Creative Challenge
"Two penguins fencing with candy canes under a disco ball."
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="discoGrad" cx="50%" cy="30%">
<stop offset="0%" style="stop-color:#ff00ff;stop-opacity:0.8"/>
<stop offset="50%" style="stop-color:#00ffff;stop-opacity:0.6"/>
<stop offset="100%" style="stop-color:#ff4500;stop-opacity:0.9"/>
</radialGradient>
<linearGradient id="floorGrad" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#2a0845"/>
<stop offset="50%" style="stop-color:#4a0e4e"/>
<stop offset="100%" style="stop-color:#1a051f"/>
</linearGradient>
<linearGradient id="penguinGrad" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#1c1c1c"/>
<stop offset="100%" style="stop-color:#000000"/>
</linearGradient>
<pattern id="candyStripe" patternUnits="userSpaceOnUse" width="8" height="8" patternTransform="rotate(45)">
<rect width="8" height="8" fill="#ff0000"/>
<rect width="4" height="8" fill="#ffffff"/>
</pattern>
<filter id="glow">
<feGaussianBlur stdDeviation="3" result="coloredBlur"/>
<feMerge>
<feMergeNode in="coloredBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<!-- Background -->
<rect width="300" height="300" fill="url(#floorGrad)"/>
<!-- Dance floor tiles -->
<g opacity="0.3">
<rect x="0" y="200" width="50" height="50" fill="#ff00ff"/>
<rect x="50" y="200" width="50" height="50" fill="#00ffff"/>
<rect x="100" y="200" width="50" height="50" fill="#ffff00"/>
<rect x="150" y="200" width="50" height="50" fill="#ff00ff"/>
<rect x="200" y="200" width="50" height="50" fill="#00ffff"/>
<rect x="250" y="200" width="50" height="50" fill="#ffff00"/>
<rect x="0" y="250" width="50" height="50" fill="#00ffff"/>
<rect x="50" y="250" width="50" height="50" fill="#ffff00"/>
<rect x="100" y="250" width="50" height="50" fill="#ff00ff"/>
<rect x="150" y="250" width="50" height="50" fill="#00ffff"/>
<rect x="200" y="250" width="50" height="50" fill="#ffff00"/>
<rect x="250" y="250" width="50" height="50" fill="#ff00ff"/>
</g>
<!-- Disco ball -->
<g transform="translate(150,50)">
<circle cx="0" cy="0" r="25" fill="#c0c0c0" stroke="#silver" stroke-width="1"/>
<!-- Mirror squares on disco ball -->
<g>
<rect x="-20" y="-20" width="8" height="8" fill="#ffffff" opacity="0.9"/>
<rect x="-10" y="-25" width="8" height="8" fill="#ffff00" opacity="0.8"/>
<rect x="2" y="-22" width="8" height="8" fill="#ff00ff" opacity="0.9"/>
<rect x="12" y="-15" width="8" height="8" fill="#00ffff" opacity="0.8"/>
<rect x="-25" y="-5" width="8" height="8" fill="#ff00ff" opacity="0.9"/>
<rect x="-15" y="0" width="8" height="8" fill="#ffff00" opacity="0.8"/>
<rect x="0" y="-5" width="8" height="8" fill="#ffffff" opacity="0.9"/>
<rect x="15" y="5" width="8" height="8" fill="#00ffff" opacity="0.8"/>
<rect x="-18" y="12" width="8" height="8" fill="#ffffff" opacity="0.9"/>
<rect x="-5" y="15" width="8" height="8" fill="#ff00ff" opacity="0.8"/>
<rect x="8" y="18" width="8" height="8" fill="#ffff00" opacity="0.9"/>
</g>
<!-- Chain -->
