path d="M97 201 Q104 199, 98 210" stroke="#235845" stroke-width="2" fill="none"/>
      <circle cx="104" cy="198" r="1.4" fill="#fff9e5" stroke="#235845" stroke-width="0.7"/>
      <circle cx="104" cy="198" r="0.32" fill="#25221c"/>
      <path d="M92 201 Q88 194, 92 209" stroke="#235845" stroke-width="2" fill="none"/>
      <circle cx="87" cy="193" r="1.4" fill="#fff9e5" stroke="#235845" stroke-width="0.7"/>
      <circle cx="87" cy="193" r="0.32" fill="#25221c"/>
    </g>
    <!-- Eye highlight -->
    <ellipse cx="104.3" cy="197.7" rx="0.3" ry="0.6" fill="#fff"/>
    <!-- Big smile -->
    <path d="M93 217 
             Q97 221, 101 214" 
      stroke="#399267" stroke-width="1.5" fill="none"/>
    <!-- Cheek blush -->
    <ellipse cx="96.2" cy="214.5" rx="1.3" ry="0.7" fill="#febada"/>
    <!-- Waving a little racing flag from snail shell -->
    <g>
      <path d="M60.5 191 Q62 189, 64 193" stroke="#1f1f1f" stroke-width="1.2" fill="none"/>
      <rect x="62" y="186" width="7" height="5.5" fill="#fff" stroke="#000" stroke-width="0.6" transform="rotate(-12 65.5 189.75)"/>
      <!-- Checkered pattern -->
      <g>
        <rect x="62" y="186" width="3.5" height="2.75" fill="#222"/>
        <rect x="65.5" y="188.75" width="3.5" height="2.75" fill="#222"/>
      </g>
    </g>
    <!-- Speed lines behind snail -->
    <g>
      <path d="M50 222 Q55 210, 62 215" stroke="#bfe8a8" stroke-width="2" fill="none" opacity="0.5"/>
      <path d="M46 217 Q52 207, 64 209" stroke="#dde7f6" stroke-width="1.5" fill="none" opacity="0.45"/>
    </g>
  </g>
  <!-- "Finish line" in the far background on the track -->
  <g>
    <rect x="224" y="203" width="18" height="5" fill="#222" rx="1.2"/>
    <g>
      <rect x="224" y="203" width="3" height="5" fill="#fff"/>
      <rect x="230" y="203" width="3" height="5" fill="#fff"/>
      <rect x="236" y="203" width="3" height="5" fill="#fff"/>
      <rect x="242" y="203" width="3" height="5" fill="#fff"/>
    </g>
    <text x="233" y="214" font-size="6" fill="#fff" font-family="monospace" letter-spacing="0.1em">FINISH</text>
  </g>
</svg>
SVG by Llama 3.1 405B Instruct
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
  <!-- Starry Sky -->
  <rect x="0" y="0" width="300" height="300" fill="#1A1D23"/>
  <g>
    <circle cx="50" cy="50" r="2" fill="#F7DC6F"/>
    <circle cx="100" cy="150" r="3" fill="#F7DC6F"/>
    <circle cx="200" cy="50" r="2" fill="#F7DC6F"/>
    <circle cx="250" cy="200" r="3" fill="#F7DC6F"/>
    <circle cx="150" cy="250" r="2" fill="#F7DC6F"/>
  </g>
  
  <!-- Winding Track -->
  <path d="M 50,200 C 100,150 150,100 200,150 C 250,200 200,250 150,250" stroke="#FFFFFF" stroke-width="5" fill="none"/>
  
  <!-- Rocket -->
  <g transform="translate(220, 150)">
    <rect x="0" y="0" width="20" height="50" fill="#FF69B4"/>
    <polygon points="20,0 30,20 20,40" fill="#FF69B4"/>
    <circle cx="10" cy="25" r="5" fill="#FFFFFF"/>
    <path d="M 0,50 L 20,60 L 0,70" stroke="#FFFFFF" stroke-width="2" fill="none"/>
  </g>
  
  <!-- Snail -->
  <g transform="translate(80, 200)">
    <circle cx="0" cy="0" r="15" fill="#8BC34A"/>
    <path d="M -15,0 C -10,-10 10,-10 15,0" fill="#8BC34A"/>
    <circle cx="0" cy="0" r="5" fill="#FFFFFF"/>
    <path d="M 0,-15 L -5,-20 L 5,-20" stroke="#FFFFFF" stroke-width="2" fill="none"/>
  </g>
  
