Creative Challenge
"A snail racing a rocket on a curved rainbow track."
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="skyGradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#87CEEB;stop-opacity:1" />
<stop offset="100%" style="stop-color:#E0F6FF;stop-opacity:1" />
</linearGradient>
<linearGradient id="rainbowGradient" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" style="stop-color:#FF0000" />
<stop offset="16.66%" style="stop-color:#FF8C00" />
<stop offset="33.33%" style="stop-color:#FFD700" />
<stop offset="50%" style="stop-color:#32CD32" />
<stop offset="66.66%" style="stop-color:#1E90FF" />
<stop offset="83.33%" style="stop-color:#8A2BE2" />
<stop offset="100%" style="stop-color:#FF1493" />
</linearGradient>
<radialGradient id="shellGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" style="stop-color:#DEB887" />
<stop offset="100%" style="stop-color:#8B4513" />
</radialGradient>
<linearGradient id="rocketGradient" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" style="stop-color:#E6E6FA" />
<stop offset="100%" style="stop-color:#C0C0C0" />
</linearGradient>
<radialGradient id="flameGradient" cx="50%" cy="50%" r="50%">
<stop offset="0%" style="stop-color:#FFD700" />
<stop offset="50%" style="stop-color:#FF4500" />
<stop offset="100%" style="stop-color:#DC143C" />
</radialGradient>
</defs>
<!-- Sky Background -->
<rect width="300" height="300" fill="url(#skyGradient)" />
<!-- Clouds -->
<ellipse cx="60" cy="40" rx="25" ry="15" fill="white" opacity="0.8" />
<ellipse cx="45" cy="45" rx="20" ry="12" fill="white" opacity="0.8" />
<ellipse cx="75" cy="45" rx="18" ry="10" fill="white" opacity="0.8" />
<ellipse cx="220" cy="30" rx="30" ry="18" fill="white" opacity="0.8" />
<ellipse cx="200" cy="35" rx="22" ry="14" fill="white" opacity="0.8" />
<ellipse cx="240" cy="35" rx="20" ry="12" fill="white" opacity="0.8" />
<!-- Rainbow Track -->
<path d="M 20 200 Q 150 80 280 180" stroke="url(#rainbowGradient)" stroke-width="24" fill="none" />
<path d="M 20 200 Q 150 80 280 180" stroke="white" stroke-width="20" fill="none" />
<path d="M 20 200 Q 150 80 280 180" stroke="url(#rainbowGradient)" stroke-width="16" fill="none" />
<!-- Track borders -->
<path d="M 20 200 Q 150 80 280 180" stroke="#333" stroke-width="2" fill="none" transform="translate(0,-12)" />
<path d="M 20 200 Q 150 80 280 180" stroke="#333" stroke-width="2" fill="none" transform="translate(0,12)" />
<!-- Stars -->
<polygon points="50,60 52,66 58,66 53,70 55,76 50,72 45,76 47,70 42,66 48,66" fill="#FFD700" />
<polygon points="250,50 251,54 255,54 252,57 253,61 250,59 247,61 248,57 245,54 249,54" fill="#FFD700" />
<polygon points="30,80 31,83 34,83 32,85 33,88 30,87 27,88 28,85 26,83 29,83" fill="#FFD700" />
<!-- Snail -->
<g transform="translate(80,175) rotate(-15)">
<!-- Snail body -->
<ellipse cx="0" cy="5" rx="18" ry="8" fill="#90EE90" />
<!-- Snail head -->
<ellipse cx="-15" cy="2" rx="8" ry="6" fill="#90EE90" />
<!-- Antennae -->
<line x1="-20" y1="-2" x2="-25" y2="-8" stroke="#228B22" stroke-width="2" stroke-linecap="round" />
<line x1="-18" y1="-2" x2="-23" y2="-6" stroke="#228B22" stroke-width="2" stroke-linecap="round" />
<circle cx="-25" cy="-8" r="2" fill="#FF69B4" />
<circle cx="-23" cy="-6" r="1.5" fill="#FF69B4" />
<!-- Shell -->
<circle cx="8" cy="0" r="15" fill="url(#shellGradient)" />
<!-- Shell spiral -->
<path d="M 8 0 m -10 0 a 10 10 0 1 1 20 0 a 8 8 0 1 1 -16 0 a 6 6 0 1 1 12 0 a 4 4 0 1 1 -8 0"
stroke="#654321" stroke-width="2" fill="none" />
<!-- Speed lines -->
<line x1="-35" y1="-5" x2="-45" y2="-8" stroke="#87CEEB" stroke-width="2" opacity="0.7" />
<line x1="-35" y1="0" x2="-45" y2="0" stroke="#87CEEB" stroke-width="2" opacity="0.7" />
<line x1="-35" y1="5" x2="-45" y2="8" stroke="#87CEEB" stroke-width="2" opacity="0.7" />
</g>
<!-- Rocket -->
<g transform="translate(200,140) rotate(25)">
<!-- Rocket body -->
<ellipse cx="0" cy="0" rx="8" ry="25" fill="url(#rocketGradient)" />
<!-- Rocket nose -->
<polygon points="0,-25 -6,-15 6,-15" fill="#FF6347" />
<!-- Rocket fins -->
<polygon points="-8,15 -12,25 -4,20" fill="#FF6347" />