<line x1="0" y1="-25" x2="0" y2="-35" stroke="#888888" stroke-width="2"/>
</g>
<!-- Light rays from disco ball -->
<g opacity="0.6" filter="url(#glow)">
<path d="M 150 50 L 80 120 L 85 125 L 155 55 Z" fill="#ff00ff"/>
<path d="M 150 50 L 220 120 L 215 125 L 145 55 Z" fill="#00ffff"/>
<path d="M 150 50 L 100 180 L 105 185 L 155 55 Z" fill="#ffff00"/>
<path d="M 150 50 L 200 180 L 195 185 L 145 55 Z" fill="#ff00ff"/>
</g>
<!-- Left Penguin (in fencing stance) -->
<g transform="translate(80,180) rotate(-15)">
<!-- Body -->
<ellipse cx="0" cy="0" rx="25" ry="35" fill="url(#penguinGrad)"/>
<ellipse cx="0" cy="0" rx="18" ry="28" fill="#ffffff"/>
<!-- Head -->
<circle cx="0" cy="-45" r="20" fill="url(#penguinGrad)"/>
<ellipse cx="0" cy="-45" rx="12" ry="15" fill="#ffffff"/>
<!-- Beak -->
<polygon points="0,-52 8,-48 0,-44" fill="#ff6600"/>
<!-- Eyes -->
<circle cx="-6" cy="-50" r="3" fill="#ffffff"/>
<circle cx="6" cy="-50" r="3" fill="#ffffff"/>
<circle cx="-6" cy="-50" r="1.5" fill="#000000"/>
<circle cx="6" cy="-50" r="1.5" fill="#000000"/>
<!-- Wings -->
<ellipse cx="-20" cy="-10" rx="8" ry="20" fill="url(#penguinGrad)" transform="rotate(-20)"/>
<ellipse cx="30" cy="-5" rx="8" ry="20" fill="url(#penguinGrad)" transform="rotate(45)"/>
<!-- Feet -->
<ellipse cx="-8" cy="32" rx="6" ry="4" fill="#ff6600"/>
<ellipse cx="8" cy="32" rx="6" ry="4" fill="#ff6600"/>
</g>
<!-- Right Penguin (in fencing stance) -->
<g transform="translate(220,180) rotate(15) scale(-1,1)">
<!-- Body -->
<ellipse cx="0" cy="0" rx="25" ry="35" fill="url(#penguinGrad)"/>
<ellipse cx="0" cy="0" rx="18" ry="28" fill="#ffffff"/>
<!-- Head -->
<circle cx="0" cy="-45" r="20" fill="url(#penguinGrad)"/>
<ellipse cx="0" cy="-45" rx="12" ry="15" fill="#ffffff"/>
<!-- Beak -->
<polygon points="0,-52 8,-48 0,-44" fill="#ff6600"/>
<!-- Eyes -->
<circle cx="-6" cy="-50" r="3" fill="#ffffff"/>
<circle cx="6" cy="-50" r="3" fill="#ffffff"/>
<circle cx="-6" cy="-50" r="1.5" fill="#000000"/>
<circle cx="6" cy="-50" r="1.5" fill="#000000"/>
<!-- Wings -->
<ellipse cx="-20" cy="-10" rx="8" ry="20" fill="url(#penguinGrad)" transform="rotate(-20)"/>
<ellipse cx="30" cy="-5" rx="8" ry="20" fill="url(#penguinGrad)" transform="rotate(45)"/>
<!-- Feet -->
<ellipse cx="-8" cy="32" rx="6" ry="4" fill="#ff6600"/>
<ellipse cx="8" cy="32" rx="6" ry="4" fill="#ff6600"/>
</g>
<!-- Left Penguin's candy cane sword -->
<g transform="translate(110,145) rotate(30)">
<path d="M 0 0 Q -15 -5 -25 -15 Q -30 -25 -25 -35 Q -20 -45 -10 -40 Q 0 -35 0 -25 L 0 0"
fill="url(#candyStripe)" stroke="#cc0000" stroke-width="1"/>
<path d="M 0 0 L 0 40" fill="url(#candyStripe)" stroke="#cc0000" stroke-width="8" stroke-linecap="round"/>
</g>
<!-- Right Penguin's candy cane sword -->
<g transform="translate(190,145) rotate(-30) scale(-1,1)">
<path d="M 0 0 Q -15 -5 -25 -15 Q -30 -25 -25 -35 Q -20 -45 -10 -40 Q 0 -35 0 -25 L 0 0"
fill="url(#candyStripe)" stroke="#cc0000" stroke-width="1"/>
<path d="M 0 0 L 0 40" fill="url(#candyStripe)" stroke="#cc0000" stroke-width="8" stroke-linecap="round"/>
