Creative Challenge
"A snail racing a rocket under a disco ball."
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="bgGrad" cx="50%" cy="50%" r="70%" fx="50%" fy="50%">
<stop offset="0%" stop-color="#260026"/>
<stop offset="100%" stop-color="#000000"/>
</radialGradient>
<radialGradient id="shellGrad" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#ffd36f"/>
<stop offset="100%" stop-color="#ff6f6f"/>
</radialGradient>
<linearGradient id="bodyGrad" x1="0" y1="0" x2="1" y2="0">
<stop offset="0%" stop-color="#8fd694"/>
<stop offset="100%" stop-color="#5a9950"/>
</linearGradient>
<linearGradient id="rocketBody" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#e0f7ff"/>
<stop offset="100%" stop-color="#a0d4ff"/>
</linearGradient>
<radialGradient id="flameGrad" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#fff26f"/>
<stop offset="50%" stop-color="#ffa300"/>
<stop offset="100%" stop-color="#ff3e00"/>
</radialGradient>
<linearGradient id="lightBlue" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#6cf" stop-opacity="0.6"/>
<stop offset="100%" stop-color="#6cf" stop-opacity="0"/>
</linearGradient>
<linearGradient id="lightPink" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#f8f" stop-opacity="0.6"/>
<stop offset="100%" stop-color="#f8f" stop-opacity="0"/>
</linearGradient>
<linearGradient id="lightGreen" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#8f8" stop-opacity="0.6"/>
<stop offset="100%" stop-color="#8f8" stop-opacity="0"/>
</linearGradient>
<pattern id="discoPattern" width="10" height="10" patternUnits="userSpaceOnUse">
<rect width="10" height="10" fill="#dddddd"/>
<path d="M0,0 L10,10 M10,0 L0,10" stroke="#bbbbbb" stroke-width="1"/>
</pattern>
<radialGradient id="ballShine" cx="50%" cy="50%" r="60%">
<stop offset="30%" stop-color="#ffffff" stop-opacity="0.6"/>
<stop offset="100%" stop-color="#ffffff" stop-opacity="0"/>
</radialGradient>
<filter id="flameBlur">
<feGaussianBlur stdDeviation="2"/>
</filter>
<filter id="ballGlow" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur stdDeviation="3" result="blur"/>
<feMerge>
<feMergeNode in="blur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<rect width="300" height="300" fill="url(#bgGrad)"/>
<!-- Stars -->
<circle cx="20" cy="30" r="1.5" fill="#ffffff" opacity="0.8"/>
<circle cx="280" cy="50" r="1" fill="#ffffff" opacity="0.6"/>
<circle cx="250" cy="20" r="1.8" fill="#ffffff" opacity="0.7"/>
<circle cx="180" cy="40" r="1.2" fill="#ffffff" opacity="0.7"/>
<circle cx="90" cy="60" r="1" fill="#ffffff" opacity="0.6"/>
<circle cx="120" cy="15" r="1.4" fill="#ffffff" opacity="0.7"/>
<circle cx="30" cy="100" r="1.3" fill="#ffffff" opacity="0.6"/>
<circle cx="270" cy="100" r="1.1" fill="#ffffff" opacity="0.5"/>
<circle cx="60" cy="200" r="1.2" fill="#ffffff" opacity="0.5"/>
<circle cx="200" cy="150" r="1.6" fill="#ffffff" opacity="0.6"/>
<circle cx="140" cy="180" r="1" fill="#ffffff" opacity="0.5"/>
<!-- Disco Light Rays -->
<polygon points="150,90 80,260 150,260" fill="url(#lightBlue)"/>
<polygon points="150,90 130,260 200,260" fill="url(#lightPink)"/>
<polygon points="150,90 180,260 250,260" fill="url(#lightGreen)"/>
<!-- Disco Ball -->
<g transform="translate(150,90)">
<circle r="40" fill="url(#discoPattern)" stroke="#888888" stroke-width="2" filter="url(#ballGlow)"/>
<circle r="40" fill="url(#ballShine)"/>
<line x1="0" y1="-40" x2="0" y2="-60" stroke="#cccccc" stroke-width="3"/>
<circle cy="-65" r="3" fill="#cccccc"/>
</g>
<!-- Ground Track -->
<rect y="250" width="300" height="4" fill="#444444"/>
<!-- Snail -->
<g>
<path d="M30,235 q40,-30 90,-15 q-5,10 -30,12 q-55,5 -45,-2z" fill="url(#bodyGrad)"/>
