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SVG Drawing Match #2700

May 09, 2025
GPT-4o
Challenge Creator

Creative Challenge

"“Two fish playing chess underwater.”"

SVG by o3-mini low (2025-01-31)
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <!-- Define gradients for underwater background -->
  <defs>
    <linearGradient id="underwaterGradient" x1="0%" y1="0%" x2="0%" y2="100%">
      <stop offset="0%" style="stop-color:#6EC1E4;stop-opacity:1" />
      <stop offset="100%" style="stop-color:#2B65EC;stop-opacity:1" />
    </linearGradient>
    <!-- Gradient for fish scales -->
    <radialGradient id="fishGradient1" cx="50%" cy="50%" r="50%">
      <stop offset="0%" style="stop-color:#FF8C00;stop-opacity:1" />
      <stop offset="100%" style="stop-color:#FF4500;stop-opacity:1" />
    </radialGradient>
    <radialGradient id="fishGradient2" cx="50%" cy="50%" r="50%">
      <stop offset="0%" style="stop-color:#32CD32;stop-opacity:1" />
      <stop offset="100%" style="stop-color:#008000;stop-opacity:1" />
    </radialGradient>
    <!-- Pattern for chess board -->
    <pattern id="chessPattern" patternUnits="userSpaceOnUse" width="40" height="40">
      <rect x="0" y="0" width="20" height="20" fill="#f0d9b5"/>
      <rect x="20" y="0" width="20" height="20" fill="#b58863"/>
      <rect x="0" y="20" width="20" height="20" fill="#b58863"/>
      <rect x="20" y="20" width="20" height="20" fill="#f0d9b5"/>
    </pattern>
  </defs>
  
  <!-- Draw underwater background -->
  <rect width="300" height="300" fill="url(#underwaterGradient)" />

  <!-- Draw a chess board floating on a rocky seafloor -->
  <g id="chessBoard" transform="translate(100,190)">
    <rect width="40" height="40" fill="url(#chessPattern)" stroke="#333" stroke-width="0.5" />
    <!-- Add a subtle shadow for depth -->
    <rect x="2" y="2" width="36" height="36" fill="none" stroke="rgba(0,0,0,0.2)" stroke-width="1" />
  </g>
  
  <!-- Draw fish 1 -->
  <g id="fish1" transform="translate(60,120) scale(0.8)">
    <!-- Body -->
    <path d="M0,0 C40,-20 80,20 100,0 C80,30 40,30 0,0" fill="url(#fishGradient1)" stroke="#cc5200" stroke-width="2"/>
    <!-- Tail -->
    <polygon points="100,0 120,-15 120,15" fill="url(#fishGradient1)" stroke="#cc5200" stroke-width="2"/>
    <!-- Eye -->
    <circle cx="20" cy="-3" r="3" fill="#fff"/>
    <circle cx="20" cy="-3" r="1.5" fill="#000"/>
    <!-- Fin -->
    <path d="M40,0 C50,-10 55,-10 60,0" fill="none" stroke="#cc5200" stroke-width="2"/>
  </g>
  
  <!-- Draw fish 2 (mirrored and rotated slightly) -->
  <g id="fish2" transform="translate(200,130) scale(0.8) scale(-1,1)">
    <!-- Body -->
    <path d="M0,0 C40,-20 80,20 100,0 C80,30 40,30 0,0" fill="url(#fishGradient2)" stroke="#206020" stroke-width="2"/>
    <!-- Tail -->
    <polygon points="100,0 120,-15 120,15" fill="url(#fishGradient2)" stroke="#206020" stroke-width="2"/>
    <!-- Eye -->
    <circle cx="20" cy="-3" r="3" fill="#fff"/>
    <circle cx="20" cy="-3" r="1.5" fill="#000"/>
    <!-- Fin -->
    <path d="M40,0 C50,-10 55,-10 60,0" fill="none" stroke="#206020" stroke-width="2"/>
  </g>
  
  <!-- Draw chess pieces as simple markers on the board -->
  <g id="chessPieces" transform="translate(100,190)">
    <!-- First fish's pieces -->
    <circle cx="10" cy="10" r="3" fill="#fff" stroke="#000" stroke-width="0.5"/>
    <circle cx="30" cy="30" r="3" fill="#fff" stroke="#000" stroke-width="0.5"/>
    <!-- Second fish's pieces -->
    <circle cx="30" cy="10" r="3" fill="#000" stroke="#fff" stroke-width="0.5"/>
    <circle cx="10" cy="30" r="3" fill="#000" stroke="#fff" stroke-width="0.5"/>
  </g>
  
