Creative Challenge
"Melting clock dripping from a tree branch at sunset."
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<!-- Sunset sky gradient -->
<radialGradient id="sky" cx="50%" cy="70%" r="80%">
<stop offset="0%" stop-color="#fff5b1"/>
<stop offset="40%" stop-color="#fdc56d"/>
<stop offset="65%" stop-color="#fe8040"/>
<stop offset="90%" stop-color="#6b234a"/>
<stop offset="100%" stop-color="#282049"/>
</radialGradient>
<!-- Branch wood texture -->
<linearGradient id="branchWood" x1="0" y1="0" x2="1" y2="1">
<stop offset="5%" stop-color="#543c1c"/>
<stop offset="50%" stop-color="#916440"/>
<stop offset="95%" stop-color="#543c1c"/>
</linearGradient>
<!-- Clock body gradient -->
<linearGradient id="clockMetal" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stop-color="#f4eaee"/>
<stop offset="30%" stop-color="#d6d4df"/>
<stop offset="60%" stop-color="#dbe5ea"/>
<stop offset="100%" stop-color="#c7beeb"/>
</linearGradient>
<!-- Dripping clock -->
<radialGradient id="clockShadow" cx="60%" cy="70%" r="75%">
<stop offset="0%" stop-color="#bbbde9" stop-opacity="0.9"/>
<stop offset="100%" stop-color="#7e76a9" stop-opacity="0"/>
</radialGradient>
<!-- Gold for clock rim -->
<linearGradient id="rimGold" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stop-color="#ffe386"/>
<stop offset="50%" stop-color="#ffd700"/>
<stop offset="100%" stop-color="#af8932"/>
</linearGradient>
<!-- Drip gradient -->
<linearGradient id="dripGrad" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#f3f7fa" />
<stop offset="70%" stop-color="#b3b5dd"/>
<stop offset="100%" stop-color="#7e76a9"/>
</linearGradient>
</defs>
<!-- Sky -->
<rect x="0" y="0" width="300" height="300" fill="url(#sky)" />
<!-- Fading sun near horizon -->
<ellipse cx="130" cy="220" rx="30" ry="18" fill="url(#sky)" opacity="0.75"/>
<ellipse cx="145" cy="215" rx="18" ry="10" fill="white" opacity="0.18"/>
<!-- Tree branch (stylized, curves across scene) -->
<path d="M40 120 Q90 100 160 90 Q210 84 260 104 Q220 112 155 105 Q120 110 80 137"
fill="none"
stroke="url(#branchWood)"
stroke-width="18" stroke-linecap="round"
filter="url(#branchShadow)"/>
<!-- Branch knot detail -->
<ellipse cx="118" cy="109" rx="5" ry="2.3" fill="#3d2a0c" opacity="0.7"/>
<ellipse cx="150" cy="97" rx="5" ry="2.3" fill="#685128" opacity="0.4"/>
<!-- Clock shadow on sky -->
<ellipse cx="108" cy="170" rx="48" ry="26" fill="url(#clockShadow)" opacity="0.5"/>
<!-- Melting clock body (main) -->
<path id="clockBody" d="M110,100
q-28,7 -31,42
q-3,41 26,48
q18,5 34,-9
q8,-6 11,3
q8,18 -8,32
q-19,17 -6,31
q7,7 20,0
q14,-7 -7,-28
q-13,-13 8,-31
q16,-13 19,-32
q2,-13 -9,-19
q-14,-8 -17,-20
q-8,-29 -40,-17
Z"
fill="url(#clockMetal)"
stroke="url(#rimGold)"
stroke-width="5.5"
filter="url(#clockDropShadow)"
/>
<!-- Clock rim shadow inner -->
<path d="M110,100
q-28,7 -31,42
q-3,41 26,48
q18,5 34,-9
q8,-6 11,3
q8,18 -8,32
q-19,17 -6,31
q7,7 20,0
q14,-7 -7,-28
q-13,-13 8,-31
q16,-13 19,-32
q2,-13 -9,-19
q-14,-8 -17,-20
q-8,-29 -40,-17
Z"
fill="none"
stroke="#dec56c"
stroke-width="1.7"
opacity="0.4"/>
<!-- Dripping part (huge main drip) -->
<path d="M157 216
q4 30 20 34
q11 4 13 -9
q2 -13 -10 -16
q-8 -2 -8 -11"
fill="none" stroke="url(#dripGrad)" stroke-width="11.5" stroke-linecap="round" opacity="0.7"/>
<!-- Several small droplets -->
<ellipse cx="181" cy="246" rx="4.1" ry="5.8" fill="url(#dripGrad)" opacity="0.83"/>
<ellipse cx="173" cy="236" rx="2.7" ry="3.8" fill="url(#dripGrad)" opacity="0.67"/>
<ellipse cx="188" cy="256" rx="1.9" ry="2.5" fill="#7e76a9" opacity="0.6"/>
<!-- Clock face -->
<g>
<!-- Melting numerals: 1, 2, 3, 6, 9, 10, 12 (in warped positions) -->
<text x="138" y="128" font-size="13" font-weight="bold" fill="#482e1d" font-family="Georgia, serif" transform="rotate(12 138,128)" opacity="0.88">12</text>
<text x="112" y="134" font-size="11" font-weight="bold" fill="#5e3e21" font-family="Georgia, serif" transform="rotate(-16 112,134)" opacity="0.76">10</text>
<text x="97" y="164" font-size="11" font-weight="bold" fill="#604424" font-family="Georgia, serif" transform="rotate(-27 97,164)" opacity="0.77">9</text>
<text x="108" y="198" font-size="11" font-weight="bold" fill="#432a15" font-family="Georgia, serif" transform="rotate(-17 108,198)" opacity="0.71">6</text>
