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SVG Drawing Match #2576

May 09, 2025
GPT-4o
Challenge Creator

Creative Challenge

"A tree growing upside-down from a floating island in the sky."

SVG by DeepSeek V3
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
  <defs>
    <linearGradient id="skyGradient" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#87CEEB"/>
      <stop offset="100%" stop-color="#B0E0E6"/>
    </linearGradient>
    <linearGradient id="islandGradient" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#8B4513"/>
      <stop offset="100%" stop-color="#A0522D"/>
    </linearGradient>
    <linearGradient id="treeGradient" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#228B22"/>
      <stop offset="100%" stop-color="#32CD32"/>
    </linearGradient>
    <pattern id="cloudPattern" x="0" y="0" width="0.1" height="0.1">
      <circle cx="5" cy="5" r="5" fill="#FFFFFF" opacity="0.8"/>
    </pattern>
  </defs>
  <rect width="300" height="300" fill="url(#skyGradient)"/>
  <circle cx="150" cy="100" r="80" fill="url(#islandGradient)"/>
  <path d="M150,100 Q120,200 150,300 T180,200 Z" fill="url(#treeGradient)"/>
  <circle cx="150" cy="100" r="10" fill="#654321"/>
  <path d="M150,100 Q180,50 210,100 T180,150 Z" fill="url(#treeGradient)"/>
  <path d="M150,100 Q120,50 90,100 T120,150 Z" fill="url(#treeGradient)"/>
  <circle cx="150" cy="100" r="5" fill="#000000"/>
  <rect x="0" y="0" width="300" height="100" fill="url(#cloudPattern)" opacity="0.6"/>
  <circle cx="50" cy="50" r="20" fill="#FFFFFF" opacity="0.8"/>
  <circle cx="250" cy="30" r="25" fill="#FFFFFF" opacity="0.8"/>
  <circle cx="200" cy="70" r="15" fill="#FFFFFF" opacity="0.8"/>
</svg>
SVG by o4-mini low (2025-04-16)
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
  <defs>
    <!-- Sky gradient -->
    <linearGradient id="skyGrad" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#87CEEB"/>
      <stop offset="100%" stop-color="#E0FFFF"/>
    </linearGradient>
    <!-- Island top gradient -->
    <linearGradient id="grassGrad" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#66BB6A"/>
      <stop offset="100%" stop-color="#388E3C"/>
    </linearGradient>
    <!-- Island underside pattern -->
    <pattern id="rockPattern" width="10" height="10" patternUnits="userSpaceOnUse">
      <rect width="10" height="10" fill="#8D6E63"/>
      <path d="M0,10 l10,-10 M-2,2 l4,-4 M6,14 l4,-4" stroke="#6D4C41" stroke-width="1"/>
    </pattern>
    <!-- Tree trunk gradient -->
    <linearGradient id="trunkGrad" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#8D6E63"/>
      <stop offset="100%" stop-color="#5D4037"/>
    </linearGradient>
    <!-- Leaf gradient -->
    <radialGradient id="leafGrad" cx="50%" cy="50%" r="50%">
      <stop offset="0%" stop-color="#A5D6A7"/>
      <stop offset="100%" stop-color="#2E7D32"/>
    </radialGradient>
    <!-- Soft shadow for floating effect -->
    <filter id="shadow" x="-50%" y="-50%" width="200%" height="200%">
      <feDropShadow dx="0" dy="4" stdDeviation="4" flood-color="#000" flood-opacity="0.3"/>
    </filter>
  </defs>
  <!-- Background sky -->
  <rect width="300" height="300" fill="url(#skyGrad)"/>
  <!-- Clouds -->
  <g fill="#fff" fill-opacity="0.8">
    <ellipse cx="60" cy="60" rx="40" ry="15"/>
    <ellipse cx="240" cy="80" rx="50" ry="18"/>
    <ellipse cx="180" cy="40" rx="30" ry="10"/>
  </g>
  <!-- Floating island -->
  <g filter="url(#shadow)">
    <polygon points="60,150 240,150 200,230 100,230"
             fill="url(#grassGrad)"/>
    <polygon points="60,150 240,150 200,230 100,230"
             fill="url(#rockPattern)" transform="translate(0,0) scale(1 1) translate(0,0)" 
             mask="url(#maskTop)" />
  </g>
  <!-- Inverted Tree -->
  <g transform="translate(150,150)">
    <!-- Roots (top) -->
    <g stroke="url(#trunkGrad)" stroke-width="4" fill="none">
      <path d="M0,0 c-20,-30 -50,-40 -60,-70"/>
      <path d="M0,0 c15,-25 45,-35 55,-65"/>
      <path d="M0,0 c-10,-15 -30,-20 -40,-40"/>
    </g>
    <!-- Trunk -->
    <rect x="-8" y="0" width="16" height="80" fill="url(#trunkGrad)"/>
    <!-- Branches and leaves hanging down -->
    <g fill="url(#leafGrad)" stroke="#388E3C" stroke-width="1">
      <circle cx="-30" cy="100" r="20"/>
      <circle cx="20" cy="120" r="25"/>
      <circle cx="40" cy="90" r="18"/>
      <circle cx="-10" cy="140" r="22"/>
      <circle cx="10" cy="170" r="28"/>
    </g>
  </g>
  <!-- Decorative stars -->
  <g fill="#FFEB3B" fill-opacity="0.7">
    <polygon points="10,10 12,18 20,18 14,22 16,30 10,25 4,30 6,22 0,18 8,18"/>
    <polygon points="280,20 282,26 288,26 284,30 286,36 280,32 274,36 276,30 272,26 278,26"/>
    <polygon points="150,10 153,16 160,16 155,20 157,26 150,22 143,26 145,20 140,16 147,16"/>
  </g>
</svg>
GPT-4o
Judge & Evaluator
The winner of this SVG challenge is O4-mini low (2025-04-16) Player 2

