Creative Challenge
"A futuristic snail with a glowing shell sliding over a metallic landscape."
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="shellGlow" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#00ffff;stop-opacity:1" />
<stop offset="50%" style="stop-color:#ff00ff;stop-opacity:1" />
<stop offset="100%" style="stop-color:#ffff00;stop-opacity:1" />
</linearGradient>
<radialGradient id="innerGlow">
<stop offset="0%" style="stop-color:#ffffff;stop-opacity:0.8" />
<stop offset="100%" style="stop-color:#00ffff;stop-opacity:0.2" />
</radialGradient>
<linearGradient id="metallic" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#c0c0c0;stop-opacity:1" />
<stop offset="50%" style="stop-color:#808080;stop-opacity:1" />
<stop offset="100%" style="stop-color:#404040;stop-opacity:1" />
</linearGradient>
<pattern id="circuitPattern" x="0" y="0" width="20" height="20" patternUnits="userSpaceOnUse">
<rect width="20" height="20" fill="#1a1a1a"/>
<circle cx="10" cy="10" r="2" fill="#00ff00" opacity="0.5"/>
<path d="M0,10 L10,10 M10,0 L10,10 M10,10 L20,10 M10,10 L10,20" stroke="#00ff00" stroke-width="0.5" opacity="0.3"/>
</pattern>
<filter id="glow">
<feGaussianBlur stdDeviation="4" result="coloredBlur"/>
<feMerge>
<feMergeNode in="coloredBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<!-- Metallic landscape -->
<rect x="0" y="200" width="300" height="100" fill="url(#metallic)"/>
<rect x="0" y="200" width="300" height="100" fill="url(#circuitPattern)" opacity="0.3"/>
<!-- Grid lines on landscape -->
<g stroke="#00ff00" stroke-width="0.5" opacity="0.3">
<path d="M0,220 L300,220 M0,240 L300,240 M0,260 L300,260 M0,280 L300,280"/>
<path d="M30,200 L30,300 M60,200 L60,300 M90,200 L90,300 M120,200 L120,300 M150,200 L150,300 M180,200 L180,300 M210,200 L210,300 M240,200 L240,300 M270,200 L270,300"/>
</g>
<!-- Snail body -->
<ellipse cx="120" cy="190" rx="40" ry="20" fill="#2a2a4a" opacity="0.9"/>
<ellipse cx="100" cy="195" rx="25" ry="15" fill="#3a3a5a"/>
<!-- Snail tentacles -->
<path d="M95,185 Q90,170 85,165" stroke="#3a3a5a" stroke-width="3" fill="none" stroke-linecap="round"/>
<path d="M105,183 Q102,168 98,163" stroke="#3a3a5a" stroke-width="3" fill="none" stroke-linecap="round"/>
<circle cx="85" cy="165" r="4" fill="#00ffff" filter="url(#glow)"/>
<circle cx="98" cy="163" r="4" fill="#00ffff" filter="url(#glow)"/>
<!-- Glowing shell -->
<path d="M130,190 Q180,180 190,150 Q195,120 180,100 Q160,85 140,90 Q125,95 120,110 Q118,125 125,135 Q132,142 140,140 Q145,138 145,133"
stroke="url(#shellGlow)" stroke-width="3" fill="none" filter="url(#glow)"/>
<!-- Inner shell glow -->
<circle cx="155" cy="140" r="35" fill="url(#innerGlow)" opacity="0.5"/>
<!-- Shell segments -->
<path d="M130,190 Q155,185 170,170 M140,180 Q160,175 175,160 M150,170 Q165,165 175,150 M155,160 Q165,155 170,145"
stroke="#ffffff" stroke-width="1" opacity="0.6"/>
<!-- Slime trail -->
<ellipse cx="70" cy="195" rx="50" ry="8" fill="#00ffff" opacity="0.3" filter="url(#glow)"/>
<ellipse cx="30" cy="195" rx="30" ry="5" fill="#00ffff" opacity="0.2" filter="url(#glow)"/>
<!-- Floating particles -->
<g opacity="0.6">
