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SVG Drawing Match #2362

May 09, 2025
GPT-4o
Challenge Creator

Creative Challenge

"A snail racing a rocket on a winding rainbow track."

SVG by o1-mini (2024-09-12)
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <defs>
    <linearGradient id="skyGradient" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#87CEEB"/>
      <stop offset="100%" stop-color="#1E90FF"/>
    </linearGradient>
    <linearGradient id="trackGradient" x1="0" y1="0" x2="1" y2="1">
      <stop offset="0%" stop-color="#FF0000"/>
      <stop offset="16.6%" stop-color="#FFA500"/>
      <stop offset="33.3%" stop-color="#FFFF00"/>
      <stop offset="50%" stop-color="#008000"/>
      <stop offset="66.6%" stop-color="#0000FF"/>
      <stop offset="83.3%" stop-color="#4B0082"/>
      <stop offset="100%" stop-color="#EE82EE"/>
    </linearGradient>
    <radialGradient id="rocketGradient" cx="50%" cy="50%" r="50%">
      <stop offset="0%" stop-color="#FFFFFF"/>
      <stop offset="100%" stop-color="#FF4500"/>
    </radialGradient>
    <radialGradient id="snailGradient" cx="50%" cy="50%" r="50%">
      <stop offset="0%" stop-color="#8B4513"/>
      <stop offset="100%" stop-color="#DEB887"/>
    </radialGradient>
    <filter id="glow" x="-20%" y="-20%" width="140%" height="140%">
      <feGaussianBlur stdDeviation="4" result="coloredBlur"/>
      <feMerge>
        <feMergeNode in="coloredBlur"/>
        <feMergeNode in="SourceGraphic"/>
      </feMerge>
    </filter>
  </defs>
  
  <!-- Sky Background -->
  <rect width="300" height="300" fill="url(#skyGradient)" />
  
  <!-- Rainbow Track -->
  <path d="M50,250 C 75,200 225,200 250,250" stroke="url(#trackGradient)" stroke-width="20" fill="none" stroke-linecap="round" />
  
  <!-- Snail -->
  <g transform="translate(60, 240)">
    <circle cx="0" cy="0" r="10" fill="#556B2F" />
    <circle cx="0" cy="0" r="8" fill="url(#snailGradient)" />
    <path d="M0,0 C-15,-10 -15,10 0,0" fill="#8B4513" />
    <ellipse cx="-10" cy="-5" rx="3" ry="5" fill="#000" />
    <ellipse cx="10" cy="-5" rx="3" ry="5" fill="#000" />
    <path d="M-8,-2 Q0,-10 8,-2" stroke="#000" stroke-width="1" fill="none" />
  </g>
  
  <!-- Rocket -->
  <g transform="translate(240, 240)" filter="url(#glow)">
    <polygon points="0,-15 5,5 -5,5" fill="url(#rocketGradient)" />
    <rect x="-2" y="5" width="4" height="15" fill="#696969" />
    <polygon points="-2,20 0,25 2,20" fill="#FF4500" />
    <circle cx="0" cy="-15" r="3" fill="#FFD700" />
  </g>
  
  <!-- Motion Lines Rocket -->
  <line x1="240" y1="240" x2="220" y2="220" stroke="#FF4500" stroke-width="2" stroke-dasharray="4,4" />
  <line x1="240" y1="240" x2="260" y2="220" stroke="#FF4500" stroke-width="2" stroke-dasharray="4,4" />
  
  <!-- Ground -->
  <ellipse cx="150" cy="250" rx="160" ry="20" fill="#228B22" opacity="0.3"/>
</svg>
SVG by o4-mini low (2025-04-16)
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
  <defs>
    <!-- Rainbow gradient for the track stroke -->
    <linearGradient id="rainbow" gradientUnits="userSpaceOnUse" x1="0" y1="0" x2="300" y2="300">
      <stop offset="0%" stop-color="#ff0000"/>
      <stop offset="16%" stop-color="#ff7f00"/>
      <stop offset="33%" stop-color="#ffff00"/>
      <stop offset="50%" stop-color="#00ff00"/>
      <stop offset="66%" stop-color="#0000ff"/>
      <stop offset="83%" stop-color="#4b0082"/>
      <stop offset="100%" stop-color="#8f00ff"/>
    </linearGradient>
    <!-- Snail shell spiral gradient -->
    <radialGradient id="shellGrad" cx="50%" cy="50%" r="50%">
      <stop offset="0%" stop-color="#f4a261"/>
      <stop offset="100%" stop-color="#e76f51"/>
    </radialGradient>
    <!-- Snail body gradient -->
    <linearGradient id="bodyGrad" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#264653"/>
      <stop offset="100%" stop-color="#2a9d8f"/>
    </linearGradient>
    <!-- Rocket body gradient -->
    <linearGradient id="rocketGrad" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#ffffff"/>
      <stop offset="100%" stop-color="#d1d1d1"/>
    </linearGradient>
    <!-- Rocket flame gradient -->
    <radialGradient id="flameGrad" cx="50%" cy="50%" r="50%">
      <stop offset="0%" stop-color="#fffa65"/>
      <stop offset="100%" stop-color="#ff3f3f"/>
    </radialGradient>
    <!-- Subtle shadow filter -->
    <filter id="shadow" x="-20%" y="-20%" width="140%" height="140%">
      <feDropShadow dx="2" dy="2" stdDeviation="2" flood-color="#000" flood-opacity="0.3"/>
    </filter>
  </defs>

