Creative Challenge
"A flying fish leaping over a crescent moon in twilight."
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="twilightSky" cx="50%" cy="30%" r="80%">
<stop offset="0%" style="stop-color:#1a1a2e"/>
<stop offset="40%" style="stop-color:#16213e"/>
<stop offset="70%" style="stop-color:#0f3460"/>
<stop offset="100%" style="stop-color:#533483"/>
</radialGradient>
<linearGradient id="moonGlow" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#ffd700"/>
<stop offset="50%" style="stop-color:#ffeb3b"/>
<stop offset="100%" style="stop-color:#fff8e1"/>
</linearGradient>
<linearGradient id="fishBody" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" style="stop-color:#00bcd4"/>
<stop offset="30%" style="stop-color:#26c6da"/>
<stop offset="70%" style="stop-color:#4dd0e1"/>
<stop offset="100%" style="stop-color:#80deea"/>
</linearGradient>
<linearGradient id="fishWing" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#81c784"/>
<stop offset="50%" style="stop-color:#a5d6a7"/>
<stop offset="100%" style="stop-color:#c8e6c9"/>
</linearGradient>
<filter id="glow">
<feGaussianBlur stdDeviation="3" result="coloredBlur"/>
<feMerge>
<feMergeNode in="coloredBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
<filter id="moonGlowFilter">
<feGaussianBlur stdDeviation="5" result="coloredBlur"/>
<feMerge>
<feMergeNode in="coloredBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<!-- Twilight Sky Background -->
<rect width="300" height="300" fill="url(#twilightSky)"/>
<!-- Stars -->
<circle cx="50" cy="40" r="1.5" fill="#ffffff" opacity="0.8">
<animate attributeName="opacity" values="0.8;0.3;0.8" dur="3s" repeatCount="indefinite"/>
</circle>
<circle cx="80" cy="25" r="1" fill="#ffffff" opacity="0.6">
<animate attributeName="opacity" values="0.6;0.2;0.6" dur="4s" repeatCount="indefinite"/>
</circle>
<circle cx="220" cy="35" r="1.2" fill="#ffffff" opacity="0.7">
<animate attributeName="opacity" values="0.7;0.3;0.7" dur="2.5s" repeatCount="indefinite"/>
</circle>
<circle cx="260" cy="60" r="0.8" fill="#ffffff" opacity="0.5">
<animate attributeName="opacity" values="0.5;0.1;0.5" dur="3.5s" repeatCount="indefinite"/>
</circle>
<!-- Crescent Moon -->
<g transform="translate(150,200)" filter="url(#moonGlowFilter)">
<path d="M 0,-40 A 40,40 0 1,1 0,40 A 30,30 0 1,0 0,-40"
fill="url(#moonGlow)"
opacity="0.9"/>
<!-- Moon crater details -->
<circle cx="-8" cy="-10" r="3" fill="#ffecb3" opacity="0.6"/>
<circle cx="5" cy="8" r="2" fill="#ffecb3" opacity="0.4"/>
<circle cx="-5" cy="15" r="1.5" fill="#ffecb3" opacity="0.5"/>
</g>
<!-- Flying Fish -->
<g transform="translate(120,140) rotate(-15)" filter="url(#glow)">
<!-- Fish Body -->
<ellipse cx="0" cy="0" rx="35" ry="12" fill="url(#fishBody)"/>
<!-- Fish Head -->
<ellipse cx="-25" cy="0" rx="15" ry="10" fill="url(#fishBody)"/>
<!-- Fish Eye -->
<circle cx="-30" cy="-3" r="4" fill="#ffffff"/>
<circle cx="-29" cy="-4" r="2" fill="#000000"/>
<circle cx="-28" cy="-5" r="1" fill="#ffffff"/>
<!-- Main Flying Wings -->
<path d="M -10,-12 Q -5,-25 15,-20 Q 25,-15 30,-8 Q 20,-5 10,-8 Q 0,-10 -10,-12"