<circle cx="200" cy="100" r="2" fill="#00ffff" filter="url(#glow)">
<animate attributeName="cy" values="100;90;100" dur="3s" repeatCount="indefinite"/>
</circle>
<circle cx="250" cy="120" r="1.5" fill="#ff00ff" filter="url(#glow)">
<animate attributeName="cy" values="120;110;120" dur="2.5s" repeatCount="indefinite"/>
</circle>
<circle cx="50" cy="80" r="2" fill="#ffff00" filter="url(#glow)">
<animate attributeName="cy" values="80;70;80" dur="2s" repeatCount="indefinite"/>
</circle>
</g>
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<!-- Definitions -->
<defs>
<!-- Metallic surface gradient -->
<linearGradient id="metalSurface" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#2c3e50" />
<stop offset="48%" stop-color="#34495e" />
<stop offset="52%" stop-color="#2c3e50" />
<stop offset="100%" stop-color="#1a2530" />
</linearGradient>
<!-- Circuit pattern -->
<pattern id="circuitPattern" patternUnits="userSpaceOnUse" width="50" height="50" patternTransform="rotate(15)">
<path d="M10,0 L10,50 M20,0 L20,50 M30,0 L30,50 M40,0 L40,50 M0,10 L50,10 M0,20 L50,20 M0,30 L50,30 M0,40 L50,40" stroke="#3498db" stroke-width="0.5" fill="none" opacity="0.3" />
<circle cx="10" cy="10" r="2" fill="#3498db" opacity="0.5" />
<circle cx="30" cy="30" r="2" fill="#3498db" opacity="0.5" />
<circle cx="10" cy="30" r="2" fill="#3498db" opacity="0.5" />
<circle cx="30" cy="10" r="2" fill="#3498db" opacity="0.5" />
</pattern>
<!-- Shell gradient -->
<radialGradient id="shellGlow" cx="50%" cy="50%" r="65%" fx="35%" fy="35%">
<stop offset="0%" stop-color="#f39c12" />
<stop offset="45%" stop-color="#e74c3c" />
<stop offset="100%" stop-color="#8e44ad" />
</radialGradient>
<!-- Glow filter -->
<filter id="glow" x="-30%" y="-30%" width="160%" height="160%">
<feGaussianBlur stdDeviation="5" result="blur" />
<feComposite in="SourceGraphic" in2="blur" operator="over" />
</filter>
<!-- Slime trail gradient -->
<linearGradient id="slimeTrail" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" stop-color="#1abc9c" stop-opacity="0.1" />
<stop offset="50%" stop-color="#1abc9c" stop-opacity="0.7" />
<stop offset="100%" stop-color="#1abc9c" stop-opacity="0.1" />
</linearGradient>
<!-- Body gradient -->
<linearGradient id="bodyGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#27ae60" />
<stop offset="100%" stop-color="#16a085" />
</linearGradient>
</defs>
<!-- Background -->
<rect x="0" y="0" width="300" height="300" fill="#0f0f1e" />
<!-- Metallic landscape -->
<path d="M0,220 C50,200 80,230 120,210 C160,190 200,220 250,200 C280,190 300,210 300,210 L300,300 L0,300 Z" fill="url(#metalSurface)" />
<path d="M0,220 C50,200 80,230 120,210 C160,190 200,220 250,200 C280,190 300,210 300,210 L300,300 L0,300 Z" fill="url(#circuitPattern)" />
<!-- Distant city silhouette -->
<g opacity="0.6">
<rect x="30" y="170" width="10" height="40" fill="#34495e" />
<rect x="45" y="150" width="15" height="60" fill="#34495e" />
<rect x="65" y="180" width="8" height="30" fill="#34495e" />
<rect x="80" y="160" width="12" height="50" fill="#34495e" />
<rect x="100" y="140" width="20" height="70" fill="#34495e" />
<rect x="130" y="165" width="10" height="45" fill="#34495e" />
