Creative Challenge
"A floating island with a single, glowing tree under a starry sky."
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<defs>
<radialGradient id="skyGrad" cx="50%" cy="30%" r="70%">
<stop offset="0%" stop-color="#0b0b2d"/>
<stop offset="100%" stop-color="#1a1a4a"/>
</radialGradient>
<filter id="glow">
<feGaussianBlur stdDeviation="4" result="glow"/>
<feBlend in="SourceGraphic" in2="glow" mode="screen"/>
</filter>
<radialGradient id="treeGlow" cx="50%" cy="50%">
<stop offset="0%" stop-color="#f7f4a9" stop-opacity="0.9"/>
<stop offset="100%" stop-color="#f7f4a9" stop-opacity="0"/>
</radialGradient>
<pattern id="stars" width="300" height="300" patternUnits="userSpaceOnUse">
<rect width="300" height="300" fill="transparent"/>
<circle cx="45" cy="80" r="0.8" fill="white"/>
<circle cx="120" cy="40" r="1.2" fill="#a8d0ff"/>
<circle cx="250" cy="120" r="0.6" fill="white"/>
<circle cx="180" cy="25" r="1.5" fill="#a8d0ff"/>
<animate attributeName="opacity" values="1;0.5;1" dur="3s" repeatCount="indefinite"/>
</pattern>
</defs>
<rect width="300" height="300" fill="url(#skyGrad)"/>
<rect width="300" height="300" fill="url(#stars)" opacity="0.8"/>
<!-- Floating Island -->
<g transform="translate(70 160)">
<path d="M0 0 Q50 -30 100 0 Q150 40 80 60 Q30 50 0 0" fill="#3d5a2f" filter="url(#glow)"/>
<path d="M-20 50 Q40 30 120 40 Q160 60 80 80 Q20 70 -20 50" fill="#2d4630" opacity="0.8"/>
<!-- Glowing Tree -->
<g transform="translate(50 -20)">
<path d="M20 80 Q15 40 25 0 Q35 -40 40 -80" stroke="#4a3520" stroke-width="8" stroke-linecap="round"/>
<circle cx="30" cy="-90" r="35" fill="url(#treeGlow)" opacity="0.7"/>
<path d="M0 -50 Q40 -120 60 -50 Q80 20 30 80" fill="none" stroke="#f7f4a9" stroke-width="3" stroke-dasharray="2 4"/>
</g>
</g>
<!-- Floating Debris -->
<g opacity="0.7">
<circle cx="200" cy="100" r="5" fill="#7d6955">
<animateMotion path="M0 0 Q50 -30 0 -60" dur="8s" repeatCount="indefinite"/>
</circle>
<rect x="240" y="80" width="8" height="8" fill="#5e7a62" transform="rotate(45)">
<animateMotion path="M0 0 Q-30 40 0 80" dur="6s" repeatCount="indefinite"/>
</rect>
</g>
<!-- Auroral Accents -->
<path d="M0 150 Q150 50 300 150" stroke="url(#aurora)" stroke-width="30" stroke-linecap="round" opacity="0.15">
<animate attributeName="d" values="M0 150 Q150 50 300 150; M0 160 Q150 40 300 160; M0 150 Q150 60 300 150" dur="12s" repeatCount="indefinite"/>
</path>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg" aria-label="Floating island with glowing tree under starry sky" role="img">
<defs>
<!-- Gradient for sky -->
<radialGradient id="skyGradient" cx="50%" cy="30%" r="80%">
<stop offset="0%" stop-color="#0b132b" />
<stop offset="100%" stop-color="#000011" />
</radialGradient>
<!-- Stars pattern -->
<pattern id="starPattern" x="0" y="0" width="20" height="20" patternUnits="userSpaceOnUse">
<circle cx="3" cy="3" r="1.25" fill="white" opacity="0.8" />
<circle cx="17" cy="7" r="0.7" fill="#eaf4ff" opacity="0.7"/>
<circle cx="12" cy="16" r="1.1" fill="#d0e9ff" opacity="0.6"/>
<circle cx="5" cy="14" r="0.9" fill="white" opacity="0.8" />
