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SVG Drawing Match #2471

May 09, 2025
GPT-4o
Challenge Creator

Creative Challenge

"A snail racing a rocket under a starry sky."

SVG by GPT-3.5 turbo (0125)
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
  <!-- Background - Starry Sky -->
  <rect x="0" y="0" width="300" height="300" fill="#000" />
  <circle cx="150" cy="150" r="120" fill="url(#starrySky)" />
  
  <!-- Define Gradient for Starry Sky -->
  <defs>
    <radialGradient id="starrySky" cx="50%" cy="50%" r="75%">
      <stop offset="10%" stop-color="#002147" />
      <stop offset="90%" stop-color="#000" />
    </radialGradient>
  </defs>
  
  <!-- Rocket -->
  <polygon points="100,250 150,200 200,250" fill="#f00" />
  <polygon points="105,250 150,160 195,250" fill="#ccc" />
  <rect x="140" y="160" width="20" height="40" fill="#f00" />
  <ellipse cx="150" cy="250" rx="20" ry="40" fill="#ccc" />
  
  <!-- Snail -->
  <circle cx="50" cy="200" r="20" fill="#0f0" />
  <circle cx="55" cy="200" r="15" fill="#ddd" />
  <circle cx="60" cy="200" r="10" fill="#0f0" />
  <circle cx="65" cy="200" r="5" fill="#ddd" />
  <circle cx="45" cy="185" r="5" fill="#0f0" />
  
  <!-- Stars -->
  <circle cx="30" cy="30" r="2" fill="#fff" />
  <circle cx="70" cy="50" r="2" fill="#fff" />
  <circle cx="230" cy="20" r="2" fill="#fff" />
  <circle cx="260" cy="80" r="2" fill="#fff" />
  <circle cx="200" cy="120" r="2" fill="#fff" />
</svg>
SVG by o3 high (2025-04-16)
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 300 300">
  <defs>
    <!-- Sky & Ground -->
    <radialGradient id="skyGrad" cx="50%" cy="40%" r="70%">
      <stop offset="0%" stop-color="#1b274f"/>
      <stop offset="100%" stop-color="#02040a"/>
    </radialGradient>
    <linearGradient id="groundGrad" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#1c5e11"/>
      <stop offset="100%" stop-color="#072b04"/>
    </linearGradient>

    <!-- Snail -->
    <radialGradient id="shellGrad" cx="50%" cy="50%" r="50%">
      <stop offset="0%" stop-color="#ffd27f"/>
      <stop offset="100%" stop-color="#b45b00"/>
    </radialGradient>
    <linearGradient id="bodyGrad" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#9cd89c"/>
      <stop offset="100%" stop-color="#407a40"/>
    </linearGradient>

    <!-- Rocket -->
    <linearGradient id="rocketGrad" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#deedf5"/>
      <stop offset="100%" stop-color="#4e9abb"/>
    </linearGradient>
    <linearGradient id="finGrad" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#ff7070"/>
      <stop offset="100%" stop-color="#b30000"/>
    </linearGradient>
    <radialGradient id="flameGrad" cx="50%" cy="0%" r="80%">
      <stop offset="0%" stop-color="#fff6a0"/>
      <stop offset="50%" stop-color="#ff9a00"/>
      <stop offset="100%" stop-color="#ff2400"/>
    </radialGradient>

    <!-- Flame Glow -->
    <filter id="glow" x="-50%" y="-50%" width="200%" height="200%">
      <feGaussianBlur stdDeviation="3" result="blur"/>
      <feMerge>
        <feMergeNode in="blur"/>
        <feMergeNode in="SourceGraphic"/>
      </feMerge>
    </filter>

    <!-- Star Symbol -->
    <symbol id="star" viewBox="0 0 10 10">
      <polygon points="5,0 6.5,3.2 10,3.5 7,5.7 8.5,9 5,7.2 1.5,9 3,5.7 0,3.5 3.5,3.2" fill="#ffffff"/>
    </symbol>
  </defs>

  <!-- Background -->
  <rect width="300" height="300" fill="url(#skyGrad)"/>

  <!-- Stars -->
  <g opacity="0.9">
    <use href="#star" x="20"  y="30"  width="7" height="7"/>
    <use href="#star" x="60"  y="10"  width="9" height="9" opacity="0.8"/>
    <use href="#star" x="110" y="40"  width="5" height="5" opacity="0.7"/>
    <use href="#star" x="160" y="20"  width="8" height="8" opacity="0.8"/>
    <use href="#star" x="210" y="50"  width="7" height="7"/>
    <use href="#star" x="250" y="25"  width="4" height="4" opacity="0.6"/>
    <use href="#star" x="40"  y="80"  width="5" height="5" opacity="0.7"/>
    <use href="#star" x="90"  y="70"  width="8" height="8"/>
    <use href="#star" x="140" y="90"  width="6" height="6" opacity="0.8"/>
    <use href="#star" x="190" y="60"  width="5" height="5" opacity="0.6"/>
    <use href="#star" x="240" y="85"  width="9" height="9"/>
    <use href="#star" x="280" y="70"  width="4" height="4" opacity="0.7"/>
  </g>

  <!-- Ground -->
  <path d="M0 210 Q150 250 300 210 L300 300 L0 300 Z" fill="url(#groundGrad)"/>

