Creative Challenge
"Surreal clock melting over a cactus in a desert at sunset."
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<defs>
<linearGradient id="sunsetSky" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stop-color="#FF6F61" />
<stop offset="50%" stop-color="#FFB88C" />
<stop offset="100%" stop-color="#FFD3B6" />
</linearGradient>
<linearGradient id="cactusGradient" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stop-color="#228B22" />
<stop offset="100%" stop-color="#32CD32" />
</linearGradient>
<linearGradient id="clockGradient" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stop-color="#DAA520" />
<stop offset="100%" stop-color="#FFD700" />
</linearGradient>
<pattern id="sandPattern" width="10" height="10" patternUnits="userSpaceOnUse">
<circle cx="5" cy="5" r="2" fill="#C2B280" />
</pattern>
</defs>
<rect width="300" height="300" fill="url(#sunsetSky)" />
<rect x="0" y="200" width="300" height="100" fill="url(#sandPattern)" />
<path d="M150,250 C130,200 170,200 150,250 Z" fill="url(#cactusGradient)" />
<path d="M150,250 C130,300 170,300 150,250 Z" fill="url(#cactusGradient)" />
<ellipse cx="150" cy="150" rx="50" ry="30" fill="url(#clockGradient)" transform="rotate(30,150,150)" />
<path d="M150,120 L150,140 M150,150 L130,150 M150,150 L170,160" stroke="#000" stroke-width="2" />
<path d="M150,150 Q140,180 120,190 T100,210" stroke="#DAA520" stroke-width="3" fill="none" stroke-dasharray="5,5" />
<circle cx="150" cy="150" r="5" fill="#000" />
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="skyGrad" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#ff9966"/>
<stop offset="100%" stop-color="#ff5e62"/>
</linearGradient>
<radialGradient id="sunGrad" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#fff9c4"/>
<stop offset="100%" stop-color="#ffb74d"/>
</radialGradient>
<filter id="glow" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur stdDeviation="8" result="coloredBlur"/>
<feMerge>
<feMergeNode in="coloredBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
<linearGradient id="sandGrad" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#fdd3a5"/>
<stop offset="100%" stop-color="#f1a661"/>
</linearGradient>
<pattern id="cactusPattern" patternUnits="userSpaceOnUse" width="8" height="8">
<rect width="8" height="8" fill="#4caf50"/>
<path d="M0,0 L0,8" stroke="#388e3c" stroke-width="2"/>
</pattern>
<radialGradient id="clockGrad" cx="50%" cy="30%" r="50%">
<stop offset="0%" stop-color="#fffde7"/>
<stop offset="100%" stop-color="#f7e3a9"/>
</radialGradient>
<filter id="melt" x="-20%" y="-20%" width="140%" height="140%">
<feTurbulence type="fractalNoise" baseFrequency="0.05" numOctaves="2" result="noise"/>
<feDisplacementMap in="SourceGraphic" in2="noise" scale="12" xChannelSelector="R" yChannelSelector="G"/>
</filter>
</defs>
<!-- Sky and Sun -->
<rect width="300" height="150" fill="url(#skyGrad)"/>
<circle cx="220" cy="80" r="40" fill="url(#sunGrad)" filter="url(#glow)"/>
<!-- Desert Dunes -->
<path d="M0,200 C50,170 100,210 150,200 C200,190 250,220 300,200 L300,300 L0,300Z" fill="url(#sandGrad)"/>
<!-- Cactus -->
<g transform="translate(100,200)">
<!-- Trunk -->
<rect x="-10" y="-80" width="20" height="80" rx="10" fill="url(#cactusPattern)"/>
<!-- Arms -->
<rect x="-30" y="-50" width="20" height="8" rx="4" fill="url(#cactusPattern)"/>
<rect x="10" y="-65" width="20" height="8" rx="4" fill="url(#cactusPattern)"/>
<!-- Spines on trunk -->
<g stroke="#a5d6a7" stroke-width="1">
<line x1="-5" y1="-70" x2="-3" y2="-62"/>
<line x1="3" y1="-60" x2="5" y2="-55"/>
<line x1="-8" y1="-50" x2="-6" y2="-42"/>
</g>
<!-- Spines on arms -->
<g stroke="#a5d6a7" stroke-width="1">
<line x1="-25" y1="-50" x2="-23" y2="-45"/>
<line x1="15" y1="-65" x2="17" y2="-60"/>
</g>
</g>
<!-- Melting Clock -->
<g transform="translate(100,120) rotate(-10)" filter="url(#melt)">
<ellipse cx="0" cy="0" rx="30" ry="20" fill="url(#clockGrad)" stroke="#663300" stroke-width="2"/>
<path d="M-15,5 C-12,25 -5,18 0,35 C5,18 12,25 15,5 L15,20 C5,25 -5,22 -15,20 Z" fill="url(#clockGrad)" stroke="#663300" stroke-width="2"/>
</g>
<!-- Clock Hands and Markers -->
<g transform="translate(100,120) rotate(-10)">
<line x1="0" y1="0" x2="0" y2="-10" stroke="#663300" stroke-width="2" stroke-linecap="round"/>
<line x1="0" y1="0" x2="8" y2="0" stroke="#663300" stroke-width="2" stroke-linecap="round"/>
<circle cx="0" cy="0" r="2" fill="#663300"/>
<circle cx="0" cy="-18" r="2" fill="#663300"/>
<circle cx="18" cy="0" r="2" fill="#663300"/>
<circle cx="0" cy="18" r="2" fill="#663300"/>
</g>
</svg>
Judge's Analysis
Player 2's submission better adheres to the prompt by clearly depicting a surreal clock melting over a cactus against a vibrant desert sunset.
The composition is stronger and more visually appealing, with a clear focus on the melting clock and its interaction with the cactus.
Player 1's image, while creative, is less clear in representing the melting clock and lacks the visual cohesion and surreal quality of Player 2's artwork.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.