Creative Challenge
"Two penguins having a karate match on an iceberg."
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="skyGrad" cx="50%" cy="30%" r="70%">
<stop offset="0%" style="stop-color:#87CEEB;stop-opacity:1" />
<stop offset="100%" style="stop-color:#4682B4;stop-opacity:1" />
</radialGradient>
<linearGradient id="iceGrad" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#E6F3FF;stop-opacity:1" />
<stop offset="50%" style="stop-color:#B8E6FF;stop-opacity:1" />
<stop offset="100%" style="stop-color:#87CEEB;stop-opacity:1" />
</linearGradient>
<radialGradient id="waterGrad" cx="50%" cy="0%" r="100%">
<stop offset="0%" style="stop-color:#4682B4;stop-opacity:1" />
<stop offset="100%" style="stop-color:#1E3A8A;stop-opacity:1" />
</radialGradient>
<filter id="glow" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur stdDeviation="3" result="coloredBlur"/>
<feMerge>
<feMergeNode in="coloredBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
<pattern id="iceTexture" patternUnits="userSpaceOnUse" width="20" height="20">
<rect width="20" height="20" fill="#E6F3FF"/>
<circle cx="5" cy="5" r="1" fill="#B8E6FF" opacity="0.5"/>
<circle cx="15" cy="15" r="1.5" fill="#87CEEB" opacity="0.3"/>
</pattern>
</defs>
<!-- Sky Background -->
<rect width="300" height="300" fill="url(#skyGrad)"/>
<!-- Water -->
<ellipse cx="150" cy="280" rx="150" ry="30" fill="url(#waterGrad)"/>
<!-- Iceberg Base -->
<path d="M50 200 L250 200 L230 250 L70 250 Z" fill="url(#iceGrad)" stroke="#B8E6FF" stroke-width="2"/>
<!-- Main Iceberg Platform -->
<ellipse cx="150" cy="200" rx="100" ry="15" fill="url(#iceTexture)" stroke="#87CEEB" stroke-width="1"/>
<!-- Left Penguin (Attacking) -->
<g transform="translate(100,150)">
<!-- Body -->
<ellipse cx="0" cy="20" rx="18" ry="25" fill="#2C2C2C"/>
<ellipse cx="0" cy="20" rx="12" ry="20" fill="#FFFFFF"/>
<!-- Head -->
<circle cx="0" cy="-5" r="15" fill="#2C2C2C"/>
<ellipse cx="0" cy="-3" rx="10" ry="12" fill="#FFFFFF"/>
<!-- Beak -->
<polygon points="-2,-8 2,-8 0,-12" fill="#FF6B35"/>
<!-- Eyes -->
<circle cx="-4" cy="-8" r="2" fill="#FFFFFF"/>
<circle cx="4" cy="-8" r="2" fill="#FFFFFF"/>
<circle cx="-4" cy="-8" r="1" fill="#000000"/>
<circle cx="4" cy="-8" r="1" fill="#000000"/>
<!-- Karate Pose - Left Wing Extended -->
<ellipse cx="-25" cy="10" rx="8" ry="15" fill="#2C2C2C" transform="rotate(-45)"/>
<!-- Right Wing Back -->
<ellipse cx="20" cy="15" rx="6" ry="12" fill="#2C2C2C" transform="rotate(30)"/>
<!-- Feet -->
<ellipse cx="-8" cy="45" rx="6" ry="3" fill="#FF6B35"/>
<ellipse cx="8" cy="45" rx="6" ry="3" fill="#FF6B35"/>
<!-- Karate Belt -->
<rect x="-15" y="25" width="30" height="4" fill="#FFD700"/>
<!-- Motion Lines -->
<path d="M-35,5 L-45,0 M-35,10 L-45,5 M-35,15 L-45,10" stroke="#FF6B35" stroke-width="2" opacity="0.7"/>
</g>
<!-- Right Penguin (Defending) -->
<g transform="translate(200,155)">
<!-- Body -->
<ellipse cx="0" cy="20" rx="18" ry="25" fill="#2C2C2C"/>
<ellipse cx="0" cy="20" rx="12" ry="20" fill="#FFFFFF"/>
<!-- Head -->
<circle cx="0" cy="-5" r="15" fill="#2C2C2C"/>