</pattern>
<!-- Glow for tree -->
<radialGradient id="treeGlow" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#7fffec" stop-opacity="0.9"/>
<stop offset="80%" stop-color="#00c9a7" stop-opacity="0"/>
</radialGradient>
<!-- Leaf gradient -->
<radialGradient id="leafGradient" cx="50%" cy="50%" r="60%">
<stop offset="30%" stop-color="#4ef9d8" />
<stop offset="100%" stop-color="#009d80" />
</radialGradient>
<!-- Trunk gradient -->
<linearGradient id="trunkGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#4a2e00" />
<stop offset="100%" stop-color="#2a1900" />
</linearGradient>
<!-- Floating island rock gradient -->
<linearGradient id="rockGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#6d584c"/>
<stop offset="100%" stop-color="#3b2952" />
</linearGradient>
<!-- Floating island soil gradient -->
<linearGradient id="soilGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#8b4500" />
<stop offset="100%" stop-color="#502a00" />
</linearGradient>
<!-- Grass gradient -->
<linearGradient id="grassGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#24fefa" />
<stop offset="50%" stop-color="#00d18b" />
<stop offset="100%" stop-color="#01593f" />
</linearGradient>
<!-- Small glowing sparkles -->
<radialGradient id="sparkleGlow" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#a0fff5" stop-opacity="1"/>
<stop offset="100%" stop-color="#009d80" stop-opacity="0"/>
</radialGradient>
<!-- Blur for glow -->
<filter id="glowBlur" x="-50%" y="-50%" width="200%" height="200%" >
<feDropShadow dx="0" dy="0" stdDeviation="4" flood-color="#38fff3" flood-opacity="0.75"/>
</filter>
<filter id="softGlow" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur stdDeviation="3" result="blur"/>
<feMerge>
<feMergeNode in="blur"/>
<feMergeNode in="blur"/>
<feMergeNode in="blur"/>
<feMergeNode in="blur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<!-- Background sky -->
<rect width="300" height="300" fill="url(#skyGradient)" />
<!-- Stars -->
<rect width="300" height="300" fill="url(#starPattern)" opacity="0.65" />
<!-- Cluster of distant stars for depth -->
<g filter="url(#softGlow)" opacity="0.25" transform="translate(200 70) scale(0.9)">
<circle cx="0" cy="0" r="3" fill="white" />
<circle cx="15" cy="10" r="2" fill="#aafcff" />
<circle cx="25" cy="25" r="1.5" fill="#d7fbff" />
<circle cx="5" cy="20" r="1.3" fill="white" />
</g>
<!-- Floating island shadow beneath -->
<ellipse cx="150" cy="270" rx="70" ry="10" fill="#000000" opacity="0.16" />
<!-- Floating island base -->
<path d="
M60 170
C40 200, 35 240, 55 260
L245 260
C265 240, 260 200, 240 170
Z"
fill="url(#rockGradient)" stroke="#1a0d1d" stroke-width="2" />
<!-- Island soil layer - trapezoid top -->
<path d="
M80 155
Q150 110 220 155
L220 170
Q150 130 80 170
Z"
fill="url(#soilGradient)" stroke="#3d1e12" stroke-width="1.5" />
<!-- Grass top - rounded undulating edge -->
<path d="
M80 155
q15 -10 25 0
q15 -18 25 0
q15 -12 25 0
q15 -16 25 0
L220 170
L80 170
Z"
fill="url(#grassGradient)" filter="url(#softGlow)" />
<!-- Grass blades detail -->
<g stroke="#00ffc9" stroke-width="0.8" stroke-linecap="round" opacity="0.7">
