Creative Challenge
"Two penguins jousting on icebergs with fish as lances."
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<defs>
<radialGradient id="skyGrad" cx="50%" cy="0%" r="100%">
<stop offset="0%" stop-color="#aee1f9"/>
<stop offset="100%" stop-color="#87ceeb"/>
</radialGradient>
<linearGradient id="waterGrad" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="#5ac8f5"/>
<stop offset="100%" stop-color="#1e90ff"/>
</linearGradient>
<linearGradient id="iceGrad" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#e0f7ff"/>
<stop offset="100%" stop-color="#a0e6ff"/>
</linearGradient>
<linearGradient id="fishGrad" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" stop-color="#ff9a76"/>
<stop offset="100%" stop-color="#ff6159"/>
</linearGradient>
</defs>
<!-- Sky -->
<rect width="300" height="150" fill="url(#skyGrad)"/>
<!-- Water -->
<rect y="150" width="300" height="150" fill="url(#waterGrad)"/>
<!-- Icebergs -->
<polygon points="30,150 110,150 100,125 85,135 60,120 40,135"
fill="url(#iceGrad)" stroke="#f0fcff" stroke-width="2"/>
<polygon points="270,150 190,150 200,135 230,125 250,140 260,135"
fill="url(#iceGrad)" stroke="#f0fcff" stroke-width="2"/>
<!-- Clash Starburst -->
<g transform="translate(150,128) scale(1.2)">
<polygon points="0,-10 2,-3 10,-3 4,2 6,10 0,5 -6,10 -4,2 -10,-3 -2,-3"
fill="#ffee66" stroke="#ffd700" stroke-width="0.5"/>
</g>
<!-- Penguin Left -->
<g transform="scale(0.8,0.8) translate(100,128)">
<ellipse cx="0" cy="5" rx="10" ry="16" fill="#fff"/>
<ellipse cx="0" cy="0" rx="20" ry="30" fill="#000"/>
<circle cx="0" cy="-35" r="15" fill="#000"/>
<path d="M-10,-5 C-20,5 -20,25 -5,20 Z" fill="#000"/>
<path d="M10,-10 C30,-5 30,15 10,10 Z" fill="#000"/>
<circle cx="5" cy="-40" r="3" fill="#fff"/>
<circle cx="6" cy="-40" r="1" fill="#000"/>
<polygon points="0,-45 10,-35 0,-25" fill="#ffb74d"/>
<polygon points="-15,30 -5,20 5,30" fill="#ffb74d"/>
<polygon points="-5,30 5,20 15,30" fill="#ffb74d"/>
<!-- Fish Lance -->
<g transform="translate(52.5,0)">
<ellipse cx="0" cy="0" rx="10" ry="4" fill="url(#fishGrad)"/>
<polygon points="-10,0 -18,6 -18,-6" fill="url(#fishGrad)"/>
<path d="M0,-3 C3,-6 6,-3 3,1 Z" fill="#fff" opacity="0.6"/>
<circle cx="6" cy="-1" r="1" fill="#000"/>
</g>
</g>
<!-- Penguin Right -->
<g transform="scale(-0.8,0.8) translate(200,128)">
<ellipse cx="0" cy="5" rx="10" ry="16" fill="#fff"/>
<ellipse cx="0" cy="0" rx="20" ry="30" fill="#000"/>
<circle cx="0" cy="-35" r="15" fill="#000"/>
<path d="M-10,-5 C-20,5 -20,25 -5,20 Z" fill="#000"/>
<path d="M10,-10 C30,-5 30,15 10,10 Z" fill="#000"/>
<circle cx="5" cy="-40" r="3" fill="#fff"/>
<circle cx="6" cy="-40" r="1" fill="#000"/>
<polygon points="0,-45 10,-35 0,-25" fill="#ffb74d"/>
<polygon points="-15,30 -5,20 5,30" fill="#ffb74d"/>
<polygon points="-5,30 5,20 15,30" fill="#ffb74d"/>
<!-- Fish Lance -->
<g transform="translate(52.5,0)">
<ellipse cx="0" cy="0" rx="10" ry="4" fill="url(#fishGrad)"/>
<polygon points="-10,0 -18,6 -18,-6" fill="url(#fishGrad)"/>
<path d="M0,-3 C3,-6 6,-3 3,1 Z" fill="#fff" opacity="0.6"/>
<circle cx="6" cy="-1" r="1" fill="#000"/>
</g>