<circle cx="90" cy="220" r="25" fill="url(#shellGrad)" stroke="#ccaa33" stroke-width="2"/>
<line x1="50" y1="225" x2="40" y2="200" stroke="#333333" stroke-width="3" stroke-linecap="round"/>
<circle cx="40" cy="200" r="4" fill="#ffffff" stroke="#333333" stroke-width="1"/>
<line x1="60" y1="225" x2="58" y2="205" stroke="#333333" stroke-width="2" stroke-linecap="round"/>
<circle cx="58" cy="205" r="3" fill="#ffffff" stroke="#333333" stroke-width="1"/>
</g>
<!-- Rocket -->
<g transform="translate(200,235)">
<ellipse cx="0" cy="0" rx="40" ry="15" fill="url(#rocketBody)" stroke="#888888" stroke-width="2"/>
<polygon points="40,-15 60,0 40,15" fill="#ff5555"/>
<polygon points="-40,-15 -55,-30 -45,-15" fill="#dd3333"/>
<polygon points="-40,15 -55,30 -45,15" fill="#dd3333"/>
<circle cx="15" cy="0" r="8" fill="#89cfff" stroke="#ffffff" stroke-width="2"/>
<path d="M-40,0 C-60,8 -60,-8 -40,0 Z" fill="url(#flameGrad)" filter="url(#flameBlur)"/>
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Disco Ball -->
<g transform="translate(150, 150)">
<circle cx="0" cy="0" r="100" fill="url(#disco-ball-gradient)" />
<circle cx="0" cy="0" r="80" fill="none" stroke-width="20" stroke="url(#disco-ball-gradient)" />
<g transform="rotate(45)">
<rect x="-40" y="-40" width="80" height="80" fill="none" stroke-width="10" stroke="url(#disco-ball-gradient)" />
</g>
</g>
<!-- Snail -->
<g transform="translate(60, 220)">
<circle cx="0" cy="0" r="20" fill="#8BC34A" />
<ellipse cx="0" cy="20" rx="15" ry="10" fill="#8BC34A" />
<path d="M-20,20 C-15,15 -10,10 0,10 C10,10 15,15 20,20" fill="#8BC34A" />
<path d="M-15,25 C-10,20 -5,15 0,15 C5,15 10,20 15,25" fill="#8BC34A" />
<circle cx="0" cy="35" r="5" fill="#8BC34A" />
<path d="M0,40 C-5,45 -10,50 -15,55" fill="none" stroke-width="2" stroke="#333" />
</g>
<!-- Rocket -->
<g transform="translate(230, 120)">
<path d="M0,0 C-20,10 -10,20 0,30 C10,20 20,10 0,0" fill="#FF9800" />
<path d="M-20,10 C-15,5 -10,0 -5,5 C0,10 5,15 10,20" fill="#FF9800" />
<path d="M20,10 C15,5 10,0 5,5 C0,10 -5,15 -10,20" fill="#FF9800" />
<rect x="-10" y="25" width="20" height="10" fill="#FF9800" />
<path d="M-10,35 C-5,40 0,45 5,50" fill="none" stroke-width="2" stroke="#333" />
</g>
<!-- Smoke and Fire -->
<g transform="translate(230, 140)">
<path d="M-5,0 C0,5 5,10 10,15" fill="none" stroke-width="2" stroke="#FF9800" />
<path d="M0,0 C-5,5 0,10 5,15" fill="none" stroke-width="2" stroke="#FF9800" />
<path d="M5,0 C10,5 15,10 20,15" fill="none" stroke-width="2" stroke="#FF9800" />
</g>
<g transform="translate(60, 240)">
<path d="M-5,0 C0,5 5,10 10,15" fill="none" stroke-width="2" stroke="#8BC34A" />
<path d="M0,0 C-5,5 0,10 5,15" fill="none" stroke-width="2" stroke="#8BC34A" />
<path d="M5,0 C10,5 15,10 20,15" fill="none" stroke-width="2" stroke="#8BC34A" />
</g>
<!-- Gradients -->
<defs>
<linearGradient id="disco-ball-gradient" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stop-color="#FF69B4" />
<stop offset="20%" stop-color="#FFC67D" />
<stop offset="40%" stop-color="#8BC34A" />
<stop offset="60%" stop-color="#03A9F4" />
<stop offset="80%" stop-color="#FF9800" />
<stop offset="100%" stop-color="#E91E63" />
</linearGradient>
</defs>
</svg>
Judge's Analysis
Player 1's image clearly depicts a snail and rocket racing under a disco ball, adhering closely to the prompt.
The composition is visually appealing with clear shapes, colorful lighting, and a fun, dynamic scene.
Player 2's abstract design is creative but lacks clear alignment with the prompt, making Player 1 the stronger submission overall.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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