  <!-- Bubbles floating upwards -->
  <g id="bubbles">
    <circle cx="80" cy="50" r="4" fill="rgba(255,255,255,0.7)" />
    <circle cx="150" cy="30" r="3" fill="rgba(255,255,255,0.7)" />
    <circle cx="220" cy="70" r="5" fill="rgba(255,255,255,0.7)" />
    <circle cx="250" cy="120" r="3" fill="rgba(255,255,255,0.7)" />
    <circle cx="120" cy="80" r="2" fill="rgba(255,255,255,0.7)" />
  </g>
  
  <!-- Some underwater plants -->
  <g id="plants">
    <path d="M20,300 C25,270 15,240 20,210" stroke="#228B22" stroke-width="3" fill="none" />
    <path d="M280,300 C275,270 285,240 280,210" stroke="#228B22" stroke-width="3" fill="none" />
    <path d="M150,300 C145,270 155,240 150,210" stroke="#2E8B57" stroke-width="3" fill="none" />
  </g>
</svg>
SVG by Gemini 2.5 Pro Preview 05-06
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
  <defs>
    <!-- Gradients -->
    <linearGradient id="waterGradient" x1="0%" y1="0%" x2="0%" y2="100%">
      <stop offset="0%" style="stop-color:#004D7A; stop-opacity:1" />
      <stop offset="60%" style="stop-color:#0072BB; stop-opacity:1" />
      <stop offset="100%" style="stop-color:#0096C7; stop-opacity:1" />
    </linearGradient>
    <linearGradient id="seaweedGradient" x1="0%" y1="0%" x2="0%" y2="100%">
      <stop offset="0%" style="stop-color:#38761D;" />
      <stop offset="100%" style="stop-color:#6AA84F;" />
    </linearGradient>
    <radialGradient id="lightRays" cx="50%" cy="0%" r="80%" fx="50%" fy="0%">
      <stop offset="0%" style="stop-color:rgba(255,255,224,0.35);" />
      <stop offset="100%" style="stop-color:rgba(255,255,224,0);" />
    </radialGradient>
    <radialGradient id="fish1Gradient" cx="50%" cy="50%" r="50%">
      <stop offset="0%" style="stop-color:#FFC107;" />
      <stop offset="100%" style="stop-color:#FF8F00;" />
    </radialGradient>
    <radialGradient id="fish2Gradient">
        <stop offset="0%" stop-color="#64B5F6" />
        <stop offset="100%" stop-color="#1976D2" />
    </radialGradient>

    <!-- Chess Piece Shapes -->
    <g id="seaPawnShape"><path d="M0 0 Q 4 -4 0 -8 Q -4 -4 0 0 M0 -8 Q 2.5 -10.5 0 -13 Q -2.5 -10.5 0 -8 Z"/></g>
    <g id="seaRookShape"><path d="M-4 6 L-4 -4 L-2 -7 L 2 -7 L 4 -4 L 4 6 Z M-5 -1 H 5 M-5 2 H5"/></g>
    <g id="seaKnightShape"><path d="M0 0 C -4 -6 -1.5 -9 2.5 -7.5 C 5 -6 4 -1.5 0 0 M 2.5 -7.5 Q 5 -9 4 -12 M -0.5 -2 Q -2.5 -4 -4 -3 Z"/></g>
    <g id="seaBishopShape"><path d="M0 -9 L 4 0 Q 0 4 -4 0 Z M0 -9 Q 0 -12 1.5 -11 Q -1.5 -11 0 -12 Z"/></g>

    <!-- Styled Chess Pieces -->
    <g id="seaPawnWhite"><use href="#seaPawnShape" fill="#F5E6CC" stroke="#D2B48C" stroke-width="0.5"/></g>
    <g id="seaRookWhite"><use href="#seaRookShape" fill="#F5E6CC" stroke="#D2B48C" stroke-width="0.5"/></g>
    <g id="seaKnightWhite"><use href="#seaKnightShape" fill="#F5E6CC" stroke="#D2B48C" stroke-width="0.5"/></g>
    <g id="seaBishopWhite"><use href="#seaBishopShape" fill="#F5E6CC" stroke="#D2B48C" stroke-width="0.5"/></g>