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Background with gradient -->
<defs>
<linearGradient id="skyGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="#1a3a8f"/>
<stop offset="100%" stop-color="#5da9e9"/>
</linearGradient>
<linearGradient id="waterGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="#3a7bd5"/>
<stop offset="100%" stop-color="#134a8e"/>
</linearGradient>
<radialGradient id="icebergGlow1" cx="25%" cy="70%" r="60%" fx="25%" fy="70%">
<stop offset="0%" stop-color="#ffffff" stop-opacity="0.7"/>
<stop offset="100%" stop-color="#a0e9ff" stop-opacity="0.1"/>
</radialGradient>
<radialGradient id="icebergGlow2" cx="75%" cy="70%" r="60%" fx="75%" fy="70%">
<stop offset="0%" stop-color="#ffffff" stop-opacity="0.7"/>
<stop offset="100%" stop-color="#a0e9ff" stop-opacity="0.1"/>
</radialGradient>
<filter id="shadow" x="-20%" y="-20%" width="140%" height="140%">
<feGaussianBlur in="SourceAlpha" stdDeviation="3"/>
<feOffset dx="2" dy="2" result="offsetblur"/>
<feComponentTransfer>
<feFuncA type="linear" slope="0.5"/>
</feComponentTransfer>
<feMerge>
<feMergeNode />
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
<pattern id="bubbles" x="0" y="0" width="20" height="20" patternUnits="userSpaceOnUse">
<circle cx="5" cy="5" r="1.5" fill="white" opacity="0.3"/>
<circle cx="15" cy="12" r="2" fill="white" opacity="0.4"/>
<circle cx="10" cy="18" r="1" fill="white" opacity="0.3"/>
</pattern>
</defs>
<!-- Sky background -->
<rect x="0" y="0" width="300" height="180" fill="url(#skyGradient)"/>
<!-- Water -->
<rect x="0" y="180" width="300" height="120" fill="url(#waterGradient)"/>
<rect x="0" y="180" width="300" height="120" fill="url(#bubbles)"/>
<!-- Iceberg 1 (left) -->
<path d="M20,180 L40,120 L70,150 L90,110 L120,180 Z" fill="#e1f5fe" filter="url(#shadow)"/>
<path d="M30,180 L45,140 L70,165 L85,130 L110,180 Z" fill="url(#icebergGlow1)" opacity="0.7"/>
<!-- Iceberg 2 (right) -->
<path d="M180,180 L200,100 L230,140 L260,120 L280,180 Z" fill="#e1f5fe" filter="url(#shadow)"/>
<path d="M190,180 L205,120 L230,155 L255,130 L270,180 Z" fill="url(#icebergGlow2)" opacity="0.7"/>
<!-- Left Penguin -->
<g transform="translate(80, 130) rotate(-10)">
<!-- Body -->
<ellipse cx="0" cy="0" rx="20" ry="25" fill="#1a1a1a"/>
<!-- White belly -->
<ellipse cx="0" cy="5" rx="15" ry="18" fill="#ffffff"/>
<!-- Head -->
<circle cx="0" cy="-30" r="15" fill="#1a1a1a"/>
<!-- Face -->
<ellipse cx="0" cy="-28" rx="10" ry="8" fill="#ffffff"/>
<!-- Eyes -->
<circle cx="-5" cy="-32" r="2" fill="#1a1a1a"/>
<circle cx="5" cy="-32" r="2" fill="#1a1a1a"/>
<circle cx="-5" cy="-32" r="0.5" fill="white"/>
<circle cx="5" cy="-32" r="0.5" fill="white"/>
<!-- Beak -->
<path d="M0,-28 L10,-24 L0,-20 Z" fill="#f57c00"/>
<!-- Arms -->
<path d="M-18,-5 C-25,5 -25,15 -20,20" stroke="#1a1a1a" stroke-width="5" stroke-linecap="round" fill="none"/>
<!-- Jousting arm -->
<path d="M20,-5 C35,0 40,5 45,10" stroke="#1a1a1a" stroke-width="5" stroke-linecap="round" fill="none"/>
<!-- Feet -->
<path d="M-10,25 L-15,35 L-5,35 Z" fill="#f57c00"/>
<path d="M10,25 L5,35 L15,35 Z" fill="#f57c00"/>
<!-- Knight helmet -->
<path d="M-12,-40 C-12,-45 12,-45 12,-40 L12,-30 C12,-25 -12,-25 -12,-30 Z" fill="#a5a5a5" stroke="#7a7a7a" stroke-width="1"/>
