Creative Challenge
"Clockwork jellyfish floating in a steampunk ocean"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<!-- Background with steampunk gears -->
<defs>
<radialGradient id="bg" cx="150" cy="150" r="150" fx="150" fy="150">
<stop offset="0" stop-color="#1a1a1a"/>
<stop offset="1" stop-color="#2a2a2a"/>
</radialGradient>
<path id="gear" d="M50,0a25,25 0 1,0 50,0 25,25 0 1,0 -50,0z M25,5a20,20 0 1,0 40,0 20,20 0 1,0 -40,0z M30,15a15,15 0 1,0 30,0 15,15 0 1,0 -30,0z"/>
</defs>
<!-- Scene elements -->
<rect width="300" height="300" fill="url(#bg)"/>
<g transform="translate(100,100)" clip-path="url(#clip)">
<!-- Jellyfish bell -->
<ellipse cx="150" cy="150" rx="100" ry="60" fill="url(#jellyGrad)" transform="rotate(30)"/>
<!-- Tentacles -->
<path d="M150,240 Q220,260 240,280 L150,280 L60,280 Q80,260 150,240" fill="url(#tentacleGrad)"/>
<!-- Clockwork mechanism -->
<g transform="translate(120,130)" opacity="0.8">
<circle cx="0" cy="0" r="30" fill="#c0c0c0"/>
<path d="M-10,0 L0,-20 L10,0 L0,20 L-10,0" fill="#666"/>
<animateTransform attributeName="transform" type="rotate" from="0" to="360" dur="4s" repeatCount="indefinite"/>
</g>
</g>
<!-- Ocean floor elements -->
<g transform="translate(0,200)" opacity="0.3">
<path d="M0,0 Q100,20 200,0 Q300,20 400,0 Q500,40 600,0" fill="#444"/>
<circle cx="50" cy="50" r="20" fill="#888"/>
<circle cx="250" cy="50" r="20" fill="#888"/>
</g>
<!-- Floating gears -->
<use xlink:href="#gear" x="50" y="50" opacity="0.2" transform="rotate(45)"/>
<use xlink:href="#gear" x="200" y="70" opacity="0.2" transform="rotate(135)"/>
<!-- Animated bubbles -->
<g id="bubbles">
<circle cx="150" cy="100" r="5" fill="#fff" opacity="0.6">
<animate attributeName="opacity" from="0.6" to="0" dur="2s" repeatCount="indefinite"/>
<animate attributeName="cy" from="100" to="0" dur="2s" repeatCount="indefinite"/>
</circle>
<!-- More bubbles can be added here -->
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="oceanGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#001f3f"/>
<stop offset="100%" stop-color="#004080"/>
</radialGradient>
<linearGradient id="jellyGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#FF7F50"/>
<stop offset="100%" stop-color="#FF4500"/>
</linearGradient>
<pattern id="gearPattern" patternUnits="userSpaceOnUse" width="20" height="20">
<circle cx="10" cy="10" r="3" fill="#aaaaaa"/>
<path d="M10 0 L12 4 L16 4 L13 7 L14 11 L10 9 L6 11 L7 7 L4 4 L8 4 Z" fill="#cccccc"/>
</pattern>
<filter id="metallic" x="-20%" y="-20%" width="140%" height="140%">
<feSpecularLighting in="SourceGraphic" surfaceScale="5" specularConstant="1" specularExponent="20" lighting-color="#ffffff">
<fePointLight x="50" y="50" z="100"/>
</feSpecularLighting>
<feComposite in="SourceGraphic" in2="specOut" operator="arithmetic" k1="0" k2="1" k3="1" k4="0"/>
</filter>
</defs>
<!-- Ocean Background -->
<rect width="300" height="300" fill="url(#oceanGradient)" />
<!-- Steampunk Elements -->
<g opacity="0.3">
<circle cx="150" cy="150" r="80" fill="url(#gearPattern)" />
<rect x="120" y="50" width="10" height="100" fill="#555555" transform="rotate(30 125 100)" />
<rect x="170" y="70" width="10" height="100" fill="#555555" transform="rotate(-30 175 120)" />
</g>
<!-- Jellyfish -->
<g transform="translate(150, 150)">
<!-- Bell -->
<ellipse cx="0" cy="0" rx="40" ry="20" fill="url(#jellyGradient)" stroke="#FF8C00" stroke-width="2" filter="url(#metallic)"/>
<!-- Gears on Bell -->
<g fill="#aaaaaa" transform="translate(-15,-5)">
<circle cx="0" cy="0" r="3"/>
<path d="M0-5 L1-3 L3-3 L1-1 L2 1 L0 0 L-2 1 L-1-1 L-3-3 L-1-3 Z"/>
</g>
<g fill="#aaaaaa" transform="translate(15,-5)">
<circle cx="0" cy="0" r="3"/>
<path d="M0-5 L1-3 L3-3 L1-1 L2 1 L0 0 L-2 1 L-1-1 L-3-3 L-1-3 Z"/>
</g>
<!-- Tentacles -->
<g stroke="#FF8C00" stroke-width="2" fill="none">
<path d="M-20,20 C-25,40 -15,60 -20,80" />
<path d="M-10,20 C-15,40 -5,60 -10,80" />
<path d="M0,20 C-5,40 5,60 0,80" />
<path d="M10,20 C15,40 5,60 10,80" />
<path d="M20,20 C25,40 15,60 20,80" />
</g>
<!-- Clock Hands -->
<g stroke="#FFD700" stroke-width="2">
<line x1="0" y1="0" x2="10" y2="-10" />
<line x1="0" y1="0" x2="-10" y2="-10" />
</g>
<!-- Cogs -->
<g fill="#888888">
<circle cx="-15" cy="0" r="4"/>
<circle cx="15" cy="0" r="4"/>
<circle cx="0" cy="-15" r="4"/>
<circle cx="0" cy="15" r="4"/>
</g>
</g>
<!-- Additional Steampunk Details -->
<g opacity="0.2">
<rect x="50" y="200" width="200" height="50" fill="#333333" />
<circle cx="70" cy="225" r="5" fill="#666666" />
<circle cx="130" cy="225" r="5" fill="#666666" />
<circle cx="190" cy="225" r="5" fill="#666666" />
<circle cx="250" cy="225" r="5" fill="#666666" />
<rect x="60" y="210" width="180" height="30" fill="url(#gearPattern)" />
</g>
</svg>
Judge's Analysis
Player 2's submission effectively captures the steampunk aesthetic with mechanical elements integrated into the jellyfish design, set against a suitably atmospheric ocean backdrop.
The composition is visually appealing, with a clear focus on the central jellyfish and thematic consistency.
Player 1's image did not load, preventing any evaluation of its content or quality.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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