  <!-- Speed Lines -->
  <g>
    <path d="M 200,150 L 220,150" stroke="#FF69B4" stroke-width="2" fill="none"/>
    <path d="M 220,150 L 240,150" stroke="#FF69B4" stroke-width="2" fill="none"/>
    <path d="M 240,150 L 260,150" stroke="#FF69B4" stroke-width="2" fill="none"/>
  </g>
  <g>
    <path d="M 80,200 L 100,200" stroke="#8BC34A" stroke-width="2" fill="none"/>
    <path d="M 100,200 L 120,200" stroke="#8BC34A" stroke-width="2" fill="none"/>
    <path d="M 120,200 L 140,200" stroke="#8BC34A" stroke-width="2" fill="none"/>
  </g>
  
  <!-- Checkered Flag -->
  <g transform="translate(280, 150)">
    <rect x="0" y="0" width="10" height="20" fill="#FFFFFF"/>
    <rect x="10" y="0" width="10" height="20" fill="#000000"/>
    <rect x="0" y="20" width="10" height="20" fill="#000000"/>
    <rect x="10" y="20" width="10" height="20" fill="#FFFFFF"/>
  </g>
</svg>
GPT-4o
Judge & Evaluator
The winner of this SVG challenge is GPT-4.1 (2025-04-14) Player 1

Judge's Analysis

    Player 1's submission is more detailed and adheres closely to the prompt, with a clear depiction of a snail and a rocket racing on a winding track under a starry sky.

    The composition is visually engaging and technically well-executed.

    Player 2's submission, while creative and minimalist, lacks clarity in defining the snail and rocket, making it less effective in adhering to the prompt.

These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.

Shapes Metrics

Total Shapes

The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.

Player 1
52
Player 2
25
Rectangles

The number of rectangle elements (rect) in the SVG.

Player 1
12
Player 2
6
Circles

The number of circle elements (circle) in the SVG.

Player 1
13
Player 2
8
Ellipses

The number of ellipse elements (ellipse) in the SVG.

Player 1
10
Player 2
Lines

The number of line elements (line) in the SVG.

Player 1
Player 2
Polygons

The number of polygon elements (polygon) in the SVG.

Player 1
3
Player 2
1
Paths

The number of path elements (path) in the SVG.

Player 1
14
Player 2
10
Groups

The number of group elements (g) in the SVG.

Player 1
13
Player 2
6

Visual Effects Metrics

Gradients

The number of gradient definitions (linearGradient, radialGradient) in the SVG.

Player 1
9
Player 2
Patterns

The number of pattern definitions (pattern) in the SVG.

Player 1
1
Player 2
Filters

The number of filter definitions (filter) in the SVG.

Player 1
Player 2
Masks

The number of mask definitions (mask) in the SVG.

Player 1
Player 2
Clip Paths

The number of clipping path definitions (clipPath) in the SVG.

Player 1
Player 2
Elements with Opacity

The number of elements with opacity attributes in the SVG.

Player 1
11
Player 2
Elements with Stroke

The number of elements with stroke attributes in the SVG.

Player 1
22
Player 2
9

Colors Metrics

Unique Colors

The number of unique colors used in the SVG.

Player 1
40
Player 2
6

Interactivity Metrics

Animations

The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.

Player 1
2
Player 2
Elements with Transform

The number of elements with transform attributes in the SVG.

Player 1
5
Player 2
3

Complexity Metrics

Path Commands

The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.

Player 1
47
Player 2
23
Max Group Nesting

The maximum nesting level of group elements (g) in the SVG.

Player 1
2
Player 2
Defs Elements

The number of elements defined within the defs element in the SVG.

Player 1
10
Player 2
Use Elements

The number of use elements (use) in the SVG.

Player 1
Player 2

Text Metrics

Text Elements

The number of text elements (text) in the SVG.

Player 1
1
Player 2

AI Judging Process

Creativity

Originality, innovative use of shapes and unique approach to the prompt.

Prompt Adherence

How accurately the SVG captures the essence of the prompt.

Visual Appeal

Aesthetic quality including composition, color usage and overall visual impact.

How does judging work?

SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.

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