Creative Challenge
"A snail racing against a tiny rocket on a pencil-drawn racetrack."
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<!-- Pencil stroke pattern -->
<pattern id="pencilTexture" width="4" height="4" patternUnits="userSpaceOnUse">
<path d="M0,0 L4,4 M4,0 L0,4" stroke="#aaa" stroke-width="0.5"/>
</pattern>
<!-- Snail shell gradient -->
<radialGradient id="shellGrad" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#FFD97D"/>
<stop offset="100%" stop-color="#FF8A3D"/>
</radialGradient>
<!-- Rocket body gradient -->
<linearGradient id="rocketBody" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#E3F2FD"/>
<stop offset="100%" stop-color="#90CAF9"/>
</linearGradient>
<!-- Flame gradient -->
<linearGradient id="flameGrad" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="#FFEB3B"/>
<stop offset="100%" stop-color="#F44336"/>
</linearGradient>
</defs>
<!-- Background -->
<rect width="300" height="300" fill="#f5f5f5"/>
<!-- Pencil-drawn racetrack -->
<g stroke="url(#pencilTexture)" stroke-width="4" fill="none">
<path d="M30,250
C80,200 120,260 170,200
C220,140 260,210 270,150" />
</g>
<!-- Lane separators (dashed pencil) -->
<g stroke="#aaa" stroke-width="1" stroke-dasharray="2,4" fill="none">
<path d="M30,245 C80,195 120,255 170,195 C220,135 260,205 270,145"/>
<path d="M30,255 C80,205 120,265 170,205 C220,145 260,215 270,155"/>
</g>
<!-- Snail -->
<g id="snail" transform="translate(40,240) scale(0.8,-0.8)">
<!-- Body -->
<path d="M0,0 q30,10 40,0 t20,0 q10,-10 20,0" fill="#8D6E63" stroke="#5D4037" stroke-width="2"/>
<!-- Eye stalks -->
<path d="M10,10 l5,15" stroke="#5D4037" stroke-width="2"/>
<circle cx="15" cy="28" r="3" fill="#fff" stroke="#5D4037" stroke-width="1"/>
<path d="M30,12 l5,17" stroke="#5D4037" stroke-width="2"/>
<circle cx="35" cy="29" r="3" fill="#fff" stroke="#5D4037" stroke-width="1"/>
<!-- Shell -->
<circle cx="30" cy="0" r="25" fill="url(#shellGrad)" stroke="#BF360C" stroke-width="2"/>
<circle cx="30" cy="0" r="18" fill="none" stroke="#D84315" stroke-width="3"/>
<circle cx="30" cy="0" r="12" fill="none" stroke="#E64A19" stroke-width="3"/>
</g>
<!-- Tiny Rocket -->
<g id="rocket" transform="translate(80,180) scale(0.5)">
<!-- Body -->
<ellipse cx="0" cy="0" rx="15" ry="40" fill="url(#rocketBody)" stroke="#1565C0" stroke-width="3"/>
<!-- Nose cone -->
<path d="M-15,-30 L0,-60 L15,-30 Z" fill="#E3F2FD" stroke="#1565C0" stroke-width="3"/>
<!-- Fins -->
<path d="M-15,20 L-30,40 L-10,30 Z" fill="#90CAF9" stroke="#1565C0" stroke-width="2"/>
<path d="M15,20 L30,40 L10,30 Z" fill="#90CAF9" stroke="#1565C0" stroke-width="2"/>
<!-- Window -->
<circle cx="0" cy="-5" r="8" fill="#BBDEFB" stroke="#1565C0" stroke-width="2"/>
<!-- Flames -->
<path d="M-8,40 C-5,60 5,60 8,40 Z" fill="url(#flameGrad)" opacity="0.9"/>
<!-- Smoke puffs -->
<g fill="#ccc" opacity="0.6">
<circle cx="-5" cy="60" r="5"/>
<circle cx="5" cy="65" r="4"/>
<circle cx="0" cy="55" r="3"/>
</g>
</g>
<!-- Motion lines for speed effect -->
<g stroke="#aaa" stroke-width="1" stroke-linecap="round" opacity="0.5">
<path d="M78,178 l-20,10"/>
<path d="M72,186 l-18,8"/>
<path d="M66,194 l-16,6"/>
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg" >
<defs>
<!-- Pencil Stroke Pattern: fine diagonal lines resembling pencil shading -->
<pattern id="pencilStroke" patternUnits="userSpaceOnUse" width="8" height="8" patternTransform="rotate(45)">
<line x1="0" y="0" x2="0" y2="8" stroke="#7a6f5c" stroke-width="1"/>
</pattern>
<!-- Gradient for racetrack surface -->
<linearGradient id="trackGrad" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#f5f2ea"/>