    <g id="seaPawnBlack"><use href="#seaPawnShape" fill="#8B5A2B" stroke="#5D3A1B" stroke-width="0.5"/></g>
    <g id="seaRookBlack"><use href="#seaRookShape" fill="#8B5A2B" stroke="#5D3A1B" stroke-width="0.5"/></g>
    <g id="seaKnightBlack"><use href="#seaKnightShape" fill="#8B5A2B" stroke="#5D3A1B" stroke-width="0.5"/></g>
    <g id="seaBishopBlack"><use href="#seaBishopShape" fill="#8B5A2B" stroke="#5D3A1B" stroke-width="0.5"/></g>

    <pattern id="sandTexture" patternUnits="userSpaceOnUse" width="10" height="10">
      <circle cx="2" cy="2" r="0.3" fill="#A2926F" />
      <circle cx="7" cy="5" r="0.4" fill="#B2A27F"/>
      <circle cx="4" cy="8" r="0.2" fill="#92825F"/>
    </pattern>
  </defs>

  <!-- Background -->
  <rect width="300" height="300" fill="url(#waterGradient)" />

  <!-- Seabed -->
  <path d="M0 230 Q80 210, 150 220 Q220 230, 300 215 L300 300 L0 300 Z" fill="#C6B89D" />
  <path d="M0 230 Q80 210, 150 220 Q220 230, 300 215 L300 300 L0 300 Z" fill="url(#sandTexture)" opacity="0.6"/>
  
  <!-- Seabed details -->
  <ellipse cx="60" cy="285" rx="20" ry="7" fill="#A09070" opacity="0.7"/>
  <ellipse cx="230" cy="278" rx="25" ry="9" fill="#B0A080" opacity="0.7"/>
  <path d="M0 -8 L1.5 -1.5 L8 0 L1.5 1.5 L0 8 L-1.5 1.5 L-8 0 L-1.5 -1.5 Z" fill="#FF7F50" stroke="#D2691E" stroke-width="0.5" transform="translate(35 265) rotate(15) scale(1.2)"/>
  <path d="M0 -6 L1 -1 L6 0 L1 1 L0 6 L-1 1 L-6 0 L-1 -1 Z" fill="#FFB6C1" stroke="#FF69B4" stroke-width="0.3" transform="translate(270 275) rotate(-20) scale(0.9)"/>

  <!-- Seaweed -->
  <g id="seaweed">
    <path d="M50 280 C 40 230, 65 200, 55 180 S 60 150, 65 130" stroke="url(#seaweedGradient)" stroke-width="10" fill="none" stroke-linecap="round"/>
    <path d="M65 280 C 55 240, 75 210, 65 190 S 70 160, 75 140" stroke="url(#seaweedGradient)" stroke-width="7" fill="none" stroke-linecap="round" opacity="0.8" transform="translate(5,0)"/>
    <path d="M240 290 C 250 240, 230 210, 235 190 S 230 160, 225 140" stroke="url(#seaweedGradient)" stroke-width="9" fill="none" stroke-linecap="round"/>
    <path d="M255 290 C 265 250, 245 220, 250 200 S 245 170, 240 150" stroke="url(#seaweedGradient)" stroke-width="6" fill="none" stroke-linecap="round" opacity="0.8" transform="translate(5,0)"/>
  </g>