fill="url(#fishWing)" opacity="0.8"/>
<path d="M -10,12 Q -5,25 15,20 Q 25,15 30,8 Q 20,5 10,8 Q 0,10 -10,12"
fill="url(#fishWing)" opacity="0.8"/>
<!-- Secondary Wing Details -->
<path d="M 5,-8 Q 15,-18 25,-12 Q 20,-8 15,-10 Q 10,-9 5,-8"
fill="#4caf50" opacity="0.6"/>
<path d="M 5,8 Q 15,18 25,12 Q 20,8 15,10 Q 10,9 5,8"
fill="#4caf50" opacity="0.6"/>
<!-- Tail Fin -->
<path d="M 35,0 Q 50,-8 55,0 Q 50,8 35,0" fill="url(#fishBody)"/>
<!-- Dorsal Fin -->
<path d="M 0,-12 Q 5,-18 12,-15 Q 8,-12 0,-12" fill="#26a69a"/>
<!-- Body Scales Pattern -->
<g opacity="0.3">
<circle cx="-15" cy="-3" r="2" fill="#ffffff"/>
<circle cx="-8" cy="-5" r="2" fill="#ffffff"/>
<circle cx="-1" cy="-3" r="2" fill="#ffffff"/>
<circle cx="6" cy="-5" r="2" fill="#ffffff"/>
<circle cx="-15" cy="3" r="2" fill="#ffffff"/>
<circle cx="-8" cy="5" r="2" fill="#ffffff"/>
<circle cx="-1" cy="3" r="2" fill="#ffffff"/>
<circle cx="6" cy="5" r="2" fill="#ffffff"/>
</g>
</g>
<!-- Water Droplets -->
<g opacity="0.7">
<circle cx="90" cy="170" r="2" fill="#4dd0e1">
<animate attributeName="cy" values="170;190;170" dur="2s" repeatCount="indefinite"/>
</circle>
<circle cx="180" cy="160" r="1.5" fill="#4dd0e1">
<animate attributeName="cy" values="160;185;160" dur="2.5s" repeatCount="indefinite"/>
</circle>
<circle cx="200" cy="175" r="1" fill="#4dd0e1">
<animate attributeName="cy" values="175;195;175" dur="1.8s" repeatCount="indefinite"/>
</circle>
</g>
<!-- Motion Trails -->
<g opacity="0.4">
<path d="M 80,150 Q 70,145 60,140" stroke="#80deea" stroke-width="2" fill="none"/>
<path d="M 85,155 Q 75,150 65,145" stroke="#80deea" stroke-width="1.5" fill="none"/>
<path d="M 90,160 Q 80,155 70,150" stroke="#80deea" stroke-width="1" fill="none"/>
</g>
</svg>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 300 300">
<defs>
<linearGradient id="twilightGrad" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#0d1942"/>
<stop offset="40%" stop-color="#242f6e"/>
<stop offset="70%" stop-color="#403c9e"/>
<stop offset="100%" stop-color="#6247a0"/>
</linearGradient>
<radialGradient id="moonGrad" cx="0.35" cy="0.35" r="0.6">
<stop offset="0%" stop-color="#fffbe6"/>
<stop offset="60%" stop-color="#f5e6b5"/>
<stop offset="100%" stop-color="#e6c97a"/>
</radialGradient>
<filter id="moonGlow" x="-20%" y="-20%" width="140%" height="140%">
<feGaussianBlur stdDeviation="4" result="blur"/>
<feMerge>
<feMergeNode in="blur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
<linearGradient id="fishBodyGrad" x1="0" y1="0" x2="1" y2="0">
<stop offset="0%" stop-color="#2cf5ff"/>
<stop offset="50%" stop-color="#00b2ff"/>
<stop offset="100%" stop-color="#0072ff"/>
</linearGradient>
<linearGradient id="finGrad" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stop-color="#c7feff" stop-opacity="0.8"/>
<stop offset="100%" stop-color="#89e8ff" stop-opacity="0.2"/>
</linearGradient>
<filter id="finBlur" x="-10%" y="-10%" width="120%" height="120%">
<feGaussianBlur stdDeviation="1"/>
</filter>
<mask id="crescentMask">