<stop offset="30%" stop-color="#e3decf"/>
<stop offset="100%" stop-color="#c6c0ac"/>
</linearGradient>
<!-- Shadow filter for depth -->
<filter id="softShadow" x="-20%" y="-20%" width="140%" height="140%" color-interpolation-filters="sRGB" >
<feDropShadow dx="0" dy="2" stdDeviation="2" flood-color="#000" flood-opacity="0.3"/>
</filter>
<!-- Glow filter for rocket flames -->
<filter id="flameGlow" x="-40%" y="-40%" width="180%" height="180%" color-interpolation-filters="sRGB">
<feDropShadow dx="0" dy="0" stdDeviation="3" flood-color="#ff5500" flood-opacity="0.9"/>
<feDropShadow dx="0" dy="0" stdDeviation="6" flood-color="#ff9900" flood-opacity="0.6"/>
</filter>
<!-- Shell spiral gradient -->
<radialGradient id="shellSpiralGrad" cx="0.5" cy="0.6" r="0.6" fx="0.6" fy="0.7" spreadMethod="pad">
<stop offset="0%" stop-color="#d4714c"/>
<stop offset="40%" stop-color="#bc4a24"/>
<stop offset="90%" stop-color="#5a2b16"/>
</radialGradient>
<!-- Snail body gradient -->
<linearGradient id="snailBodyGrad" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stop-color="#9dcc5f"/>
<stop offset="100%" stop-color="#5b7a2a"/>
</linearGradient>
<!-- Rocket body gradient -->
<linearGradient id="rocketBodyGrad" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#e8e8e8"/>
<stop offset="100%" stop-color="#b0b0b0"/>
</linearGradient>
<!-- Rocket fire gradient -->
<radialGradient id="fireGrad" cx="0.5" cy="0.3" r="0.8" fx="0.5" fy="0.3" spreadMethod="pad">
<stop offset="0%" stop-color="#ffef89" stop-opacity="1"/>
<stop offset="50%" stop-color="#ff5722" stop-opacity="0.8"/>
<stop offset="90%" stop-color="#b23100" stop-opacity="0"/>
</radialGradient>
<!-- Eye highlight gradient -->
<radialGradient id="eyeHighlight" cx="0.3" cy="0.3" r="0.6">
<stop offset="0%" stop-color="#fff" stop-opacity="0.9"/>
<stop offset="90%" stop-color="#000" stop-opacity="0"/>
</radialGradient>
<!-- Pencil texture line group for racetrack outline -->
<pattern id="pencilTexture" patternUnits="userSpaceOnUse" width="12" height="12" patternTransform="rotate(-15)">
<path d="M0 0 L6 12 M12 0 L6 12" stroke="#6f6553" stroke-width="1" />
</pattern>
</defs>
<!-- Background gradient sky -->
<rect width="300" height="300" fill="url(#trackGrad)"/>
<!-- Subtle background paper texture -->
<rect width="300" height="300" fill="url(#pencilStroke)" opacity="0.04"/>
<!-- Pencil-drawn racetrack: looping spiral oval with pencil pattern line -->
<g transform="translate(150,155)">
<path d="M -85 0
q 0 -60 60 -60
q 55 0 55 55
q 0 50 -50 50
q -70 0 -66 -45
q 5 -30 40 -30
q 40 0 40 40
q 0 60 -70 40
q -55 -15 -59 -60Z"
fill="url(#trackGrad)" stroke="url(#pencilTexture)" stroke-width="3" filter="url(#softShadow)"/>
<!-- Inner racetrack lanes (thin pencil crosshatching) -->
<path d="M -75 0
q 0 -50 50 -50
q 45 0 45 45
q 0 40 -40 40
q -60 0 -56 -35
q 5 -25 36 -25
q 35 0 35 35
q 0 50 -60 35
q -45 -12 -48 -50Z"
fill="none" stroke="url(#pencilStroke)" stroke-width="1.2" />
<!-- Direction arrows on racetrack - to emphasize pencil style -->
<g stroke="#5b533c" stroke-width="1.5" fill="none" stroke-linejoin="round">
<polyline points="-40,-40 -32,-48 -27,-40" />
<polyline points="40,-10 48,-18 53,-10" />
<polyline points="10,45 18,37 23,45" />
<polyline points="-45,10 -37,2 -32,10" />
</g>
</g>
<!-- Snail group -->
<g transform="translate(110,170)" filter="url(#softShadow)">
<!-- Snail shell spiral -->
<g>
<circle cx="0" cy="0" r="28" fill="url(#shellSpiralGrad)" stroke="#6a3b19" stroke-width="2"/>
<path fill="none" stroke="#401a0a" stroke-width="2.5" stroke-linecap="round"
d="
M -15 0