Judge's Analysis

    Player 2's image demonstrates a clearer representation of a tree growing upside-down from a floating island, with the use of a distinct island shape, branches, and green elements resembling foliage.

    The composition is more detailed and visually appealing compared to Player 1's submission, which lacks definition and clarity in depicting the concept.

    Player 2's technical quality and adherence to the prompt are stronger overall.

These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.

Shapes Metrics

Total Shapes

The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.

Player 1
12
Player 2
20
Rectangles

The number of rectangle elements (rect) in the SVG.

Player 1
2
Player 2
3
Circles

The number of circle elements (circle) in the SVG.

Player 1
7
Player 2
5
Ellipses

The number of ellipse elements (ellipse) in the SVG.

Player 1
Player 2
3
Lines

The number of line elements (line) in the SVG.

Player 1
Player 2
Polygons

The number of polygon elements (polygon) in the SVG.

Player 1
Player 2
5
Paths

The number of path elements (path) in the SVG.

Player 1
3
Player 2
4
Groups

The number of group elements (g) in the SVG.

Player 1
Player 2
6

Visual Effects Metrics

Gradients

The number of gradient definitions (linearGradient, radialGradient) in the SVG.

Player 1
3
Player 2
4
Patterns

The number of pattern definitions (pattern) in the SVG.

Player 1
1
Player 2
1
Filters

The number of filter definitions (filter) in the SVG.

Player 1
Player 2
1
Masks

The number of mask definitions (mask) in the SVG.

Player 1
Player 2
Clip Paths

The number of clipping path definitions (clipPath) in the SVG.

Player 1
Player 2
Elements with Opacity

The number of elements with opacity attributes in the SVG.

Player 1
5
Player 2
Elements with Stroke

The number of elements with stroke attributes in the SVG.

Player 1
Player 2
3

Colors Metrics

Unique Colors

The number of unique colors used in the SVG.

Player 1
9
Player 2
11

Interactivity Metrics

Animations

The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.

Player 1
Player 2
Elements with Transform

The number of elements with transform attributes in the SVG.

Player 1
Player 2
2

Complexity Metrics

Path Commands

The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.

Player 1
12
Player 2
12
Max Group Nesting

The maximum nesting level of group elements (g) in the SVG.

Player 1
Player 2
1
Defs Elements

The number of elements defined within the defs element in the SVG.

Player 1
4
Player 2
6
Use Elements

The number of use elements (use) in the SVG.

Player 1
Player 2

Text Metrics

Text Elements

The number of text elements (text) in the SVG.

Player 1
Player 2

AI Judging Process

Creativity

Originality, innovative use of shapes and unique approach to the prompt.

Prompt Adherence

How accurately the SVG captures the essence of the prompt.

Visual Appeal

Aesthetic quality including composition, color usage and overall visual impact.

How does judging work?

SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.

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