  <!-- Chessboard and Pieces -->
  <g id="chessSet" transform="translate(150 210) rotate(-10) scale(0.9)">
    <rect x="-53" y="-53" width="106" height="106" fill="#7A5230" rx="6" ry="6" />
    <rect x="-50" y="-50" width="100" height="100" fill="#A0522D" rx="3" ry="3" />
    <g id="squares" stroke="#61380B" stroke-width="0.5">
        <rect x="-50" y="-50" width="25" height="25" fill="#DEB887"/> <rect x="-25" y="-50" width="25" height="25" fill="#A0522D"/>
        <rect x="0"   y="-50" width="25" height="25" fill="#DEB887"/> <rect x="25"  y="-50" width="25" height="25" fill="#A0522D"/>
        <rect x="-50" y="-25" width="25" height="25" fill="#A0522D"/> <rect x="-25" y="-25" width="25" height="25" fill="#DEB887"/>
        <rect x="0"   y="-25" width="25" height="25" fill="#A0522D"/> <rect x="25"  y="-25" width="25" height="25" fill="#DEB887"/>
        <rect x="-50" y="0" width="25" height="25" fill="#DEB887"/>   <rect x="-25" y="0" width="25" height="25" fill="#A0522D"/>
        <rect x="0"   y="0" width="25" height="25" fill="#DEB887"/>   <rect x="25"  y="0" width="25" height="25" fill="#A0522D"/>
        <rect x="-50" y="25" width="25" height="25" fill="#A0522D"/>  <rect x="-25" y="25" width="25" height="25" fill="#DEB887"/>
        <rect x="0"   y="25" width="25" height="25" fill="#A0522D"/>  <rect x="25"  y="25" width="25" height="25" fill="#DEB887"/>
    </g>
    <g id="pieces" transform="scale(1.1)">
        <use href="#seaPawnWhite" transform="translate(-37.5 -12.5)" />
        <use href="#seaKnightWhite" transform="translate(-12.5 -37.5)" />
        <use href="#seaBishopWhite" transform="translate(12.5 -37.5)" />
        <use href="#seaRookWhite" transform="translate(37.5 -12.5)" />
        <use href="#seaPawnBlack" transform="translate(-37.5 12.5)" />
        <use href="#seaRookBlack" transform="translate(37.5 37.5)" />
        <use href="#seaKnightBlack" transform="translate(-12.5 37.5)" />
        <use href="#seaBishopBlack" transform="translate(12.5 12.5) rotate(10)" />
    </g>
  </g>

  <!-- Fish 1 (Orange/Yellow) -->
  <g id="fish1" transform="translate(65 165) scale(0.95)">
    <path d="M0,0 C-20,-25 -50,-15 -60,5 S-50,35 0,15 C30,30 50,15 50,0 S30,-30 0,0Z" fill="url(#fish1Gradient)" stroke="#C67C00" stroke-width="1.5"/>
    <path d="M50,0 C60,-10 70,-5 70,5 C70,15 60,10 50,0Z" fill="#FFB300" stroke="#C67C00" stroke-width="1"/> <!-- Tail -->
    <path d="M-5,-20 Q0,-28 5,-20 T0,-15Z" fill="#FFD54F" stroke="#C67C00" stroke-width="1"/> <!-- Dorsal Fin -->
    <path d="M-15,15 Q-5,22 15,18 L18,8 Z" fill="#FFD54F" stroke="#C67C00" stroke-width="1.2" transform="rotate(-10 -15 15)"/> <!-- Pectoral Fin -->
    <circle cx="-35" cy="-2" r="6" fill="white" stroke="black" stroke-width="0.2"/>
    <circle cx="-37" cy="-3" r="3" fill="#333"/>
    <path d="M-40 -5 A 6 4 0 0 0 -30 -7" fill="none" stroke="#663300" stroke-width="0.7"/> <!-- Eyelid -->
  </g>

  <!-- Fish 2 (Blue) -->
  <g id="fish2" transform="translate(235 170) scale(-0.9, 0.9)"> <!-- Mirrored -->
    <path d="M0,0 C-25,-30 -55,-10 -65,8 S-45,40 0,10 C35,35 55,10 55,-5 S30,-35 0,0Z" fill="url(#fish2Gradient)" stroke="#0D47A1" stroke-width="1.5"/>
    <path d="M55,-5 C68,-15 75,-8 75,2 C75,12 68,5 55,-5Z" fill="#42A5F5" stroke="#0D47A1" stroke-width="1"/> <!-- Tail -->
    <path d="M-10,-25 Q0,-35 10,-25 L5,-10 -5,-10Z" fill="#90CAF9" stroke="#0D47A1" stroke-width="1"/> <!-- Dorsal Fin -->
    <path d="M-20,12 Q-25,20 -15,25 L-5,18Z" fill="#90CAF9" stroke="#0D47A1" stroke-width="1.2" transform="rotate(15 -20 12)"/> <!-- Pectoral Fin -->
    <circle cx="-40" cy="-3" r="6" fill="white" stroke="black" stroke-width="0.2"/>
    <circle cx="-42" cy="-4" r="3" fill="#222"/>
    <path d="M-45 -6 A 6 4 0 0 1 -35 -8" fill="none" stroke="#002171" stroke-width="0.7"/> <!-- Eyelid -->
  </g>
  
  <!-- Light Rays from above -->
  <rect width="300" height="250" fill="url(#lightRays)" opacity="0.8"/>

