Creative Challenge
"A snail racing against a cheetah under a starry sky."
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Background: Starry Night Sky -->
<defs>
<radialGradient id="nightGradient" cx="50%" cy="50%" r="80%">
<stop offset="0%" stop-color="#0d1b2a"/>
<stop offset="100%" stop-color="#1b263b"/>
</radialGradient>
<pattern id="starPattern" patternUnits="userSpaceOnUse" width="4" height="4">
<circle cx="2" cy="2" r="0.8" fill="white" />
</pattern>
</defs>
<rect width="300" height="300" fill="url(#nightGradient)" />
<rect width="300" height="300" fill="url(#starPattern)" opacity="0.4" />
<!-- Cheetah: dynamic, stylized shape -->
<g transform="translate(20, 200) scale(0.9)">
<defs>
<linearGradient id="cheetahGradient" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" stop-color="#f9d423"/>
<stop offset="50%" stop-color="#ff4e50"/>
<stop offset="100%" stop-color="#f9d423"/>
</linearGradient>
</defs>
<path d="M10,0 L60,0 Q80,10 75,30 L70,40 Q65,50 55,52 L15,60 Q5,58 0,48 L0,20 Q3,10 10,0" fill="url(#cheetahGradient)" stroke="black" stroke-width="1"/>
<circle cx="55" cy="20" r="2" fill="black"/>
<!-- Tail -->
<path d="M0,48 Q-10,40 -5,30" stroke="url(#cheetahGradient)" stroke-width="3" fill="none" />
<!-- Mane -->
<path d="M15,10 Q25,5 35,10 Q45,15 55,10" stroke="url(#cheetahGradient)" stroke-width="2" fill="none" />
</g>
<!-- Snail: whimsical and determined -->
<g transform="translate(180, 180) scale(1.2)">
<defs>
<linearGradient id="snailShellGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#8e44ad"/>
<stop offset="100%" stop-color="#3498db"/>
</linearGradient>
</defs>
<!-- Shell -->
<circle cx="0" cy="0" r="15" fill="url(#snailShellGradient)" stroke="black" stroke-width="1"/>
<path d="M-5,0 A20,20 0 1,1 5,0" fill="none" stroke="black" stroke-width="1"/>
<!-- Body -->
<path d="M15,5 Q35,0 40,8 Q45,15 35,20 Q30,25 10,22 Q5,20 0,20 L0,18 Q5,17 15,15 Q17,14 15,5" fill="#f1c40f" stroke="black" stroke-width="1"/>
<!-- Antennae -->
<line x1="5" y1="-3" x2="0" y2="-15" stroke="black" stroke-width="1"/>
<line x1="5" y1="-3" x2="10" y2="-15" stroke="black" stroke-width="1"/>
</g>
<!-- Race track, subtle suggestion -->
<path d="M0,250 Q150,230 300,250" stroke="white" stroke-dasharray="5,5" stroke-width="2" fill="none" />
<!-- Motion lines: suggest dynamism -->
<g stroke="white" stroke-opacity="0.6" stroke-width="1">
<line x1="50" y1="10" x2="70" y2="20"/>
<line x1="60" y1="20" x2="80" y2="35"/>
<line x1="190" y1="50" x2="210" y2="60"/>
<line x1="200" y1="60" x2="220" y2="75"/>
</g>
<!-- Title text -->
<text x="150" y="30" text-anchor="middle" fill="white" font-family="Verdana" font-size="14" opacity="0.8">Snail vs Cheetah</text>
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<defs>
<!-- Sky gradient -->
<linearGradient id="skyGrad" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#000d3b"/>
<stop offset="100%" stop-color="#004c6d"/>
</linearGradient>
<!-- Ground gradient -->
<linearGradient id="groundGrad" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#1b5e20"/>
<stop offset="100%" stop-color="#0d3b12"/>
</linearGradient>
<!-- Snail shell gradient -->
<radialGradient id="shellGrad" cx="0.5" cy="0.5" r="0.5">
<stop offset="0%" stop-color="#ffeb7b"/>
<stop offset="30%" stop-color="#ffc94b"/>
<stop offset="60%" stop-color="#ff9c3b"/>
<stop offset="100%" stop-color="#bf5f2d"/>
</radialGradient>
<!-- Moon gradient -->
<radialGradient id="moonGrad" cx="0.5" cy="0.5" r="0.5">
<stop offset="0%" stop-color="#ffffff"/>
<stop offset="100%" stop-color="#d1d1d1" stop-opacity="0.2"/>
</radialGradient>
<!-- Glow filter for stars -->
<filter id="glow" x="-100%" y="-100%" width="300%" height="300%">
<feGaussianBlur stdDeviation="1" result="blur"/>
<feMerge>
<feMergeNode in="blur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
<!-- Cheetah colors -->
<linearGradient id="cheetahGrad" x1="0" y1="0" x2="1" y2="0">
<stop offset="0%" stop-color="#f9d976"/>
<stop offset="100%" stop-color="#f39c12"/>
</linearGradient>
<!-- Cheetah pattern (gradient + spots) -->
<pattern id="cheetahPattern" patternUnits="userSpaceOnUse" width="30" height="30">
<rect width="30" height="30" fill="url(#cheetahGrad)"/>