<ellipse cx="0" cy="-3" rx="10" ry="12" fill="#FFFFFF"/>
<!-- Beak -->
<polygon points="-2,-8 2,-8 0,-12" fill="#FF6B35"/>
<!-- Eyes (Alert) -->
<circle cx="-4" cy="-8" r="2" fill="#FFFFFF"/>
<circle cx="4" cy="-8" r="2" fill="#FFFFFF"/>
<circle cx="-3" cy="-8" r="1" fill="#000000"/>
<circle cx="5" cy="-8" r="1" fill="#000000"/>
<!-- Defensive Pose - Both Wings Up -->
<ellipse cx="-20" cy="5" rx="6" ry="12" fill="#2C2C2C" transform="rotate(-60)"/>
<ellipse cx="20" cy="5" rx="6" ry="12" fill="#2C2C2C" transform="rotate(60)"/>
<!-- Feet (One Raised) -->
<ellipse cx="-8" cy="45" rx="6" ry="3" fill="#FF6B35"/>
<ellipse cx="12" cy="35" rx="6" ry="3" fill="#FF6B35" transform="rotate(20)"/>
<!-- Karate Belt -->
<rect x="-15" y="25" width="30" height="4" fill="#DC2626"/>
</g>
<!-- Impact Effect -->
<g transform="translate(150,170)" filter="url(#glow)">
<circle cx="0" cy="0" r="8" fill="#FFD700" opacity="0.8"/>
<path d="M-15,0 L-5,-5 L-5,5 Z" fill="#FF6B35" opacity="0.7"/>
<path d="M15,0 L5,-5 L5,5 Z" fill="#FF6B35" opacity="0.7"/>
<path d="M0,-15 L-5,-5 L5,-5 Z" fill="#FF6B35" opacity="0.7"/>
<path d="M0,15 L-5,5 L5,5 Z" fill="#FF6B35" opacity="0.7"/>
</g>
<!-- Floating Ice Chunks -->
<ellipse cx="80" cy="240" rx="15" ry="8" fill="url(#iceGrad)" opacity="0.8"/>
<ellipse cx="220" cy="245" rx="12" ry="6" fill="url(#iceGrad)" opacity="0.8"/>
<ellipse cx="40" cy="260" rx="10" ry="5" fill="url(#iceGrad)" opacity="0.6"/>
<!-- Snow Particles -->
<circle cx="50" cy="80" r="2" fill="#FFFFFF" opacity="0.8"/>
<circle cx="250" cy="60" r="1.5" fill="#FFFFFF" opacity="0.6"/>
<circle cx="180" cy="40" r="1" fill="#FFFFFF" opacity="0.7"/>
<circle cx="30" cy="120" r="1.5" fill="#FFFFFF" opacity="0.5"/>
<circle cx="270" cy="100" r="2" fill="#FFFFFF" opacity="0.8"/>
<!-- Action Text Effect -->
<text x="150" y="50" text-anchor="middle" font-family="Arial Black" font-size="20" fill="#FF6B35" stroke="#FFFFFF" stroke-width="1" opacity="0.9" transform="rotate(-5)">POW!</text>
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<defs>
<linearGradient id="skyGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#3b8dff"/>
<stop offset="100%" stop-color="#a7f0ff"/>
</linearGradient>
<linearGradient id="waterGradient" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#005f99"/>
<stop offset="100%" stop-color="#003f66"/>
</linearGradient>
<radialGradient id="sunGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#fefcea"/>
<stop offset="80%" stop-color="#ffdd00"/>
<stop offset="100%" stop-color="#f99d00"/>
</radialGradient>
<linearGradient id="iceGradient" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stop-color="#eef7ff"/>
<stop offset="100%" stop-color="#cce6ff"/>
</linearGradient>
<filter id="shadow" x="-20%" y="-20%" width="140%" height="140%">
<feDropShadow dx="0" dy="2" stdDeviation="2" flood-color="#000" flood-opacity="0.5"/>
</filter>
<filter id="glow" x="-100%" y="-100%" width="300%" height="300%">
<feGaussianBlur in="SourceGraphic" stdDeviation="8" result="blur"/>
<feMerge>
