Creative Challenge
"A snail wearing a rocket-powered helmet racing against a tortoise with jet boots."
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Gradient definitions -->
<defs>
<linearGradient id="skyGrad" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#87CEEB;stop-opacity:1" />
<stop offset="100%" style="stop-color:#E0FFFF;stop-opacity:1" />
</linearGradient>
<linearGradient id="rocketFlame" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#FF4400;stop-opacity:1" />
<stop offset="100%" style="stop-color:#FF9900;stop-opacity:1" />
</linearGradient>
<linearGradient id="jetFlame" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#0000FF;stop-opacity:1" />
<stop offset="100%" style="stop-color:#00FFFF;stop-opacity:1" />
</linearGradient>
<linearGradient id="snailShell" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#FFB8FF;stop-opacity:1" />
<stop offset="100%" style="stop-color:#FF6B6B;stop-opacity:1" />
</linearGradient>
</defs>
<!-- Background -->
<rect width="300" height="300" fill="url(#skyGrad)" />
<!-- Racing track -->
<path d="M50,150 Q150,100 250,150 Q350,200 250,250 L250,250" fill="#4CAF50" stroke="#2E7D32" stroke-width="4"/>
<!-- Ground -->
<rect x="0" y="220" width="300" height="80" fill="#8BC34A" />
<path d="M0,220 L300,220 L302,237 L-2,237" fill="#7B8C3B" opacity="0.5" />
<!-- Snail with rocket helmet -->
<g transform="translate(100,170)">
<!-- Snail shell -->
<path d="M0,0 Q20,-20 40,0 Q60,-20 80,0 Q100,-20 120,0 Q140,-20 160,0 Q180,-20 200,0" fill="url(#snailShell)" />
<!-- Rocket helmet -->
<circle cx="100" cy="50" r="30" fill="#FFFFFF" stroke="#FF6B6B" stroke-width="2" />
<circle cx="100" cy="50" r="25" fill="transparent" stroke="#FFFFFF" stroke-width="2" opacity="0.7" />
<!-- Rocket flame -->
<path d="M100,80 Q110,100 100,120 Q90,100 100,80" fill="url(#rocketFlame)" />
</g>
<!-- Tortoise with jet boots -->
<g transform="translate(200,170)">
<!-- Tortoise shell -->
<ellipse cx="100" cy="60" rx="50" ry="30" fill="#BDB76B" stroke="#8B4513" stroke-width="3" />
<!-- Jet boots -->
<rect x="80" y="90" width="40" height="40" fill="#2F4F4F" />
<rect x="80" y="90" width="40" height="40" fill="url(#jetFlame)" opacity="0.8" />
<!-- Jet flame -->
<path d="M100,130 Q110,140 100,150 Q90,140 100,130" fill="url(#jetFlame)" />
</g>
<!-- Speed lines -->
<path d="M80,170 L100,180 L120,170" stroke="#FFFFFF" stroke-width="2" opacity="0.5" />
<path d="M220,170 L200,180 L180,170" stroke="#FFFFFF" stroke-width="2" opacity="0.5" />
<!-- Clouds -->
<ellipse cx="50" cy="50" rx="20" ry="15" fill="#FFFFFF" opacity="0.8" />
<ellipse cx="200" cy="60" rx="30" ry="20" fill="#FFFFFF" opacity="0.8" />
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Background -->
<defs>
<linearGradient id="bgGradient" x1="0" y1="0" x2="300" y2="300" gradientTransform="rotate(45)">
<stop offset="0%" stop-color="#e0f7fa"/>
<stop offset="100%" stop-color="#ffe0b2"/>
</linearGradient>
<!-- Gradient for snail shell -->
<radialGradient id="shellGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#8b4513"/>
<stop offset="100%" stop-color="#a0522d"/>
</radialGradient>
<!-- Gradient for rocket flames -->
<linearGradient id="flameGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#ff5722"/>
<stop offset="100%" stop-color="#ffeb3b"/>
</linearGradient>
<!-- Gradient for jet boots -->
<linearGradient id="bootGradient" x1="0" y1="0" x2="1" y2="0">