<polygon points="8,15 12,25 4,20" fill="#FF6347" />
<!-- Window -->
<circle cx="0" cy="-5" r="4" fill="#87CEEB" opacity="0.8" />
<!-- Flame -->
<ellipse cx="0" cy="35" rx="6" ry="15" fill="url(#flameGradient)" />
<ellipse cx="0" cy="40" rx="4" ry="10" fill="#FFD700" />
<!-- Exhaust particles -->
<circle cx="-3" cy="50" r="2" fill="#FF4500" opacity="0.6" />
<circle cx="4" cy="52" r="1.5" fill="#FFD700" opacity="0.8" />
<circle cx="0" cy="55" r="1" fill="#FF6347" opacity="0.7" />
<!-- Speed lines -->
<line x1="-15" y1="-10" x2="-25" y2="-15" stroke="#87CEEB" stroke-width="3" opacity="0.7" />
<line x1="-15" y1="0" x2="-25" y2="0" stroke="#87CEEB" stroke-width="3" opacity="0.7" />
<line x1="-15" y1="10" x2="-25" y2="15" stroke="#87CEEB" stroke-width="3" opacity="0.7" />
</g>
<!-- Finish line -->
<g transform="translate(260,170)">
<rect x="0" y="0" width="20" height="40" fill="white" stroke="#333" stroke-width="2" />
<rect x="0" y="0" width="10" height="10" fill="#333" />
<rect x="10" y="10" width="10" height="10" fill="#333" />
<rect x="0" y="20" width="10" height="10" fill="#333" />
<rect x="10" y="30" width="10" height="10" fill="#333" />
<!-- Flag pole -->
<line x1="0" y1="0" x2="0" y2="60" stroke="#8B4513" stroke-width="3" />
</g>
<!-- Motion blur effect for snail -->
<ellipse cx="60" cy="185" rx="20" ry="6" fill="#90EE90" opacity="0.3" />
<!-- Motion blur effect for rocket -->
<ellipse cx="180" cy="155" rx="25" ry="8" fill="#C0C0C0" opacity="0.3" />
<!-- Race commentary bubble -->
<ellipse cx="150" cy="50" rx="40" ry="20" fill="white" stroke="#333" stroke-width="2" />
<polygon points="140,65 150,70 160,65" fill="white" stroke="#333" stroke-width="2" />
<text x="150" y="48" text-anchor="middle" font-family="Arial, sans-serif" font-size="8" fill="#333">IT'S A CLOSE</text>
<text x="150" y="58" text-anchor="middle" font-family="Arial, sans-serif" font-size="8" fill="#333">RACE!</text>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="rainbow" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" style="stop-color:#ff0000"/>
<stop offset="17%" style="stop-color:#ff9900"/>
<stop offset="33%" style="stop-color:#ffff00"/>
<stop offset="50%" style="stop-color:#33ff33"/>
<stop offset="67%" style="stop-color:#3333ff"/>
<stop offset="83%" style="stop-color:#9933ff"/>
<stop offset="100%" style="stop-color:#ff33ff"/>
</linearGradient>
<radialGradient id="shellGrad">
<stop offset="0%" stop-color="#8B4513"/>
<stop offset="100%" stop-color="#654321"/>
</radialGradient>
</defs>
<!-- Rainbow Track -->
<path d="M 50,250 C 100,250 150,50 250,50"
stroke="url(#rainbow)"
stroke-width="20"
fill="none"/>
<!-- Rocket -->
<g transform="translate(200,50) rotate(45)">
<path d="M 0,0 L 5,-20 L 10,0 Z" fill="#ff0000"/>
<rect x="3" y="0" width="4" height="15" fill="#silver"/>
<circle cx="5" cy="15" r="3" fill="#orange"/>
<path d="M 2,15 L 0,20 L 10,20 L 8,15" fill="#blue"/>
</g>
<!-- Snail -->
<g transform="translate(80,230)">
<!-- Shell -->
<path d="M 0,0 A 15,15 0 1 1 15,15" fill="url(#shellGrad)"/>
<circle cx="7.5" cy="7.5" r="5" fill="#654321"/>
<!-- Body -->
<path d="M 15,15 C 20,15 25,10 25,5"
stroke="#a87d3d"
stroke-width="8"
fill="none"/>
<!-- Eyes -->
<circle cx="23" cy="2" r="2" fill="black"/>
<circle cx="23" cy="2" r="0.5" fill="white"/>
<circle cx="27" cy="2" r="2" fill="black"/>
<circle cx="27" cy="2" r="0.5" fill="white"/>
</g>
<!-- Speed Lines -->
<g stroke="#888" stroke-width="0.5">
<line x1="220" y1="40" x2="230" y2="35"/>
<line x1="215" y1="45" x2="225" y2="40"/>
<line x1="210" y1="50" x2="220" y2="45"/>
</g>
<!-- Stars -->
<g fill="#FFD700">
<circle cx="50" cy="50" r="2"/>
<circle cx="250" cy="250" r="2"/>
<circle cx="150" cy="150" r="2"/>
</g>
</svg>
Judge's Analysis
Player 1's submission is more visually detailed and dynamic, featuring additional elements like clouds, stars, and a finish line, which enhance the storytelling and adherence to the prompt.
The composition feels more polished and engaging compared to Player 2's simpler design, which, while creative, lacks the same level of detail and visual appeal.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.