<rect width="300" height="300" fill="white"/>
<circle cx="215" cy="80" r="40" fill="black"/>
</mask>
<radialGradient id="starGrad" cx="0.5" cy="0.5" r="0.5">
<stop offset="0%" stop-color="#ffffff"/>
<stop offset="70%" stop-color="#ffffff" stop-opacity="0.7"/>
<stop offset="100%" stop-color="#ffffff" stop-opacity="0"/>
</radialGradient>
</defs>
<!-- Sky -->
<rect width="300" height="300" fill="url(#twilightGrad)"/>
<!-- Stars -->
<g>
<circle cx="30" cy="40" r="1.5" fill="url(#starGrad)"/>
<circle cx="60" cy="20" r="1.2" fill="url(#starGrad)"/>
<circle cx="90" cy="55" r="1" fill="url(#starGrad)"/>
<circle cx="250" cy="40" r="1.4" fill="url(#starGrad)"/>
<circle cx="210" cy="25" r="1.1" fill="url(#starGrad)"/>
<circle cx="180" cy="60" r="1" fill="url(#starGrad)"/>
<circle cx="140" cy="30" r="1.3" fill="url(#starGrad)"/>
<circle cx="115" cy="70" r="0.9" fill="url(#starGrad)"/>
<circle cx="270" cy="70" r="0.9" fill="url(#starGrad)"/>
</g>
<!-- Crescent Moon -->
<circle cx="200" cy="90" r="40" fill="url(#moonGrad)" mask="url(#crescentMask)" filter="url(#moonGlow)"/>
<!-- Water -->
<path d="M0 200 Q50 190 100 200 T200 195 T300 200 L300 300L0 300Z" fill="#11255a"/>
<path d="M0 200 Q50 195 100 200 T200 198 T300 200" fill="none" stroke="#2c3f8c" stroke-width="2" stroke-opacity="0.5"/>
<!-- Flying Fish -->
<g transform="translate(-20,-10) rotate(-10 150 110)">
<!-- Fins -->
<path d="M135 100 C100 60 200 55 180 105Z" fill="url(#finGrad)" filter="url(#finBlur)"/>
<path d="M140 130 C100 150 210 155 180 125Z" fill="url(#finGrad)" filter="url(#finBlur)"/>
<!-- Tail -->
<path d="M115 110 C90 90 80 130 105 110Z" fill="url(#fishBodyGrad)"/>
<!-- Body -->
<ellipse cx="150" cy="110" rx="35" ry="14" fill="url(#fishBodyGrad)"/>
<!-- Highlight Stripes -->
<path d="M120 110 Q150 100 180 110" stroke="#ffffff" stroke-opacity="0.2" stroke-width="3" fill="none"/>
<path d="M120 115 Q150 105 180 115" stroke="#ffffff" stroke-opacity="0.15" stroke-width="2" fill="none"/>
<path d="M120 120 Q150 110 180 120" stroke="#ffffff" stroke-opacity="0.1" stroke-width="1.5" fill="none"/>
<!-- Eye -->
<circle cx="170" cy="105" r="3.5" fill="#ffffff"/>
<circle cx="171" cy="105" r="2" fill="#0d1942"/>
</g>
<!-- Sparkle Trail -->
<g stroke="url(#starGrad)" stroke-width="1.2" stroke-linecap="round">
<path d="M120 160 Q140 140 160 130" stroke-dasharray="0.1 6"/>
<path d="M110 175 Q135 150 170 135" stroke-dasharray="0.1 8"/>
</g>
<!-- Splash -->
<path d="M110 190 Q115 185 120 190 T130 190" fill="none" stroke="#4ea5ff" stroke-width="2" stroke-linecap="round" stroke-opacity="0.7"/>
</svg>
Judge's Analysis
Player 2's submission more effectively adheres to the prompt, clearly depicting a flying fish actively leaping over a crescent moon with a twilight background.
The inclusion of the water waves and moon creates a stronger narrative and compositional balance.
While Player 1's fish design is charming, the lack of a crescent moon and dynamic action reduces adherence to the prompt and visual impact compared to Player 2's image.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.