<stop offset="0%" stop-color="#4caf50"/>
<stop offset="100%" stop-color="#2e7d32"/>
</linearGradient>
</defs>
<rect width="300" height="300" fill="url(#bgGradient)" />
<!-- Snail -->
<g id="snail" transform="translate(80, 150)">
<!-- Snail body -->
<ellipse cx="0" cy="0" rx="40" ry="20" fill="#9e9e9e" stroke="#757575" stroke-width="2"/>
<!-- Snail head -->
<circle cx="50" cy="-10" r="8" fill="#555"/>
<!-- Snail eye -->
<circle cx="52" cy="-12" r="2" fill="#fff"/>
<circle cx="52" cy="-12" r="1" fill="#000"/>
<!-- Shell -->
<ellipse cx="0" cy="-30" rx="30" ry="20" fill="url(#shellGradient)" stroke="#654321" stroke-width="2"/>
<!-- Spiral lines on shell for detail -->
<path d="M -10, -20 A 10,10 0 0,1 10, -20" stroke="#5d3a1a" stroke-width="1" fill="none"/>
<path d="M 0, -10 A 15,15 0 0,1 0, -40" stroke="#5d3a1a" stroke-width="1" fill="none"/>
</g>
<!-- Snail's Rocket Helmet -->
<g id="rocketHelmet" transform="translate(100, 140)">
<!-- Helmet -->
<ellipse cx="0" cy="0" rx="14" ry="8" fill="#2196f3" stroke="#0b79d0" stroke-width="1"/>
<!-- Rocket thruster attached -->
<g transform="translate(0, 8)">
<!-- Rocket body -->
<rect x="-2" y="0" width="4" height="12" rx="1" fill="#ff1744"/>
<!-- Rocket nozzle -->
<polygon points="-1,12 1,12 0,16" fill="#d50000"/>
<!-- Flames -->
<polygon points="-1,16 1,16 0,22" fill="url(#flameGradient)" opacity="0.8"/>
</g>
</g>
<!-- Tortoise with Jet Boots -->
<g id="tortoise" transform="translate(200, 180)">
<!-- Tortoise shell -->
<ellipse cx="0" cy="0" rx="40" ry="25" fill="#4caf50" stroke="#2e7d32" stroke-width="2"/>
<!-- Tortoise head -->
<circle cx="-50" cy="0" r="8" fill="#4b6f3f"/>
<!-- Eyes -->
<circle cx="-52" cy="-1" r="1.5" fill="#fff"/>
<circle cx="-52" cy="-1" r="0.7" fill="#000"/>
<!-- Legs -->
<rect x="-30" y="15" width="8" height="3" fill="#388e3c" rx="1"/>
<rect x="22" y="15" width="8" height="3" fill="#388e3c" rx="1"/>
<rect x="-30" y="-18" width="8" height="3" fill="#388e3c" rx="1" transform="rotate(10 -30 -18)"/>
<rect x="22" y="-18" width="8" height="3" fill="#388e3c" rx="1" transform="rotate(-10 30 -18)"/>
<!-- Jet Boots -->
<g id="jetBootLeft" transform="translate(-35, 15)">
<!-- Boot -->
<rect x="0" y="0" width="6" height="10" fill="url(#bootGradient)" stroke="#1b5e20" stroke-width="1" rx="1"/>
<!-- Flame -->
<polygon points="3,10 1,14 5,14" fill="url(#flameGradient)" opacity="0.8"/>
</g>
<g id="jetBootRight" transform="translate(31, 15)">
<!-- Boot -->
<rect x="0" y="0" width="6" height="10" fill="url(#bootGradient)" stroke="#1b5e20" stroke-width="1" rx="1"/>
<!-- Flame -->
<polygon points="3,10 1,14 5,14" fill="url(#flameGradient)" opacity="0.8"/>
</g>
</g>
<!-- Motion Lines for Speed Effect -->
<g stroke="#757575" stroke-width="1" opacity="0.4">
<line x1="80" y1="150" x2="60" y2="140"/>
<line x1="200" y1="180" x2="220" y2="150"/>
<line x1="100" y1="140" x2="80" y2="125"/>
<line x1="220" y1="150" x2="240" y2="160"/>
</g>
</svg>
Judge's Analysis
Player 2 demonstrates a clearer depiction of the prompt, with distinct elements representing both the snail with a rocket-powered helmet and the tortoise with jet boots.
The visual composition is more explicit and adheres better to the theme, while Player 1's submission is abstract and lacks clarity in illustrating the concept.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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