a15 15 0 1 1 30 0
a10 10 0 1 0 -20 0
a6 6 0 1 1 12 0
"/>
</g>
<!-- Snail body -->
<path
d="
M -22 6
q -2 20 10 28
q 12 7 28 0
q 6 -15 -5 -30
q -11 -11 -33 -5
Z
"
fill="url(#snailBodyGrad)" stroke="#3f6020" stroke-width="1.7" />
<!-- Body textured shading -->
<path
d="
M -15 15
q 5 10 15 9
" fill="none" stroke="#497327" stroke-width="1" stroke-linecap="round" opacity="0.45"/>
<!-- Snail head and eye stalks -->
<g transform="translate(24,5)">
<!-- Head base -->
<ellipse cx="0" cy="0" rx="10" ry="13" fill="url(#snailBodyGrad)" stroke="#3f6020" stroke-width="1.5" />
<!-- Eye stalks -->
<line x1="-3" y1="-11" x2="-9" y2="-30" stroke="#3e5e1f" stroke-width="2" stroke-linecap="round"/>
<line x1="4" y1="-10" x2="11" y2="-31" stroke="#3e5e1f" stroke-width="2" stroke-linecap="round"/>
<!-- Eyes -->
<circle cx="-9" cy="-31" r="4.5" fill="#eee" stroke="#455a25" stroke-width="0.8" />
<circle cx="11" cy="-31" r="4.5" fill="#eee" stroke="#455a25" stroke-width="0.8" />
<circle cx="-9.5" cy="-30.5" r="2" fill="#2c3f14" />
<circle cx="10.5" cy="-30.5" r="2" fill="#2c3f14" />
<circle cx="-8.9" cy="-31" r="1.2" fill="url(#eyeHighlight)" />
<circle cx="11.1" cy="-31" r="1.2" fill="url(#eyeHighlight)" />
</g>
<!-- Snail mouth - subtle -->
<path d="M30 4 q3 4 7 3" fill="none" stroke="#316012" stroke-width="1" stroke-linecap="round"/>
</g>
<!-- Tiny rocket group -->
<g transform="translate(180,180)" filter="url(#softShadow)">
<!-- Rocket body -->
<ellipse cx="0" cy="0" rx="20" ry="10" fill="url(#rocketBodyGrad)" stroke="#6a6a6a" stroke-width="1.8"/>
<!-- Rocket nose cone -->
<path d="M-20 0 L-30 -12 L-30 12 Z" fill="#d0d0d0" stroke="#8a8a8a" stroke-width="1"/>
<circle cx="-25" cy="0" r="6" fill="#f5f5f5" stroke="#9a9a9a" stroke-width="1" />
<circle cx="-25" cy="0" r="3" fill="url(#fireGrad)" opacity="0.5"/>
<!-- Windows -->
<circle cx="5" cy="0" r="5" fill="#89c4f4" stroke="#3d7bbf" stroke-width="1.1" />
<circle cx="5" cy="0" r="2.5" fill="url(#eyeHighlight)" />
<!-- Rocket fins -->
<path d="M10 6 L20 15 L5 15 Z" fill="#aa2a2a" stroke="#7a1b1b" stroke-width="1" />
<path d="M10 -6 L20 -15 L5 -15 Z" fill="#aa2a2a" stroke="#7a1b1b" stroke-width="1" />
<!-- Rocket tail flame -->
<g filter="url(#flameGlow)" opacity="0.88">
<path d="M30 0 q15 3 10 20 q-5 18 -20 10 q-9 -8 -5 -22 Z" fill="url(#fireGrad)" />
<ellipse cx="25" cy="10" rx="8" ry="16" fill="url(#fireGrad)" />
</g>
</g>
<!-- Speed lines behind rocket (motion) -->
<g stroke="#e25822" stroke-width="2" stroke-linecap="round" opacity="0.4" >
<line x1="200" y1="185" x2="220" y2="195"/>
<line x1="195" y1="190" x2="215" y2="210"/>
<line x1="190" y1="180" x2="210" y2="190"/>
</g>
<!-- Speed lines near snail (subtle, slower) -->
<g stroke="#4f7a22" stroke-width="1.3" stroke-linecap="round" opacity="0.22">
<line x1="102" y1="170" x2="85" y2="175"/>
<line x1="110" y1="180" x2="95" y2="185"/>
</g>
<!-- Title text: pencil-drawn style -->
<text x="150" y="25" text-anchor="middle" font-family="Comic Sans MS, cursive" font-size="22" fill="url(#pencilStroke)" stroke="#765" stroke-width="0.8" style="paint-order: stroke; font-weight: 700;">
Snail vs. Rocket Race
</text>
</svg>
Judge's Analysis
Player 2's submission is more visually appealing and creative, with a stronger depiction of the snail versus rocket race concept.
The detailed design of the snail, rocket, and textured background adds depth and charm, while the inclusion of text enhances the thematic clarity.
Player 1's image, while clean and simple, lacks the same level of detail and visual interest.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.