Creative Challenge
"Surreal tree with branches that turn into hands holding small glowing orbs."
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<defs>
<radialGradient id="bg" cx="50%" cy="50%" r="70%">
<stop offset="0%" stop-color="#2a003d"/>
<stop offset="100%" stop-color="#000"/>
</radialGradient>
<radialGradient id="barkGrad" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#593a23"/>
<stop offset="100%" stop-color="#2e1103"/>
</radialGradient>
<radialGradient id="orbGrad" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#a0ffff" stop-opacity="0.9"/>
<stop offset="100%" stop-color="#00ffc8" stop-opacity="0.2"/>
</radialGradient>
<filter id="glow" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur stdDeviation="4" result="blur"/>
<feMerge>
<feMergeNode in="blur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
<path id="hand" d="M0,0 C5,-10 15,-10 20,0 C25,10 20,20 15,15 C12,10 8,12 10,20 C12,28 6,30 0,20 C-6,10 -2,5 0,0 Z"/>
</defs>
<rect width="300" height="300" fill="url(#bg)"/>
<!-- Tree trunk -->
<path d="M155,300 C145,250 140,200 145,150 C150,110 155,130 160,150 C165,170 160,220 150,300 Z"
fill="url(#barkGrad)" stroke="#2e1103" stroke-width="2"/>
<!-- Branches -->
<path d="M145,150 C120,120 80,80 70,40" stroke="url(#barkGrad)" stroke-width="8" fill="none" stroke-linecap="round"/>
<path d="M155,150 C180,120 220,80 230,40" stroke="url(#barkGrad)" stroke-width="8" fill="none" stroke-linecap="round"/>
<path d="M150,180 C130,160 100,140 80,100" stroke="url(#barkGrad)" stroke-width="6" fill="none" stroke-linecap="round"/>
<path d="M150,180 C170,160 200,140 220,100" stroke="url(#barkGrad)" stroke-width="6" fill="none" stroke-linecap="round"/>
<!-- Hands and glowing orbs -->
<g transform="translate(70,40) rotate(-34) scale(1.4)">
<use href="#hand" fill="url(#barkGrad)" stroke="#2e1103" stroke-width="1"/>
<circle cx="10" cy="10" r="8" fill="url(#orbGrad)" filter="url(#glow)"/>
</g>
<g transform="translate(230,40) rotate(33) scale(1.4)">
<use href="#hand" fill="url(#barkGrad)" stroke="#2e1103" stroke-width="1"/>
<circle cx="10" cy="10" r="8" fill="url(#orbGrad)" filter="url(#glow)"/>
</g>
<g transform="translate(80,100) rotate(-41) scale(1.2)">
<use href="#hand" fill="url(#barkGrad)" stroke="#2e1103" stroke-width="1"/>
<circle cx="10" cy="10" r="7" fill="url(#orbGrad)" filter="url(#glow)"/>
</g>
<g transform="translate(220,100) rotate(41) scale(1.2)">
<use href="#hand" fill="url(#barkGrad)" stroke="#2e1103" stroke-width="1"/>
<circle cx="10" cy="10" r="7" fill="url(#orbGrad)" filter="url(#glow)"/>
</g>
<!-- Stars -->
<g fill="#fff" opacity="0.8">
<circle cx="30" cy="20" r="1.2"/>
<circle cx="270" cy="25" r="0.8"/>
<circle cx="200" cy="80" r="1"/>
<circle cx="50" cy="150" r="0.7"/>
<circle cx="180" cy="30" r="1"/>
<circle cx="120" cy="60" r="0.6"/>
<circle cx="250" cy="120" r="0.9"/>
<circle cx="40" cy="80" r="0.5"/>
<circle cx="160" cy="40" r="1"/>
<circle cx="90" cy="25" r="0.6"/>
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="bgGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="#1a023d"/>
<stop offset="100%" stop-color="#4a0180"/>
</linearGradient>
<linearGradient id="treeGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="#4b2e2a"/>
<stop offset="100%" stop-color="#1b0b05"/>
</linearGradient>
<radialGradient id="orbGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#ffffe0" stop-opacity="1"/>
<stop offset="100%" stop-color="#ffdd00" stop-opacity="0"/>
</radialGradient>
<filter id="glow" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur stdDeviation="5" result="coloredBlur"/>
<feMerge>
<feMergeNode in="coloredBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<!-- Background -->
<rect width="300" height="300" fill="url(#bgGradient)" />
<!-- Trunk -->
<path d="M150,300 C140,200 160,150 150,100" stroke="url(#treeGradient)" stroke-width="20" fill="none" stroke-linecap="round"/>
<!-- Branches -->
<path d="M150,100 C130,90 80,80 100,50" stroke="url(#treeGradient)" stroke-width="14" fill="none" stroke-linecap="round"/>
<path d="M150,100 C170,90 220,80 200,50" stroke="url(#treeGradient)" stroke-width="14" fill="none" stroke-linecap="round"/>
<path d="M150,100 C140,80 150,50 160,30" stroke="url(#treeGradient)" stroke-width="12" fill="none" stroke-linecap="round"/>
<!-- Hand Symbol Definition -->
<g id="handShape">
<ellipse cx="0" cy="0" rx="12" ry="8" fill="url(#treeGradient)" />
<rect x="-12" y="-8" width="4" height="25" fill="url(#treeGradient)" transform="rotate(-30)"/>
<rect x="-6" y="-8" width="4" height="27" fill="url(#treeGradient)" transform="rotate(-15)"/>
<rect x="0" y="-8" width="4" height="30" fill="url(#treeGradient)" transform="rotate(0)"/>
<rect x="6" y="-8" width="4" height="27" fill="url(#treeGradient)" transform="rotate(15)"/>
<rect x="12" y="-8" width="4" height="25" fill="url(#treeGradient)" transform="rotate(30)"/>
<circle cx="0" cy="-35" r="10" fill="url(#orbGradient)" filter="url(#glow)"/>
</g>
<!-- Left Hand -->
<g transform="translate(100,50) rotate(-30)">
<use href="#handShape"/>
</g>
<!-- Right Hand -->
<g transform="translate(200,50) rotate(30)">
<use href="#handShape"/>
</g>
<!-- Top Hand -->
<g transform="translate(160,30) rotate(0)">
<use href="#handShape"/>
</g>
<!-- Stars and Sparkles -->
<polygon points="0,-5 1.5,-1.5 5,0 1.5,1.5 0,5 -1.5,1.5 -5,0 -1.5,-1.5"
fill="#fff" opacity="0.7" transform="translate(50,100) scale(1.2)"/>
<polygon points="0,-5 1.5,-1.5 5,0 1.5,1.5 0,5 -1.5,1.5 -5,0 -1.5,-1.5"
fill="#ffe0ff" opacity="0.6" transform="translate(250,80) scale(1) rotate(45)"/>
<polygon points="0,-5 1.5,-1.5 5,0 1.5,1.5 0,5 -1.5,1.5 -5,0 -1.5,-1.5"
fill="#e0ffff" opacity="0.5" transform="translate(180,150) scale(1.5) rotate(-30)"/>
</svg>
Judge's Analysis
Player 1's submission adheres more closely to the prompt, as the branches distinctly transform into hands that are clearly holding glowing orbs.
The glowing effect and the overall composition are more visually engaging and surreal.
Player 2's submission lacks clarity in the depiction of hands and orbs, making it less effective in fulfilling the prompt.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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