<rect x="-3" y="-50" width="6" height="10" fill="#e53935"/>
</g>
<!-- Fish Lance (left) -->
<g transform="translate(125, 140) rotate(-10)">
<path d="M0,0 L60,0 L50,5 L60,10 L50,15 L60,20 L40,10 Z" fill="#ff9800" stroke="#e65100" stroke-width="1"/>
<ellipse cx="25" cy="10" rx="3" ry="5" fill="#ffffff"/>
<circle cx="25" cy="10" r="1" fill="#1a1a1a"/>
</g>
<!-- Right Penguin -->
<g transform="translate(220, 130) rotate(10) scale(-1, 1)">
<!-- Body -->
<ellipse cx="0" cy="0" rx="20" ry="25" fill="#1a1a1a"/>
<!-- White belly -->
<ellipse cx="0" cy="5" rx="15" ry="18" fill="#ffffff"/>
<!-- Head -->
<circle cx="0" cy="-30" r="15" fill="#1a1a1a"/>
<!-- Face -->
<ellipse cx="0" cy="-28" rx="10" ry="8" fill="#ffffff"/>
<!-- Eyes -->
<circle cx="-5" cy="-32" r="2" fill="#1a1a1a"/>
<circle cx="5" cy="-32" r="2" fill="#1a1a1a"/>
<circle cx="-5" cy="-32" r="0.5" fill="white"/>
<circle cx="5" cy="-32" r="0.5" fill="white"/>
<!-- Beak -->
<path d="M0,-28 L10,-24 L0,-20 Z" fill="#f57c00"/>
<!-- Arms -->
<path d="M-18,-5 C-25,5 -25,15 -20,20" stroke="#1a1a1a" stroke-width="5" stroke-linecap="round" fill="none"/>
<!-- Jousting arm -->
<path d="M20,-5 C35,0 40,5 45,10" stroke="#1a1a1a" stroke-width="5" stroke-linecap="round" fill="none"/>
<!-- Feet -->
<path d="M-10,25 L-15,35 L-5,35 Z" fill="#f57c00"/>
<path d="M10,25 L5,35 L15,35 Z" fill="#f57c00"/>
<!-- Knight helmet -->
<path d="M-12,-40 C-12,-45 12,-45 12,-40 L12,-30 C12,-25 -12,-25 -12,-30 Z" fill="#a5a5a5" stroke="#7a7a7a" stroke-width="1"/>
<rect x="-3" y="-50" width="6" height="10" fill="#2196f3"/>
</g>
<!-- Fish Lance (right) -->
<g transform="translate(175, 140) rotate(10)">
<path d="M0,0 L60,0 L50,5 L60,10 L50,15 L60,20 L40,10 Z" fill="#4fc3f7" stroke="#0288d1" stroke-width="1"/>
<ellipse cx="25" cy="10" rx="3" ry="5" fill="#ffffff"/>
<circle cx="25" cy="10" r="1" fill="#1a1a1a"/>
</g>
<!-- Sun -->
<circle cx="40" cy="40" r="20" fill="#ffeb3b" filter="url(#shadow)"/>
<circle cx="40" cy="40" r="15" fill="#fff176"/>
<!-- Floating ice chunks -->
<path d="M140,190 L150,185 L160,190 L155,200 L145,198 Z" fill="white" opacity="0.7"/>
<path d="M170,210 L180,205 L185,210 L180,215 Z" fill="white" opacity="0.6"/>
<path d="M110,200 L120,195 L125,205 L115,210 Z" fill="white" opacity="0.8"/>
<!-- Water sparkles -->
<circle cx="100" cy="195" r="1" fill="white"/>
<circle cx="130" cy="205" r="1" fill="white"/>
<circle cx="160" cy="195" r="1" fill="white"/>
<circle cx="190" cy="200" r="1" fill="white"/>
<circle cx="220" cy="205" r="1" fill="white"/>
<circle cx="250" cy="195" r="1" fill="white"/>
</svg>
Judge's Analysis
Player 2's submission demonstrates better adherence to the prompt with two penguins clearly jousting on icebergs using fish as lances.
The composition is visually dynamic, with added elements like helmets, vibrant colors, and details like water texture, enhancing creativity and technical quality.
Player 1's submission, while simple, lacks the full depiction of jousting and feels less developed overall.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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