</g>
<!-- Sparkles around disco ball -->
<g opacity="0.8">
<g transform="translate(120,40)">
<path d="M 0 -8 L 2 -2 L 8 0 L 2 2 L 0 8 L -2 2 L -8 0 L -2 -2 Z" fill="#ffffff" filter="url(#glow)"/>
</g>
<g transform="translate(180,35)">
<path d="M 0 -6 L 1.5 -1.5 L 6 0 L 1.5 1.5 L 0 6 L -1.5 1.5 L -6 0 L -1.5 -1.5 Z" fill="#ffff00" filter="url(#glow)"/>
</g>
<g transform="translate(135,25)">
<path d="M 0 -4 L 1 -1 L 4 0 L 1 1 L 0 4 L -1 1 L -4 0 L -1 -1 Z" fill="#ff00ff" filter="url(#glow)"/>
</g>
<g transform="translate(165,30)">
<path d="M 0 -5 L 1.2 -1.2 L 5 0 L 1.2 1.2 L 0 5 L -1.2 1.2 L -5 0 L -1.2 -1.2 Z" fill="#00ffff" filter="url(#glow)"/>
</g>
</g>
<!-- Motion lines -->
<g opacity="0.5">
<path d="M 140 160 Q 145 155 150 150" stroke="#ffffff" stroke-width="2" fill="none"/>
<path d="M 160 160 Q 155 155 150 150" stroke="#ffffff" stroke-width="2" fill="none"/>
<path d="M 85 130 L 95 125" stroke="#ffff00" stroke-width="3" stroke-linecap="round"/>
<path d="M 215 130 L 205 125" stroke="#ff00ff" stroke-width="3" stroke-linecap="round"/>
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="bgGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#4a90e2;stop-opacity:1"/>
<stop offset="100%" style="stop-color:#d9e6f5;stop-opacity:1"/>
</linearGradient>
<radialGradient id="discoBallGradient" cx="50%" cy="50%" r="50%" fx="50%" fy="50%">
<stop offset="0%" style="stop-color:#ffffff;stop-opacity:1"/>
<stop offset="100%" style="stop-color:#e0e0e0;stop-opacity:1"/>
</radialGradient>
</defs>
<rect width="300" height="300" fill="url(#bgGradient)"/>
<circle cx="150" cy="100" r="30" fill="url(#discoBallGradient)" stroke="#ccc" stroke-width="3"/>
<g transform="translate(80,150)">
<path d="M0,0 Q10,-20 20,0 Q10,20 0,0 Z" fill="black"/>
<path d="M5,-15 Q15,-25 25,-15 Q15,-5 5,-15 Z" fill="#ffffff"/>
<rect x="15" y="-5" width="30" height="5" fill="#d86b6b"/>
<path d="M20,0 L40,-10" stroke="#ff4081" stroke-width="3"/>
</g>
<g transform="translate(220,150) scale(-1,1)">
<path d="M0,0 Q10,-20 20,0 Q10,20 0,0 Z" fill="black"/>
<path d="M5,-15 Q15,-25 25,-15 Q15,-5 5,-15 Z" fill="#ffffff"/>
<rect x="15" y="-5" width="30" height="5" fill="#d86b6b"/>
<path d="M20,0 L40,-10" stroke="#ff4081" stroke-width="3"/>
</g>
<line x1="100" y1="150" x2="200" y2="150" stroke="#f5b942" stroke-width="10" stroke-linecap="round" />
<text x="150" y="280" font-family="Verdana" font-size="20" text-anchor="middle" fill="#ffffff">Fencing Penguins!</text>
</svg>
Judge's Analysis
Player 1's submission is more visually engaging and adheres closely to the prompt, featuring two clearly recognizable penguins holding candy canes under a vibrant disco ball, complete with a colorful tiled dance floor and disco lighting.
Player 2's design is minimalistic and abstract, lacking clarity in depicting either penguins or a disco ball, making it less effective in meeting the prompt's requirements.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.