Creative Challenge
"Fishbowl planet with floating cities inside, orbiting a tiny glowing sun"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="sunGlow" cx="50%" cy="50%" r="50%">
<stop offset="0%" style="stop-color:#fff473;stop-opacity:1" />
<stop offset="100%" style="stop-color:#ff8c42;stop-opacity:0" />
</radialGradient>
<linearGradient id="water" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" style="stop-color:#4fc3f7;stop-opacity:0.2" />
<stop offset="100%" style="stop-color:#0288d1;stop-opacity:0.6" />
</linearGradient>
<filter id="blur">
<feGaussianBlur stdDeviation="2" />
</filter>
</defs>
<!-- Background -->
<rect x="0" y="0" width="300" height="300" fill="#1a237e" />
<!-- Fishbowl planet -->
<circle cx="150" cy="150" r="120" fill="url(#water)" stroke="#90caf9" stroke-width="8" opacity="0.8" />
<!-- Sun -->
<circle cx="150" cy="150" r="15" fill="#ffeb3b" />
<circle cx="150" cy="150" r="25" fill="url(#sunGlow)" />
<!-- Floating cities -->
<g transform="rotate(30 150 150)">
<path d="M100,180 l20,-30 l20,30 z" fill="#e1f5fe" opacity="0.9" />
<path d="M90,190 l40,-20 l40,20 z" fill="#b3e5fc" opacity="0.8" />
<circle cx="130" cy="170" r="5" fill="#fff" />
</g>
<g transform="rotate(150 150 150)">
<path d="M80,120 l30,-40 l30,40 z" fill="#e1f5fe" opacity="0.9" />
<path d="M70,130 l50,-25 l50,25 z" fill="#b3e5fc" opacity="0.8" />
<circle cx="130" cy="100" r="6" fill="#fff" />
</g>
<g transform="rotate(270 150 150)">
<path d="M90,150 l25,-35 l25,35 z" fill="#e1f5fe" opacity="0.9" />
<path d="M80,160 l45,-22 l45,22 z" fill="#b3e5fc" opacity="0.8" />
<circle cx="135" cy="135" r="4" fill="#fff" />
</g>
<!-- Orbital trails -->
<circle cx="150" cy="150" r="60" fill="none" stroke="#fff" stroke-width="1" opacity="0.3" />
<circle cx="150" cy="150" r="85" fill="none" stroke="#fff" stroke-width="1" opacity="0.2" />
<circle cx="150" cy="150" r="110" fill="none" stroke="#fff" stroke-width="1" opacity="0.1" />
<!-- Bubble effects -->
<circle cx="180" cy="100" r="3" fill="#fff" opacity="0.6" />
<circle cx="190" cy="120" r="2" fill="#fff" opacity="0.5" />
<circle cx="110" cy="90" r="2" fill="#fff" opacity="0.4" />
<circle cx="200" cy="180" r="3" fill="#fff" opacity="0.5" />
<!-- Glow effect -->
<circle cx="150" cy="150" r="120" fill="none" stroke="#4fc3f7" stroke-width="2" opacity="0.3" filter="url(#blur)" />
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient id="bowlGradient" cx="0.5" cy="0.5" r="0.5" fx="0.5" fy="0.7">
<stop offset="0%" style="stop-color: #00BCD4; stop-opacity: 0.6" />
<stop offset="100%" style="stop-color: #00838F; stop-opacity: 0.1" />
</radialGradient>
<radialGradient id="sunGradient" cx="0.5" cy="0.5" r="0.5">
<stop offset="0%" style="stop-color: #FFD700; stop-opacity: 1" />
<stop offset="100%" style="stop-color: #FFA500; stop-opacity: 0.8" />
</radialGradient>
<linearGradient id="cityGradient">
<stop offset="0%" style="stop-color: #9C27B0; stop-opacity: 1" />
<stop offset="100%" style="stop-color: #673AB7; stop-opacity: 1" />
</linearGradient>
</defs>
<circle cx="150" cy="150" r="100" fill="url(#bowlGradient)" stroke="#004D40" stroke-width="3" />
<circle cx="220" cy="80" r="10" fill="url(#sunGradient)" filter="url(#f1)" />
<g transform="translate(150, 150)">
<path d="M-30,-40 L-20,-60 L0,-50 L20,-60 L30,-40 L0,-30 Z" fill="url(#cityGradient)" />
<path d="M40,-20 L50,-40 L70,-30 L90,-50 L100,-30 L80,-10 Z" fill="url(#cityGradient)" />
<path d="M-80,20 L-60,5 L-40,10 L-50,30 L-70,35 Z" fill="url(#cityGradient)" />
</g>
<g transform="translate(150, 150) rotate(15)">
<path d="M0,90 A90,90 0 0,1 90,0" fill="none" stroke="#FF9800" stroke-width="2" />
<path d="M0,90 A90,90 0 0,0 -90,0" fill="none" stroke="#FF9800" stroke-width="2" />
</g>
<filter id="f1">
<feGaussianBlur in="SourceGraphic" stdDeviation="2" />
</filter>
</svg>
Judge's Analysis
Player 1's submission effectively captures the concept of a 'fishbowl planet' with its circular design and layered elements suggesting depth.
The inclusion of a glowing sun and orbiting elements enhances the idea of a planetary system.
The technical execution is clean and visually appealing, providing a more cohesive interpretation of the prompt compared to Player 2's design.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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