<text x="142" y="210" font-size="12" font-weight="bold" fill="#875410" font-family="Georgia, serif" transform="rotate(8 142,210)" opacity="0.82">3</text>
<text x="157" y="161" font-size="10" font-weight="bold" fill="#988319" font-family="Georgia, serif" transform="rotate(19 157,161)" opacity="0.72">1</text>
<text x="153" y="140" font-size="11" font-weight="bold" fill="#9c8833" font-family="Georgia, serif" transform="rotate(5 153,140)" opacity="0.67">2</text>
</g>
<!-- Clock hands (slightly bent, melting illusion) -->
<g stroke="#5f3e14" stroke-width="3" stroke-linecap="round">
<!-- Hour hand -->
<path d="M127,160 Q134,142 141,130 Q147,122 150,125" fill="none" filter="url(#handShadow)"/>
<!-- Minute hand -->
<path d="M141,162 Q143,180 160,184 Q172,186 167,176" fill="none" filter="url(#handShadow)"/>
<!-- Second hand (slender, more wavy) -->
<path d="M139,162 Q143,170 172,144 Q182,137 172,136" stroke="#e57257" stroke-width="1.5" filter="url(#handShadow)"/>
</g>
<!-- Hands base -->
<ellipse cx="139" cy="162" rx="4" ry="3.3" fill="#6c4b25" opacity="0.9"/>
<ellipse cx="139" cy="162" rx="2.2" ry="2" fill="#ffeab0"/>
<!-- Clock face cracks/melt lines for drama -->
<path d="M134,149 Q131,161 134,170" stroke="#bdb6ca" stroke-width="1.7" fill="none" opacity="0.3"/>
<path d="M140,166 Q146,168 148,172" stroke="#aea7c3" stroke-width="1" fill="none" opacity="0.26"/>
<path d="M119,161 Q124,179 140,181" stroke="#c7c0da" stroke-width="1.2" fill="none" opacity="0.19"/>
<!-- Tiny dew on branch -->
<ellipse cx="158" cy="82" rx="2.2" ry="1.2" fill="#c2deff" opacity="0.66"/>
<ellipse cx="208" cy="89" rx="1.4" ry="1" fill="#fff" opacity="0.18"/>
<!-- Leftover patterns of the bark with soft transparency -->
<rect x="53" y="110" width="110" height="19" fill="url(#branchWood)" opacity="0.08" transform="rotate(-12 108 120)" />
<!-- Filters for subtle shadows -->
<filter id="clockDropShadow" x="-20%" y="-20%" width="160%" height="160%">
<feDropShadow dx="0.7" dy="4" stdDeviation="4" flood-color="#51245a" flood-opacity="0.19"/>
</filter>
<filter id="branchShadow" x="-10%" y="0%" width="120%" height="60%">
<feDropShadow dx="2" dy="4" stdDeviation="5" flood-color="#372129" flood-opacity="0.19"/>
</filter>
<filter id="handShadow" x="-5%" y="-5%" width="120%" height="120%">
<feDropShadow dx="0.6" dy="1" stdDeviation="0.6" flood-color="#6b78b9" flood-opacity="0.12"/>
</filter>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="sunset" cx="60%" cy="30%" r="70%">
<stop offset="0%" stop-color="#FF6B6B"/>
<stop offset="50%" stop-color="#FF8E53"/>
<stop offset="100%" stop-color="#2C3E50"/>
</radialGradient>
<linearGradient id="clockGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="#E6B0AA"/>
<stop offset="100%" stop-color="#D98880"/>
</linearGradient>
<filter id="liquid">
<feGaussianBlur stdDeviation="2"/>
</filter>
</defs>
<rect width="300" height="300" fill="url(#sunset)"/>
<!-- Tree branch -->
<path d="M50 120 Q160 80 250 150 T300 180" stroke="#4A3728" stroke-width="18" fill="none" stroke-linecap="round"/>
<!-- Melting clock body -->
<g transform="translate(150 130)">
<path d="M-40 0 a40 25 0 0 1 80 0 q-10 50 0 100 l-10 40 q-30 -30 -60 0 l-10 -40 q10 -50 0 -100" fill="url(#clockGradient)" filter="url(#liquid)"/>
<!-- Clock face -->
<circle r="30" fill="#F7DC6F"/>
<path d="M0 -20 V-10 M0 20 V10 M-20 0 H-10 M20 0 H10" stroke="#2C3E50"/>
<path d="M0 -15 L0 0" stroke="#E74C3C" stroke-width="2"/>
<path d="M10 0 L0 0" stroke="#2C3E50" stroke-width="3" transform="rotate(30)"/>
</g>
<!-- Liquid drips -->
<g fill="#D98880" filter="url(#liquid)">
<path d="M160 210 q20 -15 30 -40 q-10 25 10 50"/>
<ellipse cx="180" cy="270" rx="15" ry="8"/>
<path d="M200 230 q15 -10 25 -30 q-5 20 5 35"/>
</g>
<!-- Sunset details -->
<g opacity="0.4">
<circle cx="250" cy="80" r="40" fill="#F7DC6F"/>
<path d="M200 50 Q220 30 240 60 T280 40" stroke="#FF8E53" stroke-width="4"/>
</g>
</svg>
Judge's Analysis
Player 1's image demonstrates a higher level of detail, creativity, and technical quality.
The melting clock is rendered with fluidity and depth, and the sunset ambiance is visually engaging.
In contrast, Player 2's image is simpler and lacks the same level of refinement and adherence to the melting effect of the clock described in the prompt.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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