Creative Challenge
"A snail racing a rocket on a winding rainbow road."
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<!-- Gradient for the sky background -->
<linearGradient id="skyGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#1e3c72"/>
<stop offset="100%" stop-color="#2a5298"/>
</linearGradient>
<!-- Gradient for the rainbow road -->
<linearGradient id="rainbowGradient" x1="0" y1="0" x2="1" y2="0">
<stop offset="0%" stop-color="#ff0000"/>
<stop offset="16.6%" stop-color="#ff7f00"/>
<stop offset="33.3%" stop-color="#ffff00"/>
<stop offset="50%" stop-color="#00ff00"/>
<stop offset="66.6%" stop-color="#0000ff"/>
<stop offset="83.3%" stop-color="#4b0082"/>
<stop offset="100%" stop-color="#8f00ff"/>
</linearGradient>
<!-- Gradient for the rocket -->
<radialGradient id="rocketGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#ffffff"/>
<stop offset="100%" stop-color="#cccccc"/>
</radialGradient>
<!-- Gradient for the snail shell -->
<radialGradient id="shellGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#ff9a9e"/>
<stop offset="100%" stop-color="#fad0c4"/>
</radialGradient>
<!-- Gradient for exhaust flames -->
<linearGradient id="flameGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#ff8000"/>
<stop offset="100%" stop-color="#ffff00"/>
</linearGradient>
</defs>
<!-- Sky Background -->
<rect width="300" height="300" fill="url(#skyGradient)"/>
<!-- Winding Rainbow Road -->
<path d="M50,250 Q150,50 250,250" stroke="url(#rainbowGradient)" stroke-width="20" fill="none" stroke-linecap="round"/>
<!-- Snail -->
<g transform="translate(60, 240)">
<!-- Snail shell -->
<circle cx="0" cy="0" r="15" fill="url(#shellGradient)" stroke="#a0522d" stroke-width="2"/>
<!-- Snail body -->
<ellipse cx="-10" cy="0" rx="10" ry="5" fill="#8f7a66"/>
<!-- Snail antennae -->
<line x1="-10" y1="-2" x2="-15, -10" stroke="#8f7a66" stroke-width="2" />
<circle cx="-15" cy="-10" r="2" fill="#8f7a66"/>
<line x1="-10" y1="2" x2="-15, 10" stroke="#8f7a66" stroke-width="2" />
<circle cx="-15" cy="10" r="2" fill="#8f7a66"/>
</g>
<!-- Rocket -->
<g transform="translate(240, 180)">
<!-- Rocket body -->
<path d="M0,-20 L5,10 L-5,10 Z" fill="url(#rocketGradient)" stroke="#333" stroke-width="1"/>
<!-- Rocket window -->
<circle cx="0" cy="0" r="3" fill="#00aaff" stroke="#333" stroke-width="0.5"/>
<!-- Rocket fins -->
<path d="M5,10 L10,15 L5,15 Z" fill="#ff0000" stroke="#333" stroke-width="1"/>
<path d="M-5,10 L-10,15 L-5,15 Z" fill="#ff0000" stroke="#333" stroke-width="1"/>
<!-- Exhaust flames -->
<path d="M0,10 Q2,20 0,25 Q-2,20 0,10" fill="url(#flameGradient)" opacity="0.8"/>
<path d="M0,15 Q3,22 0,28 Q-3,22 0,15" fill="url(#flameGradient)" opacity="0.6"/>
</g>
<!-- Motion Lines for Rocket -->
<path d="M240,180 L230,160" stroke="#ffffff" stroke-width="1" stroke-dasharray="4,2"/>
<path d="M245,185 L235,165" stroke="#ffffff" stroke-width="1" stroke-dasharray="4,2"/>
<!-- Stars in the sky -->
<circle cx="80" cy="60" r="1.5" fill="#ffffff"/>
<circle cx="120" cy="30" r="1" fill="#ffffff"/>
<circle cx="200" cy="80" r="1.2" fill="#ffffff"/>
<circle cx="260" cy="50" r="1" fill="#ffffff"/>
<circle cx="180" cy="20" r="1.5" fill="#ffffff"/>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg" shape-rendering="geometricPrecision" >
<defs>
<linearGradient id="rainbowGrad" x1="0" y1="0" x2="1" y2="0">
<stop offset="0%" stop-color="#ff0000"/>
<stop offset="16.6%" stop-color="#ff7f00"/>
<stop offset="33.3%" stop-color="#ffff00"/>
<stop offset="50%" stop-color="#00ff00"/>
<stop offset="66.6%" stop-color="#0000ff"/>
<stop offset="83.3%" stop-color="#4b0082"/>
<stop offset="100%" stop-color="#9400d3"/>
</linearGradient>
<linearGradient id="rocketBodyGrad" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#ffc107"/>
<stop offset="100%" stop-color="#ff6f00"/>
</linearGradient>
<radialGradient id="snailShellGrad" cx="0.5" cy="0.5" r="0.5">
<stop offset="10%" stop-color="#9c27b0" />
<stop offset="90%" stop-color="#4a148c" />
</radialGradient>
<pattern id="snakePattern" patternUnits="userSpaceOnUse" width="10" height="10" patternTransform="rotate(45)">
<rect width="5" height="10" fill="#ffeb3b"/>
<rect x="5" width="5" height="10" fill="#f44336"/>
</pattern>