<feMergeNode in="blur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<!-- Sky -->
<rect width="300" height="300" fill="url(#skyGradient)"/>
<!-- Sun -->
<circle cx="240" cy="60" r="40" fill="url(#sunGradient)" filter="url(#glow)"/>
<!-- Water -->
<rect y="220" width="300" height="80" fill="url(#waterGradient)"/>
<g fill="none" stroke="#fff" stroke-width="1" opacity="0.4">
<path d="M0,240 Q25,230 50,240 T100,240 T150,240 T200,240 T250,240 T300,240"/>
<path d="M0,260 Q25,250 50,260 T100,260 T150,260 T200,260 T250,260 T300,260"/>
</g>
<!-- Iceberg -->
<path d="M50,260 L85,200 L130,240 L180,190 L245,260 Z" fill="url(#iceGradient)" stroke="#99ccff" stroke-width="2" filter="url(#shadow)"/>
<!-- Action Lines -->
<g fill="none" stroke="#fff" stroke-width="2" opacity="0.7">
<path d="M100,170 q-10,-20 -20,-10"/>
<path d="M120,150 q-15,0 -10,-20"/>
<path d="M200,200 q20,0 10,-20"/>
<path d="M180,180 q-20,15 -10,30"/>
</g>
<!-- Penguin 1 -->
<g transform="translate(100,200) scale(0.8)" filter="url(#shadow)">
<ellipse cx="0" cy="0" rx="20" ry="30" fill="#000"/>
<ellipse cx="0" cy="5" rx="12" ry="18" fill="#fff"/>
<circle cx="0" cy="-35" r="12" fill="#000"/>
<circle cx="-4" cy="-38" r="2.5" fill="#fff"/>
<circle cx="4" cy="-38" r="2.5" fill="#fff"/>
<polygon points="0,-30 5,-22 -5,-22" fill="#ffa500"/>
<path d="M-20,0 C-35,10 -30,30 -15,25" fill="#000"/>
<path d="M20,0 C35,10 30,30 15,25" fill="#000"/>
<rect x="-12" y="0" width="24" height="4" fill="#c00"/>
<g transform="translate(7,30)">
<path d="M0,0 l0,20" stroke="#ffa500" stroke-width="4"/>
<ellipse cx="0" cy="20" rx="5" ry="10" fill="#ffa500"/>
</g>
<g transform="translate(-7,30) rotate(-60)">
<path d="M0,0 l0,20" stroke="#ffa500" stroke-width="4"/>
<ellipse cx="0" cy="20" rx="5" ry="10" fill="#ffa500"/>
</g>
</g>
<!-- Penguin 2 -->
<g transform="translate(200,210) scale(0.8) rotate(10)" filter="url(#shadow)">
<ellipse cx="0" cy="0" rx="20" ry="30" fill="#000"/>
<ellipse cx="0" cy="5" rx="12" ry="18" fill="#fff"/>
<circle cx="0" cy="-35" r="12" fill="#000"/>
<circle cx="-4" cy="-38" r="2.5" fill="#fff"/>
<circle cx="4" cy="-38" r="2.5" fill="#fff"/>
<polygon points="0,-30 5,-22 -5,-22" fill="#ffa500"/>
<path d="M-20,0 C-25,15 -10,30 -5,20" fill="#000"/>
<path d="M20,0 C25,15 10,30 5,20" fill="#000"/>
<rect x="-12" y="0" width="24" height="4" fill="#00c"/>
<g transform="translate(-7,30)">
<path d="M0,0 l0,20" stroke="#ffa500" stroke-width="4"/>
<ellipse cx="0" cy="20" rx="5" ry="10" fill="#ffa500"/>
</g>
<g transform="translate(7,30)">
<path d="M0,0 l0,20" stroke="#ffa500" stroke-width="4"/>
<ellipse cx="0" cy="20" rx="5" ry="10" fill="#ffa500"/>
</g>
</g>
</svg>
Judge's Analysis
Player 1's submission is more creative and visually appealing, with clear indicators of a karate match such as the colored belts and the 'POW!' text.
The composition is well-balanced, and the iceberg setting is rendered effectively.
While Player 2's submission has a nice background with a sunny sky, it lacks the same level of detail and strong adherence to the karate theme.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.