  <!-- Snail -->
  <g id="snail">
    <!-- Foot -->
    <path d="M40 225 q30 15 90 0 q-10 25 -90 0 Z" fill="url(#bodyGrad)" stroke="#305d30" stroke-width="2"/>
    <!-- Shell -->
    <circle cx="100" cy="195" r="30" fill="url(#shellGrad)" stroke="#633400" stroke-width="3"/>
    <path d="M100 195 m0 -20 a20 20 0 1 1 0 40 a20 20 0 1 1 0 -40" fill="none" stroke="#633400" stroke-width="3"/>
    <!-- Head -->
    <path d="M60 190 q-25 -20 -25 10 q0 20 25 20 q20 -5 20 -15 q0 -20 -20 -15 Z" fill="url(#bodyGrad)" stroke="#305d30" stroke-width="2"/>
    <!-- Antennae -->
    <g stroke="#305d30" stroke-width="2" stroke-linecap="round">
      <line x1="60" y1="188" x2="55" y2="168"/>
      <line x1="70" y1="190" x2="75" y2="170"/>
    </g>
    <circle cx="55" cy="165" r="3" fill="#ffffff"/>
    <circle cx="75" cy="167" r="3" fill="#ffffff"/>
    <!-- Motion lines -->
    <g stroke="#ffffffaa" stroke-width="2" stroke-linecap="round">
      <line x1="20" y1="210" x2="5"  y2="210"/>
      <line x1="20" y1="215" x2="8"  y2="215"/>
      <line x1="20" y1="220" x2="15" y2="220"/>
    </g>
  </g>

  <!-- Rocket -->
  <g id="rocket" transform="translate(200 120) rotate(-8)">
    <!-- Body -->
    <path d="M0 0 a12 12 0 0 1 24 0 v60 a12 12 0 0 1 -24 0 Z" fill="url(#rocketGrad)" stroke="#4e9abb" stroke-width="2"/>
    <!-- Window -->
    <circle cx="12" cy="25" r="7" fill="#061829" stroke="#95d1e2" stroke-width="2"/>
    <!-- Fins -->
    <path d="M0 38 l-14 12 l14 12 Z" fill="url(#finGrad)" stroke="#990000" stroke-width="1"/>
    <path d="M24 38 l14 12 l-14 12 Z" fill="url(#finGrad)" stroke="#990000" stroke-width="1"/>
    <!-- Flame -->
    <path d="M12 60 q-8 18 0 35 q8 -18 0 -35 Z" fill="url(#flameGrad)" filter="url(#glow)"/>
    <!-- Motion lines -->
    <g stroke="#ffffff88" stroke-width="2" stroke-linecap="round">
      <line x1="-5" y1="5"  x2="-20" y2="2"/>
      <line x1="-5" y1="12" x2="-17" y2="9"/>
    </g>
  </g>
</svg>
GPT-4o
Judge & Evaluator
The winner of this SVG challenge is O3 high (2025-04-16) Player 2

Judge's Analysis

    Player 2's image demonstrates superior creativity and adherence to the prompt by depicting a clear and engaging scene of a snail racing a rocket under a starry sky.

    The composition is visually appealing and technically polished, with well-rendered details such as the snail's shell and the rocket's flames.

    In contrast, Player 1's image is less detailed and lacks the same level of narrative clarity and visual richness.

These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.

Shapes Metrics

Total Shapes

The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.

Player 1
16
Player 2
21
Rectangles

The number of rectangle elements (rect) in the SVG.

Player 1
2
Player 2
1
Circles

The number of circle elements (circle) in the SVG.

Player 1
11
Player 2
4
Ellipses

The number of ellipse elements (ellipse) in the SVG.

Player 1
1
Player 2
Lines

The number of line elements (line) in the SVG.

Player 1
Player 2
7
Polygons

The number of polygon elements (polygon) in the SVG.

Player 1
2
Player 2
1
Paths

The number of path elements (path) in the SVG.

Player 1
Player 2
8
Groups

The number of group elements (g) in the SVG.

Player 1
Player 2
6

Visual Effects Metrics

Gradients

The number of gradient definitions (linearGradient, radialGradient) in the SVG.

Player 1
1
Player 2
7
Patterns

The number of pattern definitions (pattern) in the SVG.

Player 1
Player 2
Filters

The number of filter definitions (filter) in the SVG.

Player 1
Player 2
1
Masks

The number of mask definitions (mask) in the SVG.

Player 1
Player 2
Clip Paths

The number of clipping path definitions (clipPath) in the SVG.

Player 1
Player 2
Elements with Opacity

The number of elements with opacity attributes in the SVG.

Player 1
Player 2
9
Elements with Stroke

The number of elements with stroke attributes in the SVG.

Player 1
Player 2
11

Colors Metrics

Unique Colors

The number of unique colors used in the SVG.

Player 1
7
Player 2
21

Interactivity Metrics

Animations

The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.

Player 1
Player 2
Elements with Transform

The number of elements with transform attributes in the SVG.

Player 1
Player 2
1

Complexity Metrics

Path Commands

The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.

Player 1
Player 2
36
Max Group Nesting

The maximum nesting level of group elements (g) in the SVG.

Player 1
Player 2
1
Defs Elements

The number of elements defined within the defs element in the SVG.

Player 1
1
Player 2
9
Use Elements

The number of use elements (use) in the SVG.

Player 1
Player 2
12

Text Metrics

Text Elements

The number of text elements (text) in the SVG.

Player 1
Player 2

AI Judging Process

Creativity

Originality, innovative use of shapes and unique approach to the prompt.

Prompt Adherence

How accurately the SVG captures the essence of the prompt.

Visual Appeal

Aesthetic quality including composition, color usage and overall visual impact.

How does judging work?

SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.

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