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SVG Drawing Match #2503

May 09, 2025
GPT-4o
Challenge Creator

Creative Challenge

"A lone tree on a tiny floating island under a glowing crescent moon."

SVG by Gemini 2.5 Pro Preview 05-06
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <defs>
    <!-- Gradients -->
    <radialGradient id="skyGradient" cx="50%" cy="30%" r="70%" fx="70%" fy="20%"> <!-- Adjusted focus for moon position -->
      <stop offset="0%" style="stop-color:#353565;" /> <!-- Lighter near moon area -->
      <stop offset="35%" style="stop-color:#1E1E45;" />
      <stop offset="100%" style="stop-color:#0A0A1A;" />
    </radialGradient>

    <linearGradient id="islandGradient" x1="0%" y1="0%" x2="0%" y2="100%">
      <stop offset="0%" style="stop-color:#7B5F44;" /> <!-- Lighter top for soil/rock -->
      <stop offset="40%" style="stop-color:#5A3F2A;" />
      <stop offset="100%" style="stop-color:#402E1D;" /> <!-- Darker bottom -->
    </linearGradient>

    <linearGradient id="trunkGradient" x1="0%" y1="0%" x2="100%" y2="0%"> <!-- Horizontal gradient for roundness -->
      <stop offset="0%" style="stop-color:#4A2A1E;" /> <!-- Darker edge -->
      <stop offset="50%" style="stop-color:#6A4A3E;" /> <!-- Lighter middle -->
      <stop offset="100%" style="stop-color:#4A2A1E;" /> <!-- Darker edge -->
    </linearGradient>

    <radialGradient id="leafGlowGradient" cx="50%" cy="50%" r="50%">
        <stop offset="0%" style="stop-color:#A0E8FF; stop-opacity:0.95;" /> <!-- Bright, slightly more opaque center -->
        <stop offset="50%" style="stop-color:#70C0EF; stop-opacity:0.75;" />
        <stop offset="100%" style="stop-color:#4080AF; stop-opacity:0.6;" /> <!-- Deeper color, slightly more opaque edge -->
    </radialGradient>

    <!-- Filters -->
    <filter id="moonShineFilter" x="-50%" y="-50%" width="200%" height="200%"> <!-- Ensure filter area is large enough -->
      <feGaussianBlur stdDeviation="4.5" result="coloredBlur"/> <!-- Increased blur for a softer, wider glow -->
      <feMerge>
        <feMergeNode in="coloredBlur"/>
        <feMergeNode in="SourceGraphic"/> <!-- Puts the sharp moon on top of its blur -->
      </feMerge>
    </filter>

    <filter id="leafShineFilter">
        <feGaussianBlur stdDeviation="2.5" /> <!-- Slightly more blur for a softer leaf glow -->
    </filter>

    <filter id="mistEffectFilter">
      <feGaussianBlur stdDeviation="6" /> <!-- Softer, more diffuse mist -->
    </filter>

    <!-- Star Pattern -->
    <pattern id="starPattern" x="0" y="0" width="150" height="150" patternUnits="userSpaceOnUse" patternContentUnits="userSpaceOnUse">
        <circle cx="15" cy="25" r="1" fill="rgba(255,255,240,0.95)"/>
        <circle cx="75" cy="45" r="0.7" fill="rgba(255,255,240,0.65)"/>
        <circle cx="125" cy="15" r="0.8" fill="rgba(255,255,240,0.75)"/>
        <circle cx="35" cy="95" r="0.5" fill="rgba(255,255,240,0.55)"/>
        <circle cx="105" cy="135" r="0.9" fill="rgba(255,255,240,0.85)"/>
        <circle cx="145" cy="85" r="0.6" fill="rgba(255,255,240,0.45)"/>
        <circle cx="55" cy="125" r="1" fill="rgba(240,240,255,0.9)" opacity="0.8"/> <!-- Slightly bluish tint -->
        <circle cx="95" cy="75" r="0.7" fill="rgba(220,220,255,0.7)" opacity="0.7"/> <!-- Bluish star -->
        <circle cx="5" cy="100" r="0.4" fill="rgba(255,255,240,0.5)"/>
        <circle cx="115" cy="110" r="0.8" fill="rgba(255,250,230,0.8)"/>
    </pattern>
  </defs>

