Creative Challenge
"A tree growing upside-down, roots reaching into the sky, leaves touching the ground."
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="skyGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#8EC5FC"/>
<stop offset="100%" stop-color="#E0C3FC"/>
</linearGradient>
<linearGradient id="groundGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#cceabb"/>
<stop offset="100%" stop-color="#88cc77"/>
</linearGradient>
<linearGradient id="trunkGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#8d6e63"/>
<stop offset="100%" stop-color="#4e342e"/>
</linearGradient>
<radialGradient id="leafGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#81c784"/>
<stop offset="100%" stop-color="#388e3c"/>
</radialGradient>
<linearGradient id="rootGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#ba68c8"/>
<stop offset="100%" stop-color="#8e24aa"/>
</linearGradient>
</defs>
<!-- Background: Sky on top, Ground on bottom -->
<rect x="0" y="0" width="300" height="150" fill="url(#skyGradient)" />
<rect x="0" y="150" width="300" height="150" fill="url(#groundGradient)" />
<!-- Tree Group: Drawn in conventional orientation then flipped vertically -->
<g transform="translate(0,300) scale(1,-1)">
<!-- Trunk: wide at base (will become roots at top) and narrowing toward the crown -->
<path d="M130,300 C125,240 115,80 140,40 L160,40 C185,80 175,240 170,300 Z" fill="url(#trunkGradient)"/>
<!-- Roots: drawn at trunk base in conventional drawing; after flip they reach into the sky -->
<path d="M130,300 C110,290 100,270 90,260 C80,250 70,230 65,220" fill="none" stroke="url(#rootGradient)" stroke-width="4" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M170,300 C190,290 200,270 210,260 C220,250 230,230 235,220" fill="none" stroke="url(#rootGradient)" stroke-width="4" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M150,300 C150,280 150,260 150,240" fill="none" stroke="url(#rootGradient)" stroke-width="3" stroke-linecap="round" stroke-linejoin="round"/>
<!-- Leaves: drawn at the crown in conventional drawing; after flip they touch the ground -->
<circle cx="150" cy="0" r="18" fill="url(#leafGradient)"/>
<circle cx="130" cy="10" r="12" fill="url(#leafGradient)"/>
<circle cx="170" cy="10" r="12" fill="url(#leafGradient)"/>
<circle cx="140" cy="-5" r="10" fill="url(#leafGradient)"/>
<circle cx="160" cy="-5" r="10" fill="url(#leafGradient)"/>
<circle cx="150" cy="-10" r="8" fill="url(#leafGradient)"/>
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Background sky with gradient -->
<defs>
<linearGradient id="skyGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#87CEFA"/>
<stop offset="100%" stop-color="#FFE4B5"/>
</linearGradient>
<!-- Gradient for roots -->
<linearGradient id="rootGradient" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stop-color="#8B4513"/>
<stop offset="100%" stop-color="#3E2723"/>
</linearGradient>
<!-- Gradient for leaves -->
<linearGradient id="leafGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#32CD32"/>
<stop offset="100%" stop-color="#006400"/>
</linearGradient>
<!-- Gradient for trunk -->
<linearGradient id="trunkGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#A0522D"/>
<stop offset="100%" stop-color="#5C3317"/>
</linearGradient>
</defs>
<!-- Sky background -->
<rect width="300" height="300" fill="url(#skyGradient)" />
<!-- Roots reaching upward (upside-down roots) -->
<g id="roots" stroke="url(#rootGradient)" stroke-width="8" stroke-linecap="round" stroke-linejoin="round" fill="none">
<!-- Main upside-down roots trunk -->
<path d="M150,290
C150,250 130,200 100,150
C70,100 50,50 50,0" />
<!-- Smaller roots branching out -->
<path d="M150,290
C150,250 170,200 200,150" />
<path d="M50,0
C50,50 70,100 100,150" />
<path d="M200,150
C220,100 240,50 250,0" />
</g>
<!-- Tree trunk and main "upside-down" canopy -->
<g id="tree" fill="none" stroke="url(#trunkGradient)" stroke-width="12" stroke-linecap="round" stroke-linejoin="round">
<!-- Inverted trunk body as a curve -->
<path d="M150,290
C150,210 180,150 150,90" />
</g>
<!-- Leaves touching the ground -->
<g id="leaves" fill="url(#leafGradient)">
<!-- Circular cluster of leaves at the bottom (touching ground) -->
<circle cx="150" cy="290" r="30" opacity="0.8" />
<!-- Smaller leaves for details -->
<circle cx="130" cy="120" r="10" />
<circle cx="170" cy="120" r="10" />
<circle cx="140" cy="130" r="8" />
<circle cx="160" cy="130" r="8" />
<circle cx="150" cy="115" r="5" />
</g>
<!-- Artistic touch: stylized roots as abstract shapes -->
<g stroke="url(#rootGradient)" stroke-width="6" fill="none" stroke-linecap="round" stroke-linejoin="round">
<!-- Curvy roots as abstract shapes -->
<path d="M100,150 Q85,130 70,110" />
<path d="M200,150 Q215,130 230,110" />
<path d="M70,110 Q60,100 50,90" />
<path d="M230,110 Q240,100 250,90" />
</g>
<!-- Optional: add an upward arrow metaphor (roots reaching sky) -->
<polygon points="150,0 160,20 140,20" fill="#228B22" opacity="0.7" />
</svg>
Judge's Analysis
Player 2's submission better adheres to the prompt, with a clear depiction of an upside-down tree where the roots extend into the sky and the leaves touch the ground.
The composition is visually stronger, with more detailed and naturalistic branches and roots.
Player 1's submission is less refined and lacks the clarity and creativity present in Player 2's design.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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