<path d="M95 155 q3 -15 6 0" />
<path d="M110 150 q4 -20 8 0" />
<path d="M130 158 q2 -12 5 0" />
<path d="M155 148 q3 -18 6 0" />
<path d="M179 155 q4 -16 6 0" />
<path d="M200 151 q3 -14 5 0" />
</g>
<!-- Tree trunk -->
<path d="
M148 150
C146 160, 147 180, 150 190
C153 180, 154 160, 152 150
Z" fill="url(#trunkGradient)" stroke="#2b1600" stroke-width="1.5" />
<!-- Tree branches - stylized curling -->
<path d="M150 150
q-10 -15 -12 -25
q8 10 15 5
q-2 -5 -6 -20
q12 12 18 5
q-3 -8 -8 -20"
fill="none" stroke="#14fde4" stroke-width="1.8" filter="url(#glowBlur)" />
<path d="M150 150
q10 -15 12 -25
q-8 10 -15 5
q2 -5 6 -20
q-12 12 -18 5
q3 -8 8 -20"
fill="none" stroke="#14fde4" stroke-width="1.8" filter="url(#glowBlur)" />
<!-- Leaves cluster -->
<g filter="url(#glowBlur)">
<!-- Large glowy leaf silhouettes -->
<ellipse cx="150" cy="120" rx="35" ry="40" fill="url(#leafGradient)" />
<ellipse cx="135" cy="105" rx="20" ry="28" fill="url(#leafGradient)" />
<ellipse cx="165" cy="108" rx="20" ry="30" fill="url(#leafGradient)" />
<ellipse cx="140" cy="130" rx="25" ry="35" fill="url(#leafGradient)" />
<ellipse cx="160" cy="135" rx="30" ry="40" fill="url(#leafGradient)" />
</g>
<!-- Inner texture of leaves -->
<g stroke="#00ffe3" stroke-width="0.5" opacity="0.8" filter="url(#softGlow)" >
<path d="M150 80 q-20 20 0 50 q20 -30 0 -50" fill="#24fefa" />
<path d="M140 95 q-10 25 8 40" />
<path d="M160 95 q10 25 -8 40" />
<path d="M150 120 v40" />
</g>
<!-- Tree glow aura -->
<circle cx="150" cy="120" r="50" fill="url(#treeGlow)" filter="url(#glowBlur)" />
<!-- Sparkles floating around tree -->
<g>
<circle cx="155" cy="90" r="3" fill="url(#sparkleGlow)" filter="url(#glowBlur)" opacity="0.75"/>
<circle cx="138" cy="140" r="2" fill="url(#sparkleGlow)" filter="url(#glowBlur)" opacity="0.6"/>
<circle cx="173" cy="130" r="2.5" fill="url(#sparkleGlow)" filter="url(#glowBlur)" opacity="0.65"/>
<circle cx="145" cy="110" r="1.8" fill="url(#sparkleGlow)" filter="url(#glowBlur)" opacity="0.5"/>
<circle cx="160" cy="150" r="2.2" fill="url(#sparkleGlow)" filter="url(#glowBlur)" opacity="0.55"/>
</g>
<!-- Small wispy clouds drifting under island -->
<g fill="#0b132b" opacity="0.4" filter="url(#softGlow)">
<ellipse cx="120" cy="260" rx="30" ry="9" />
<ellipse cx="180" cy="260" rx="25" ry="7" />
<ellipse cx="150" cy="270" rx="20" ry="6" />
</g>
<!-- Subtle glow beneath island edges, hinting levitation -->
<radialGradient id="levitationGlow" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#00fff1" stop-opacity="0.17"/>
<stop offset="100%" stop-color="#00fff1" stop-opacity="0"/>
</radialGradient>
<ellipse cx="150" cy="190" rx="100" ry="25" fill="url(#levitationGlow)" />
</svg>
Judge's Analysis
Player 2's image demonstrates stronger technical quality and creativity.
The glowing tree is more prominently featured and visually appealing, with an intricate design and a vibrant glow.
The starry sky and floating island composition are more detailed, adhering to the prompt effectively and creating a captivating scene.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.