  <!-- Sky Background -->
  <rect width="300" height="300" fill="url(#skyGradient)" />
  <rect width="300" height="300" fill="url(#starPattern)" opacity="0.85" />

  <!-- Moon -->
  <!-- Crescent moon d-path: M outer_radius,0 A outer_radius,outer_radius 0 1 1 -outer_radius,0 A inner_radius,inner_radius 0 1 0 outer_radius,0 Z -->
  <!-- For this example: M0,R A R,R 0 1,1 0,-R A r,r 0 1,0 0,R Z -->
  <g id="moonElement" transform="translate(230 55)" filter="url(#moonShineFilter)"> <!-- Adjusted position -->
    <path d="M0,26 A26,26 0 1,1 0,-26 A20,20 0 1,0 0,26 Z" fill="#FFFEFA"/> <!-- Slightly larger, thinner crescent -->
    <!-- Subtle Craters -->
    <circle cx="-7" cy="-12" r="3.8" fill="#EAEAE0" opacity="0.55"/>
    <circle cx="8" cy="7" r="2.8" fill="#E1E1D7" opacity="0.45"/>
    <circle cx="2" cy="15" r="2.2" fill="#E4E4DC" opacity="0.5"/>
  </g>

  <!-- Floating Island Assembly -->
  <g id="floatingIslandAssembly">
    <!-- Island -->
    <g id="island" transform="translate(150 205)"> <!-- Slightly lowered island -->
      <!-- Island Base Shape -->
      <path d="M -75,0 Q -65,-22 -45,-17 C -28,-28 -5,-25 18,-17 Q 48,-28 70,-10 Q 85,8 65,20 Q 45,35 12,32 Q -22,40 -55,22 Q -80,12 -75,0 Z" fill="url(#islandGradient)" />
      <!-- Island Top Surface (grass/moss) -->
      <path d="M -70,-8 Q -60,-20 -40,-15 Q -18,-25 15,-15 Q 43,-22 65,-7 L 60,8 L -65,8 Z" fill="#5D7B3F" opacity="0.95"/>
      <!-- Rocks/Details on island -->
      <path d="M -22,10 Q -12,4 0,10 Q 12,4 18,8" stroke="#3A2A1D" stroke-width="1.8" fill="none" opacity="0.45" stroke-linecap="round"/>
      <path d="M -42,2 Q -37,-5 -32,2" stroke="#3A2A1D" stroke-width="1.8" fill="none" opacity="0.45" stroke-linecap="round"/>
      <!-- Dangling Roots -->
      <path d="M -30,30 Q -33,37 -28,44 Q -31,51 -25,58" stroke="#50301F" stroke-width="2" fill="none" stroke-linecap="round" opacity="0.9"/>
      <path d="M 0,32 Q 3,40 -3,46 Q 0,53 6,60" stroke="#50301F" stroke-width="1.8" fill="none" stroke-linecap="round" opacity="0.9"/>
      <path d="M 22,28 Q 25,35 19,42 Q 22,49 16,55" stroke="#50301F" stroke-width="1.9" fill="none" stroke-linecap="round" opacity="0.9"/>
      <path d="M -52,20 Q -57,28 -51,36" stroke="#50301F" stroke-width="1.5" fill="none" stroke-linecap="round" opacity="0.75"/>
      <path d="M 48,18 Q 53,26 47,34" stroke="#50301F" stroke-width="1.6" fill="none" stroke-linecap="round" opacity="0.75"/>
    </g>

    <!-- Wispy clouds/mist around island base -->
    <g id="floatingMist" opacity="0.65" transform="translate(0 10)"> <!-- Shift mist down more -->
      <ellipse cx="150" cy="230" rx="80" ry="20" fill="rgba(180, 190, 210, 0.5)" filter="url(#mistEffectFilter)"/>
      <ellipse cx="125" cy="238" rx="65" ry="14" fill="rgba(190, 200, 220, 0.4)" filter="url(#mistEffectFilter)"/>
      <ellipse cx="180" cy="235" rx="70" ry="17" fill="rgba(185, 195, 215, 0.45)" filter="url(#mistEffectFilter)"/>
    </g>
  </g>