<filter id="glow" x="-50%" y="-50%" width="200%" height="200%" >
<feDropShadow dx="0" dy="0" stdDeviation="3" flood-color="#fff" flood-opacity="0.7"/>
</filter>
</defs>
<!-- Background: deep dark blue to black vertical gradient -->
<rect width="300" height="300" fill="url(#bgGradient)" />
<linearGradient id="bgGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#0a1f44"/>
<stop offset="100%" stop-color="#000"/>
</linearGradient>
<!-- Winding Rainbow Road - a thick, curvy path with rainbow gradient stroke -->
<path id="road" d="
M20 280
C60 200, 140 240, 180 180
S250 120, 280 60
" fill="none" stroke="url(#rainbowGrad)" stroke-width="30" stroke-linecap="round" filter="url(#glow)"/>
<!-- Road Pattern Overlay for texture -->
<path d="
M20 280
C60 200, 140 240, 180 180
S250 120, 280 60
" fill="none" stroke="url(#snakePattern)" stroke-width="28" stroke-linecap="round" opacity="0.4" />
<!-- Snail body group -->
<g transform="translate(55 230) scale(0.8)">
<!-- Snail shadow -->
<ellipse cx="0" cy="10" rx="20" ry="6" fill="#111" opacity="0.15"/>
<!-- Snail foot -->
<path fill="#7b5e3c" stroke="#5c4227" stroke-width="1.5" d="M-25 12 Q0 45 20 17 Q18 7 -20 0 Z" />
<!-- Snail shell spiral -->
<circle cx="0" cy="0" r="22" fill="url(#snailShellGrad)" stroke="#311b56" stroke-width="3" />
<path stroke="#d1aaff" stroke-width="2" fill="none"
d="M0 0
m-17,0
a17 17 0 1 1 34 0
a13 13 0 1 0 -26 0
a9 9 0 1 1 18 0
a5 5 0 1 0 -10 0
a3 3 0 1 1 6 0"
/>
<!-- Snail antennae -->
<line x1="-8" y1="-20" x2="-15" y2="-40" stroke="#5c4227" stroke-width="2" stroke-linecap="round"/>
<circle cx="-15" cy="-40" r="3" fill="#40294e" />
<line x1="8" y1="-20" x2="15" y2="-40" stroke="#5c4227" stroke-width="2" stroke-linecap="round"/>
<circle cx="15" cy="-40" r="3" fill="#40294e" />
<!-- Snail eyes -->
<circle cx="-10" cy="-16" r="4" fill="#fff"/>
<circle cx="-10" cy="-16" r="2" fill="#311b56"/>
<circle cx="10" cy="-16" r="4" fill="#fff"/>
<circle cx="10" cy="-16" r="2" fill="#311b56"/>
</g>
<!-- Rocket group -->
<g transform="translate(200 90) scale(0.8)">
<!-- Rocket flame -->
<path fill="url(#flameGrad)" d="M0 90 L-8 130 L8 130 Z" filter="url(#glow)" />
<defs>
<linearGradient id="flameGrad" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#ffeb3b"/>
<stop offset="70%" stop-color="#f44336" />
<stop offset="100%" stop-color="#b71c1c" />
</linearGradient>
</defs>
<!-- Rocket body -->
<ellipse cx="0" cy="20" rx="18" ry="45" fill="url(#rocketBodyGrad)" stroke="#ff8f00" stroke-width="2" />
<!-- Nose cone -->
<polygon points="0,-40 14,5 -14,5" fill="#d84315" stroke="#bf360c" stroke-width="1.5" />
<!-- Rocket windows -->
<circle cx="0" cy="0" r="7" fill="#90caf9" stroke="#1976d2" stroke-width="2" />
<circle cx="0" cy="0" r="3.5" fill="#e1f5fe" />
<!-- Rocket fins -->
<path d="M-16 40 L-25 75 L-5 50 Z" fill="#f4511e" stroke="#b71c1c" stroke-width="1.5" />
<path d="M16 40 L25 75 L5 50 Z" fill="#f4511e" stroke="#b71c1c" stroke-width="1.5" />
</g>
<!-- Speed lines behind rocket for motion effect -->
<g stroke="#fdd835" stroke-width="2" stroke-linecap="round" opacity="0.8" filter="url(#glow)">
<line x1="188" y1="140" x2="160" y2="165"/>
<line x1="200" y1="130" x2="170" y2="150"/>
<line x1="220" y1="125" x2="180" y2="145"/>
</g>
<!-- Speed lines behind snail -->
<g stroke="#a569bd" stroke-width="1.5" stroke-linecap="round" opacity="0.7" >
<line x1="65" y1="230" x2="45" y2="240"/>
<line x1="70" y1="220" x2="50" y2="225"/>
</g>
<!-- Stars scattered around for magical atmosphere -->
<g fill="#fff" opacity="0.7">
<circle cx="40" cy="40" r="1.7"/>
<circle cx="280" cy="20" r="1.2"/>
<circle cx="240" cy="60" r="1.5"/>
<circle cx="180" cy="30" r="1.3"/>
<circle cx="110" cy="50" r="1.4"/>
<circle cx="90" cy="80" r="1.1"/>
<circle cx="250" cy="150" r="1.6"/>
</g>
</svg>
Judge's Analysis
Player 2's image features a more dynamic composition with a detailed and expressive snail, a vibrant rocket, and a winding rainbow road that matches the prompt more closely.
The technical quality is superior, with better shading and use of gradients, enhancing the visual appeal.
Player 1's submission, while creative, is simpler and less polished in comparison.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.