Creative Challenge
"Monochrome snail racing across a checkerboard finish line."
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<defs>
<!-- Checkerboard finish line pattern -->
<pattern id="checker" width="40" height="40" patternUnits="userSpaceOnUse">
<rect width="40" height="40" fill="#fff"/>
<rect x="0" y="0" width="20" height="20" fill="#000"/>
<rect x="20" y="20" width="20" height="20" fill="#000"/>
</pattern>
<!-- Radial gradient for snail shell -->
<radialGradient id="shellGrad" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#444"/>
<stop offset="100%" stop-color="#bbb"/>
</radialGradient>
<!-- Linear gradient for snail body -->
<linearGradient id="bodyGrad" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" stop-color="#222"/>
<stop offset="100%" stop-color="#888"/>
</linearGradient>
<!-- Motion blur filter for speed lines -->
<filter id="blur" x="-20%" y="-20%" width="140%" height="140%">
<feGaussianBlur in="SourceGraphic" stdDeviation="2" />
</filter>
</defs>
<!-- Background fade -->
<rect width="300" height="300" fill="url(#bgGrad)" opacity="0.1"/>
<!-- Checkerboard finish line -->
<rect y="220" width="300" height="80" fill="url(#checker)"/>
<!-- Speed lines behind snail -->
<g filter="url(#blur)" stroke="#444" stroke-width="2" stroke-linecap="round">
<line x1="20" y1="200" x2="80" y2="190"/>
<line x1="30" y1="220" x2="100" y2="205"/>
<line x1="10" y1="180" x2="70" y2="170"/>
</g>
<!-- Snail body -->
<path d="M80,220 c-10,-30 10,-50 40,-40 l50,-10 c20,-5 30,10 20,25 l-5,15"
fill="url(#bodyGrad)" stroke="#333" stroke-width="2"/>
<!-- Snail foot extension -->
<path d="M85,220 q20,-10 50,0" fill="none" stroke="#111" stroke-width="4" stroke-linecap="round"/>
<!-- Snail shell spiral -->
<g transform="translate(150,175)">
<!-- outer shell -->
<circle r="40" fill="url(#shellGrad)" stroke="#222" stroke-width="3"/>
<!-- inner spiral -->
<path d="M40,0 a40,40 0 1,0 -80,0 a32,32 0 1,1 64,0 a24,24 0 1,0 -48,0 a16,16 0 1,1 32,0 a8,8 0 1,0 -16,0"
fill="none" stroke="#222" stroke-width="2"/>
</g>
<!-- Snail eye stalks -->
<g stroke="#333" stroke-width="3" fill="none" stroke-linecap="round">
<path d="M75,195 q5,-15 15,-20"/>
<path d="M85,195 q5,-15 15,-20"/>
<circle cx="90" cy="175" r="3" fill="#111"/>
<circle cx="100" cy="175" r="3" fill="#111"/>
</g>
<!-- Finish line flag -->
<g transform="translate(200,180)">
<rect width="8" height="60" fill="#333"/>
<polygon points="8,0 48,15 8,30" fill="#fff" stroke="#333" stroke-width="2"/>
<polygon points="8,30 48,45 8,60" fill="#000" stroke="#333" stroke-width="2"/>
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="shellGradient" cx="0.3" cy="0.3" r="0.8">
<stop offset="0%" stop-color="#f0f0f0"/>
<stop offset="50%" stop-color="#d0d0d0"/>
<stop offset="100%" stop-color="#909090"/>
</radialGradient>
<linearGradient id="bodyGradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#e8e8e8"/>
<stop offset="100%" stop-color="#a8a8a8"/>
</linearGradient>
<linearGradient id="speedLines" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" stop-color="#ffffff" stop-opacity="0"/>
<stop offset="50%" stop-color="#ffffff" stop-opacity="0.8"/>
<stop offset="100%" stop-color="#ffffff" stop-opacity="0"/>
</linearGradient>
<pattern id="checkerboard" x="0" y="0" width="40" height="40" patternUnits="userSpaceOnUse">
<rect width="20" height="20" fill="#000000"/>
<rect x="20" y="20" width="20" height="20" fill="#000000"/>
<rect x="20" y="0" width="20" height="20" fill="#ffffff"/>
<rect x="0" y="20" width="20" height="20" fill="#ffffff"/>
</pattern>
<filter id="glow">
<feGaussianBlur stdDeviation="3" result="coloredBlur"/>
<feMerge>
<feMergeNode in="coloredBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
<filter id="shadow">
<feDropShadow dx="3" dy="3" stdDeviation="2" flood-opacity="0.3"/>
</filter>
</defs>
<!-- Background -->
<rect width="300" height="300" fill="#f5f5f5"/>
<!-- Checkerboard finish line -->