  <!-- Tree -->
  <!-- Island top is roughly at y=205 (island center) - 17 (local top of base) = 188 -->
  <g id="tree" transform="translate(150 190) scale(0.9)"> <!-- Adjusted Y for new island pos, slightly larger scale -->
    <!-- Trunk -->
    <path d="M 0,0 Q -7,-28 -5,-50 Q 0,-70 7,-90 L 10,-90 Q 12,-70 15,-50 Q 17,-28 6,0 Z" fill="url(#trunkGradient)" />
    <!-- Branches -->
    <path d="M -4,-45 Q -20,-55 -30,-65 Q -24,-75 -33,-80" stroke="#4A2A1E" stroke-width="5.5" fill="none" stroke-linecap="round"/>
    <path d="M 12,-55 Q 30,-63 40,-70 Q 34,-80 38,-85" stroke="#4A2A1E" stroke-width="5" fill="none" stroke-linecap="round"/>
    <path d="M 8,-87 Q 7,-100 0,-110 Q -7,-100 -8,-87" stroke="#4A2A1E" stroke-width="4.5" fill="none" stroke-linecap="round"/>

    <!-- Leaves/Canopy -->
    <g id="leaves">
        <!-- Cluster 1 (left branch) -->
        <circle cx="-33" cy="-83" r="11" fill="url(#leafGlowGradient)" filter="url(#leafShineFilter)"/>
        <circle cx="-27" cy="-77" r="13" fill="url(#leafGlowGradient)" filter="url(#leafShineFilter)"/>
        <circle cx="-39" cy="-88" r="10" fill="url(#leafGlowGradient)" filter="url(#leafShineFilter)"/>
        <circle cx="-22" cy="-85" r="8" fill="url(#leafGlowGradient)" filter="url(#leafShineFilter)" opacity="0.85"/>
        <!-- Cluster 2 (right branch) -->
        <circle cx="38" cy="-88" r="10" fill="url(#leafGlowGradient)" filter="url(#leafShineFilter)"/>
        <circle cx="32" cy="-82" r="12" fill="url(#leafGlowGradient)" filter="url(#leafShineFilter)"/>
        <circle cx="44" cy="-93" r="9" fill="url(#leafGlowGradient)" filter="url(#leafShineFilter)"/>
        <!-- Cluster 3 (Top branch) -->
        <circle cx="0" cy="-113" r="13" fill="url(#leafGlowGradient)" filter="url(#leafShineFilter)"/>
        <circle cx="8" cy="-107" r="11" fill="url(#leafGlowGradient)" filter="url(#leafShineFilter)"/>
        <circle cx="-8" cy="-107" r="11" fill="url(#leafGlowGradient)" filter="url(#leafShineFilter)"/>
        <circle cx="0" cy="-100" r="9" fill="url(#leafGlowGradient)" filter="url(#leafShineFilter)" opacity="0.85"/>
    </g>
  </g>
</svg>
SVG by o4-mini high (2025-04-16)
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <defs>
    <radialGradient id="skyGrad" cx="150" cy="150" r="200" gradientUnits="userSpaceOnUse">
      <stop offset="0%" stop-color="#0a0223"/>
      <stop offset="70%" stop-color="#0b1a3f"/>
      <stop offset="100%" stop-color="#020c21"/>
    </radialGradient>
    <radialGradient id="moonGlow" cx="200" cy="50" r="40" gradientUnits="userSpaceOnUse">
      <stop offset="0%" stop-color="#ffffff" stop-opacity="0.5"/>
      <stop offset="50%" stop-color="#ffffff" stop-opacity="0.15"/>
      <stop offset="100%" stop-color="#ffffff" stop-opacity="0"/>
    </radialGradient>
    <radialGradient id="moonSurface" cx="200" cy="50" r="25" gradientUnits="userSpaceOnUse">
      <stop offset="0%" stop-color="#FDFDFD"/>
      <stop offset="100%" stop-color="#E8E8E8"/>
    </radialGradient>
    <mask id="moonMask">
      <rect width="300" height="300" fill="black"/>
      <circle cx="200" cy="50" r="25" fill="white"/>
      <circle cx="210" cy="50" r="22" fill="black"/>
    </mask>
    <linearGradient id="rockGrad" x1="90" y1="170" x2="210" y2="240" gradientUnits="userSpaceOnUse">
      <stop offset="0%" stop-color="#8C6C42"/>
      <stop offset="50%" stop-color="#5B3E2A"/>
      <stop offset="100%" stop-color="#634A30"/>
    </linearGradient>
    <linearGradient id="trunkGrad" x1="152" y1="185" x2="152" y2="135" gradientUnits="userSpaceOnUse">
      <stop offset="0%" stop-color="#5A3E1B"/>
      <stop offset="100%" stop-color="#A67C52"/>
    </linearGradient>
    <radialGradient id="leafGrad" cx="0.5" cy="0.5" r="0.6">
      <stop offset="0%" stop-color="#8AE782"/>
      <stop offset="70%" stop-color="#2CA226"/>
      <stop offset="100%" stop-color="#105215"/>
    </radialGradient>
    <filter id="shadow" x="-50%" y="-50%" width="200%" height="200%">
      <feGaussianBlur in="SourceAlpha" stdDeviation="3" result="blur"/>
      <feOffset in="blur" dx="0" dy="4" result="offsetBlur"/>
      <feMerge>
        <feMergeNode in="offsetBlur"/>
        <feMergeNode in="SourceGraphic"/>
      </feMerge>
    </filter>
  </defs>