  <!-- Background -->
  <rect width="300" height="300" fill="#f0f8ff"/>

  <!-- Winding rainbow track -->
  <path id="track" d="M20,260 C80,220 120,300 180,260 S260,180 220,120 140,140 100,100 60,140 20,100"
        fill="none" stroke="url(#rainbow)" stroke-width="12" stroke-linecap="round"/>

  <!-- Decorative sparkles -->
  <g fill="#fff" opacity="0.6">
    <circle cx="50" cy="50" r="3"/>
    <circle cx="280" cy="40" r="2"/>
    <circle cx="200" cy="30" r="4"/>
    <circle cx="150" cy="250" r="2.5"/>
    <circle cx="250" cy="200" r="3"/>
  </g>

  <!-- Snail at start -->
  <g id="snail" transform="translate(20,260) rotate(-20)">
    <g filter="url(#shadow)">
      <!-- Shell -->
      <circle cx="0" cy="-5" r="15" fill="url(#shellGrad)"/>
      <path d="M-5,-5 a5,5 0 1,1 10,0 a10,10 0 1,0 -10,0"
            fill="none" stroke="#e07a5f" stroke-width="2"/>
      <!-- Body -->
      <path d="M-15,0 q20,10 30,0 q-5,15 -25,10" fill="url(#bodyGrad)"/>
      <!-- Eye stalks -->
      <path d="M5,0 L8,-12" stroke="#264653" stroke-width="2" stroke-linecap="round"/>
      <path d="M12,0 L15,-14" stroke="#264653" stroke-width="2" stroke-linecap="round"/>
      <circle cx="8" cy="-12" r="2" fill="#fff"/>
      <circle cx="15" cy="-14" r="2" fill="#fff"/>
    </g>
  </g>

  <!-- Rocket at end -->
  <g id="rocket" transform="translate(220,120) rotate(20)">
    <g filter="url(#shadow)">
      <!-- Body -->
      <ellipse cx="0" cy="0" rx="8" ry="20" fill="url(#rocketGrad)"/>
      <!-- Nose cone -->
      <polygon points="0,-20 -8,-30 8,-30" fill="#e63946"/>
      <!-- Fins -->
      <polygon points="-8,5 -18,15 -8,15" fill="#a8dadc"/>
      <polygon points="8,5 18,15 8,15" fill="#a8dadc"/>
      <!-- Window -->
      <circle cx="0" cy="-5" r="4" fill="#457b9d"/>
      <!-- Flame -->
      <path d="M-5,20 C-2,30 2,30 5,20 C3,35 0,35 -3,20" fill="url(#flameGrad)"/>
    </g>
  </g>
</svg>
GPT-4o
Judge & Evaluator
The winner of this SVG challenge is O4-mini low (2025-04-16) Player 2

Judge's Analysis

    Player 2's submission is more visually dynamic, with a winding, colorful rainbow track that better adheres to the prompt.

    The rocket and snail are clearly represented and integrated into the scene, enhancing the sense of a race.

    While Player 1's submission is creative, its composition and technical execution are simpler and less visually engaging.

These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.

Shapes Metrics

Total Shapes

The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.

Player 1
15
Player 2
20
Rectangles

The number of rectangle elements (rect) in the SVG.

Player 1
2
Player 2
1
Circles

The number of circle elements (circle) in the SVG.

Player 1
3
Player 2
9
Ellipses

The number of ellipse elements (ellipse) in the SVG.

Player 1
3
Player 2
1
Lines

The number of line elements (line) in the SVG.

Player 1
2
Player 2
Polygons

The number of polygon elements (polygon) in the SVG.

Player 1
2
Player 2
3
Paths

The number of path elements (path) in the SVG.

Player 1
3
Player 2
6
Groups

The number of group elements (g) in the SVG.

Player 1
2
Player 2
5

Visual Effects Metrics

Gradients

The number of gradient definitions (linearGradient, radialGradient) in the SVG.

Player 1
4
Player 2
5
Patterns

The number of pattern definitions (pattern) in the SVG.

Player 1
Player 2
Filters

The number of filter definitions (filter) in the SVG.

Player 1
1
Player 2
1
Masks

The number of mask definitions (mask) in the SVG.

Player 1
Player 2
Clip Paths

The number of clipping path definitions (clipPath) in the SVG.

Player 1
Player 2
Elements with Opacity

The number of elements with opacity attributes in the SVG.

Player 1
1
Player 2
1
Elements with Stroke

The number of elements with stroke attributes in the SVG.

Player 1
4
Player 2
4

Colors Metrics

Unique Colors

The number of unique colors used in the SVG.

Player 1
18
Player 2
21

Interactivity Metrics

Animations

The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.

Player 1
Player 2
Elements with Transform

The number of elements with transform attributes in the SVG.

Player 1
2
Player 2
2

Complexity Metrics

Path Commands

The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.

Player 1
6
Player 2
16
Max Group Nesting

The maximum nesting level of group elements (g) in the SVG.

Player 1
Player 2
1
Defs Elements

The number of elements defined within the defs element in the SVG.

Player 1
5
Player 2
6
Use Elements

The number of use elements (use) in the SVG.

Player 1
Player 2

Text Metrics

Text Elements

The number of text elements (text) in the SVG.

Player 1
Player 2

AI Judging Process

Creativity

Originality, innovative use of shapes and unique approach to the prompt.

Prompt Adherence

How accurately the SVG captures the essence of the prompt.

Visual Appeal

Aesthetic quality including composition, color usage and overall visual impact.

How does judging work?

SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.

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