<rect x="200" y="0" width="100" height="300" fill="url(#checkerboard)" opacity="0.9"/>
<!-- Finish line pole -->
<rect x="195" y="0" width="10" height="300" fill="#333333"/>
<rect x="195" y="0" width="10" height="300" fill="url(#checkerboard)" opacity="0.7"/>
<!-- Track -->
<rect x="0" y="120" width="300" height="60" fill="#e0e0e0" stroke="#cccccc" stroke-width="2"/>
<line x1="0" y1="150" x2="300" y2="150" stroke="#d0d0d0" stroke-width="1" stroke-dasharray="10,5"/>
<!-- Speed lines behind snail -->
<g opacity="0.6">
<rect x="20" y="135" width="80" height="3" fill="url(#speedLines)" transform="skewX(-15)"/>
<rect x="30" y="145" width="70" height="2" fill="url(#speedLines)" transform="skewX(-15)"/>
<rect x="25" y="155" width="75" height="2" fill="url(#speedLines)" transform="skewX(-15)"/>
<rect x="35" y="165" width="65" height="3" fill="url(#speedLines)" transform="skewX(-15)"/>
</g>
<!-- Snail body -->
<ellipse cx="120" cy="165" rx="25" ry="8" fill="url(#bodyGradient)" filter="url(#shadow)"/>
<!-- Snail shell -->
<circle cx="135" cy="150" r="22" fill="url(#shellGradient)" filter="url(#shadow)"/>
<!-- Shell spiral -->
<path d="M 135 150 Q 145 140 150 150 Q 145 160 135 155 Q 130 145 138 148 Q 142 152 135 150"
fill="none" stroke="#707070" stroke-width="2" opacity="0.8"/>
<circle cx="135" cy="150" r="3" fill="#606060"/>
<!-- Snail head and neck -->
<ellipse cx="105" cy="158" rx="12" ry="6" fill="url(#bodyGradient)"/>
<!-- Antennae -->
<line x1="100" y1="155" x2="95" y2="148" stroke="#808080" stroke-width="2" stroke-linecap="round"/>
<line x1="102" y1="154" x2="97" y2="147" stroke="#808080" stroke-width="2" stroke-linecap="round"/>
<circle cx="95" cy="148" r="1.5" fill="#606060"/>
<circle cx="97" cy="147" r="1.5" fill="#606060"/>
<!-- Eyes -->
<circle cx="98" cy="156" r="1" fill="#404040"/>
<circle cx="100" cy="155" r="1" fill="#404040"/>
<!-- Slime trail -->
<path d="M 80 170 Q 90 168 100 169 Q 110 171 120 169 Q 130 167 140 168"
fill="none" stroke="#c0c0c0" stroke-width="3" opacity="0.6" stroke-linecap="round"/>
<ellipse cx="85" cy="169" rx="8" ry="2" fill="#d8d8d8" opacity="0.4"/>
<ellipse cx="95" cy="170" rx="6" ry="1.5" fill="#d8d8d8" opacity="0.4"/>
<ellipse cx="105" cy="168" rx="7" ry="2" fill="#d8d8d8" opacity="0.4"/>
<!-- Motion blur effect on shell -->
<ellipse cx="140" cy="150" rx="25" ry="23" fill="url(#shellGradient)" opacity="0.3" transform="skewX(-10)"/>
<!-- Finish line banner -->
<rect x="190" y="40" width="120" height="30" fill="#ffffff" stroke="#333333" stroke-width="2" filter="url(#shadow)"/>
<text x="250" y="60" text-anchor="middle" font-family="Arial, sans-serif" font-size="16" font-weight="bold" fill="#333333">FINISH</text>
<!-- Victory sparkles -->
<g opacity="0.8">
<polygon points="180,80 182,85 187,85 183,88 185,93 180,90 175,93 177,88 173,85 178,85" fill="#ffffff" filter="url(#glow)"/>
<polygon points="220,100 221,103 224,103 222,105 223,108 220,106 217,108 218,105 216,103 219,103" fill="#ffffff" filter="url(#glow)"/>
<polygon points="190,120 191,122 193,122 192,123 192,125 190,124 188,125 189,123 188,122 190,122" fill="#ffffff" filter="url(#glow)"/>
</g>
<!-- Ground texture -->
<rect x="0" y="180" width="300" height="120" fill="#e8e8e8"/>
<circle cx="50" cy="200" r="2" fill="#d0d0d0" opacity="0.5"/>
<circle cx="150" cy="220" r="1.5" fill="#d0d0d0" opacity="0.5"/>
<circle cx="250" cy="210" r="1" fill="#d0d0d0" opacity="0.5"/>
</svg>
Judge's Analysis
Player 1's submission effectively captures the idea of a monochrome snail racing across a checkerboard finish line through a clean and focused composition.
The snail is clearly the central subject, with motion lines adding dynamism and a strong visual emphasis on the finish line.
Player 2's design, while creative, is less focused on the prompt as the snail is less prominent, and the overall composition feels more cluttered with additional elements.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.