  <!-- Background Sky -->
  <rect width="300" height="300" fill="url(#skyGrad)"/>

  <!-- Stars -->
  <g fill="#ffffff">
    <circle cx="30" cy="20" r="1.5" opacity="0.8"/>
    <circle cx="60" cy="40" r="1.2" opacity="0.6"/>
    <circle cx="100" cy="10" r="1.8" opacity="0.9"/>
    <circle cx="120" cy="30" r="1.3" opacity="0.7"/>
    <circle cx="200" cy="30" r="1.4" opacity="0.6"/>
    <circle cx="250" cy="50" r="1.2" opacity="0.5"/>
    <circle cx="80" cy="80" r="1.6" opacity="0.9"/>
    <circle cx="40" cy="100" r="1.1" opacity="0.7"/>
    <circle cx="160" cy="60" r="1.3" opacity="0.8"/>
    <circle cx="210" cy="80" r="1.5" opacity="0.6"/>
    <circle cx="260" cy="120" r="1.2" opacity="0.7"/>
    <circle cx="30" cy="150" r="1.4" opacity="0.5"/>
    <circle cx="70" cy="180" r="1.7" opacity="0.9"/>
    <circle cx="130" cy="160" r="1.3" opacity="0.6"/>
    <circle cx="180" cy="140" r="1.5" opacity="0.8"/>
    <circle cx="220" cy="180" r="1.2" opacity="0.7"/>
    <circle cx="270" cy="200" r="1.1" opacity="0.5"/>
    <circle cx="150" cy="100" r="1.6" opacity="0.9"/>
    <circle cx="190" cy="50" r="2" opacity="1"/>
    <circle cx="240" cy="20" r="1.3" opacity="0.6"/>
    <circle cx="20" cy="220" r="1.2" opacity="0.7"/>
    <circle cx="90" cy="240" r="1.4" opacity="0.8"/>
    <circle cx="130" cy="230" r="1.5" opacity="0.6"/>
    <circle cx="170" cy="210" r="1.2" opacity="0.7"/>
    <circle cx="240" cy="260" r="1" opacity="0.5"/>
  </g>

  <!-- Moon Glow and Crescent -->
  <circle cx="200" cy="50" r="35" fill="url(#moonGlow)"/>
  <circle cx="200" cy="50" r="25" mask="url(#moonMask)" fill="url(#moonSurface)"/>