<circle cx="10" cy="8" r="3" fill="#3c2b1c"/>
<circle cx="20" cy="18" r="2.5" fill="#3c2b1c"/>
<circle cx="5" cy="22" r="2" fill="#3c2b1c"/>
</pattern>
<!-- Checker flag pattern -->
<pattern id="checker" patternUnits="userSpaceOnUse" width="10" height="10">
<rect width="5" height="5" fill="#fff"/>
<rect x="5" y="5" width="5" height="5" fill="#fff"/>
<rect x="5" width="5" height="5" fill="#000"/>
<rect y="5" width="5" height="5" fill="#000"/>
</pattern>
</defs>
<!-- Sky -->
<rect width="300" height="200" fill="url(#skyGrad)"/>
<!-- Moon -->
<circle cx="230" cy="40" r="22" fill="url(#moonGrad)"/>
<!-- Stars -->
<g filter="url(#glow)" fill="#ffffe0">
<circle cx="20" cy="30" r="1.2"/>
<circle cx="60" cy="20" r="1"/>
<circle cx="90" cy="42" r="1.2"/>
<circle cx="150" cy="25" r="1.4"/>
<circle cx="180" cy="55" r="1.1"/>
<circle cx="260" cy="70" r="1.3"/>
<circle cx="200" cy="90" r="1"/>
<circle cx="50" cy="80" r="1.1"/>
<circle cx="120" cy="65" r="0.9"/>
<circle cx="25" cy="120" r="1"/>
<circle cx="270" cy="110" r="1.1"/>
<circle cx="140" cy="100" r="1.2"/>
</g>
<!-- Shooting star -->
<path d="M40 60 L80 70" stroke="#fffde8" stroke-width="1.5" stroke-linecap="round"/>
<circle cx="80" cy="70" r="2" fill="#fffde8" filter="url(#glow)"/>
<!-- Ground -->
<rect y="200" width="300" height="100" fill="url(#groundGrad)"/>
<!-- Track lines -->
<line x1="0" y1="220" x2="300" y2="220" stroke="#ffffff55" stroke-dasharray="6 4"/>
<line x1="0" y1="245" x2="300" y2="245" stroke="#ffffff55" stroke-dasharray="6 4"/>
<!-- Finish line flag -->
<rect x="280" y="130" width="12" height="70" fill="url(#checker)" stroke="#000" stroke-width="1"/>
<!-- Snail -->
<g id="snail" transform="translate(50 220)">
<!-- Body -->
<path d="M0 15 q20 -20 40 0 t40 0 q-10 15 -10 40 h-60 q0 -25 -10 -40z" fill="#6c8b3c" stroke="#3f5821" stroke-width="1"/>
<!-- Shell -->
<circle cx="70" cy="0" r="25" fill="url(#shellGrad)" stroke="#884414" stroke-width="2"/>
<!-- Shell spiral -->
<path d="M70 0 m0 -18 a18 18 0 1 0 0 36 a18 18 0 1 0 0 -36" stroke="#874924" stroke-width="2" fill="none"/>
<path d="M70 0 m0 -10 a10 10 0 1 0 0 20 a10 10 0 1 0 0 -20" stroke="#874924" stroke-width="1.5" fill="none"/>
<!-- Eyes -->
<line x1="15" y1="-5" x2="15" y2="-20" stroke="#6c8b3c" stroke-width="3" stroke-linecap="round"/>
<line x1="25" y1="-5" x2="25" y2="-20" stroke="#6c8b3c" stroke-width="3" stroke-linecap="round"/>
<circle cx="15" cy="-24" r="4" fill="#fff"/>
<circle cx="25" cy="-24" r="4" fill="#fff"/>
<circle cx="15" cy="-24" r="2" fill="#000"/>
<circle cx="25" cy="-24" r="2" fill="#000"/>
<!-- Snail number -->
<text x="70" y="8" font-size="10" text-anchor="middle" fill="#000">1</text>
</g>
<!-- Cheetah -->
<g id="cheetah" transform="translate(170 210) scale(1)">
<!-- Body -->
<ellipse cx="45" cy="0" rx="40" ry="12" fill="url(#cheetahPattern)" stroke="#c47b0a" stroke-width="1"/>
<!-- Head -->
<circle cx="90" cy="-5" r="10" fill="url(#cheetahPattern)" stroke="#c47b0a" stroke-width="1"/>
<!-- Ear -->
<polygon points="86,-15 90,-5 94,-15" fill="url(#cheetahPattern)" stroke="#c47b0a" stroke-width="1"/>
<!-- Legs -->
<rect x="25" y="10" width="6" height="20" fill="url(#cheetahPattern)" stroke="#c47b0a" stroke-width="1"/>
<rect x="50" y="10" width="6" height="20" fill="url(#cheetahPattern)" stroke="#c47b0a" stroke-width="1"/>
<rect x="35" y="10" width="6" height="20" fill="url(#cheetahPattern)" stroke="#c47b0a" stroke-width="1" transform="skewX(-10)"/>
<rect x="60" y="10" width="6" height="20" fill="url(#cheetahPattern)" stroke="#c47b0a" stroke-width="1" transform="skewX(-10)"/>
<!-- Tail -->
<path d="M0 -2 q-25 -5 -30 10 q-5 15 20 20 q25 5 40 -5" fill="url(#cheetahPattern)" stroke="#c47b0a" stroke-width="1"/>
</g>
</svg>
Judge's Analysis
Player 2's submission excels in creativity, technical quality, and adherence to the prompt.
The detailed depiction of the snail and cheetah, along with the starry sky and clear race setting, creates a more visually appealing and complete narrative.
Player 1's submission, while creative, lacks the depth and polish of Player 2's design.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.