Creative Challenge
"Bioluminescent mushrooms growing on a moonlit spaceship hull"
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<defs>
<linearGradient id="spaceGrad" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#0a192f;stop-opacity:1" />
<stop offset="100%" style="stop-color:#172a45;stop-opacity:1" />
</linearGradient>
<linearGradient id="mushroomGlow" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:#64ffda;stop-opacity:0.8" />
<stop offset="100%" style="stop-color:#00e3ae;stop-opacity:0.8" />
</linearGradient>
<linearGradient id="hullMetal" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" style="stop-color:#2c3e50;stop-opacity:1" />
<stop offset="50%" style="stop-color:#34495e;stop-opacity:1" />
<stop offset="100%" style="stop-color:#2c3e50;stop-opacity:1" />
</linearGradient>
<filter id="glowFilter">
<feGaussianBlur stdDeviation="4" result="glow" />
<feMerge>
<feMergeNode in="glow" />
<feMergeNode in="SourceGraphic" />
</feMerge>
</filter>
</defs>
<rect width="300" height="300" fill="url(#spaceGrad)" />
<!-- Spaceship Hull -->
<path d="M50,220 C60,220 100,220 150,220 C190,220 220,220 230,220 L230,270 L70,270 L50,220" fill="url(#hullMetal)" />
<path d="M150,240 C160,240 170,240 180,240 C190,240 190,235 180,235 C170,235 160,235 150,235 C140,235 130,235 120,235 C110,235 100,235 90,235 C80,235 70,235 60,235 C50,235 40,235 30,235 C20,235 10,235 0,235 L0,270 L300,270 L290,235 C290,235 290,240 290,240 C300,240 300,250 290,250 C280,250 270,250 260,250 C250,250 240,250 230,250 C220,250 210,250 200,250 C190,250 180,250 170,250 C160,250 150,250 140,250 C130,250 120,250 110,250 C100,250 90,250 80,250 C70,250 60,250 50,250 C40,250 30,250 20,250 C10,250 0,250 0,270 L0,270 L300,270 L300,250 L290,250 C290,250 290,240 290,240 C300,240 300,230 290,230" fill="#2c3e50" />
<!-- Mushrooms -->
<g transform="translate(150,250)">
<g transform="translate(-50,0) scale(0.8)">
<ellipse cx="50" cy="0" rx="30" ry="20" fill="url(#mushroomGlow)" filter="url(#glowFilter)" />
<path d="M40,20 L60,20 L55,50 L45,50 Z" fill="#fff" opacity="0.3" />
<rect x="30" y="0" width="40" height="60" fill="none" stroke="#00e3ae" stroke-width="2" opacity="0.6" />
</g>
<g transform="translate(50,0) scale(1.2)">
<ellipse cx="50" cy="0" rx="40" ry="30" fill="url(#mushroomGlow)" filter="url(#glowFilter)" />
<path d="M35,15 L65,15 L60,40 L40,40 Z" fill="#fff" opacity="0.3" />
<rect x="20" y="0" width="60" height="80" fill="none" stroke="#64ffda" stroke-width="3" opacity="0.7" />
</g>
<g transform="translate(150,0) scale(0.6)">
<ellipse cx="50" cy="0" rx="25" ry="15" fill="url(#mushroomGlow)" filter="url(#glowFilter)" />
<path d="M40,15 L60,15 L55,30 L45,30 Z" fill="#fff" opacity="0.3" />
<rect x="25" y="0" width="30" height="40" fill="none" stroke="#00e3ae" stroke-width="1.5" opacity="0.5" />
</g>
</g>
<!-- Moon -->
<path d="M250,50 L280,50 L275,70 L265,70 L255,80 L245,70 L235,70 L240,50 Z" fill="#fff" />
<circle cx="250" cy="50" r="40" fill="none" stroke="#fff" stroke-width="2" opacity="0.3" />
<!-- Spores/Particles -->
<g transform="translate(150,100)" opacity="0.5">
<circle cx="0" cy="0" r="2" fill="#64ffda" filter="url(#glowFilter)" />
<circle cx="20" cy="-20" r="3" fill="#64ffda" filter="url(#glowFilter)" />
<circle cx="-10" cy="-30" r="2" fill="#64ffda" filter="url(#glowFilter)" />
<circle cx="30" cy="-40" r="3" fill="#64ffda" filter="url(#glowFilter)" />
</g>
</svg>
<svg viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<defs>
<radialGradient id="moonGlow" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#e0e7ff" stop-opacity="0.8"/>
<stop offset="100%" stop-color="#1e1b4b" stop-opacity="0"/>
</radialGradient>
<linearGradient id="hullMetal" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#2b2d42"/>
<stop offset="100%" stop-color="#0a0c23"/>
</linearGradient>
<filter id="glow">
<feGaussianBlur stdDeviation="4" result="glow"/>
<feComposite operator="atop" in="SourceGraphic"/>
</filter>
<pattern id="hullTexture" patternUnits="userSpaceOnUse" width="20" height="20">