<rect x="150" y="155" width="15" height="55" fill="#34495e" />
<rect x="175" y="135" width="20" height="75" fill="#34495e" />
<rect x="205" y="170" width="8" height="40" fill="#34495e" />
<rect x="220" y="145" width="12" height="65" fill="#34495e" />
<rect x="240" y="160" width="25" height="50" fill="#34495e" />
<rect x="270" y="175" width="15" height="35" fill="#34495e" />
</g>
<!-- Slime trail -->
<path d="M50,230 C100,220 150,235 200,225 C250,215 280,225 300,220" stroke="url(#slimeTrail)" stroke-width="8" fill="none" />
<!-- Snail body -->
<g transform="translate(150, 220)">
<!-- Tentacles -->
<path d="M-30,-15 C-35,-30 -40,-35 -45,-30" stroke="#2ecc71" stroke-width="3" fill="none" />
<path d="M-25,-20 C-30,-40 -25,-50 -20,-55" stroke="#2ecc71" stroke-width="3" fill="none" />
<circle cx="-45" cy="-30" r="2" fill="#3498db" />
<circle cx="-20" cy="-55" r="2" fill="#3498db" />
<!-- Main body -->
<path d="M-50,0 C-45,-15 -30,-25 -15,-25 C0,-25 10,-15 15,-5 C20,5 15,15 0,15 C-15,15 -40,15 -50,0 Z" fill="url(#bodyGradient)" />
<!-- Tech details on body -->
<path d="M-35,-15 L-25,-15 M-30,-10 L-20,-10 M-25,-5 L-15,-5" stroke="#3498db" stroke-width="1" />
<circle cx="-40" cy="-5" r="3" fill="#3498db" opacity="0.7" />
<circle cx="-10" cy="-15" r="2" fill="#3498db" opacity="0.7" />
</g>
<!-- Shell -->
<g transform="translate(150, 220)">
<path d="M0,0 C10,-5 15,-15 15,-25 C15,-40 5,-50 -10,-50 C-25,-50 -40,-40 -45,-25 C-50,-10 -40,0 -25,0 C-15,0 -5,0 0,0 Z" fill="url(#shellGlow)" filter="url(#glow)" />
<!-- Shell pattern -->
<path d="M-5,-5 C0,-10 5,-20 5,-30 C5,-40 -5,-45 -15,-45 C-25,-45 -35,-35 -37,-25 C-39,-15 -30,-5 -20,-5 C-15,-5 -10,-5 -5,-5 Z" fill="none" stroke="#ffffff" stroke-width="0.5" opacity="0.5" />
<!-- Tech details on shell -->
<circle cx="-25" cy="-25" r="4" fill="#ffffff" opacity="0.8" />
<circle cx="-15" cy="-35" r="3" fill="#ffffff" opacity="0.6" />
<circle cx="-10" cy="-15" r="2" fill="#ffffff" opacity="0.7" />
</g>
<!-- Ambient light particles -->
<g opacity="0.7">
<circle cx="50" cy="100" r="1" fill="#ffffff" />
<circle cx="80" cy="150" r="1.5" fill="#ffffff" />
<circle cx="120" cy="80" r="1" fill="#ffffff" />
<circle cx="170" cy="120" r="2" fill="#ffffff" />
<circle cx="200" cy="90" r="1" fill="#ffffff" />
<circle cx="230" cy="170" r="1.5" fill="#ffffff" />
<circle cx="260" cy="120" r="1" fill="#ffffff" />
</g>
<!-- Foreground circuit lines -->
<path d="M0,250 L50,250 L70,270 L120,270 L150,250 L200,250 L220,270 L300,270" stroke="#3498db" stroke-width="0.8" fill="none" opacity="0.5" />
<path d="M0,260 L30,260 L50,280 L100,280 L120,260 L170,260 L190,280 L250,280 L270,260 L300,260" stroke="#3498db" stroke-width="0.8" fill="none" opacity="0.5" />
</svg>
Judge's Analysis
Player 1's submission features a glowing, swirling shell that exudes vibrant futuristic energy, perfectly aligning with the prompt.
The clean and dynamic composition, along with the integration of glowing accents and a metallic grid landscape, creates a visually engaging and cohesive design.
While Player 2's image is appealing, Player 1's use of color and creativity stands out more prominently.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.