  <!-- Floating Island with Tree -->
  <g filter="url(#shadow)">
    <!-- Island -->
    <path d="M90,200 Q150,170 210,200 Q150,240 90,200 Z" fill="url(#rockGrad)"/>
    <path d="M100,200 C120,185 140,200 150,190 S180,210 200,200" fill="none" stroke="#654321" stroke-width="1" opacity="0.6"/>

    <!-- Tree Trunk -->
    <path d="M150,185 C148,160 149,145 158,135 L162,135 C161,145 163,160 161,185 Z" fill="url(#trunkGrad)"/>

    <!-- Tree Foliage -->
    <g fill="url(#leafGrad)" stroke="rgba(0,0,0,0.1)" stroke-width="0.5">
      <circle cx="156" cy="120" r="20"/>
      <circle cx="140" cy="130" r="16"/>
      <circle cx="170" cy="130" r="18"/>
      <circle cx="155" cy="145" r="20"/>
      <circle cx="170" cy="150" r="14"/>
    </g>
  </g>
</svg>
GPT-4o
Judge & Evaluator
The winner of this SVG challenge is Gemini 2.5 Pro Preview 05-06 Player 1

Judge's Analysis

    Player 1's submission is more creative and atmospheric, with glowing blue elements on the tree that contribute to a mystical feel.

    The floating island and background are more detailed and aligned with the prompt.

    Player 2's submission, while clean and visually appealing, is simpler and less imaginative in its execution of the idea.

These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.

Shapes Metrics

Total Shapes

The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.

Player 1
43
Player 2
39
Rectangles

The number of rectangle elements (rect) in the SVG.

Player 1
2
Player 2
2
Circles

The number of circle elements (circle) in the SVG.

Player 1
24
Player 2
34
Ellipses

The number of ellipse elements (ellipse) in the SVG.

Player 1
3
Player 2
Lines

The number of line elements (line) in the SVG.

Player 1
Player 2
Polygons

The number of polygon elements (polygon) in the SVG.

Player 1
Player 2
Paths

The number of path elements (path) in the SVG.

Player 1
14
Player 2
3
Groups

The number of group elements (g) in the SVG.

Player 1
6
Player 2
3

Visual Effects Metrics

Gradients

The number of gradient definitions (linearGradient, radialGradient) in the SVG.

Player 1
4
Player 2
6
Patterns

The number of pattern definitions (pattern) in the SVG.

Player 1
1
Player 2
Filters

The number of filter definitions (filter) in the SVG.

Player 1
3
Player 2
1
Masks

The number of mask definitions (mask) in the SVG.

Player 1
Player 2
1
Clip Paths

The number of clipping path definitions (clipPath) in the SVG.

Player 1
Player 2
Elements with Opacity

The number of elements with opacity attributes in the SVG.

Player 1
17
Player 2
26
Elements with Stroke

The number of elements with stroke attributes in the SVG.

Player 1
10
Player 2
2

Colors Metrics

Unique Colors

The number of unique colors used in the SVG.

Player 1
21
Player 2
17

Interactivity Metrics

Animations

The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.

Player 1
Player 2
Elements with Transform

The number of elements with transform attributes in the SVG.

Player 1
4
Player 2

Complexity Metrics

Path Commands

The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.

Player 1
54
Player 2
12
Max Group Nesting

The maximum nesting level of group elements (g) in the SVG.

Player 1
1
Player 2
1
Defs Elements

The number of elements defined within the defs element in the SVG.

Player 1
8
Player 2
8
Use Elements

The number of use elements (use) in the SVG.

Player 1
Player 2

Text Metrics

Text Elements

The number of text elements (text) in the SVG.

Player 1
Player 2

AI Judging Process

Creativity

Originality, innovative use of shapes and unique approach to the prompt.

Prompt Adherence

How accurately the SVG captures the essence of the prompt.

Visual Appeal

Aesthetic quality including composition, color usage and overall visual impact.

How does judging work?

SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.

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