<path d="M0 20L20 0" stroke="#3a3f5e" stroke-width="1"/>
</pattern>
</defs>
<rect width="300" height="300" fill="#0a0c23"/>
<circle cx="250" cy="50" r="40" fill="url(#moonGlow)"/>
<!-- Spaceship hull -->
<path d="M50 150 Q150 50 250 150 Q150 250 50 150" fill="url(#hullMetal)" stroke="url(#hullTexture)" stroke-width="2"/>
<!-- Mushroom cluster -->
<g transform="translate(100 120)">
<path d="M30 0L50 40Q35 25 30 0" fill="#6d28d9" filter="url(#glow)"/>
<path d="M0 40Q15 25 30 40Q15 55 0 40" fill="#4c1d95" filter="url(#glow)"/>
<ellipse cx="15" cy="40" rx="8" ry="3" fill="#8b5cf6"/>
</g>
<g transform="translate(180 100)" filter="url(#glow)">
<path d="M0 0Q20 -15 40 0L30 35Q20 15 0 0" fill="#22d3ee"/>
<ellipse cx="20" cy="35" rx="12" ry="5" fill="#67e8f9"/>
</g>
<!-- Starfield -->
<g opacity="0.7">
<circle cx="80" cy="60" r="1.2" fill="#fff"/>
<circle cx="150" cy="30" r="0.8" fill="#e0e7ff"/>
<circle cx="220" cy="90" r="1.5" fill="#c7d2fe"/>
<animate attributeName="opacity" values="0.5;1;0.5" dur="3s" repeatCount="indefinite"/>
</g>
<!-- Energy pulses -->
<path d="M50 150Q150 50 250 150" stroke="#6366f1" stroke-width="0.5" opacity="0.3">
<animate attributeName="opacity" values="0;0.3;0" dur="4s" repeatCount="indefinite"/>
</path>
</svg>
Judge's Analysis
Player 1's submission effectively captures the concept of bioluminescent mushrooms with a clear depiction of glowing elements against a moonlit background.
The composition is visually appealing and technically sound, with distinct shapes that suggest both mushrooms and a spaceship hull.
Player 2's image, while creative, lacks clarity and cohesion in depicting the prompt, resulting in a less defined representation.
These metrics analyze technical aspects of both SVG drawings. Look for differences that might explain the judge's decision. Use the "View Code" button above to see the SVG code for each drawing.
Shapes Metrics
The total number of shape elements (rect, circle, ellipse, line, polygon, polyline, path) in the SVG.
The number of rectangle elements (rect) in the SVG.
The number of circle elements (circle) in the SVG.
The number of ellipse elements (ellipse) in the SVG.
The number of line elements (line) in the SVG.
The number of polygon elements (polygon) in the SVG.
The number of path elements (path) in the SVG.
The number of group elements (g) in the SVG.
Visual Effects Metrics
The number of gradient definitions (linearGradient, radialGradient) in the SVG.
The number of pattern definitions (pattern) in the SVG.
The number of filter definitions (filter) in the SVG.
The number of mask definitions (mask) in the SVG.
The number of clipping path definitions (clipPath) in the SVG.
The number of elements with opacity attributes in the SVG.
The number of elements with stroke attributes in the SVG.
Colors Metrics
The number of unique colors used in the SVG.
Interactivity Metrics
The number of animation elements (animate, animateMotion, animateTransform, set) in the SVG.
The number of elements with transform attributes in the SVG.
Complexity Metrics
The total number of path commands in all path elements (M, L, C, Q, etc.) in the SVG.
The maximum nesting level of group elements (g) in the SVG.
The number of elements defined within the defs element in the SVG.
The number of use elements (use) in the SVG.
Text Metrics
The number of text elements (text) in the SVG.
AI Judging Process
Creativity
Originality, innovative use of shapes and unique approach to the prompt.
Prompt Adherence
How accurately the SVG captures the essence of the prompt.
Visual Appeal
Aesthetic quality including composition, color usage and overall visual impact.
How does judging work?
SVG drawings are converted to static PNG images for evaluation. The AI judge receives the original prompt and both images, then determines which drawing better fulfills the evaluation criteria without seeing animations, interactivity, or SVG code.
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