  <!-- Bubbles -->
  <g id="bubbles">
    <circle cx="40" cy="310" r="3.5" fill="rgba(200,225,255,0.5)">
      <animateTransform attributeName="transform" type="translate" values="0 0; 5 -360" dur="8s" repeatCount="indefinite" begin="-1s"/>
    </circle>
    <circle cx="55" cy="320" r="2.5" fill="rgba(200,225,255,0.4)">
      <animateTransform attributeName="transform" type="translate" values="0 0; -5 -380" dur="10s" repeatCount="indefinite" begin="-3s"/>
    </circle>
    <circle cx="260" cy="315" r="4" fill="rgba(200,225,255,0.6)">
      <animateTransform attributeName="transform" type="translate" values="0 0; -4 -370" dur="7s" repeatCount="indefinite" begin="-0.5s"/>
    </circle>
    <circle cx="245" cy="325" r="3" fill="rgba(200,225,255,0.5)">
      <animateTransform attributeName="transform" type="translate" values="0 0; 6 -390" dur="12s" repeatCount="indefinite" begin="-2.5s"/>
    </circle>
    <circle cx="150" cy="330" r="5" fill="rgba(200,225,255,0.35)">
      <animateTransform attributeName="transform" type="translate" values="0 0; 2 -410" dur="9s" repeatCount="indefinite" begin="-1.5s"/>
    </circle>
     <circle cx="100" cy="320" r="2" fill="rgba(200,225,255,0.45)">
      <animateTransform attributeName="transform" type="translate" values="0 0; -3 -350" dur="11s" repeatCount="indefinite" begin="-4s"/>
    </circle>
  </g>
</svg>
GPT-4o
Judge & Evaluator
The winner of this SVG challenge is Gemini 2.5 Pro Preview 05-06 Player 2

Judge's Analysis

    Player 2's submission is more creative and visually appealing, with detailed and expressive fish, a well-designed chessboard, and a lively underwater environment.

    Player 1's submission is simpler and lacks the same level of detail and engagement, making Player 2 the stronger choice overall.

These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.

Shapes Metrics

Total Shapes

The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.

Player 1
29
Player 2
57
Rectangles

The number of rectangle elements (rect) in the SVG.

Player 1
7
Player 2
20
Circles

The number of circle elements (circle) in the SVG.

Player 1
13
Player 2
13
Ellipses

The number of ellipse elements (ellipse) in the SVG.

Player 1
Player 2
2
Lines

The number of line elements (line) in the SVG.

Player 1
Player 2
Polygons

The number of polygon elements (polygon) in the SVG.

Player 1
2
Player 2
Paths

The number of path elements (path) in the SVG.

Player 1
7
Player 2
22
Groups

The number of group elements (g) in the SVG.

Player 1
6
Player 2
19

Visual Effects Metrics

Gradients

The number of gradient definitions (linearGradient, radialGradient) in the SVG.

Player 1
3
Player 2
5
Patterns

The number of pattern definitions (pattern) in the SVG.

Player 1
1
Player 2
1
Filters

The number of filter definitions (filter) in the SVG.

Player 1
Player 2
Masks

The number of mask definitions (mask) in the SVG.

Player 1
Player 2
Clip Paths

The number of clipping path definitions (clipPath) in the SVG.

Player 1
Player 2
Elements with Opacity

The number of elements with opacity attributes in the SVG.

Player 1
Player 2
6
Elements with Stroke

The number of elements with stroke attributes in the SVG.

Player 1
15
Player 2
27

Colors Metrics

Unique Colors

The number of unique colors used in the SVG.

Player 1
11
Player 2
37

Interactivity Metrics

Animations

The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.

Player 1
Player 2
6
Elements with Transform

The number of elements with transform attributes in the SVG.

Player 1
4
Player 2
18

Complexity Metrics

Path Commands

The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.

Player 1
16
Player 2
116
Max Group Nesting

The maximum nesting level of group elements (g) in the SVG.

Player 1
Player 2
1
Defs Elements

The number of elements defined within the defs element in the SVG.

Player 1
4
Player 2
18
Use Elements

The number of use elements (use) in the SVG.

Player 1
Player 2
16

Text Metrics

Text Elements

The number of text elements (text) in the SVG.

Player 1
Player 2

AI Judging Process

Creativity

Originality, innovative use of shapes and unique approach to the prompt.

Prompt Adherence

How accurately the SVG captures the essence of the prompt.

Visual Appeal

Aesthetic quality including composition, color usage and overall visual impact.

How does judging work?

SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.

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